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- stock PlayerInZone(playerid, Float:min_X, Float:min_Y, Float:max_X, Float:max_Y)
- {
- new Float:pos[3];
- GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
- if((pos[0] <= max_X && pos[0] >= min_X) && (pos[1] <= max_Y && pos[1] >= min_Y)) return true;
- return false;
- }
- stock PlayerInZoneEx(playerid, Float:min_X, Float:min_Y, Float:max_X, Float:max_Y, Float:min_Z, Float:max_Z, Float:posX = 0.0, Float:posY = 0.0, Float:posZ = 0.0)
- {
- if(posX == 0.0 && posY == 0.0 && posZ == 0.0) GetPlayerPos(playerid, posX, posY, posZ);
- if((posX <= max_X && posX >= min_X) && (posY <= max_Y && posY >= min_Y) && (min_Z <= posZ <= max_Z)) return true;
- return false;
- }
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