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Apr 9th, 2015
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  1. Abel:
  2. crLK, crHK, clsLK
  3. clsHK (overhead frames)
  4. Wheel Kick, change of direction 1st (can actually combo out of it into normals.)
  5. Ultra 1
  6.  
  7. Adon:
  8. crMP, crLK, crMK, crHK
  9. MK, HK, EX Rising Jaguar
  10. Super, Ultra 1, Ultra 2(requires specific spacing, doesn't work point blank)
  11.  
  12. Akuma
  13. crLK, crMK, crHK, clsLK
  14. F+MP (2nd hit)
  15. All SRKs
  16. Demon flip dive kick
  17. Demon flip palm (extremely difficult to time)
  18.  
  19. Balrog
  20. crLK, crMK, crHK
  21. far MK
  22. Dash low straight, dash swing blow
  23. Super (Punches only), Ultra 1 (Both versions), Ultra 2
  24.  
  25. Blanka
  26. crLK, crMK, crHK, crLP, crHP (only 1st active frame), farMK, farHK, farHP, close HK, F/B+MP
  27. EX Electricity, Horiballs, rainbow balls
  28. Coward crouch (dodges)
  29. Focus attack
  30. Super, Ultra 1, Ultra 2 (ground version only)
  31.  
  32. Cammy
  33. crLK, crMK, crHK
  34. MK, HK, EX DP
  35. All spiral arrows
  36. Hooligan combination - slide
  37. Super, Ultra 1
  38.  
  39. Chun Li
  40. clsLK, clsMK, crLK, crMK, crMP
  41. crHP (2nd hit only, recover frames make zonk whiff entirely)
  42. DF+HK
  43. HK/EX Lightning Legs
  44. SBK (LK, MK, HK make zonk whiff and hit crossup. EX beats zonk)
  45. Ultra 2
  46.  
  47. Cody
  48. clsLK, crLK, crMK,crHK, sMP (with knife), F+HP
  49. All criminal uppers (Tornado portion)
  50. LK/EX Ruffian Kick
  51. Badstone (once it loses enough height)
  52. LK Super, Ultra 2
  53.  
  54. C. Viper
  55. clsLK, farLK, crLK, crMK, crHK
  56. Seismic Hammer
  57. Ultra 1, Ultra 2
  58.  
  59. Dan
  60. crLK, crMK, crHK, far LK
  61. All SRKs
  62. Ultra 1
  63.  
  64. Decapre
  65. crLP, crLK, crMK, crHK
  66. IA Spiral Arrow, Scramble Razor's Edge Slicer, Scramble Divekick, Scramble HP or EX Break
  67. Focus attack
  68. Super, Ultra 2
  69.  
  70. Deejay
  71. farLK, crLP, crMP, crLK, crMK, crHK,
  72. All MGUs
  73. Ultra 2
  74.  
  75. Dhalsim
  76. Zoom LK, Zoom HP, Zoom crLP, Zoom crMP, zoom crHP, crLK, crMK, crHK, slide LK, slide MK, slide HK, B+LP, B+HP (2nd hit), B+LK
  77. All Yoga Flames
  78. Focus attack
  79. Super
  80.  
  81. Dudley
  82. F+HK(does not work if Dudley is point blank range), crLK, crMK, crHK
  83. EX DP
  84. Super, Ultra 1, Ultra 2
  85.  
  86. E. Honda
  87. far HP, far HK, crLP, crHP, crLK, crMK, crHK, DF+HK, clsLK
  88. All sumo headbutts, buttslam (falling portion)
  89. Focus attack
  90. Super, Ultra 1
  91.  
  92. El Fuerte
  93. Far LK, far HK (2nd hit), cls LP, clsMP, cls LK, crLK, crMK, crHK,F+MK makes Zonk whiff up close but can't hit Zonk.
  94. Tostada press completely avoids Zonk but doesn't hit it either
  95. Focus attack
  96. Super
  97.  
  98. Elena
  99. sLK, crLK, crMK, crHK, crLP, crMP, B+HK, slide
  100. Scratch Wheel, EX Spin Scythe, Lynx Tail, Mallet Smash
  101. Focus Attack
  102. Super
  103.  
  104. Evil Ryu
  105. clsLK, crLK, crMK, crHK, F+MP (doesn't work on very early frames of Zonk)
  106. All tatsu's make Zonk whiff and usually hit crossup. SRKs, Axe Kick
  107. Ultra 2
  108.  
  109. Fei Long
  110. far LK, crLK, crMK, crHK, crHP, F+MK
  111.  
  112. Gen
  113. (Mantis)
  114. crMP, crLK, crMK, crHK
  115. LK Up Kicks
  116. Super, Ultra 2(NORMAL version only, pre jump canceled version whiffs)
  117. (Crane)
  118. sMP (1 hit), sHP, crLK, crMK
  119. All rolls
  120. Ultra 2 (Strict spacing)
  121.  
  122. Gouken
  123. Far LK, close LK, crLK, crMP, crHK, F+MP
  124. EX Tatsu
  125. Super (First hit whiffs), Ultra 1 (First hit whiffs)
  126.  
  127. Guile
  128. farLK, F+MP, crLK, crMK, crHK
  129. Ultra 1
  130.  
  131. Guy
  132. close LK, crLK, crMK, crHK
  133. Run - Slide
  134.  
  135. Hakan
  136. F+MP, F+LK, F+HK, sLK, sMK, sHK, sHP (2nd hit), crLK, crMK, crHK, crHP
  137. Guard Position (dodges)
  138. All Slides
  139. Focus attack
  140.  
  141. Hugo
  142. sLK, sMK (2nd hit), crLK, crMK, DD+MK
  143. Palm Bomber
  144. Focus (inconsistent)
  145.  
  146. Ibuki
  147. F+LK, crLK, crMK, crHK, DF+MK
  148. All Raidas
  149. All DPs
  150.  
  151. Juri
  152. clsLK, clsHK (2nd hit), far MK(only if 1st hit connects), crLK, crMK, crHK (MK/HK will also low profile EX Zonk)
  153. LK, MK, EX Pinwheel
  154. All Fuhajin Stores
  155. LK Fuhajin Release
  156. LK+MK EX Fuhajin
  157.  
  158. Ken
  159. clsLK, crLK, crMK, crHK
  160. All Tatsus (avoid and hit crossup usually)
  161. All SRKs
  162. Focus Attack
  163.  
  164. M. Bison
  165. clsMK, crLK, crMK, crHK
  166. All Scissor Kicks (2nd hit)
  167. All Psychocrushers upclose will avoid Zonk and most will hit crossup once upper body invincibility ends.
  168. Super
  169. Ultra 1, Ultra 2
  170.  
  171. Makoto
  172. crLK, crHP, F+HK
  173. All Oroshi
  174. U1, U2 (Angle dependant)
  175.  
  176. Oni
  177. sLK, crLK, crMK, crHK
  178. All SRKs, All Ground slams, All Tatsus (cause zonk to whiff and hit crossup.)
  179. U2, U1 (Air version at specific angles)
  180.  
  181. Poison:
  182. crLK, crMK, crHK, crMP, crHP, clsLK, farLK
  183. F+MP (up close only it will make Zonk whiff and recover in time to punish)
  184. All Kissed by a goddess (DP), All Love me tenders (Flip Kick)
  185. Focus
  186. Super
  187.  
  188. Rolento:
  189. crLK, crMK, crHK, crMP, farHP (both hits), F+MK (overhead)
  190. Patriot Circle 2nd Rep, All Stingers, Mekong Delta Roll Attack
  191. Focus
  192. Super, Ultra 1, Ultra 2
  193.  
  194. Rose
  195. crLK, crMK, crHK, DF+MK, closeLK, farLK
  196. LP, MP Reflect
  197. U2 (When orbs are near ground)
  198.  
  199. Rufus
  200. crLK, crMK, crHK, crHP, farLK, closeLK, F+MK, DF+MK
  201. EX Messiah Kick (Very last hit), MK Followup, HK Followup
  202. U2
  203.  
  204. Ryu
  205. clsLK, crLK, crMK, crHK, F+MP (2nd hit)
  206. All SRKs, All Tatsu (Cause zonk to whiff and hits crossup)
  207. U2
  208.  
  209. Sagat
  210. clsLK(2ndhit) farLK(2nd hit), crLK, crHK
  211. All Tiger Uppers, all Tiger Knees (first hit)
  212. Super, U1
  213.  
  214. Sakura
  215. farLK, closeLK, crLK, crMK, crHK, crMP
  216. All Shouoken's, Level 3 Fireball (on specific frames of Zonk right before Zonk becomes active, usually Zonk is successful though)
  217. Super, U1
  218.  
  219. Seth
  220. crLK, crMK, crHK, farLK, farHP, closeHK (2nd hit)
  221. EX Tanden Engine, All SRKs
  222. Super, U1, U2
  223.  
  224. THawk
  225. crLK, crMK, crHK, crHP (2nd hit), closeHP, DF+LP
  226. All Tomahawk Busters
  227. Focus attack
  228.  
  229. Vega
  230. crLK, crMK, crHK, closeMK, DF+MK
  231. All RCFs
  232. U1 (only if Cody and Vega are both in opposite corners of the screen.), U2
  233.  
  234. Yang
  235. crLK, crMK, crHK, crMP, farLK, closeLK
  236. All Roll Kicks, All Palm Strikes
  237. U2
  238.  
  239. Yun
  240. crLK, crMK, crHK, farLK, closeLK
  241. All Should Slams
  242. U1
  243.  
  244. Zangief
  245. crLK, crHK, DF+HK, farLK, closeLK
  246. All Green Hands
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