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Khaiel

Seraphim/Mage

Sep 11th, 2014
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  1. Name: Seraphim
  2. Trainee Class: Mage
  3. Affinity: Aquarius (Heaven)
  4. Character Specific Skill: Disarm
  5. Personal Fault: Magnet Pull: When fighting Archers and their promotions, -15 Evade
  6. Personal Skill: Tesla Coil: When using Thunder tomes, +10 Crit.
  7. /Personal Skill: Chain Lightning: When attacking an enemy adjacent to another enemy, SKL+LUK/2 ( chance of the second enemy to take half the damage the first one took.
  8. Special: Levitation
  9. Nature Spirits
  10. Activated Effect
  11. This skill can only be activated once per battle. Reduce your Strength Stat to 0, and add it to your
  12. Skill Stat. At the start of each Player Phase, move 1 of those bonus points back to its original stat.
  13. (Example: If you put 5 STR into SKL, the next turn it's 1/4, 3/2, 2/3, 4/1, before returning to normal)
  14. Preferred Stats: Skill, Magic
  15. Weapon Profs: Anima (D), Thunder (C)
  16.  
  17. Level: 2 (0/100)
  18. Total Level: 1
  19. Progression spent: 300/300%
  20. HP: 17 (60%)
  21. STR: 2 (0%)
  22. MAG: 5 (60%)
  23. SKL: 5 (65%) (+5%)
  24. CON: 5
  25. AID: 4
  26. LCK: 2 (10%)
  27. DEF: 0 (15%)
  28. RES: 3 (35%)
  29. SPD: 5 (55%)
  30. MOV: 4
  31.  
  32. lvl Up:
  33. Mage Trainee lvl 2: +MAG, +SKL, +RES, +SPD
  34. Mage Trainee lvl 3: +SKL, +DEF, +SPD
  35. Mage Trainee lvl 4: +HP, +SKL, +SPD
  36. Mage Trainee lvl 5: +HP, +SPD
  37. Mage Promotion: +HP, +2 MAG, +2 SKL, +2 CON, +2 AID, +2 RES, +1 SPD, MOV 5
  38.  
  39. Current Stats:
  40. HP: 20
  41. STR: 2
  42. MAG: 8
  43. SKL: 10
  44. CON: 7
  45. AID: 6
  46. LCK: 2
  47. DEF: 1
  48. RES: 6
  49. SPD: 10
  50. MOV: 5
  51.  
  52.  
  53. Inventory:
  54. Name Type () RNG MT WT CR Hit QL
  55. Thunder Thnr (E) 1-2 4 8 5 75 35/40
  56. Vulnerary (3/3) Restores 10 HP
  57.  
  58. Battle Stats: Thunder
  59. RNG: 1-2
  60. AT: 12
  61. Hit: 96
  62. AS: 10
  63. Eva: 22
  64. Crt: 10
  65. DG: 2
  66.  
  67. Bio: Seraphim was a powerful mage of ancient times, when other races walked the earth and the War of God was a recent event. Having fought in it, after the end he kept practicing his arts in case another conflict surged.
  68.  
  69. While practicing thunder magic on the suit of armor he always used as spell-slinging bag, one of his bolts overloaded the armor and shocked him back, killing him.
  70.  
  71. An unknown amount of time later, an unknown entity gave him a second chance and brought his soul back. Now Seraphim lives again, wanting to find the truth about the entity that revived him and its motives. But with his power faded out, he still has to be freed...
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