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Sep 21st, 2016
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  1. Offset.cs
  2. struct Offsets
  3. {
  4. public static Int64 OFFSET_DXRENDERER = 0x142BF6488;
  5. public static Int64 OFFSET_GAMECONTEXT = 0x142AA3790;
  6. public static Int64 OFFSET_GAMERENDERER = 0x142BF3A90;
  7. public static Int64 OFFSET_VIEWANGLES = 0x1421D8360;
  8. public static Int64 OFFSET_MAIN = 0x1432031CB;
  9. public static Int64 OFFSET_BORDERINPUTNODE = 0x142A79E18;
  10. public static Int64 OFFSET_CURRENT_WEAPONFIRING = 0x1443C7BF0; // WRONG
  11.  
  12. public static Int64 OFFSET_WORLDRENDERSETTINGS = 0x142AAAC28;
  13.  
  14. public static Int64 OFFSET_SSMODULE = 0x1443FF060;
  15. public static Int64 OFFSET_GETENTITYLIST = 0x14398C830;
  16. public static Int64 OFFSET_CLIENTGAMECONTEXT = 0x142AA3790;
  17.  
  18. public static Int64 OFFSET_DrawLine = 0x143232010;
  19. public static Int64 OFFSET_DrawText = 0x143232490;
  20. public static Int64 OFFSET_DebugRender2 = 0x14322FF40;
  21. public static Int64 OFFSET_DrawLine2D = 0x143232090;
  22.  
  23. public static Int64 OFFSET_WSCLIENTGRENADEENTITY = 0x142F58670;
  24. public static Int64 OFFSET_WSCLIENTPROXYGRENADEENTITY = 0x142F585D0;
  25. public static Int64 OFFSET_WSCLIENTBULLETENTITY = 0x142F58B70;
  26. public static Int64 OFFSET_WSCLIENTMISSILEENTITY = 0x142F58490;
  27. public static Int64 OFFSET_CLIENTVEHICLEENTITY = 0x142EDC950;
  28.  
  29. public struct RenderView
  30. {
  31. public static Int64 m_ViewProjInverse = 0x04A0; // D3DXMATRIX
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