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- Offset.cs
- struct Offsets
- {
- public static Int64 OFFSET_DXRENDERER = 0x142BF6488;
- public static Int64 OFFSET_GAMECONTEXT = 0x142AA3790;
- public static Int64 OFFSET_GAMERENDERER = 0x142BF3A90;
- public static Int64 OFFSET_VIEWANGLES = 0x1421D8360;
- public static Int64 OFFSET_MAIN = 0x1432031CB;
- public static Int64 OFFSET_BORDERINPUTNODE = 0x142A79E18;
- public static Int64 OFFSET_CURRENT_WEAPONFIRING = 0x1443C7BF0; // WRONG
- public static Int64 OFFSET_WORLDRENDERSETTINGS = 0x142AAAC28;
- public static Int64 OFFSET_SSMODULE = 0x1443FF060;
- public static Int64 OFFSET_GETENTITYLIST = 0x14398C830;
- public static Int64 OFFSET_CLIENTGAMECONTEXT = 0x142AA3790;
- public static Int64 OFFSET_DrawLine = 0x143232010;
- public static Int64 OFFSET_DrawText = 0x143232490;
- public static Int64 OFFSET_DebugRender2 = 0x14322FF40;
- public static Int64 OFFSET_DrawLine2D = 0x143232090;
- public static Int64 OFFSET_WSCLIENTGRENADEENTITY = 0x142F58670;
- public static Int64 OFFSET_WSCLIENTPROXYGRENADEENTITY = 0x142F585D0;
- public static Int64 OFFSET_WSCLIENTBULLETENTITY = 0x142F58B70;
- public static Int64 OFFSET_WSCLIENTMISSILEENTITY = 0x142F58490;
- public static Int64 OFFSET_CLIENTVEHICLEENTITY = 0x142EDC950;
- public struct RenderView
- {
- public static Int64 m_ViewProjInverse = 0x04A0; // D3DXMATRIX
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