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- Abel:
- crLK, crHK, clsLK
- clsHK (overhead frames)
- Wheel Kick, change of direction 1st (can actually combo out of it into normals.)
- Ultra 1
- Adon:
- crMP, crLK, crMK, crHK
- MK, HK, EX Rising Jaguar
- Super, Ultra 1, Ultra 2(requires specific spacing, doesn't work point blank)
- Akuma
- crLK, crMK, crHK, clsLK
- F+MP (2nd hit)
- All SRKs
- Demon flip dive kick
- Demon flip palm (extremely difficult to time)
- Balrog
- crLK, crMK, crHK
- far MK
- Dash low straight, dash swing blow
- Super (Punches only), Ultra 1 (Both versions), Ultra 2
- Blanka
- crLK, crMK, crHK, crLP, crHP (only 1st active frame), farMK, farHK, farHP, close HK, F/B+MP
- EX Electricity, Horiballs, rainbow balls
- Coward crouch (dodges)
- Focus attack
- Super, Ultra 1, Ultra 2 (ground version only)
- Cammy
- crLK, crMK, crHK
- MK, HK, EX DP
- All spiral arrows
- Hooligan combination - slide
- Super, Ultra 1
- Chun Li
- clsLK, clsMK, crLK, crMK, crMP
- crHP (2nd hit only, recover frames make zonk whiff entirely)
- DF+HK
- HK/EX Lightning Legs
- SBK (LK, MK, HK make zonk whiff and hit crossup. EX beats zonk)
- Ultra 2
- Cody
- clsLK, crLK, crMK,crHK, sMP (with knife), F+HP
- All criminal uppers (Tornado portion)
- LK/EX Ruffian Kick
- Badstone (once it loses enough height)
- LK Super, Ultra 2
- C. Viper
- clsLK, farLK, crLK, crMK, crHK
- Seismic Hammer
- Ultra 1, Ultra 2
- Dan
- crLK, crMK, crHK, far LK
- All SRKs
- Ultra 1
- Decapre
- crLP, crLK, crMK, crHK
- IA Spiral Arrow, Scramble Razor's Edge Slicer, Scramble Divekick, Scramble HP or EX Break
- Focus attack
- Super, Ultra 2
- Deejay
- farLK, crLP, crMP, crLK, crMK, crHK,
- All MGUs
- Ultra 2
- Dhalsim
- Zoom LK, Zoom HP, Zoom crLP, Zoom crMP, zoom crHP, crLK, crMK, crHK, slide LK, slide MK, slide HK, B+LP, B+HP (2nd hit), B+LK
- All Yoga Flames
- Focus attack
- Super
- Dudley
- F+HK(does not work if Dudley is point blank range), crLK, crMK, crHK
- EX DP
- Super, Ultra 1, Ultra 2
- E. Honda
- far HP, far HK, crLP, crHP, crLK, crMK, crHK, DF+HK, clsLK
- All sumo headbutts, buttslam (falling portion)
- Focus attack
- Super, Ultra 1
- El Fuerte
- Far LK, far HK (2nd hit), cls LP, clsMP, cls LK, crLK, crMK, crHK,F+MK makes Zonk whiff up close but can't hit Zonk.
- Tostada press completely avoids Zonk but doesn't hit it either
- Focus attack
- Super
- Elena
- sLK, crLK, crMK, crHK, crLP, crMP, B+HK, slide
- Scratch Wheel, EX Spin Scythe, Lynx Tail, Mallet Smash
- Focus Attack
- Super
- Evil Ryu
- clsLK, crLK, crMK, crHK, F+MP (doesn't work on very early frames of Zonk)
- All tatsu's make Zonk whiff and usually hit crossup. SRKs, Axe Kick
- Ultra 2
- Fei Long
- far LK, crLK, crMK, crHK, crHP, F+MK
- Gen
- (Mantis)
- crMP, crLK, crMK, crHK
- LK Up Kicks
- Super, Ultra 2(NORMAL version only, pre jump canceled version whiffs)
- (Crane)
- sMP (1 hit), sHP, crLK, crMK
- All rolls
- Ultra 2 (Strict spacing)
- Gouken
- Far LK, close LK, crLK, crMP, crHK, F+MP
- EX Tatsu
- Super (First hit whiffs), Ultra 1 (First hit whiffs)
- Guile
- farLK, F+MP, crLK, crMK, crHK
- Ultra 1
- Guy
- close LK, crLK, crMK, crHK
- Run - Slide
- Hakan
- F+MP, F+LK, F+HK, sLK, sMK, sHK, sHP (2nd hit), crLK, crMK, crHK, crHP
- Guard Position (dodges)
- All Slides
- Focus attack
- Hugo
- sLK, sMK (2nd hit), crLK, crMK, DD+MK
- Palm Bomber
- Focus (inconsistent)
- Ibuki
- F+LK, crLK, crMK, crHK, DF+MK
- All Raidas
- All DPs
- Juri
- clsLK, clsHK (2nd hit), far MK(only if 1st hit connects), crLK, crMK, crHK (MK/HK will also low profile EX Zonk)
- LK, MK, EX Pinwheel
- All Fuhajin Stores
- LK Fuhajin Release
- LK+MK EX Fuhajin
- Ken
- clsLK, crLK, crMK, crHK
- All Tatsus (avoid and hit crossup usually)
- All SRKs
- Focus Attack
- M. Bison
- clsMK, crLK, crMK, crHK
- All Scissor Kicks (2nd hit)
- All Psychocrushers upclose will avoid Zonk and most will hit crossup once upper body invincibility ends.
- Super
- Ultra 1, Ultra 2
- Makoto
- crLK, crHP, F+HK
- All Oroshi
- U1, U2 (Angle dependant)
- Oni
- sLK, crLK, crMK, crHK
- All SRKs, All Ground slams, All Tatsus (cause zonk to whiff and hit crossup.)
- U2, U1 (Air version at specific angles)
- Poison:
- crLK, crMK, crHK, crMP, crHP, clsLK, farLK
- F+MP (up close only it will make Zonk whiff and recover in time to punish)
- All Kissed by a goddess (DP), All Love me tenders (Flip Kick)
- Focus
- Super
- Rolento:
- crLK, crMK, crHK, crMP, farHP (both hits), F+MK (overhead)
- Patriot Circle 2nd Rep, All Stingers, Mekong Delta Roll Attack
- Focus
- Super, Ultra 1, Ultra 2
- Rose
- crLK, crMK, crHK, DF+MK, closeLK, farLK
- LP, MP Reflect
- U2 (When orbs are near ground)
- Rufus
- crLK, crMK, crHK, crHP, farLK, closeLK, F+MK, DF+MK
- EX Messiah Kick (Very last hit), MK Followup, HK Followup
- U2
- Ryu
- clsLK, crLK, crMK, crHK, F+MP (2nd hit)
- All SRKs, All Tatsu (Cause zonk to whiff and hits crossup)
- U2
- Sagat
- clsLK(2ndhit) farLK(2nd hit), crLK, crHK
- All Tiger Uppers, all Tiger Knees (first hit)
- Super, U1
- Sakura
- farLK, closeLK, crLK, crMK, crHK, crMP
- All Shouoken's, Level 3 Fireball (on specific frames of Zonk right before Zonk becomes active, usually Zonk is successful though)
- Super, U1
- Seth
- crLK, crMK, crHK, farLK, farHP, closeHK (2nd hit)
- EX Tanden Engine, All SRKs
- Super, U1, U2
- THawk
- crLK, crMK, crHK, crHP (2nd hit), closeHP, DF+LP
- All Tomahawk Busters
- Focus attack
- Vega
- crLK, crMK, crHK, closeMK, DF+MK
- All RCFs
- U1 (only if Cody and Vega are both in opposite corners of the screen.), U2
- Yang
- crLK, crMK, crHK, crMP, farLK, closeLK
- All Roll Kicks, All Palm Strikes
- U2
- Yun
- crLK, crMK, crHK, farLK, closeLK
- All Should Slams
- U1
- Zangief
- crLK, crHK, DF+HK, farLK, closeLK
- All Green Hands
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