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  1. Textdrawovi by Dejan_Prodanovic
  2.  
  3. #include <a_samp>
  4.  
  5. new Text:Textdraw0;
  6. new Text:Textdraw2;
  7. new Text:Textdraw3;
  8. new Text:Textdraw4;
  9. new Text:Textdraw5;
  10. new Text:Textdraw6;
  11. new Text:Textdraw7;
  12. new Text:Textdraw8;
  13. new Text:Textdraw9;
  14. new Text:Textdraw10;
  15. new Text:Textdraw11;
  16. new Text:Textdraw17;
  17. new Text:Textdraw18;
  18. new Text:Textdraw19;
  19. new Text:Textdraw20;
  20. new Text:Textdraw21;
  21. new Text:Textdraw22;
  22. new Text:Textdraw23;
  23. new Text:Textdraw24;
  24. new Text:Textdraw26;
  25. new Text:Textdraw27;
  26.  
  27. public OnFilterScriptInit()
  28. {
  29. print("Textdraw file generated by");
  30. print(" Zamaroht's textdraw editor was loaded.");
  31.  
  32. // Create the textdraws:
  33. Textdraw0 = TextDrawCreate(509.000000, 5.000000, "BlizZard Roleplay");
  34. TextDrawBackgroundColor(Textdraw0, 255);
  35. TextDrawFont(Textdraw0, 1);
  36. TextDrawLetterSize(Textdraw0, 0.399998, 1.600000);
  37. TextDrawColor(Textdraw0, 2025838335);
  38. TextDrawSetOutline(Textdraw0, 1);
  39. TextDrawSetProportional(Textdraw0, 1);
  40. TextDrawSetSelectable(Textdraw0, 0);
  41.  
  42. Textdraw2 = TextDrawCreate(539.000000, 2.000000, "version v1.0");
  43. TextDrawBackgroundColor(Textdraw2, 255);
  44. TextDrawFont(Textdraw2, 2);
  45. TextDrawLetterSize(Textdraw2, 0.209998, 0.599999);
  46. TextDrawColor(Textdraw2, -1);
  47. TextDrawSetOutline(Textdraw2, 1);
  48. TextDrawSetProportional(Textdraw2, 1);
  49. TextDrawSetSelectable(Textdraw2, 0);
  50.  
  51. Textdraw3 = TextDrawCreate(660.000000, 107.000000, "_");
  52. TextDrawBackgroundColor(Textdraw3, 255);
  53. TextDrawFont(Textdraw3, 1);
  54. TextDrawLetterSize(Textdraw3, 0.500000, 1.000000);
  55. TextDrawColor(Textdraw3, -1);
  56. TextDrawSetOutline(Textdraw3, 0);
  57. TextDrawSetProportional(Textdraw3, 1);
  58. TextDrawSetShadow(Textdraw3, 1);
  59. TextDrawUseBox(Textdraw3, 1);
  60. TextDrawBoxColor(Textdraw3, 85);
  61. TextDrawTextSize(Textdraw3, 498.000000, 0.000000);
  62. TextDrawSetSelectable(Textdraw3, 0);
  63.  
  64. Textdraw4 = TextDrawCreate(488.000000, 95.000000, "ld_beat:chit");
  65. TextDrawBackgroundColor(Textdraw4, 255);
  66. TextDrawFont(Textdraw4, 4);
  67. TextDrawLetterSize(Textdraw4, 0.500000, 1.000000);
  68. TextDrawColor(Textdraw4, 2025838335);
  69. TextDrawSetOutline(Textdraw4, 0);
  70. TextDrawSetProportional(Textdraw4, 1);
  71. TextDrawSetShadow(Textdraw4, 1);
  72. TextDrawUseBox(Textdraw4, 1);
  73. TextDrawBoxColor(Textdraw4, 255);
  74. TextDrawTextSize(Textdraw4, 40.000000, 32.000000);
  75. TextDrawSetSelectable(Textdraw4, 0);
  76.  
  77. Textdraw5 = TextDrawCreate(660.000000, 130.000000, "_");
  78. TextDrawBackgroundColor(Textdraw5, 255);
  79. TextDrawFont(Textdraw5, 1);
  80. TextDrawLetterSize(Textdraw5, 0.500000, 1.000000);
  81. TextDrawColor(Textdraw5, -1);
  82. TextDrawSetOutline(Textdraw5, 0);
  83. TextDrawSetProportional(Textdraw5, 1);
  84. TextDrawSetShadow(Textdraw5, 1);
  85. TextDrawUseBox(Textdraw5, 1);
  86. TextDrawBoxColor(Textdraw5, 85);
  87. TextDrawTextSize(Textdraw5, 498.000000, 0.000000);
  88. TextDrawSetSelectable(Textdraw5, 0);
  89.  
  90. Textdraw6 = TextDrawCreate(524.000000, 106.000000, "123485850$");
  91. TextDrawBackgroundColor(Textdraw6, 255);
  92. TextDrawFont(Textdraw6, 2);
  93. TextDrawLetterSize(Textdraw6, 0.150000, 1.100000);
  94. TextDrawColor(Textdraw6, -1);
  95. TextDrawSetOutline(Textdraw6, 0);
  96. TextDrawSetProportional(Textdraw6, 1);
  97. TextDrawSetShadow(Textdraw6, 0);
  98. TextDrawSetSelectable(Textdraw6, 0);
  99.  
  100. Textdraw7 = TextDrawCreate(559.000000, 95.000000, "ld_beat:chit");
  101. TextDrawBackgroundColor(Textdraw7, 255);
  102. TextDrawFont(Textdraw7, 4);
  103. TextDrawLetterSize(Textdraw7, 0.500000, 1.000000);
  104. TextDrawColor(Textdraw7, 2025838335);
  105. TextDrawSetOutline(Textdraw7, 0);
  106. TextDrawSetProportional(Textdraw7, 1);
  107. TextDrawSetShadow(Textdraw7, 1);
  108. TextDrawUseBox(Textdraw7, 1);
  109. TextDrawBoxColor(Textdraw7, 255);
  110. TextDrawTextSize(Textdraw7, 40.000000, 32.000000);
  111. TextDrawSetSelectable(Textdraw7, 0);
  112.  
  113. Textdraw8 = TextDrawCreate(596.000000, 106.000000, "1453G");
  114. TextDrawBackgroundColor(Textdraw8, 255);
  115. TextDrawFont(Textdraw8, 2);
  116. TextDrawLetterSize(Textdraw8, 0.150000, 1.100000);
  117. TextDrawColor(Textdraw8, -1);
  118. TextDrawSetOutline(Textdraw8, 0);
  119. TextDrawSetProportional(Textdraw8, 1);
  120. TextDrawSetShadow(Textdraw8, 0);
  121. TextDrawSetSelectable(Textdraw8, 0);
  122.  
  123. Textdraw9 = TextDrawCreate(520.000000, 101.000000, "BANKA");
  124. TextDrawBackgroundColor(Textdraw9, 0);
  125. TextDrawFont(Textdraw9, 5);
  126. TextDrawLetterSize(Textdraw9, 0.500000, -1.299999);
  127. TextDrawColor(Textdraw9, -1);
  128. TextDrawSetOutline(Textdraw9, 0);
  129. TextDrawSetProportional(Textdraw9, 1);
  130. TextDrawSetShadow(Textdraw9, 1);
  131. TextDrawUseBox(Textdraw9, 1);
  132. TextDrawBoxColor(Textdraw9, 255);
  133. TextDrawTextSize(Textdraw9, -25.000000, 19.000000);
  134. TextDrawSetSelectable(Textdraw9, 0);
  135.  
  136. Textdraw10 = TextDrawCreate(593.000000, 98.000000, "ZLATO");
  137. TextDrawBackgroundColor(Textdraw10, 0);
  138. TextDrawFont(Textdraw10, 5);
  139. TextDrawLetterSize(Textdraw10, 0.500000, -1.299999);
  140. TextDrawColor(Textdraw10, -1);
  141. TextDrawSetOutline(Textdraw10, 0);
  142. TextDrawSetProportional(Textdraw10, 1);
  143. TextDrawSetShadow(Textdraw10, 1);
  144. TextDrawUseBox(Textdraw10, 1);
  145. TextDrawBoxColor(Textdraw10, 255);
  146. TextDrawTextSize(Textdraw10, -27.000000, 24.000000);
  147. TextDrawSetSelectable(Textdraw10, 0);
  148.  
  149. Textdraw11 = TextDrawCreate(488.000000, 118.000000, "ld_beat:chit");
  150. TextDrawBackgroundColor(Textdraw11, 255);
  151. TextDrawFont(Textdraw11, 4);
  152. TextDrawLetterSize(Textdraw11, 0.500000, 1.000000);
  153. TextDrawColor(Textdraw11, 2025838335);
  154. TextDrawSetOutline(Textdraw11, 0);
  155. TextDrawSetProportional(Textdraw11, 1);
  156. TextDrawSetShadow(Textdraw11, 1);
  157. TextDrawUseBox(Textdraw11, 1);
  158. TextDrawBoxColor(Textdraw11, 255);
  159. TextDrawTextSize(Textdraw11, 40.000000, 32.000000);
  160. TextDrawSetSelectable(Textdraw11, 0);
  161.  
  162. Textdraw17 = TextDrawCreate(780.000000, 430.000000, "_");
  163. TextDrawBackgroundColor(Textdraw17, 255);
  164. TextDrawFont(Textdraw17, 1);
  165. TextDrawLetterSize(Textdraw17, 0.500000, 1.000000);
  166. TextDrawColor(Textdraw17, -1);
  167. TextDrawSetOutline(Textdraw17, 0);
  168. TextDrawSetProportional(Textdraw17, 1);
  169. TextDrawSetShadow(Textdraw17, 1);
  170. TextDrawUseBox(Textdraw17, 1);
  171. TextDrawBoxColor(Textdraw17, 85);
  172. TextDrawTextSize(Textdraw17, 181.000000, 11.000000);
  173. TextDrawSetSelectable(Textdraw17, 0);
  174.  
  175. Textdraw18 = TextDrawCreate(518.000000, 418.000000, "ld_beat:chit");
  176. TextDrawBackgroundColor(Textdraw18, 255);
  177. TextDrawFont(Textdraw18, 4);
  178. TextDrawLetterSize(Textdraw18, 0.500000, 1.000000);
  179. TextDrawColor(Textdraw18, 2025838335);
  180. TextDrawSetOutline(Textdraw18, 0);
  181. TextDrawSetProportional(Textdraw18, 1);
  182. TextDrawSetShadow(Textdraw18, 1);
  183. TextDrawUseBox(Textdraw18, 1);
  184. TextDrawBoxColor(Textdraw18, 255);
  185. TextDrawTextSize(Textdraw18, 40.000000, 32.000000);
  186. TextDrawSetSelectable(Textdraw18, 0);
  187.  
  188. Textdraw19 = TextDrawCreate(514.000000, 414.000000, "SAT");
  189. TextDrawBackgroundColor(Textdraw19, 0);
  190. TextDrawFont(Textdraw19, 5);
  191. TextDrawLetterSize(Textdraw19, 0.500000, -1.299999);
  192. TextDrawColor(Textdraw19, -1);
  193. TextDrawSetOutline(Textdraw19, 0);
  194. TextDrawSetProportional(Textdraw19, 1);
  195. TextDrawSetShadow(Textdraw19, 1);
  196. TextDrawUseBox(Textdraw19, 1);
  197. TextDrawBoxColor(Textdraw19, 255);
  198. TextDrawTextSize(Textdraw19, 48.000000, 38.000000);
  199. TextDrawSetSelectable(Textdraw19, 0);
  200.  
  201. Textdraw20 = TextDrawCreate(557.000000, 429.000000, "3.1.2016");
  202. TextDrawBackgroundColor(Textdraw20, 255);
  203. TextDrawFont(Textdraw20, 2);
  204. TextDrawLetterSize(Textdraw20, 0.150000, 1.100000);
  205. TextDrawColor(Textdraw20, -1);
  206. TextDrawSetOutline(Textdraw20, 0);
  207. TextDrawSetProportional(Textdraw20, 1);
  208. TextDrawSetShadow(Textdraw20, 0);
  209. TextDrawSetSelectable(Textdraw20, 0);
  210.  
  211. Textdraw21 = TextDrawCreate(598.000000, 429.000000, "15:17:49");
  212. TextDrawBackgroundColor(Textdraw21, 255);
  213. TextDrawFont(Textdraw21, 2);
  214. TextDrawLetterSize(Textdraw21, 0.150000, 1.100000);
  215. TextDrawColor(Textdraw21, -1);
  216. TextDrawSetOutline(Textdraw21, 0);
  217. TextDrawSetProportional(Textdraw21, 1);
  218. TextDrawSetShadow(Textdraw21, 0);
  219. TextDrawSetSelectable(Textdraw21, 0);
  220.  
  221. Textdraw22 = TextDrawCreate(166.000000, 418.000000, "ld_beat:chit");
  222. TextDrawBackgroundColor(Textdraw22, 255);
  223. TextDrawFont(Textdraw22, 4);
  224. TextDrawLetterSize(Textdraw22, 0.500000, 1.000000);
  225. TextDrawColor(Textdraw22, 2025838335);
  226. TextDrawSetOutline(Textdraw22, 0);
  227. TextDrawSetProportional(Textdraw22, 1);
  228. TextDrawSetShadow(Textdraw22, 1);
  229. TextDrawUseBox(Textdraw22, 1);
  230. TextDrawBoxColor(Textdraw22, 255);
  231. TextDrawTextSize(Textdraw22, 40.000000, 32.000000);
  232. TextDrawSetSelectable(Textdraw22, 0);
  233.  
  234. Textdraw23 = TextDrawCreate(174.000000, 421.000000, "PORUKE");
  235. TextDrawBackgroundColor(Textdraw23, 0);
  236. TextDrawFont(Textdraw23, 5);
  237. TextDrawLetterSize(Textdraw23, 0.500000, -1.299999);
  238. TextDrawColor(Textdraw23, -1);
  239. TextDrawSetOutline(Textdraw23, 0);
  240. TextDrawSetProportional(Textdraw23, 1);
  241. TextDrawSetShadow(Textdraw23, 1);
  242. TextDrawUseBox(Textdraw23, 1);
  243. TextDrawBoxColor(Textdraw23, 255);
  244. TextDrawTextSize(Textdraw23, 25.000000, 24.000000);
  245. TextDrawSetSelectable(Textdraw23, 0);
  246.  
  247. Textdraw24 = TextDrawCreate(205.000000, 430.000000, "UKOLIKO ZELITE DA UDJETE U NEKU ORGANIZACIJU MORATE BITI 3 LEVEL +");
  248. TextDrawBackgroundColor(Textdraw24, 255);
  249. TextDrawFont(Textdraw24, 2);
  250. TextDrawLetterSize(Textdraw24, 0.180000, 0.799998);
  251. TextDrawColor(Textdraw24, -1);
  252. TextDrawSetOutline(Textdraw24, 0);
  253. TextDrawSetProportional(Textdraw24, 1);
  254. TextDrawSetShadow(Textdraw24, 0);
  255. TextDrawSetSelectable(Textdraw24, 0);
  256.  
  257. Textdraw26 = TextDrawCreate(495.000000, 122.000000, "WL");
  258. TextDrawBackgroundColor(Textdraw26, 0);
  259. TextDrawFont(Textdraw26, 5);
  260. TextDrawLetterSize(Textdraw26, 0.500000, -1.299999);
  261. TextDrawColor(Textdraw26, -1);
  262. TextDrawSetOutline(Textdraw26, 0);
  263. TextDrawSetProportional(Textdraw26, 1);
  264. TextDrawSetShadow(Textdraw26, 1);
  265. TextDrawUseBox(Textdraw26, 1);
  266. TextDrawBoxColor(Textdraw26, 255);
  267. TextDrawTextSize(Textdraw26, 25.000000, 24.000000);
  268. TextDrawSetSelectable(Textdraw26, 0);
  269.  
  270. Textdraw27 = TextDrawCreate(533.000000, 130.000000, "~r~] ] ] ] ] ]");
  271. TextDrawBackgroundColor(Textdraw27, 255);
  272. TextDrawFont(Textdraw27, 2);
  273. TextDrawLetterSize(Textdraw27, 0.300000, 1.000000);
  274. TextDrawColor(Textdraw27, -1);
  275. TextDrawSetOutline(Textdraw27, 0);
  276. TextDrawSetProportional(Textdraw27, 1);
  277. TextDrawSetShadow(Textdraw27, 0);
  278. TextDrawSetSelectable(Textdraw27, 0);
  279.  
  280. for(new i; i < MAX_PLAYERS; i ++)
  281. {
  282. if(IsPlayerConnected(i))
  283. {
  284. TextDrawShowForPlayer(i, Textdraw0);
  285. TextDrawShowForPlayer(i, Textdraw2);
  286. TextDrawShowForPlayer(i, Textdraw3);
  287. TextDrawShowForPlayer(i, Textdraw4);
  288. TextDrawShowForPlayer(i, Textdraw5);
  289. TextDrawShowForPlayer(i, Textdraw6);
  290. TextDrawShowForPlayer(i, Textdraw7);
  291. TextDrawShowForPlayer(i, Textdraw8);
  292. TextDrawShowForPlayer(i, Textdraw9);
  293. TextDrawShowForPlayer(i, Textdraw10);
  294. TextDrawShowForPlayer(i, Textdraw11);
  295. TextDrawShowForPlayer(i, Textdraw17);
  296. TextDrawShowForPlayer(i, Textdraw18);
  297. TextDrawShowForPlayer(i, Textdraw19);
  298. TextDrawShowForPlayer(i, Textdraw20);
  299. TextDrawShowForPlayer(i, Textdraw21);
  300. TextDrawShowForPlayer(i, Textdraw22);
  301. TextDrawShowForPlayer(i, Textdraw23);
  302. TextDrawShowForPlayer(i, Textdraw24);
  303. TextDrawShowForPlayer(i, Textdraw26);
  304. TextDrawShowForPlayer(i, Textdraw27);
  305. }
  306. }
  307. return 1;
  308. }
  309.  
  310. public OnFilterScriptExit()
  311. {
  312. TextDrawHideForAll(Textdraw0);
  313. TextDrawDestroy(Textdraw0);
  314. TextDrawHideForAll(Textdraw2);
  315. TextDrawDestroy(Textdraw2);
  316. TextDrawHideForAll(Textdraw3);
  317. TextDrawDestroy(Textdraw3);
  318. TextDrawHideForAll(Textdraw4);
  319. TextDrawDestroy(Textdraw4);
  320. TextDrawHideForAll(Textdraw5);
  321. TextDrawDestroy(Textdraw5);
  322. TextDrawHideForAll(Textdraw6);
  323. TextDrawDestroy(Textdraw6);
  324. TextDrawHideForAll(Textdraw7);
  325. TextDrawDestroy(Textdraw7);
  326. TextDrawHideForAll(Textdraw8);
  327. TextDrawDestroy(Textdraw8);
  328. TextDrawHideForAll(Textdraw9);
  329. TextDrawDestroy(Textdraw9);
  330. TextDrawHideForAll(Textdraw10);
  331. TextDrawDestroy(Textdraw10);
  332. TextDrawHideForAll(Textdraw11);
  333. TextDrawDestroy(Textdraw11);
  334. TextDrawHideForAll(Textdraw17);
  335. TextDrawDestroy(Textdraw17);
  336. TextDrawHideForAll(Textdraw18);
  337. TextDrawDestroy(Textdraw18);
  338. TextDrawHideForAll(Textdraw19);
  339. TextDrawDestroy(Textdraw19);
  340. TextDrawHideForAll(Textdraw20);
  341. TextDrawDestroy(Textdraw20);
  342. TextDrawHideForAll(Textdraw21);
  343. TextDrawDestroy(Textdraw21);
  344. TextDrawHideForAll(Textdraw22);
  345. TextDrawDestroy(Textdraw22);
  346. TextDrawHideForAll(Textdraw23);
  347. TextDrawDestroy(Textdraw23);
  348. TextDrawHideForAll(Textdraw24);
  349. TextDrawDestroy(Textdraw24);
  350. TextDrawHideForAll(Textdraw26);
  351. TextDrawDestroy(Textdraw26);
  352. TextDrawHideForAll(Textdraw27);
  353. TextDrawDestroy(Textdraw27);
  354. return 1;
  355. }
  356.  
  357. public OnPlayerConnect(playerid)
  358. {
  359. TextDrawShowForPlayer(playerid, Textdraw0);
  360. TextDrawShowForPlayer(playerid, Textdraw2);
  361. TextDrawShowForPlayer(playerid, Textdraw3);
  362. TextDrawShowForPlayer(playerid, Textdraw4);
  363. TextDrawShowForPlayer(playerid, Textdraw5);
  364. TextDrawShowForPlayer(playerid, Textdraw6);
  365. TextDrawShowForPlayer(playerid, Textdraw7);
  366. TextDrawShowForPlayer(playerid, Textdraw8);
  367. TextDrawShowForPlayer(playerid, Textdraw9);
  368. TextDrawShowForPlayer(playerid, Textdraw10);
  369. TextDrawShowForPlayer(playerid, Textdraw11);
  370. TextDrawShowForPlayer(playerid, Textdraw17);
  371. TextDrawShowForPlayer(playerid, Textdraw18);
  372. TextDrawShowForPlayer(playerid, Textdraw19);
  373. TextDrawShowForPlayer(playerid, Textdraw20);
  374. TextDrawShowForPlayer(playerid, Textdraw21);
  375. TextDrawShowForPlayer(playerid, Textdraw22);
  376. TextDrawShowForPlayer(playerid, Textdraw23);
  377. TextDrawShowForPlayer(playerid, Textdraw24);
  378. TextDrawShowForPlayer(playerid, Textdraw26);
  379. TextDrawShowForPlayer(playerid, Textdraw27);
  380. return 1;
  381. }
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