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Andy_Cyril4

4th Wall-o-Mancy-A Jumpchain Project

May 27th, 2015
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  1. 4th Wall-o-Mancy-A Jumpchain Project
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  3. "Hope in reality is the worst of all evils because it prolongs the torments of man" Friedrich Nietzsche
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  5. The premise of this project lies in Magicka Magick's ability to affect the 4th Wall as a means of attack, as shown by the rote magick Crash to Desktop. One major limitation of the rote is its chance to negate one's own existence, thus measures must be taken to defend against enforced conceptual non-existence. The question must be asked: Is it possible to extend this principle in order to devise other rotes which can affect reality using the concept of a 4th Wall, bypassing a great deal of raw toughness or runic complexity? Such a technique would transcend magic itself, becoming akin to a localised collapse of reality dictated by the user's whims. To that end, the following methologies and skills have been assembled:
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  7. -Fulmigati's Magnum Opus (Van Helsing): By enabling the fusion of magical and scientific principles the methodology henceforth used shall transcend anti-magic itself by transcending the context of reality it is applicable to
  8. -Q This (Star Trek)+Observer (Blazblue): Insurance against sudden cessation of existence
  9. -The Noble Eightfold Path (Lord of Light): Aligns one conceptually with the universe; this will be very important
  10. -Two Can Play At This Game (Asura's Wrath): Enables the perception and limited manipulation of conceptual shatterpoints
  11. -Origin: Eternity and Boundaries, Mystic Eyes of Distortion, Mystic Eyes of Life Perception (Kara no Kyoukai): The former strengthens our connection with aspects of reality, the latter two enable more conceptual shatterpoints to be perceived
  12. -Malleable Reality (Raildex): Enables the changing of a personal reality quicker
  13. -Fisher King (King Arthur): Further warps an ambient area into alignment with our will
  14. -Words Have Power (Viking)+Humpty Dumptied (Alice in Wonderland)+Expert Talecrafter (Changeling): Enhances personal ability to affect reality through verbal components; with three perks working in tandem hopefully this will fine-tune our ability to speak reality into our liking
  15. -Real Eater (Medaka Box)+The End of Dreams (Alice in Wonderland): It is speculated that former power's solipsistic defence against sensory impairment can have interesting effects so long as fundamental constants are currently suborned by our personal reality. Failing that, it is further speculated that Real Eater may broaden the breadth of what can be "dismissed" using this anti-Wonderland power
  16. -Reality Marble (Fate) and Sufficiently Analysed Magic (FF8): Allows the casting of paramagic fuelled and themed off our own Reality Marble
  17. -Universal Adaptor (Storm Hawks), Mystical Engine (Spyro Classic), A Dark Place (Alan Wake) and Psychic Supremacy (Light of Terra): The idea is to bring a Dark Place into existence, supplement it with an antimatter reactor rigged to generate modified Warp energy attuned to our own soul instead of Chaos and manipulate that with Psyker powers
  18. -Your Own Little World+King In Your Head (Gunnerkrigg Court): To keep softening reality
  19. -It's not a glitch, it's a feature (Super Smash Bros): Enables the exploitation of glitches within reality
  20. -Exploitation Now (Generic Virtual World): Further opens up conceptual weaknesses to attack
  21. -Anathema (Smite): A passive effect at this point, but supplements attacks on supernatural defences
  22. -Advanced Magicks+Forbidden Magicks (Magicka): This is the cornerstone of the idea
  23. -Hybrid (Smite): Enables channelling supernatural forces through bare fists
  24. -Thousand Master (Negima)+Magic Circles (Symphonia)+Magic Circles (Mayou Hero and Demon King)+Natural Mage (Avernum)+When There's Nothing Left To Burn (Dresden Files): Standard set of magical amplifiers; the latter should hopefully help in getting the results we need by imbuing our workings with our very soul-which is overloaded with corruption perks
  25. -Temple of Thought (Binbougami) for Kanka (Negima) and Mantra (Asura's Wrath): Through this we aim to attune our novel magic system with our soul, enabling us to externalise the reality negating techniques hence developed.
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  27. The basic idea is to use the AoE abilities to soften reality in a target area. Rote spells will be generated from Conjoin Conjuring (Cardcaptor Sakura) the newly developed magicks with various alternate systems of magic, whether at range or in melee combat. Using Temple of Thought the goal is to internalise the ability to manipulate the 4th Wall into an innate capability of our world-self.
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  29. Addendums
  30. -The precise nature of a 4th Wall is deliberately left ambiguous.
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