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- b_detail_plan_default.txt
- Reworked ribcage. Ribs and a heart-covering sternum shield the internal organs from shallow hits and make heavy blunt weapons much more interesting (scamtank)
- Various other minor adjustments to fingers, toes, hooves and such, mainly for being internal now. All marked by comments (//).
- body_default.txt
- Distinct parts of the head (teeth, tongues, cheeks, lips, etc.) are now "inside" heads, so they can be injured but not individually targeted in combat. That should calm down the targeting a bit (scamtank)
- Fingers and toes are now treated as "internal" to hands and feet - a lucky hit will still injure them, but creatures will no longer individually target these body parts in combat (scamtank)
- c_variation_default.txt
- Reduced frequency of animal people from 50 to 5 to promote critter diversity in wild biomes (ModestMod)
- Made animal people submit to the HUMANOID_RELSIZES detail plan (scamtank)
- Left in vestigial tag removals intended as part of the greater leather refurbishment, they're harmless (scamtank)
- Reduced frequency of giant animals to 15 to achieve similar results. Fuck the giant thrips (scamtank)
- Let giant animals keep any original *_EXOTIC tags so elves can have some fun with them (scamtank)
- creature_birds.txt
- Reduced clutch size for egg-laying animals to prevent birdsplosions and egg inflation (ModestMod)
- Grazers now require less food, making the system a bit less insane (ModestMod)
- creature_birds_new.txt eggs and grazers (ModestMod)
- creature_desert_new.txt eggs and grazers (ModestMod)
- creature_domestic.txt eggs and grazers (ModestMod)
- creature_insects.txt
- Modified bees. Honeycombs are produced much faster. Royal jelly removed. Got rid of the useless bumblebee products. (scamtank)
- creature_large_mountain.txt eggs and grazers (ModestMod)
- creature_large_riverlake.txt eggs and grazers (ModestMod)
- creature_large_temperate.txt
- eggs and grazers (ModestMod)
- * Removed color variations causing errors.
- creature_large_tropical.txt eggs and grazers (ModestMod)
- creature_large_tundra.txt eggs and grazers (ModestMod)
- creature_mountain_new.txt
- * Removed color variations causing errors
- creature_next_underground.txt eggs and grazers (ModestMod)
- creature_other.txt
- * Shortened phantom spider silk name to wispy silk.
- creature_riverlakepool_new.txt eggs and grazers (ModestMod)
- creature_small_ocean.txt
- Mussels and oysters now actually produce pearls (ModestMod)
- creature_standard.txt
- Again, egg and grazing changes (ModestMod)
- Made ice wolves and beak dogs trainable because why the hell not (MarkusMod)
- Doubled dwarves' skill gain rates for learning, discipline and leadership skills, so training demonstrations stop being so useless (ModestMod)
- Dragons grow up faster (dwarf size within a year, ten times that within two) (ModestMod)
- Dwarven kicking and punching now use the Wrestler skill to improve unarmed training rates (scamtank)
- Changed sinew behavior. Tendons removed. Ligaments moved to joints only. Joint injuries heal slower than bone and cannot be splinted (scamtank)
- Civilized creatures such as dwarves, elves, humans and goblins no longer scratch or bite. Kobolds can't scratch.
- creature_subterranean.txt eggs and grazers (ModestMod)
- Shortened spider silk names for cave spiders and giant cave spiders to cave silk and deepsilk
- creature_temperate_new.txt
- eggs and grazers (ModestMod)
- creature_tropical_new.txt eggs and grazers (ModestMod)
- entity_default.txt
- Removed glazing and pressing professions from dwarven civs (scamtank)
- Added the Pedestal building (see New Files - building_pedestal.txt) (ModestMod)
- inorganic_stone_layer.txt
- Changed obsidian (added shear strength 28000/28000/0) so that obsidian swords are actually sharp again instead of blunt. They now cut skin very well but won't cut through armor (MarkusMod)
- Removed aquifers (Leperflesh)
- inorganic_stone_mineral
- Changed some values of pure metal veins to make them worth less than the metal they create, see the file for details (Ironworks)
- Removed aquifers (Leperflesh)
- inorganic_stone_soil
- Removed aquifers (Leperflesh)
- item_armor
- Decreased coverage of mail shirts from 100% to 95% (VoxMod)
- Various arbitrary changes for flavor, detailed in the file (scamtank)
- item_gloves
- Stat tweaks, flavor changes, created chain gloves (scamtank)
- item_helm
- Altered coverage of helmets from 100% to 98%, caps from 50% to 75% (VoxMod)
- item_pants
- Combat rebalancing (VoxMod)
- Arbitrary changes (scamtank)
- item_shoes
- Combat rebalancing (VoxMod)
- More arbitrary changes (scamtank)
- item_weapon
- Made training weapons less useless and swing faster. Discarded VoxMod changes for the time being (scamtank)
- material_template_default.txt
- Material names like "feather" and "scale" put into plural to tweak descriptions (scamtank)
- plant_standard
- Old, malfunctioning modifications removed
- Pig tail fiber and rope reed fiber material names shortened to "linen/cave cotton" and "hemp/reedweave"
- Muck roots now produce cheap rust dye, also have seeds
- Rat weeds now produce cheap gray dye
- Fisher berries now produce cookable oil and soap
- Dimple cups now produce valuable ink trade good, extracted into vials at the still
- Blade weeds now produce cheap leaf gin alcohol
- Hide roots now produce cookable oil and soap
- Sun berries now produce expensive golden dye
- Whip vines now mill into "whipmeal" instead of whip vine flour
- reaction_other.txt
- Modified beeswax and honey production. One comb produces 6 honey and 2 wax, with a chance for extra wax (scamtank)
- Wax crafting reaction re-written, produces three figurines (scamtank)
- Two new meadmaking reactions, both produce 2 mead per honey. Short mead uses one barrel of honey. Sack mead uses two barrels of honey, requires a large pot and is more valuable.
- Honeycomb pressing is now done with the beekeeping profession and is automatic. They also use barrels instead of jugs to sidestep some issues (scamtank)
- Oil pressing is done by millers and is automated. They also use buckets which, unlike jugs, empty into barrels correctly.
- Ceramic glazing is now done with the Pottery skill (scamtank)
- tissue_template_default
- Pain rebalancing (Vox mod)
- Bone vascular rating doubled, pain reduced (VoxMod)
- Increased vascular rating and pain receptors for most internal organs (VoxMod)
- Scales and chitin are thicker (VoxMod)
- Hooves, nails, claws, and talons heal now (at the same speed as bone) so broken nails and claws won't be lethal. (ModestMod)
- Added new joint material that heals slow and carries the sinew stuff instead of the bone (scamtank)
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