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- [Engine.PlayerInput]
- MoveForwardSpeed=1200
- MoveStrafeSpeed=1200
- LookRightScale=375
- LookUpScale=-300
- MouseSensitivity=30.0
- DoubleClickTime=0.250000
- bEnableMouseSmoothing=true
- Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
- Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
- Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
- Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
- Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
- Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
- Bindings=(Name="Pause",Command="Pause")
- Bindings=(Name="W",Command="MoveForward")
- Bindings=(Name="S",Command="MoveBackward")
- Bindings=(Name="A",Command="StrafeLeft")
- Bindings=(Name="D",Command="StrafeRight")
- Bindings=(Name="F",Command="FreezeRendering")
- Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
- Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
- Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu")
- Bindings=(Name="P",Command="TogglePhysicsMode")
- Bindings=(Name="Up",Command="MoveForward")
- Bindings=(Name="Down",Command="MoveBackward")
- Bindings=(Name="Left",Command="TurnLeft")
- Bindings=(Name="Right",Command="TurnRight")
- Bindings=(Name="F1",Command="viewmode wireframe", bIgnoreShift=True,Alt=False,bIgnoreAlt=True)
- Bindings=(Name="F2",Command="viewmode unlit")
- Bindings=(Name="F3",Command="viewmode lit")
- Bindings=(Name="F4",Command="viewmode detaillighting")
- Bindings=(Name="F5",Command="viewmode shadercomplexity")
- Bindings=(Name="F7",Command="OPENKISMETDEBUGGER SEQUENCE=PAUSEKISMETDEBUGGER",Alt=True)
- Bindings=(Name="F9",Command="shot")
- bInvertMouse=true
- bInvertCapeGlide=true
- Bindings=(Name="F5",Command="ReloadLevel")
- Bindings=(Name="F8",Command="show postprocess")
- Bindings=(Name="F11",Command="ToggleMovieRecord")
- Bindings=(Name="F6",Command="Stat StartFile")
- Bindings=(Name="F7",Command="Stat StopFile")
- Bindings=(Name="V",Command="FreezeAll")
- Bindings=(Name="X",Command="TelemetryTogglePause")
- Bindings=(Name="C",Command="ToggleLockCamera", Control=True)
- Bindings=(Name="Y",Command="ToggleGhost")
- Bindings=(Name="T",Command="Teleport",Alt=false)
- Bindings=(Name="T",Command="DebugTest",Alt=true)
- Bindings=(Name="Add", Command="AddXP")
- Bindings=(Name="Period",Command="ToggleThoughts",Alt=false)
- Bindings=(Name="Period",Command="ToggleErrorThoughts",Alt=true)
- Bindings=(Name="Semicolon",Command="StepPawnDisplayingThoughts",Alt=false,Control=false)
- Bindings=(Name="Semicolon",Command="DisplayLookAtPawnThoughts",Alt=false,Control=true)
- Bindings=(Name="Semicolon",Command="AdvanceCurrentThoughtHistoryItem",Alt=true,Control=false)
- Bindings=(Name="NumPadTwo",Command="DebugCameraDown | OnRelease StopDebugCameraMovement | DebugMenuNumber 2")
- Bindings=(Name="NumPadFour",Command="DebugCameraLeft | OnRelease StopDebugCameraMovement | DebugMenuNumber 4")
- Bindings=(Name="NumPadSix",Command="DebugCameraRight | OnRelease StopDebugCameraMovement | DebugMenuNumber 6")
- Bindings=(Name="NumPadEight",Command="DebugCameraUp | OnRelease StopDebugCameraMovement | DebugMenuNumber 8")
- Bindings=(Name="NumPadSeven",Command="DebugCameraForward | OnRelease StopDebugCameraMovement | DebugMenuNumber 7")
- Bindings=(Name="NumPadOne",Command="DebugCameraBack | OnRelease StopDebugCameraMovement | DebugMenuNumber 1")
- Bindings=(Name="NumPadNine",Command="DebugCameraZoomIn | OnRelease StopDebugCameraMovement | DebugMenuNumber 9")
- Bindings=(Name="NumPadThree",Command="DebugCameraZoomOut | OnRelease StopDebugCameraMovement | DebugMenuNumber 3")
- Bindings=(Name="NumPadZero",Command="DebugMenuNumber 0")
- Bindings=(Name="NumPadFive",Command="DebugMenuNumber 5")
- Bindings=(Name="One",Command="SelectGadget 0 | DebugMenuNumber 1", Shift=false)
- Bindings=(Name="Two",Command="SelectGadget 1 | DebugMenuNumber 2", Shift=false)
- Bindings=(Name="Three",Command="SelectGadget 2 | DebugMenuNumber 3", Shift=false)
- Bindings=(Name="Four",Command="SelectGadget 3 | DebugMenuNumber 4", Shift=false)
- Bindings=(Name="Five",Command="SelectGadget 4 | DebugMenuNumber 5", Shift=false)
- Bindings=(Name="Six",Command="SelectGadget 5 | DebugMenuNumber 6", Shift=false)
- Bindings=(Name="Seven",Command="SelectGadget 6 | DebugMenuNumber 7", Shift=false)
- Bindings=(Name="Eight",Command="SelectGadget 7 | DebugMenuNumber 8", Shift=false)
- Bindings=(Name="Nine",Command="SelectGadget 8 | DebugMenuNumber 9", Shift=false)
- Bindings=(Name="Zero",Command="SelectGadget 9 | DebugMenuNumber 0", Shift=false)
- Bindings=(Name="C",Command="ToggleAlternativeCamera",Control=true)
- Bindings=(Name="Run",Command="StartRun | OnRelease EndRun | Button bRunButton")
- Bindings=(Name="Stealth",Command="StartStealthMove | OnRelease EndStealthMove | Button bCrouchButton | FloorTakedownModifierPressed | OnRelease FloorTakedownModifierReleased | LedgeToCeilingPressed | LandPressed")
- Bindings=(Name="Grapple",Command="BankPoints | GrapplePressed | OnRelease GrappleReleased | Button aGrappleButton")
- Bindings=(Name="Gadget",Command="GadgetPressed | OnRelease GadgetReleased")
- Bindings=(Name="Grab", Command="GrabPressed | OnRelease GrabReleased | Button aTakedownButton")
- Bindings=(Name="Cover", Command="CoverPressed | OnRelease CoverReleased");
- Bindings=(Name="HoldToZoom", Command="ReadyGadget | OnRelease UnreadyGadget | Button bReadyGadgetButton")
- Bindings=(Name="GadgetMode", Command="StartGadgetMode | OnRelease EndGadgetMode")
- Bindings=(Name="ForensicMode", Command="SelectForensicModePressed | OnRelease SelectForensicModeReleased | Button bForensicsButton")
- Bindings=(Name="GrappleOrGadget", Command="BankPoints | GrappleOrGadgetPressed | OnRelease GadgetReleased | Button aGrappleButton")
- Bindings=(Name="GrappleOrGadgetOrQuickStrike", Command="GrappleOrStrikeGadgetPressed | OnRelease GadgetReleased | Button aGrappleButton")
- Bindings=(Name="GadgetOrQuickStrike", Command="GadgetOrQuickStrikePressed | OnRelease GadgetReleased | Button bRightTrigger")
- Bindings=(Name="StealthOrGadget", Command="StealthOrGadgetPressed | OnRelease EndStealthMove | OnRelease GadgetReleased | Button bCrouchButton | FloorTakedownModifierPressed | OnRelease FloorTakedownModifierReleased | LedgeToCeilingPressed | LandPressed")
- Bindings=(Name="QuickStrike", Command="TriggerFearTakedown 0 | TriggerQuickStrike | OnRelease QuickStrikeReleased | Button aQuickStrike")
- Bindings=(Name="HeavyStrike", Command="TriggerHeavyStrike | OnRelease HeavyStrikeReleased")
- Bindings=(Name="ChargeStrike", Command="TriggerChargeStrike | OnRelease ChargeStrikeReleased")
- Bindings=(Name="BlockBreaker", Command="TriggerBlockBreaker | OnRelease BlockBreakerReleased")
- Bindings=(Name="Redirect", Command="TriggerRedirect | OnRelease RedirectReleased")
- Bindings=(Name="ContextSensitive", Command="PressedContextSensitive | OnRelease ReleasedContextSensitive")
- Bindings=(Name="ReadyBatarang", Command="ReadyBatarang | OnRelease UnReadyBatarang")
- Bindings=(Name="HoldToZoomOrCounter", Command="ReadyGadgetOrCounterPressed | OnRelease ReadyGadgetOrCounterReleased | OnRelease UnreadyGadget | Button bReadyGadgetButton | Button aTakedownButton | Button bRightTrigger")
- Bindings=(Name="PS3Crouch", Command="StealthOrQuickBatclawPressed | OnRelease EndStealthMove | Button bCrouchButton | FloorTakedownModifierPressed | OnRelease FloorTakedownModifierReleased | LedgeToCeilingPressed | LandPressed"))
- Bindings=(Name="ChargeVenom", Command="ChargeVenomPressed | OnRelease ChargeVenomReleased")
- Bindings=(Name="HoldToTaunt", Command="HoldToTauntPressed | OnRelease HoldToTauntReleased")
- Bindings=(Name="BrakeButton", Command="BrakePressed | Button bHandbrakeOrBrake")
- Bindings=(Name="ExitVehicle", Command="ExitVehiclePressed | OnRelease ExitVehicleReleased")
- Bindings=(Name="DualPlay", Command="DualPlayPressed | OnRelease DualPlayReleased")
- Bindings=(Name="FireGun", Command="FireGunPressed")
- Bindings=(Name="ZoomOrDetectiveMode", Command="ZoomOrDetPressed | OnRelease ZoomOrDetReleased");
- Bindings=(Name="VehicleSecondaryFire",Command="")
- Bindings=(Name="HoldForLineLaunchStop", Command="HoldForLineLaunchStopPressed | OnRelease HoldForLineLaunchStopReleased")
- Bindings=(Name="BatmobileSonar", Command="BatmobileSonarPressed | OnRelease BatmobileSonarReleased")
- Bindings=(Name="C",Command="ToggleDrivingCamera | DebugLevelLoad Combat",Control=false)
- Bindings=(Name="Y",Command="ToggleGhost",Shift=true, bIgnoreShift=false)
- Bindings=(Name="T",Command="Teleport",Shift=true, bIgnoreShift=false)
- Bindings=(Name="W",Command="DebugMenuUpPressed | OnRelease DebugMenuUpReleased")
- Bindings=(Name="S",Command="DebugMenuDownPressed | OnRelease DebugMenuDownReleased",Control=false)
- Bindings=(Name="A",Command="DebugMenuLeftPressed | OnRelease DebugMenuLeftReleased")
- Bindings=(Name="D",Command="DebugMenuRightPressed | OnRelease DebugMenuRightReleased | DebugLevelLoad FE_VSlice")
- Bindings=(Name="Up",Command="DebugMenuUpPressed | OnRelease DebugMenuUpReleased")
- Bindings=(Name="Down",Command="DebugMenuDownPressed | OnRelease DebugMenuDownReleased")
- Bindings=(Name="Left",Command="DebugMenuLeftPressed | OnRelease DebugMenuLeftReleased")
- Bindings=(Name="Right",Command="DebugMenuRightPressed | OnRelease DebugMenuRightReleased")
- Bindings=(Name="S",Command="AutoSaveGame",Control=true)
- Bindings=(Name="Q",Command="DebugMenuPrevPage")
- Bindings=(Name="E",Command="DebugMenuNextPage")
- Bindings=(Name="Delete",Command="DebugMenuOn | OnRelease DebugMenuOff")
- Bindings=(Name="RightShift",Command="DebugMenuOn | OnRelease DebugMenuOff")
- Bindings=(Name="Enter",Command="DebugCamSingleFrameStep | DebugMenuSelectA")
- Bindings=(Name="BackSpace",Command="ToggleDebugCamera true",Control=False,Alt=False)
- Bindings=(Name="BackSpace",Command="DebugCamera2Pad",Control=True)
- Bindings=(Name="K",Command="DebugKillAllEnemies | KillVehicles", Control = false)
- Bindings=(Name="K",Command="DebugKillAllButOneEnemyInRoom", Control = true)
- Bindings=(Name="I",Command="ToggleLookInvert")
- Bindings=(Name="G",Command="DebugGiveAllGadgets",Shift=false)
- Bindings=(Name="F",Command="DebugLevelLoad FE_Free_Roam")
- Bindings=(Name="Escape",Command="UserPause")
- Bindings=(Name="Pause",Command="UserPause")
- Bindings=(Name="P",Command="TogglePhysicsGrabber | DebugLevelLoad Predator_A1?Chapters=4",Control=false,Alt=false,Shift=false)
- Bindings=(Name="P",Command="TogglePaths",Control=false,Alt=true,Shift=false)
- Bindings=(Name="P",Command="ToggleAIPaths",Control=true,Alt=false,Shift=false)
- Bindings=(Name="P",Command="ToggleNavMeshInspector",Control=true,Alt=true,Shift=false)
- Bindings=(Name="H",Command="ToggleHighSpeed",Alt=false)
- Bindings=(Name="H",Command="ToggleSuperHighSpeed",Alt=true)
- Bindings=(Name="L",Command="ToggleLowSpeed",Alt=false)
- Bindings=(Name="L",Command="DebugLoadGame",Alt=true)
- Bindings=(Name="Equals",Command="DebugWeaponIn | Button aRightShoulder")
- Bindings=(Name="Underscore",Command="DebugWeaponOut | Button aLeftShoulder")
- Bindings=(Name="SLASH",Command="GPU")
- Bindings=(Name="LeftBracket",Command="ToggleStreamingMiniMap")
- Bindings=(Name="RightBracket",Command="Stat Levels")
- Bindings=(Name="U",Command="UnlockAllUpgrades TRUE")
- Bindings=(Name="U",Command="DebugGiveArmour",Shift=true,Control=false)
- Bindings=(Name="U",Command="DebugRemoveArmour",Shift=false,Control=true)"N
- Bindings=(Name="COMMA",Command="ToggleEnemiesCanAttack")
- Bindings=(Name="O",Command="RestoreHealth")
- Bindings=(Name="PageUp",Command="DebugMenuStepUp")
- Bindings=(Name="PageDown",Command="DebugMenuStepDown")
- Bindings=(Name="R",Command="DebugMenuSelectA")
- Bindings=(Name="Subtract", Command="BmRagDoll")
- Bindings=(Name="Tilde", Command="ToggleLowSpeed | OnRelease ToggleLowSpeed")
- Bindings=(Name="BackSpace",Command="ToggleScreenshotCamera",Control=False,Alt=True)
- Bindings=(Name="N",Command="CycleAnimNames")
- Bindings=(Name="J",Command="ReportBug",Control=False)
- Bindings=(Name="J",Command="CopyWaypoint",Control=True)
- Bindings=(Name="V",Command="ToggleGrapplePointDebug")
- Bindings=(Name="B",Command="SpawnPlayerCar")
- Bindings=(Name="BackSlash",Command="ToggleOnscreenKismetAndWarnings")
- Bindings=(Name="R",Command="SpawnDebugRunAwayThug",Control=true)
- Bindings=(Name="XboxTypeS_LeftTrigger",Command="HoldToZoom | DebugMenuQualifyOnT | OnRelease DebugMenuQualifyOffT | DebugMenuPrevPage | DeepScanOut")
- Bindings=(Name="XboxTypeS_RightTrigger",Command="StealthOrGadget | DebugMenuQualifyOnT | OnRelease DebugMenuQualifyOffT | DebugMenuNextPage | AttackThrow | BatmobileFireButton | Button bFireVehicleWeapon | FireGun | DeepScanIn ")
- Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftTrigger Speed=1.0 DeadZone=0.2 | Axis aUp Speed=-1.0 DeadZone=0.1")
- Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightTrigger Speed=1.0 DeadZone=0.2 | Axis aUp Speed=1.0 DeadZone=0.1 | Axis aThrottleAxis Speed=1.0 DeadZone=0.0")
- Bindings=(Name="XboxTypeS_RightThumbstick",Command="DebugMenuSelectA | Button bLookBehindVehicle | QuickPhotoMode | ToggleCameraZoom")
- Bindings=(Name="XboxTypeS_LeftThumbstick",Command="DebugMenuSelectA | Button bLeftStickDown | QuickPhotoMode | DetonateGel | HoldForLineLaunchStop | BatmobileSonar")
- Bindings=(Name="XboxTypeS_DPad_Left",Command="Button bRawDpadLeft | OpenChallengeWheel | OnRelease CloseChallengeWheel | DebugMenuLeftPressed | OnRelease DebugMenuLeftReleased")
- Bindings=(Name="XboxTypeS_DPad_Right",Command="Button bRawDpadRight | OpenMostWantedmenu | OnRelease CloseMostWantedMenu | DebugMenuRightPressed | OnRelease DebugMenuRightReleased")
- Bindings=(Name="XboxTypeS_DPad_Up",Command="Button bRawDpadUp | MoveDialogueOptionUp | ForensicMode | DebugMenuUpPressed | OnRelease DebugMenuUpReleased | SelectVehicleWeapon 4 | OnRelease ReleaseVehicleWeapon 4")
- Bindings=(Name="XboxTypeS_DPad_Down",Command="Button bRawDpadDown |MoveDialogueOptionDown | Button bGadgetSelectWheel | DebugMenuDownPressed | OnRelease DebugMenuDownReleased")
- Bindings=(Name="XboxTypeS_Back",Command="OpenLevelUpOrMap")
- Bindings=(Name="XboxTypeS_Start",Command="UserPause")
- Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3 | Axis aRawLHJoyRight Speed=1.0 DeadZone=0.0")
- Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3 | Axis aRawLHJoyUp Speed=1.0 DeadZone=0.0" )
- Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2 | Axis aRawRHJoyRight Speed=1.0 DeadZone=0.0")
- Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=1.0 DeadZone=0.2 | Axis aRawRHJoyUp Speed=1.0 DeadZone=0.0")
- Bindings=(Name="XboxTypeS_A",Command="DebugCamSingleFrameStep | EjectFromVehicle | BattleStrafe | ContextSensitive | Run | CapeGlide | AcceptConversation | Evade | DebugMenuSelectA | CancelBatarangCamera | TriggerPhysImpact")
- Bindings=(Name="XboxTypeS_B",Command="ExitAgilityMode | QuickGadgetB | OnRelease ReleaseQuickGadgetB | Cover | BlockBreaker | SkipCutscene | CancelGadget | DebugMenuSelectB | CancelBatarangCamera | Button bCancelButton")
- Bindings=(Name="XboxTypeS_X",Command="TriggerFearTakedown 0 | TriggerQuickStrike | QuickGadgetX | OnRelease ReleaseQuickGadgetY | DebugMenuSelectX | CancelBatarangCamera | BrakeButton | OnRelease QuickStrikeReleased | Button aQuickStrike")
- Bindings=(Name="XboxTypeS_Y",Command="QuickGadgetY | OnRelease ReleaseQuickGadgetY | Grab | ActivateNoise | DebugMenuSelectY | SpecialMoveCheat | CancelBatarangCamera | ToggleVideoRec | Button bVehicleBoostButton | TogglePhysImpact | HangFromVantagePoint | ZipLine")
- Bindings=(Name="XboxTypeS_LeftShoulder",Command="DebugMenuStepUp | DualPlay | ThermalMode | Button aLeftShoulder | SlowDownSpectatorCamera")
- Bindings=(Name="XboxTypeS_RightShoulder",Command="DebugMenuStepDown | Grapple | SecondaryFireGadget | ToggleDrivingCamera | OnRelease SecondaryFireReleased | DebugMenuQualifyOnB | OnRelease DebugMenuQualifyOffB | Button aRightShoulder | SpeedUpSpectatorCamera | Button bFireVehicleSecondaryWeapon | SecondaryFireVehicleWeapon | PursuitModeTagGun")
- Bindings=(Name="TAB", Command="OpenLevelUpOrMap")
- Bindings=(Name="SIXAXIS_AccelX",Command="Axis aAccelX Speed=1.0 DeadZone=0.2")
- Bindings=(Name="SIXAXIS_AccelY",Command="Axis aAccelY Speed=1.0 DeadZone=0.2")
- Bindings=(Name="SIXAXIS_AccelZ",Command="Axis aAccelZ Speed=1.0 DeadZone=0.2")
- Bindings=(Name="SIXAXIS_Gyro",Command="Axis aGyro Speed=1.0 DeadZone=0.2")
- Bindings=(Name="LeftMouseButton",Command="SkipCutscene")
- [Engine.DebugCameraInput]
- Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
- Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
- Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
- Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
- Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
- Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
- Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
- Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
- Bindings=(Name="Q",Command="MoveDown")
- Bindings=(Name="E",Command="MoveUp")
- Bindings=(Name="W",Command="MoveForward")
- Bindings=(Name="S",Command="MoveBackward")
- Bindings=(Name="A",Command="StrafeLeft")
- Bindings=(Name="D",Command="StrafeRight")
- Bindings=(Name="F",Command="FreezeRendering")
- Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
- Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
- Bindings=(Name="Left",Command="TurnLeft")
- Bindings=(Name="Right",Command="TurnRight")
- Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
- Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
- Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera")
- Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
- Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
- Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
- Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
- Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
- Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
- Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed")
- Bindings=(Name="Pause",Command="Pause")
- Bindings=(Name="BackSpace",Command="ToggleDebugCamera true",Control=False,Alt=False)
- Bindings=(Name="Period",Command="ToggleThoughts",Alt=false)
- Bindings=(Name="Period",Command="ToggleErrorThoughts",Alt=true)
- Bindings=(Name="Semicolon",Command="StepPawnDisplayingThoughts",Alt=false,Control=false)
- Bindings=(Name="Semicolon",Command="DisplayLookAtPawnThoughts",Alt=false,Control=true)
- Bindings=(Name="Semicolon",Command="AdvanceCurrentThoughtHistoryItem",Alt=true,Control=false)
- Bindings=(Name="P",Command="DialogueCaptureAll",Control=false,Alt=false,Shift=false)
- Bindings=(Name="P",Command="TogglePaths",Control=false,Alt=true,Shift=false)
- Bindings=(Name="P",Command="ToggleAIPaths",Control=true,Alt=false,Shift=false)
- Bindings=(Name="H",Command="ToggleHighSpeed",Alt=false)
- Bindings=(Name="H",Command="ToggleSuperHighSpeed",Alt=true)
- Bindings=(Name="L",Command="ToggleLowSpeed",Alt=false)
- Bindings=(Name="I",Command="DialogueInc | ToggleLookInvert")
- Bindings=(Name="O",Command="DialogueCapture")
- Bindings=(Name="SLASH",Command="GPU")
- Bindings=(Name="RightBracket",Command="Stat Levels")
- Bindings=(Name="F1",Command="viewmode wireframe")
- Bindings=(Name="F2",Command="viewmode unlit")
- Bindings=(Name="F3",Command="viewmode lit")
- Bindings=(Name="F8",Command="show postprocess")
- Bindings=(Name="F9",Command="shot",Shift=False)
- Bindings=(Name="F11",Command="ToggleMovieRecord")
- Bindings=(Name="W",Command="MoveForward | DebugMenuUpPressed | OnRelease DebugMenuUpReleased | Axis aRawLHJoyUp Speed=1.0", Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false)
- Bindings=(Name="S",Command="MoveBackward | DebugMenuDownPressed | OnRelease DebugMenuDownReleased | Axis aRawLHJoyUp Speed=-1.0", Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false)
- Bindings=(Name="A",Command="StrafeLeft | DebugMenuLeftPressed | OnRelease DebugMenuLeftReleased | Axis aRawLHJoyRight Speed=-1.0", Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false)
- Bindings=(Name="D",Command="StrafeRight | DebugMenuRightPressed | OnRelease DebugMenuRightReleased | Axis aRawLHJoyRight Speed=1.0", Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false)
- Bindings=(Name="Up",Command="DebugMenuUpPressed | OnRelease DebugMenuUpReleased | PhotoMenuUp")
- Bindings=(Name="Down",Command="DebugMenuDownPressed | OnRelease DebugMenuDownReleased | PhotoMenuDown")
- Bindings=(Name="Left",Command="DebugMenuLeftPressed | OnRelease DebugMenuLeftReleased | PhotoMenuStartAdjustLeft | OnRelease PhotoMenuStopAdjust")
- Bindings=(Name="Right",Command="DebugMenuRightPressed | OnRelease DebugMenuRightReleased | PhotoMenuStartAdjustRight | OnRelease PhotoMenuStopAdjust")
- Bindings=(Name="Q",Command="DebugMenuPrevPage")
- Bindings=(Name="E",Command="DebugMenuNextPage")
- Bindings=(Name="Delete",Command="DebugMenuOn | OnRelease DebugMenuOff")
- Bindings=(Name="RightShift",Command="DebugMenuOn | OnRelease DebugMenuOff")
- Bindings=(Name="Enter",Command="DebugCamSingleFrameStep | DebugMenuSelectA")
- Bindings=(Name="T", Command="TrackingMode",Shift=False,bIgnoreShift=false);
- Bindings=(Name="T", Command="Teleport",Shift=True,bIgnoreShift=false);
- Bindings=(Name="COMMA",Command="ToggleEnemiesCanAttack")
- Bindings=(Name="N",Command="CycleAnimNames")
- Bindings=(Name="BackSlash",Command="ToggleOnscreenKismetAndWarnings")
- Bindings=(Name="R",Command="SpawnDebugRunAwayThug",Control=true)
- Bindings=(Name="J",Command="ReportBug",Control=False)
- Bindings=(Name="J",Command="CopyWaypoint",Control=True)
- Bindings=(Name="One",Command="DebugMenuNumber 1")
- Bindings=(Name="Two",Command="DebugMenuNumber 2")
- Bindings=(Name="Three",Command="DebugMenuNumber 3")
- Bindings=(Name="Four",Command="DebugMenuNumber 4")
- Bindings=(Name="Five",Command="DebugMenuNumber 5")
- Bindings=(Name="Six",Command="DebugMenuNumber 6")
- Bindings=(Name="Seven",Command="DebugMenuNumber 7")
- Bindings=(Name="Eight",Command="DebugMenuNumber 8")
- Bindings=(Name="Nine",Command="DebugMenuNumber 9")
- Bindings=(Name="Zero",Command="DebugMenuNumber 0")
- Bindings=(Name="XboxTypeS_B",Command="DisablePhotoMode | MoreSpeed | OnRelease NormalSpeed")
- Bindings=(Name="XboxTypeS_A",Command="DebugCamSingleFrameStep | DebugMenuSelectA")
- Bindings=(Name="XboxTypeS_Y",Command="Teleport | PhotoToggleMenu")
- Bindings=(Name="XboxTypeS_X",Command="ResetRoll")
- Bindings=(Name="XboxTypeS_Start",Command="Pause")
- Bindings=(Name="XboxTypeS_LeftTrigger",Command="DebugMenuQualifyOnT | OnRelease DebugMenuQualifyOffT | DebugMenuPrevPage | PhotoStartZoomOut | OnRelease PhotoStopZoom")
- Bindings=(Name="XboxTypeS_RightTrigger",Command="DebugMenuQualifyOnT | OnRelease DebugMenuQualifyOffT | DebugMenuNextPage | PhotoStartZoomIn | OnRelease PhotoStopZoom")
- Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aUp Speed=-1.0 DeadZone=0.1")
- Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aUp Speed=1.0 DeadZone=0.1")
- Bindings=(Name="XboxTypeS_DPad_Left",Command="DebugMenuLeftPressed | OnRelease DebugMenuLeftReleased | StartRollLeft | OnRelease StopRoll | PhotoMenuStartAdjustLeft | OnRelease PhotoMenuStopAdjust")
- Bindings=(Name="XboxTypeS_DPad_Right",Command="DebugMenuRightPressed | OnRelease DebugMenuRightReleased | StartRollRight | OnRelease StopRoll | PhotoMenuStartAdjustRight | OnRelease PhotoMenuStopAdjust")
- Bindings=(Name="XboxTypeS_DPad_Up",Command="DebugMenuUpPressed | OnRelease DebugMenuUpReleased | StartZoomIn | OnRelease StopZoom | PhotoMenuUp")
- Bindings=(Name="XboxTypeS_DPad_Down",Command="DebugMenuDownPressed | OnRelease DebugMenuDownReleased | StartZoomOut | OnRelease StopZoom | PhotoMenuDown")
- Bindings=(Name="XboxTypeS_LeftShoulder",Command="DebugMenuStepUp | SlowDownSpectatorCamera | PhotoStartRollLeft | OnRelease PhotoStopRoll")
- Bindings=(Name="XboxTypeS_RightShoulder",Command="DebugMenuStepDown | DebugMenuQualifyOnB | OnRelease DebugMenuQualifyOffB | SpeedUpSpectatorCamera | PhotoStartRollRight | OnRelease PhotoStopRoll")
- Bindings=(Name="XboxTypeS_Back",Command="FocusDof")
- Bindings=(Name="BackSpace",Command="ToggleScreenshotCamera",Control=False,Alt=True)
- Bindings=(Name="BackSpace",Command="DebugCamera2Pad",Control=True,Alt=False)
- Bindings=(Name="Y",Command="ToggleDebugLight")
- Bindings=(Name="F9",Command="Take360Screenshot",Shift=True)
- Bindings=(Name="F9",Command="Take360OrbitScreenshot",Control=True)
- Bindings=(Name="F9",Command="Take360OrbitXYScreenshot",Alt=True)
- Bindings=(Name="SpaceBar",Command="Set360OrbitLocation",Shift=False)
- Bindings=(Name="SpaceBar",Command="Reset360OrbitLocation",Shift=True)
- Bindings=(Name="XboxTypeS_LeftThumbstick",Command="TrackingMode")
- Bindings=(Name="XboxTypeS_RightThumbstick",Command="OrbitMode")
- [UnrealEd.EditorViewportInput]
- Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
- Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
- Bindings=(Command="DELETE",Name=Delete)
- Bindings=(Command="SELECT BUILDERBRUSH",Name=F2)
- Bindings=(Command="EDCALLBACK SELECTEDPROPS",Name=F4)
- Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
- Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
- Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
- Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
- Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
- Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
- Bindings=(Command="DUPLICATE",Name=D,Shift=True)
- Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESHORDESTRUCTIBLE",Name=E,Shift=True)
- Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
- Bindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Control=True,Shift=True)
- Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
- Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
- Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
- Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
- Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
- Bindings=(Command="SELECT NONE",Name=N,Shift=True)
- Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
- Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
- Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True,bIgnoreCtrl=True)
- Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
- Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
- Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
- Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
- Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
- Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
- Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
- Bindings=(Command="EDIT COPY",Name=C,Control=True)
- Bindings=(Command="EDIT PASTE",Name=V,Control=True)
- Bindings=(Command="DUPLICATE",Name=W,Control=True)
- Bindings=(Command="EDIT CUT",Name=X,Control=True)
- Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
- Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
- Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
- Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
- Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
- Bindings=(Command="CAMERA ALIGN",Name=Home)
- Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
- Bindings=(Command="CAMERA ALIGN NEXT",Name=Add)
- Bindings=(Command="CAMERA ALIGN NEXT",Name=Equals,Shift=True)
- Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Subtract)
- Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Underscore,Shift=True)
- Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
- Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
- Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True)
- Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
- Bindings=(Command="ACTOR SYNCBROWSERMATERIAL",Name=B,Control=True,Shift=True)
- Bindings=(Command="ACTOR DESELECT",Name=Escape)
- Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True)
- Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True)
- Bindings=(Command="ACTOR LINKSELECTED",Name=L,Control=True,Shift=True)
- Bindings=(Command="ACTOR UNLINKSELECTED",Name=U,Control=True,Shift=True)
- Bindings=(Command="BUILDLIGHTING",Name=Semicolon,Control=True,Shift=True)
- Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
- Bindings=(Command="ACTOR ATTACH",Name=B,Alt=True)
- Bindings=(Command="ACTOR ADDTOATTACHEDITOR",Name=A,Alt=True)
- Bindings=(Command="PARTICLE RESET SELECTED",Name=Slash)
- Bindings=(Command="PARTICLE RESET ALL",Name=Slash,Shift=True)
- Bindings=(Command="GROUPS REGROUP",Name=G,Control=True)
- Bindings=(Command="GROUPS UNGROUP",Name=G,Shift=True)
- Bindings=(Command="GROUPS TOGGLEMODE",Name=G,Shift=True, Control=True)
- Bindings=(Command="SNAP RAILING",Name=R,Alt=True)
- Bindings=(Command="MODE RACTORPLACEMENT",Name=Z, bIgnoreShift=true, bIgnoreCtrl=true, bIgnoreAlt=true)
- Bindings=(Command="MODE RSPOTLIGHTDIRECTION",Name=X, bIgnoreShift=true, bIgnoreCtrl=true, bIgnoreAlt=true)
- Bindings=(Command="GROUPS LOCK",Name=Comma,Control=True)
- Bindings=(Command="GROUPS UNLOCK",Name=Comma,Shift=True)
- [UnrealEd.ObjectEditorViewportInput]
- Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
- Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
- Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
- [Engine.Console]
- ConsoleKey=F10
- TypeKey=Quote
- MaxScrollbackSize=1024
- HistoryBot=-1
- ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)")
- ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc="")
- ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
- ManualAutoCompleteList=(Command="SSSwapControllers",Desc="")
- ManualAutoCompleteList=(Command="Open",Desc="Open <MapName> (Opens the specified map)")
- ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)")
- ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState <ClassName> (Display state names for all instances of classname)")
- ManualAutoCompleteList=(Command="DisplayObjCount",Desc="DisplayObjCount <ClassName> (Display number of instances of this class)")
- ManualAutoCompleteList=(Command="DisplayArrayCount",Desc="DisplayArrayCount <ClassName> <PropertyName> (Display the size of an array property)")
- ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)")
- ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)")
- ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)")
- ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState <ClassName> (Log state names for all instances of classname)")
- ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
- ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>")
- ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)")
- ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
- ManualAutoCompleteList=(Command="EditActor",Desc="EditActor <Class=ClassName> or <Name=ObjectName> or TRACE")
- ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault <Class=ClassName>")
- ManualAutoCompleteList=(Command="EditObject",Desc="EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>")
- ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)")
- ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)")
- ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)")
- ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)")
- ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)")
- ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)")
- ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)")
- ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)")
- ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)")
- ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)")
- ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)")
- ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)")
- ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)")
- ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)")
- ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)")
- ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)")
- ManualAutoCompleteList=(Command="ShowSet",Desc="Sets a show flag to enable it")
- ManualAutoCompleteList=(Command="ShowClear",Desc="Clears a show flag to disable it")
- ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)")
- ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)")
- ManualAutoCompleteList=(Command="Stat UNITGRAPH",Desc="Stat UNITGRAPH (Shows the thread time counters)")
- ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)")
- ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)")
- ManualAutoCompleteList=(Command="Stat GFX",Desc="Stat GFX (Displays Scaleform stats)")
- ManualAutoCompleteList=(Command="Stat GFXMOVIE",Desc="Stat GFXMOVIE (Displays GFxMovie info)")
- ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)")
- ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)")
- ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)")
- ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING (Displays basic texture streaming stats)")
- ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Stat STREAMINGDETAILS (Displays detailed texture streaming stats)")
- ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION")
- ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES")
- ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT")
- ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO")
- ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM")
- ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET")
- ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)")
- ManualAutoCompleteList=(Command="Stat splitscreen",Desc="")
- ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)")
- ManualAutoCompleteList=(Command="ListUncachedStaticLightingInteractions",Desc="ListUncachedStaticLightingInteractions (Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages)")
- ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)")
- ManualAutoCompleteList=(Command="ListSounds",Desc="ListSounds (Lists all the loaded sounds and their memory footprint)")
- ManualAutoCompleteList=(Command="ListWaves",Desc="ListWaves (List the WaveInstances and whether they have a source)")
- ManualAutoCompleteList=(Command="ListSoundClasses",Desc="ListSoundClasses (Lists a summary of loaded sound collated by class)")
- ManualAutoCompleteList=(Command="ListSoundModes",Desc="ListSoundModes (Lists loaded sound modes)")
- ManualAutoCompleteList=(Command="ListAudioComponents",Desc="ListAudioComponents (Dumps a detailed list of all AudioComponent objects)")
- ManualAutoCompleteList=(Command="ListSoundDurations",Desc="ListSoundDurations")
- ManualAutoCompleteList=(Command="PlaySoundCue",Desc="PlaySoundCue (Lists a summary of loaded sound collated by class)")
- ManualAutoCompleteList=(Command="PlaySoundWave",Desc="PlaySoundWave")
- ManualAutoCompleteList=(Command="SetSoundMode",Desc="SetSoundMode <ModeName>")
- ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc="DisableLowPassFilter")
- ManualAutoCompleteList=(Command="DisableEQFilter",Desc="DisableEQFilter")
- ManualAutoCompleteList=(Command="IsolateDryAudio",Desc="IsolateDryAudio")
- ManualAutoCompleteList=(Command="IsolateReverb",Desc="IsolateReverb")
- ManualAutoCompleteList=(Command="ResetSoundState",Desc="ResetSoundState (Resets volumes to default and removes test filters)")
- ManualAutoCompleteList=(Command="ModifySoundClass",Desc="ModifySoundClass <SoundClassName> Vol=<new volume>")
- ManualAutoCompleteList=(Command="MusicDebug",Desc="Displays debug information on currently loading, removing and loaded music sections")
- ManualAutoCompleteList=(Command="Stat AKAUDIO",Desc="Stat AkAUDIO (Rocksteadys audio systems)")
- ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
- ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
- ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
- ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
- ManualAutoCompleteList=(Command="ShowDebug NET",Desc="")
- ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="")
- ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="")
- ManualAutoCompleteList=(Command="ShowDebug AI",Desc="")
- ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="")
- ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="")
- ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="")
- ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="")
- ManualAutoCompleteList=(Command="memleakcheck",Desc="")
- ManualAutoCompleteList=(Command="togglehdwarning",Desc="")
- ManualAutoCompleteList=(Command="Stat SOUNDWAVES",Desc="Stat SOUNDWAVES (Shows active SoundWaves)")
- ManualAutoCompleteList=(Command="Stat SOUNDCUES",Desc="Stat SOUNDCUES (Shows active SoundCues)")
- ManualAutoCompleteList=(Command="Stat SOUNDS",Desc="Stat SOUNDS <?> <sort=distance|class|name|waves|default> <-debug> <off> (Shows active SoundCues and SoundWaves)")
- ManualAutoCompleteList=(Command="STARTMOVIECAPTURE",Desc="STARTMOVIECAPTURE")
- ManualAutoCompleteList=(Command="STOPMOVIECAPTURE",Desc="STOPMOVIECAPTURE")
- ManualAutoCompleteList=(Command="DoMemLeakChecking 30",Desc="Sets a timer to do a MemLeakCheck every N seconds")
- ManualAutoCompleteList=(Command="StopMemLeakChecking",Desc="Stops the periodic MemLeakCheck that was started via DoMemLeakChecking")
- ManualAutoCompleteList=(Command="ToggleUmbraCulling",Desc="Toggle using Umbra culling globally")
- ManualAutoCompleteList=(Command="ToggleUmbraDepth",Desc="Toggle Umbra depth preview debugging view")
- ManualAutoCompleteList=(Command="ToggleUmbraIDCulling",Desc="Toggle using Umbra ID culling")
- ManualAutoCompleteList=(Command="ToggleUmbraDynamicCulling",Desc="Toggle using Umbra dynamic primitive culling")
- ManualAutoCompleteList=(Command="ToggleOcclusion",Desc="Toggle GPU occlusion queries")
- ManualAutoCompleteList=(Command="Stat MemoryReport",Desc="Durango Memory Report")
- ManualAutoCompleteList=(Command="StreamingTextureForceStreamout",Desc="Force streaming out of unwanted texture mips")
- ManualAutoCompleteList=(Command="StreamingTextureProcessEverything",Desc="Force processing of all texture streaming")
- ManualAutoCompleteList=(Command="NearLODStreamingFactor",Desc="Near LOD texture streaming factor")
- ManualAutoCompleteList=(Command="FarLODStreamingFactor",Desc="Far LOD texture streaming factor")
- ManualAutoCompleteList=(Command="LODNormalsStreamingFactor",Desc="LOD normals texture streaming factor")
- ManualAutoCompleteList=(Command="WorldTextureStreamingFactor",Desc="World & Character texture streaming factor")
- ManualAutoCompleteList=(Command="Stat PhysicsGpuMem",Desc="Stat PhysicsGpuMem (Displays physics GPU memory stats)")
- ManualAutoCompleteList=(Command="LoadSavedGame",Desc="LoadSavedGame <File.bsg> (Restores the saved game file)")
- ManualAutoCompleteList=(Command="ToggleDebugger",Desc="Toggle connection to unreal script debugger")
- ManualAutoCompleteList=(Command="ShowQuadTree",Desc="Toggle quadtree debug")
- ManualAutoCompleteList=(Command="DumpQuadTree",Desc="DumpQuadTree [level filter] (Dumps info about quad tree)")
- ManualAutoCompleteList=(Command="AnalyzeQuadTree",Desc="Dumps quadtree analysis info")
- ManualAutoCompleteList=(Command="EditAndContinue",Desc="Reloads any scripts compiled for editandcontinue")
- [Engine.DebugCameraController]
- PrimaryKey=LeftMouseButton
- SecondaryKey=RightMouseButton
- UnselectKey=Escape
- bShowSelectedInfo=true
- [Engine.UIDataStore_InputAlias]
- [Scaleform.KeyMap]
- FullKeyboard=1
- XboxTypeS_DPad_Left=Left
- XboxTypeS_DPad_Right=Right
- XboxTypeS_DPad_Up=Up
- XboxTypeS_DPad_Down=Down
- Gamepad_RightStick_Left=NumPadFour
- Gamepad_RightStick_Right=NumPadSix
- Gamepad_RightStick_Up=NumPadEight
- Gamepad_RightStick_Down=NumPadTwo
- Gamepad_LeftStick_Left=A
- Gamepad_LeftStick_Right=D
- Gamepad_LeftStick_Up=W
- Gamepad_LeftStick_Down=S
- XboxTypeS_A=Enter
- XboxTypeS_B=Escape
- XboxTypeS_X=Backspace
- XboxTypeS_Y=Delete
- XboxTypeS_LeftShoulder=Underscore
- XboxTypeS_LeftTrigger=LeftBracket
- XboxTypeS_LeftThumbStick=Divide
- XboxTypeS_RightShoulder=Equals
- XboxTypeS_RightTrigger=RightBracket
- XboxTypeS_RightThumbStick=Multiply
- XboxTypeS_Start=SpaceBar
- XboxTypeS_Back=Tab
- [Scaleform.GamepadMouse]
- X=XboxTypeS_RightX
- Y=XboxTypeS_RightY
- [Configuration]
- [BmGame.RPlayerInput]
- bInvertJoystick=true
- bInvertCapeGlide=true
- GlanceUpScale=-200
- GlanceRightScale=200
- bUseEasyControls=false
- Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
- Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
- Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
- Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
- Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
- Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
- Bindings=(Name="Pause",Command="Pause")
- Bindings=(Name="W",Command="MoveForward")
- Bindings=(Name="S",Command="MoveBackward")
- Bindings=(Name="A",Command="StrafeLeft")
- Bindings=(Name="D",Command="StrafeRight")
- Bindings=(Name="F",Command="FreezeRendering")
- Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
- Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
- Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu")
- Bindings=(Name="P",Command="TogglePhysicsMode")
- Bindings=(Name="Up",Command="MoveForward")
- Bindings=(Name="Down",Command="MoveBackward")
- Bindings=(Name="Left",Command="TurnLeft")
- Bindings=(Name="Right",Command="TurnRight")
- Bindings=(Name="F1",Command="viewmode wireframe", bIgnoreShift=True,Alt=False,bIgnoreAlt=True)
- Bindings=(Name="F2",Command="viewmode unlit")
- Bindings=(Name="F3",Command="viewmode lit")
- Bindings=(Name="F4",Command="viewmode detaillighting")
- Bindings=(Name="F5",Command="viewmode shadercomplexity")
- Bindings=(Name="F7",Command="OPENKISMETDEBUGGER SEQUENCE=PAUSEKISMETDEBUGGER",Alt=True)
- Bindings=(Name="F9",Command="shot")
- bInvertMouse=true
- bInvertCapeGlide=true
- Bindings=(Name="F5",Command="ReloadLevel")
- Bindings=(Name="F8",Command="show postprocess")
- Bindings=(Name="F11",Command="ToggleMovieRecord")
- Bindings=(Name="F6",Command="Stat StartFile")
- Bindings=(Name="F7",Command="Stat StopFile")
- Bindings=(Name="V",Command="FreezeAll")
- Bindings=(Name="X",Command="TelemetryTogglePause")
- Bindings=(Name="C",Command="ToggleLockCamera", Control=True)
- Bindings=(Name="Y",Command="ToggleGhost")
- Bindings=(Name="T",Command="Teleport",Alt=false)
- Bindings=(Name="T",Command="DebugTest",Alt=true)
- Bindings=(Name="Add", Command="AddXP")
- Bindings=(Name="Period",Command="ToggleThoughts",Alt=false)
- Bindings=(Name="Period",Command="ToggleErrorThoughts",Alt=true)
- Bindings=(Name="Semicolon",Command="StepPawnDisplayingThoughts",Alt=false,Control=false)
- Bindings=(Name="Semicolon",Command="DisplayLookAtPawnThoughts",Alt=false,Control=true)
- Bindings=(Name="Semicolon",Command="AdvanceCurrentThoughtHistoryItem",Alt=true,Control=false)
- Bindings=(Name="NumPadTwo",Command="DebugCameraDown | OnRelease StopDebugCameraMovement | DebugMenuNumber 2")
- Bindings=(Name="NumPadFour",Command="DebugCameraLeft | OnRelease StopDebugCameraMovement | DebugMenuNumber 4")
- Bindings=(Name="NumPadSix",Command="DebugCameraRight | OnRelease StopDebugCameraMovement | DebugMenuNumber 6")
- Bindings=(Name="NumPadEight",Command="DebugCameraUp | OnRelease StopDebugCameraMovement | DebugMenuNumber 8")
- Bindings=(Name="NumPadSeven",Command="DebugCameraForward | OnRelease StopDebugCameraMovement | DebugMenuNumber 7")
- Bindings=(Name="NumPadOne",Command="DebugCameraBack | OnRelease StopDebugCameraMovement | DebugMenuNumber 1")
- Bindings=(Name="NumPadNine",Command="DebugCameraZoomIn | OnRelease StopDebugCameraMovement | DebugMenuNumber 9")
- Bindings=(Name="NumPadThree",Command="DebugCameraZoomOut | OnRelease StopDebugCameraMovement | DebugMenuNumber 3")
- Bindings=(Name="NumPadZero",Command="DebugMenuNumber 0")
- Bindings=(Name="NumPadFive",Command="DebugMenuNumber 5")
- Bindings=(Name="One",Command="SelectGadget 0 | DebugMenuNumber 1", Shift=false)
- Bindings=(Name="Two",Command="SelectGadget 1 | DebugMenuNumber 2", Shift=false)
- Bindings=(Name="Three",Command="SelectGadget 2 | DebugMenuNumber 3", Shift=false)
- Bindings=(Name="Four",Command="SelectGadget 3 | DebugMenuNumber 4", Shift=false)
- Bindings=(Name="Five",Command="SelectGadget 4 | DebugMenuNumber 5", Shift=false)
- Bindings=(Name="Six",Command="SelectGadget 5 | DebugMenuNumber 6", Shift=false)
- Bindings=(Name="Seven",Command="SelectGadget 6 | DebugMenuNumber 7", Shift=false)
- Bindings=(Name="Eight",Command="SelectGadget 7 | DebugMenuNumber 8", Shift=false)
- Bindings=(Name="Nine",Command="SelectGadget 8 | DebugMenuNumber 9", Shift=false)
- Bindings=(Name="Zero",Command="SelectGadget 9 | DebugMenuNumber 0", Shift=false)
- Bindings=(Name="C",Command="ToggleAlternativeCamera",Control=true)
- Bindings=(Name="Run",Command="StartRun | OnRelease EndRun | Button bRunButton")
- Bindings=(Name="Stealth",Command="StartStealthMove | OnRelease EndStealthMove | Button bCrouchButton | FloorTakedownModifierPressed | OnRelease FloorTakedownModifierReleased | LedgeToCeilingPressed | LandPressed")
- Bindings=(Name="Grapple",Command="BankPoints | GrapplePressed | OnRelease GrappleReleased | Button aGrappleButton")
- Bindings=(Name="Gadget",Command="GadgetPressed | OnRelease GadgetReleased")
- Bindings=(Name="Grab", Command="GrabPressed | OnRelease GrabReleased | Button aTakedownButton")
- Bindings=(Name="Cover", Command="CoverPressed | OnRelease CoverReleased");
- Bindings=(Name="HoldToZoom", Command="ReadyGadget | OnRelease UnreadyGadget | Button bReadyGadgetButton")
- Bindings=(Name="GadgetMode", Command="StartGadgetMode | OnRelease EndGadgetMode")
- Bindings=(Name="ForensicMode", Command="SelectForensicModePressed | OnRelease SelectForensicModeReleased | Button bForensicsButton")
- Bindings=(Name="GrappleOrGadget", Command="BankPoints | GrappleOrGadgetPressed | OnRelease GadgetReleased | Button aGrappleButton")
- Bindings=(Name="GrappleOrGadgetOrQuickStrike", Command="GrappleOrStrikeGadgetPressed | OnRelease GadgetReleased | Button aGrappleButton")
- Bindings=(Name="GadgetOrQuickStrike", Command="GadgetOrQuickStrikePressed | OnRelease GadgetReleased | Button bRightTrigger")
- Bindings=(Name="StealthOrGadget", Command="StealthOrGadgetPressed | OnRelease EndStealthMove | OnRelease GadgetReleased | Button bCrouchButton | FloorTakedownModifierPressed | OnRelease FloorTakedownModifierReleased | LedgeToCeilingPressed | LandPressed")
- Bindings=(Name="QuickStrike", Command="TriggerFearTakedown 0 | TriggerQuickStrike | OnRelease QuickStrikeReleased | Button aQuickStrike")
- Bindings=(Name="HeavyStrike", Command="TriggerHeavyStrike | OnRelease HeavyStrikeReleased")
- Bindings=(Name="ChargeStrike", Command="TriggerChargeStrike | OnRelease ChargeStrikeReleased")
- Bindings=(Name="BlockBreaker", Command="TriggerBlockBreaker | OnRelease BlockBreakerReleased")
- Bindings=(Name="Redirect", Command="TriggerRedirect | OnRelease RedirectReleased")
- Bindings=(Name="ContextSensitive", Command="PressedContextSensitive | OnRelease ReleasedContextSensitive")
- Bindings=(Name="ReadyBatarang", Command="ReadyBatarang | OnRelease UnReadyBatarang")
- Bindings=(Name="HoldToZoomOrCounter", Command="ReadyGadgetOrCounterPressed | OnRelease ReadyGadgetOrCounterReleased | OnRelease UnreadyGadget | Button bReadyGadgetButton | Button aTakedownButton | Button bRightTrigger")
- Bindings=(Name="PS3Crouch", Command="StealthOrQuickBatclawPressed | OnRelease EndStealthMove | Button bCrouchButton | FloorTakedownModifierPressed | OnRelease FloorTakedownModifierReleased | LedgeToCeilingPressed | LandPressed"))
- Bindings=(Name="ChargeVenom", Command="ChargeVenomPressed | OnRelease ChargeVenomReleased")
- Bindings=(Name="HoldToTaunt", Command="HoldToTauntPressed | OnRelease HoldToTauntReleased")
- Bindings=(Name="BrakeButton", Command="BrakePressed | Button bHandbrakeOrBrake")
- Bindings=(Name="ExitVehicle", Command="ExitVehiclePressed | OnRelease ExitVehicleReleased")
- Bindings=(Name="DualPlay", Command="DualPlayPressed | OnRelease DualPlayReleased")
- Bindings=(Name="FireGun", Command="FireGunPressed")
- Bindings=(Name="ZoomOrDetectiveMode", Command="ZoomOrDetPressed | OnRelease ZoomOrDetReleased");
- Bindings=(Name="VehicleSecondaryFire",Command="")
- Bindings=(Name="HoldForLineLaunchStop", Command="HoldForLineLaunchStopPressed | OnRelease HoldForLineLaunchStopReleased")
- Bindings=(Name="BatmobileSonar", Command="BatmobileSonarPressed | OnRelease BatmobileSonarReleased")
- Bindings=(Name="C",Command="ToggleDrivingCamera | DebugLevelLoad Combat",Control=false)
- Bindings=(Name="Y",Command="ToggleGhost",Shift=true, bIgnoreShift=false)
- Bindings=(Name="T",Command="Teleport",Shift=true, bIgnoreShift=false)
- Bindings=(Name="W",Command="DebugMenuUpPressed | OnRelease DebugMenuUpReleased")
- Bindings=(Name="S",Command="DebugMenuDownPressed | OnRelease DebugMenuDownReleased",Control=false)
- Bindings=(Name="A",Command="DebugMenuLeftPressed | OnRelease DebugMenuLeftReleased")
- Bindings=(Name="D",Command="DebugMenuRightPressed | OnRelease DebugMenuRightReleased | DebugLevelLoad FE_VSlice")
- Bindings=(Name="Up",Command="DebugMenuUpPressed | OnRelease DebugMenuUpReleased")
- Bindings=(Name="Down",Command="DebugMenuDownPressed | OnRelease DebugMenuDownReleased")
- Bindings=(Name="Left",Command="DebugMenuLeftPressed | OnRelease DebugMenuLeftReleased")
- Bindings=(Name="Right",Command="DebugMenuRightPressed | OnRelease DebugMenuRightReleased")
- Bindings=(Name="S",Command="AutoSaveGame",Control=true)
- Bindings=(Name="Q",Command="DebugMenuPrevPage")
- Bindings=(Name="E",Command="DebugMenuNextPage")
- Bindings=(Name="Delete",Command="DebugMenuOn | OnRelease DebugMenuOff")
- Bindings=(Name="RightShift",Command="DebugMenuOn | OnRelease DebugMenuOff")
- Bindings=(Name="Enter",Command="DebugCamSingleFrameStep | DebugMenuSelectA")
- Bindings=(Name="BackSpace",Command="ToggleDebugCamera true",Control=False,Alt=False)
- Bindings=(Name="BackSpace",Command="DebugCamera2Pad",Control=True)
- Bindings=(Name="K",Command="DebugKillAllEnemies | KillVehicles", Control = false)
- Bindings=(Name="K",Command="DebugKillAllButOneEnemyInRoom", Control = true)
- Bindings=(Name="I",Command="ToggleLookInvert")
- Bindings=(Name="G",Command="DebugGiveAllGadgets",Shift=false)
- Bindings=(Name="F",Command="DebugLevelLoad FE_Free_Roam")
- Bindings=(Name="Escape",Command="UserPause")
- Bindings=(Name="Pause",Command="UserPause")
- Bindings=(Name="P",Command="TogglePhysicsGrabber | DebugLevelLoad Predator_A1?Chapters=4",Control=false,Alt=false,Shift=false)
- Bindings=(Name="P",Command="TogglePaths",Control=false,Alt=true,Shift=false)
- Bindings=(Name="P",Command="ToggleAIPaths",Control=true,Alt=false,Shift=false)
- Bindings=(Name="P",Command="ToggleNavMeshInspector",Control=true,Alt=true,Shift=false)
- Bindings=(Name="H",Command="ToggleHighSpeed",Alt=false)
- Bindings=(Name="H",Command="ToggleSuperHighSpeed",Alt=true)
- Bindings=(Name="L",Command="ToggleLowSpeed",Alt=false)
- Bindings=(Name="L",Command="DebugLoadGame",Alt=true)
- Bindings=(Name="Equals",Command="DebugWeaponIn | Button aRightShoulder")
- Bindings=(Name="Underscore",Command="DebugWeaponOut | Button aLeftShoulder")
- Bindings=(Name="SLASH",Command="GPU")
- Bindings=(Name="LeftBracket",Command="ToggleStreamingMiniMap")
- Bindings=(Name="RightBracket",Command="Stat Levels")
- Bindings=(Name="U",Command="UnlockAllUpgrades TRUE")
- Bindings=(Name="U",Command="DebugGiveArmour",Shift=true,Control=false)
- Bindings=(Name="U",Command="DebugRemoveArmour",Shift=false,Control=true)"N
- Bindings=(Name="COMMA",Command="ToggleEnemiesCanAttack")
- Bindings=(Name="O",Command="RestoreHealth")
- Bindings=(Name="PageUp",Command="DebugMenuStepUp")
- Bindings=(Name="PageDown",Command="DebugMenuStepDown")
- Bindings=(Name="R",Command="DebugMenuSelectA")
- Bindings=(Name="Subtract", Command="BmRagDoll")
- Bindings=(Name="Tilde", Command="ToggleLowSpeed | OnRelease ToggleLowSpeed")
- Bindings=(Name="BackSpace",Command="ToggleScreenshotCamera",Control=False,Alt=True)
- Bindings=(Name="N",Command="CycleAnimNames")
- Bindings=(Name="J",Command="ReportBug",Control=False)
- Bindings=(Name="J",Command="CopyWaypoint",Control=True)
- Bindings=(Name="V",Command="ToggleGrapplePointDebug")
- Bindings=(Name="B",Command="SpawnPlayerCar")
- Bindings=(Name="BackSlash",Command="ToggleOnscreenKismetAndWarnings")
- Bindings=(Name="R",Command="SpawnDebugRunAwayThug",Control=true)
- Bindings=(Name="XboxTypeS_LeftTrigger",Command="HoldToZoom | DebugMenuQualifyOnT | OnRelease DebugMenuQualifyOffT | DebugMenuPrevPage | DeepScanOut")
- Bindings=(Name="XboxTypeS_RightTrigger",Command="StealthOrGadget | DebugMenuQualifyOnT | OnRelease DebugMenuQualifyOffT | DebugMenuNextPage | AttackThrow | BatmobileFireButton | Button bFireVehicleWeapon | FireGun | DeepScanIn ")
- Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftTrigger Speed=1.0 DeadZone=0.2 | Axis aUp Speed=-1.0 DeadZone=0.1")
- Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightTrigger Speed=1.0 DeadZone=0.2 | Axis aUp Speed=1.0 DeadZone=0.1 | Axis aThrottleAxis Speed=1.0 DeadZone=0.0")
- Bindings=(Name="XboxTypeS_RightThumbstick",Command="DebugMenuSelectA | Button bLookBehindVehicle | QuickPhotoMode | ToggleCameraZoom")
- Bindings=(Name="XboxTypeS_LeftThumbstick",Command="DebugMenuSelectA | Button bLeftStickDown | QuickPhotoMode | DetonateGel | HoldForLineLaunchStop | BatmobileSonar")
- Bindings=(Name="XboxTypeS_DPad_Left",Command="Button bRawDpadLeft | OpenChallengeWheel | OnRelease CloseChallengeWheel | DebugMenuLeftPressed | OnRelease DebugMenuLeftReleased")
- Bindings=(Name="XboxTypeS_DPad_Right",Command="Button bRawDpadRight | OpenMostWantedmenu | OnRelease CloseMostWantedMenu | DebugMenuRightPressed | OnRelease DebugMenuRightReleased")
- Bindings=(Name="XboxTypeS_DPad_Up",Command="Button bRawDpadUp | MoveDialogueOptionUp | ForensicMode | DebugMenuUpPressed | OnRelease DebugMenuUpReleased | SelectVehicleWeapon 4 | OnRelease ReleaseVehicleWeapon 4")
- Bindings=(Name="XboxTypeS_DPad_Down",Command="Button bRawDpadDown |MoveDialogueOptionDown | Button bGadgetSelectWheel | DebugMenuDownPressed | OnRelease DebugMenuDownReleased")
- Bindings=(Name="XboxTypeS_Back",Command="OpenLevelUpOrMap")
- Bindings=(Name="XboxTypeS_Start",Command="UserPause")
- Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3 | Axis aRawLHJoyRight Speed=1.0 DeadZone=0.0")
- Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3 | Axis aRawLHJoyUp Speed=1.0 DeadZone=0.0" )
- Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2 | Axis aRawRHJoyRight Speed=1.0 DeadZone=0.0")
- Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=1.0 DeadZone=0.2 | Axis aRawRHJoyUp Speed=1.0 DeadZone=0.0")
- Bindings=(Name="XboxTypeS_A",Command="DebugCamSingleFrameStep | EjectFromVehicle | BattleStrafe | ContextSensitive | Run | CapeGlide | AcceptConversation | Evade | DebugMenuSelectA | CancelBatarangCamera | TriggerPhysImpact")
- Bindings=(Name="XboxTypeS_B",Command="ExitAgilityMode | QuickGadgetB | OnRelease ReleaseQuickGadgetB | Cover | BlockBreaker | SkipCutscene | CancelGadget | DebugMenuSelectB | CancelBatarangCamera | Button bCancelButton")
- Bindings=(Name="XboxTypeS_X",Command="TriggerFearTakedown 0 | TriggerQuickStrike | QuickGadgetX | OnRelease ReleaseQuickGadgetY | DebugMenuSelectX | CancelBatarangCamera | BrakeButton | OnRelease QuickStrikeReleased | Button aQuickStrike")
- Bindings=(Name="XboxTypeS_Y",Command="QuickGadgetY | OnRelease ReleaseQuickGadgetY | Grab | ActivateNoise | DebugMenuSelectY | SpecialMoveCheat | CancelBatarangCamera | ToggleVideoRec | Button bVehicleBoostButton | TogglePhysImpact | HangFromVantagePoint | ZipLine")
- Bindings=(Name="XboxTypeS_LeftShoulder",Command="DebugMenuStepUp | DualPlay | ThermalMode | Button aLeftShoulder | SlowDownSpectatorCamera")
- Bindings=(Name="XboxTypeS_RightShoulder",Command="DebugMenuStepDown | Grapple | SecondaryFireGadget | ToggleDrivingCamera | OnRelease SecondaryFireReleased | DebugMenuQualifyOnB | OnRelease DebugMenuQualifyOffB | Button aRightShoulder | SpeedUpSpectatorCamera | Button bFireVehicleSecondaryWeapon | SecondaryFireVehicleWeapon | PursuitModeTagGun")
- Bindings=(Name="TAB", Command="OpenLevelUpOrMap")
- Bindings=(Name="SIXAXIS_AccelX",Command="Axis aAccelX Speed=1.0 DeadZone=0.2")
- Bindings=(Name="SIXAXIS_AccelY",Command="Axis aAccelY Speed=1.0 DeadZone=0.2")
- Bindings=(Name="SIXAXIS_AccelZ",Command="Axis aAccelZ Speed=1.0 DeadZone=0.2")
- Bindings=(Name="SIXAXIS_Gyro",Command="Axis aGyro Speed=1.0 DeadZone=0.2")
- Bindings=(Name="LeftMouseButton",Command="SkipCutscene")
- Bindings=(Name="F1",Command="set DOFAndBloomEffect bUseWorldSettings false",Alt=False)
- Bindings=(Name="F1",Command="set DOFAndBloomEffect bUseWorldSettings true",Alt=True)
- Bindings=(Name="F2",Command="exec console.txt")
- Bindings=(Name="F3",Command="FOV 90")
- Bindings=(Name="F3",Command="FOV 55",Alt=True)
- Bindings=(Name="F4",Command="FOV 0")
- Bindings=(Name="F5",Command="set Engine.WorldInfo bPlayersOnly true")
- Bindings=(Name="F5",Command="set Engine.WorldInfo bPlayersOnly false",Alt=True)
- [Engine.UIInputConfiguration]
- AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left)
- AxisEmulatioEWnDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Up,InputKeyToEmulate[1]=Gamepad_RightStick_Down)
- [Editor.EditorViewportInput]
- Bindings=(Command="SAVEALL",Name=S,Control=True)
- Bindings=(Command="OPEN KISMET",Name=K,Control=True)
- [IniVersion]
- 0=1453494880.000000
- 1=1453428649.000000
- 2=1453428620.000000
- 3=1453428578.000000
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