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Paper Mario: TTYD All Badges English

Jul 13th, 2015
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  1. Timing starts when you accept the file name
  2.  
  3. Note: Leave the memory card out to skip the autosave at the start of the game. There are no autosaves after this so you can put it in any time after the curtain pulls.
  4.  
  5.  
  6. Prologue
  7.  
  8.  
  9. *Rogueport*
  10. Lord Crump
  11. Mario: Jump x2
  12. Superguard
  13. Mario: Jump x2
  14.  
  15.  
  16. Note: It's always faster to fail the action command for the 2nd jump.
  17.  
  18.  
  19. Goombella joins your party
  20. Break Contact Lens
  21. Toad Bros. Bazaar
  22. -Order Contact Lens
  23. -Buy 2 Fire Flowers
  24. -Buy 6 Fright Masks
  25. Hit the Save Block (If you don't, Goombella will explain saving to you. If you never save it is faster to have Goombella explain it)
  26.  
  27.  
  28. Robbed by Bandit (Don't chase him to get the coins back, you make it up later)
  29. Meet Frankly
  30. 3 text boxes, up a, b
  31.  
  32.  
  33. *Rogueport Sewers*
  34. Goomba Trio
  35. Fright Mask
  36.  
  37.  
  38. Get the Star Piece from behind the block
  39. Get Pretty Lucky from invisible block (directly south of Puni hole)
  40.  
  41.  
  42. Get Black Key and Plane Curse
  43. Go to the Thousand-Year Door
  44.  
  45.  
  46. *Rogueport*
  47. Equip Power Smash (before you go down the pipe)
  48.  
  49.  
  50. *Rogueport Sewers*
  51. Blooper Battle
  52. Goombella: Fire Flower
  53. Mario: Failed Power Smash
  54. Goombella: Headbonk x2
  55. Mario: Full Power Smash
  56. Go to Petal Meadows
  57.  
  58.  
  59. Chapter 1
  60.  
  61.  
  62. *Petal Meadows*
  63. Collect Close Call on the 2nd screen
  64. Go to Petalburg
  65.  
  66.  
  67. *Petalburg*
  68. Talk to Mayor Kroop
  69. E-Mail on the way to the gate (check e-mail any time before the Peach e-mail post Ch1, otherwise it will explain every time)
  70.  
  71.  
  72. Get Star Piece in first bush in the first area east of Petalburg
  73. Get POW block in box
  74.  
  75.  
  76. Bald Clefts
  77. Mario: POW Block
  78.  
  79.  
  80. Get POW Block from bush
  81.  
  82.  
  83. Bristles
  84. Mario: POW Block
  85.  
  86.  
  87. Get Fire Flower from Block
  88. Use the recover block to heal outside Shwonk Fortress
  89.  
  90.  
  91. *Shhwonk Fortress*
  92. Thwomp Quiz
  93. Q1: “Stone Keys” (1st Answer)
  94. Q2: “12 Coins” (3rd Answer)
  95. Q3: “Kroop” (4th Answer)
  96. Q4: “Hooktail Castle” (2nd Answer)
  97. Q5: “Go Through a Pipe” (3rd Answer)
  98.  
  99.  
  100. Get Moon Stone
  101.  
  102.  
  103. Fuzzy Battle
  104. Mario: Fire Flower
  105.  
  106.  
  107. Get Sun Stone
  108.  
  109.  
  110. Fuzzy Battle
  111. Mario: Fright Mask
  112.  
  113.  
  114. Gold Fuzzy Battle
  115. Mario: Full Power Smash
  116. (Fuzzy horde appears)
  117. Goombella: Headbonk x2 on Gold Fuzzy
  118. Guard Fuzzy horde
  119. Superguard Gold Fuzzy
  120. Mario: Jump x2 on Gold Fuzzy
  121. Goombella: Headbonk x2 on Gold Fuzzy (x1 if you land the superguard)
  122.  
  123.  
  124. Get Multibounce from block
  125. Go Back to Petal Meadows
  126.  
  127.  
  128. *Petal Meadows*
  129. Koops joins your party
  130. Get Fire Flower from block
  131. Get Happy Heart from the top of the pipe
  132.  
  133.  
  134. Go to Hooktail Castle
  135.  
  136.  
  137. *Hooktail Castle*
  138. Get Power Bounce in first hall from block
  139.  
  140.  
  141. Koops’ Dad letter (don’t read)
  142. Red Bones Battle
  143. Koops: Fire Flower
  144. Mario: Failed Power Smash
  145.  
  146.  
  147. Level up! (FP > 10)
  148.  
  149.  
  150. Use “Lock Jump” and “Flip Skip” in the Yellow/Purple Block Puzzle
  151. Get the Star Piece while doing Flip Skip
  152. Go all the way to the right and get Black Key from chest
  153. Get Paper Curse
  154. Get Attack FX R
  155.  
  156. As you unspin from bars (pause menu will cut this animation short)
  157. Unequip Power Smash
  158. Equip Attack FX R
  159. Equip Power Bounce
  160.  
  161.  
  162. Note: you can equip these badges any time before Hooktail, I just always do it at this point so this is where I wrote it down.
  163.  
  164. Backtrack to Red Bones room and get Castle Key
  165. Go back to Save Block/Big Green block room and ride the block up to unlock the door
  166.  
  167.  
  168. In Upper Hallway, hit first “!” block
  169. Use Koops to hit 2nd “!” block
  170.  
  171.  
  172. Note: You can jump to the window without hitting the second block. It saves 8 seconds. However, if you mess up and fall below, you waste about 30 seconds.
  173.  
  174.  
  175. In big green block room, grab life shroom on the way up with Koops.
  176.  
  177.  
  178. Ms. Mowz Cutscene
  179. Get Castle Key
  180.  
  181.  
  182. Dry Bones
  183. Mario: Run Away
  184.  
  185.  
  186. Go through locked door
  187. Get last Castle Key and go through big locked door
  188.  
  189.  
  190. Boss: Hooktail
  191. Mario: Power Bounce x9
  192. Koops: Shell Toss
  193. Guard Hooktail Fire
  194. Mario: Power Bounce x8
  195. Koops: Shell Toss
  196. Hooktail Cutscene (Answer “Yes” for 1000 coins to take 5HP of damage)
  197. Mario: Power Bounce x8
  198. Koops: Shell Toss
  199.  
  200.  
  201. Peach Segment
  202. Enter shower area and leave immediately to open door (you don’t have to take a shower)
  203. Visit TEC
  204.  
  205.  
  206. Bowser Segment
  207. Walk to the end of the hall
  208.  
  209.  
  210. Intermission
  211. (Peach Email before bridge in Petal Meadows)
  212. Go back to the Thousand-Year Door
  213. Go to Boggly Woods
  214.  
  215.  
  216. Chapter 2
  217.  
  218.  
  219. *Boggly Woods*
  220. Go right for Shadow Sirens cutscene
  221. Go to the Great Tree
  222.  
  223. Leave Great Tree for Flurrie cutscene
  224. Go to Flurrie’s House
  225. Get P-Down, D-Up in the hidden block on the way to Flurrie’s
  226. Raise Plane panel
  227.  
  228.  
  229. Get the Star Piece down-left from the pipe behind the fence
  230. Talk to Flurrie
  231. Leave Flurrie’s house for Shadow Sirens cutscene
  232. Go back to the Shadow Sirens
  233. Get Quake Hammer in the block on the way to the Shadow Sirens
  234. Get the Star Piece next to where the blue switch was on the way to Shadow Sirens
  235.  
  236.  
  237. Shadow Sirens
  238. Koops: Power Shell
  239. Mario: Jump x2 on Marilyn
  240. Guard all attacks
  241. Koops: Power Shell
  242. Mario: Full Earth Tremor
  243.  
  244.  
  245. Note: If you superguard both Vivian AND Marilyn, you can do 4 bars of Earth Tremor instead of the full 5.
  246.  
  247. Grab necklace
  248. Go back to Flurrie’s House
  249.  
  250.  
  251. Flurrie joins your party
  252. Go back to Great Tree
  253. (Email on screen with great tree)
  254. Blow away secret entrance and enter Great Tree
  255.  
  256.  
  257. *The Great Tree*
  258. X-Nauts
  259. Mario: Fright Mask
  260.  
  261.  
  262. Go to the top of the tree (where the cells are)
  263. Enter storage room
  264.  
  265.  
  266. X-Naut
  267. Mario: Power Bounce x4
  268.  
  269.  
  270. Get Ultra Shroom from Chest
  271. Get Red Key and unlock Elder
  272. Get Power Punch on the way back to Tree Entrance
  273.  
  274.  
  275. Get 10 Punies and Puni Orb
  276. Use Puni Orb to make Pipe appear
  277.  
  278.  
  279. X-Nauts
  280. Mario: Fright Mask
  281.  
  282. Level up! (BP > 6)
  283.  
  284.  
  285. Blow Punies across gap (unlock door while they are in bubbles)
  286.  
  287.  
  288. 10 Jabbi fight
  289. Get Blue Key
  290.  
  291.  
  292. Use Flurrie to stun Pider on the way back. You can also walk on the southernmost part of the screen, but the Punies may fall down, so stunning the Pider is safer.
  293.  
  294. Pick up Thunder Rage from the bush in the bubble room (leave the Punies here)
  295.  
  296.  
  297. Go back to cells and release all Punies.
  298.  
  299.  
  300. “Puni Glitch” down to the pipe below. It is luck if your count drops to 75 or 45 right away.
  301.  
  302.  
  303. Go back to bubble room and blow the 91 Punies across
  304.  
  305.  
  306. Run by Pider in the narrow passageway room using Flurrie
  307. Reveal Hidden block below Damage Dodge P with Koops (switch fast)
  308.  
  309.  
  310. Note: You can hit the invisible block with your hammer, but you have to be in a very specific spot, and if you waste too much time setting up, the Pider will scare the Punies. Koops is recommended.
  311.  
  312. Note 2: If Damage Dodge P goes out the left side, grab it quickly and go into the next loading zone before the punies get scared. If it goes out the right side of the block, you’ll have to skip it and get it later.
  313.  
  314.  
  315. 100 Jabbi fight
  316.  
  317.  
  318. Goombella Buffer
  319.  
  320.  
  321. Puni glitch to the pipe in the next room.
  322.  
  323.  
  324. Use Koops to hit Blue switch in water room
  325. Get Shrink Stomp from the chest
  326.  
  327.  
  328. Go down pipe and place Puni orb in the next 2 spots to reveal Crystal Star Leave the punies in the pillar and start the first escape
  329.  
  330. X-Nauts
  331. Mario: Fright Mask
  332. Get the Star Piece from the bush right next to the X-Nauts
  333.  
  334. Get Damage Dodge P if you missed it before
  335. During the first escape, go and grab the Super Boots
  336. Get Charge
  337. Return back to the escape room (via red door) and re-trigger the escape
  338.  
  339.  
  340. Chase Crump back to tree entrance (leave Punies, you don’t need them)
  341.  
  342.  
  343. X-Nauts
  344. Mario: Fright Mask
  345.  
  346.  
  347. Escape to front of tree
  348.  
  349.  
  350. Magnus von Grapple:
  351. (You want to be in peril after this boss fight)
  352. (Magnus's Fists each do 4 damage unguarded, and the third attack does 2 damage)
  353. Boss: Magnus Von Grapple
  354. Koops: Power Punch on Mario
  355. Mario: Spin Jump
  356. Guard Magnus Attack (Don't try to Superguard it)
  357. Koops: Swap to Goombella
  358. Mario: Spin Jump
  359. Magnus creates fists
  360. Move Mario to front
  361. Mario: Spin Jump
  362. Goombella: Swap to Flurrie
  363. Guard 1 Fist, Let the other hit you normally, don't guard Magnus's third attack
  364. Mario: Power Bounce x6
  365.  
  366.  
  367. Peach Segment
  368. Visit TEC for dancing (just walk around the door until it opens)
  369.  
  370.  
  371. Bowser Segment
  372. Beat 1-1 (161 is best possible time, 160 if you get the meats)
  373.  
  374.  
  375. Intermission
  376. (Peach Email outside Great Tree)
  377. Get Honey Syrup on your way leaving Boggly Woods
  378. Use the Honey Syrup when in a safe spot (You want to have at least 6FP after using it)
  379. Leave Boggly Woods
  380. Get the Star Piece in the floor next to the pipe
  381. Get Damage Dodge
  382. Get Happy Heart P
  383. Go to The Thousand-Year Door
  384.  
  385.  
  386. Howz of Badges
  387. -Sell Happy Heart P
  388. -Sell Damage Dodge
  389. -Sell Charge
  390. -Sell Shrink Stomp
  391. -Sell Damage Dodge P
  392. -Sell P-Down, D-Up P
  393. -Sell Mega Rush P
  394. -Sell Attack FX R
  395. -Sell Close Call
  396. -Sell Pretty Lucky
  397. -Sell Power Smash
  398. -Sell Happy Heart
  399. -Buy Power Rush
  400.  
  401. Badges that can be bought: (You want to have at least 384 coins left after buying/selling badges that are on sale. DO NOT SELL FP Drain.)
  402. -FP Drain
  403. -Happy Flower
  404. -Last Stand P
  405. -Piercing Blow
  406. -Power Jump
  407. -Simplifier
  408. -Super Appeal
  409. -Unsimplifier
  410. -First Attack
  411. -Pretty Lucky P
  412.  
  413. Toad Bros Bazaar
  414. -Buy Contact Lens
  415.  
  416. Charlieton
  417. -Buy Mega Rush
  418. (You can buy other badges as well as long as you have at least 324 coins left after buying Mega Rush [384 before Mega Rush])
  419.  
  420.  
  421. Note: If Charlieton isn’t selling Mega Rush, go to the Glitzville Blimp/Excess Express area to reset what he’s selling.
  422. (Get the Star Piece in the floor infront of the Pianta Parlor when coming back to West Side Goods if you have to reset the area)
  423.  
  424. Get the Star Piece behind the trash can next to West Side Goods
  425. West Side Goods
  426. -Sell Ultra Shroom
  427. -Buy Dried Shroom (receive Mushroom)
  428. -Buy Dizzy Dial
  429. Answer anything for first question, “Yellow” for second (3rd option)
  430. -Buy 1 Thunder Bolt
  431. Talk to Don Pianta
  432. West Side Goods
  433. -Store 1 Dizzy Dial, 1 Mushroom, 1 Dried Shroom
  434.  
  435.  
  436. On your way to the harbor, check to see if Charlieton has Mega Rush if you didn’t get it 1st try. (Have at least 350 coins left after Mega Rush [410 before Mega Rush])
  437.  
  438.  
  439. Go to Rougeport Harbor and talk to Francesca
  440. Give Lumpy 300 coins
  441.  
  442. Toad Bros Bazaar
  443. -Buy 6 Fright Masks
  444.  
  445. Go Back to Don Pianta and get Blimp Ticket
  446. (Email on way to blimp)
  447. Get the Star Piece in the floor infront of the Pianta Parlor if you haven't yet
  448.  
  449.  
  450. Get the Star Piece from behind the pipe to Glitzville
  451. Go to Glitzville
  452.  
  453. Inventory should currently be:
  454. -6 Fright Masks
  455. -1 Thunder Bolt
  456. -1 Thunder Rage
  457. -1 Life Shroom
  458. -1 Fire Flower
  459.  
  460. Chapter 3
  461.  
  462. *Glitzville*
  463. Go inside the lower lobby doors
  464. Get the Star Piece in the ground to the left of the lobby doors
  465.  
  466. Go to Grubba's office and accept the contract. Start minor league.
  467.  
  468. Note: If you get “Use at least 1 special move” you should almost always fail an earth tremor, as it is the fastest thing to do. If you don’t have enough SP for an earth tremor, it is faster to sweet treat rather than appeal for enough to do an earth tremor. This is also a good backup strat to regain HP/FP if you need it.
  469.  
  470. Note 2: Jumping while waiting for the guards delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges/changing partners.
  471.  
  472.  
  473. #19 Goomba Bros (5 Goombas)
  474. Mario: Appeal
  475. Koops: Power Shell
  476.  
  477. Condition is always Appeal once
  478.  
  479. #18 KP Koopas (2 KP Koopas, 1 KP Paratroopa)
  480. Koops: Fright Mask
  481. Mario: Jump (if 1 koopa doesn’t run)
  482.  
  483. If you get “No Items” then just use jumps and shell tosses
  484.  
  485. #17 Pokey Triplets (3 Pokeys)
  486. Mario: Fright Mask
  487.  
  488. If you get “No items” then Quake hammer and Power shell.
  489.  
  490. #16 Dead Bones (3 Dull Bones)
  491. Koops: Power Shell
  492.  
  493. If you get “Don’t attack with partner” then Quake Hammer. If you get “Don’t use FP” then hammer + shell toss
  494.  
  495. #15 Spike Storm (2 Spinies and 1 Lakitu)
  496. Koops: Fright Mask
  497. Mario: Spin Jump (if lakitu doesn’t run)
  498.  
  499. If you get “No Items” then Earth Tremor
  500.  
  501. #14 Hand-It-Overs (2 Red Bandits, 2 Green Bandits)
  502. Koops: Fright Mask
  503. Mario: Power Bounce (if 1 Bandit doesn’t run)
  504.  
  505. If you get “No items” then Gale Force with Flurrie
  506.  
  507. #13 Mind Bogglers (1 Pale Piranha, 1 Dark Puff, 1 Pider)
  508. Mario: Fright Mask
  509.  
  510. Note: The Piranha typically doesn’t run. If this happens, just hammer + shell toss
  511.  
  512. If you get “No items” then Gale Force with Flurrie
  513.  
  514. #12 Punk Rocks (3 Hyper Bald Clefts)
  515. Mario: Thunder Rage
  516.  
  517. If you get “No items” then Quake hammer and Power Shell
  518.  
  519. #11 Bomb Squad
  520. Mario: Fire Flower
  521.  
  522. Note: If you got more than 9 extra star points from chapter 3 fights, use your last fright mask here to fix leveling. If you’re overleveled, it’s ok, it just means you will have to take a 30 second loss in Chapter 4.
  523.  
  524. If you get “No items” then Multibounce + Power Shell
  525.  
  526. You will typically level up here or on Armored Harriers.
  527. Level Up! (FP > 15)
  528.  
  529. Go outside to get Yoshi egg
  530.  
  531. #10 Armored Harriers (before Yoshi)
  532. Mario: Run Away
  533.  
  534. Note: If you get “Appeal at least once”, “Appeal 3 times”, “Take damage at least ‘n’ times” or “Use at least 1 special move”, you must fulfill battle condition before you run away or else you will fight rank 12 which is randomly generated between minor league fighters.
  535.  
  536. Yoshi hatches and joins your party
  537.  
  538. #10 Armored Harriers (after Yoshi)
  539. Mario: Defend
  540. Yoshi: Gulp
  541. Guard/Superguard attacks
  542. Yoshi: Gulp
  543.  
  544. Enter Major League
  545. (X Email after Rawk Hawk leaves)
  546.  
  547. Pick up Ice Storm in locker room
  548. #9 Tiny Spinies (2 Red Spike Buzzy Beetles)
  549. Mario: Failed Quake Hammer
  550. Yoshi: Gulp
  551.  
  552. If you get “Don’t use hammer”, “don’t attack with partner” or “don’t use FP” then earth tremor with Mario.
  553.  
  554. #8 Poker Faces (2 Bristles)
  555. Mario: Quake Hammer
  556.  
  557. Note: You’ll want to fail this condition no matter what so you start de-ranking immediately. Getting “don’t use hammer” is good luck here. If you get something like “don’t switch partner out” then swap with partner and then quake hammer. Or if you get “don’t use items” then use your honey syrup. You just have to disobey what he says and figure out the fastest way to beat them.
  558.  
  559. Note 2: Sometimes this fight will be Shell Shockers, although it is rare. This is bad luck and you just have to attack them until they’re dead. They do more damage when on their backs!
  560.  
  561. After you get to rank #8, Get Super Hammer (X Email after acquiring hammer)
  562. Break Block in Minor League locker room
  563. Get Dubious Paper confiscated
  564.  
  565. #8 Poker Faces
  566. Fail condition and run away
  567.  
  568. #9 Tiny Spinies
  569. Fail condition and run away
  570.  
  571. #10 Armored Harriers
  572. Run Away
  573.  
  574. You’ll want to manipulate your HP to be as low as possible and FP at least 3. You can rest up before Armored Harriers fight and let them damage you a few times to put yourself in a good position.
  575.  
  576. Once you are back in minor league (deranked to #11), leave Glitzville
  577.  
  578. In rogueport, if you still don’t have Mega Rush, check Charlieton again. If he’s not selling it, just head to east rogueport and go into the sewers.
  579.  
  580. Head down to the room with the big yellow block and 2 blue switches and open Chapter 2 (left pipe).
  581.  
  582. Chapter 2 (part 2)
  583.  
  584. Head down in The Great Tree to the cage room and break the floor panel inside the cage. This will revert the game back to chapter 2. Leave the way you came from and head back to Glitzville. Open Chapter 1 pipe on your way back.
  585.  
  586. IMPORTANT: If you are not at 1HP, fall in the sewer water to put yourself in peril. If you do not have at least 3 FP, buy a honey syrup from the Rogueport shop and use that.
  587.  
  588. Check Charlieton again on your way back. If he’s still not selling it (that jerk) then go to the train/blimp area to reset what he’s selling and come back and check. Keep doing this until he has it.
  589.  
  590. Chapter 3 (part 2)
  591.  
  592. When you restart chapter 3, it’s kind of hard to explain what to do with the text, but basically you want to advance one text box as another comes on screen to delay the opening cutscene and let the yoshi egg cutscene finish out first.
  593.  
  594. Here’s a video: https://www.youtube.com/watch?v=2mv09HI2ZF4
  595.  
  596. If you did it right, the Rawk Hawk cutscene in the ring will happen. This means you correctly reverted the game to the beginning of Chapter 3.
  597.  
  598. Go to Grubba’s office just like before. When he’s walking to the Champion room, you’ll run into a guard before the cutscene takes you. This is normal.
  599.  
  600. When he asks you to sign up to be a fighter, MAKE SURE YOU DO NOT SIGN UP.
  601.  
  602. Get the star piece from behind the plant
  603.  
  604. Now you can walk around his room. Do Bookcase Jump and walk into the vent
  605.  
  606. Go to Grubba’s office from vent, check the desk (YOU HAVE TO DO THIS OR YOU SOFTLOCK) and chase after him
  607. Get the star piece inside Grubba's desk
  608.  
  609. Equip Badges
  610. -Equip Mega Rush
  611. -Equip Power Rush
  612. -Equip Power Bounce
  613. -Equip Multibounce
  614.  
  615. Boss: Macho Grubba
  616. Mario: Power Bounce x6
  617. Yoshi: Ice Storm (hopefully freezes him to skip power up)
  618. Grubba Powers Up
  619. Mario: Jump x2
  620.  
  621. Note: You can do 4 Power Bounces twice if you have 6 FP. Just make sure you do 60 HP of damage before he takes his second turn
  622.  
  623.  
  624. Peach Segment
  625. Visit TEC
  626. Ride Elevator Up
  627. Go right and change into X-Naut
  628. Talk to Grodus
  629. Change back to Peach
  630.  
  631.  
  632. Bowser Segment
  633. Talk to Puni Elder
  634.  
  635.  
  636. Go to the Storage Room
  637. Get Charge P from behind the blocks to the right
  638. Get the Star Piece in the floor next to the blocks
  639. Get the HP Plus P from the top of the storage room using Yoshi
  640. Leave the Storage Room and get Last Stand from the crate
  641.  
  642. Get the Star Piece just outside the Glitzpit
  643. Spin Jump on the blue switch
  644. Get Power Plus P from the chest on top of the Fruit Bar
  645.  
  646.  
  647. Leave Glitzville
  648. *Rougeport*
  649. (Peach Email before grate)
  650. Break grey block to Fahr Outpost
  651. Get rejected by Twilight Pipe
  652. Get the Star Piece in the Pit of 100 Trials room
  653. Go to Thousand-Year Door
  654.  
  655.  
  656. (e-mail leaving frankly's house)
  657. Get the Star Piece in the ground in front of Frankly's house
  658. Talk to Darkly
  659.  
  660. Check Charlieton for badges (Make sure to have at least 42 coins left [Not including encounters])
  661. Charlieton will sell the following badges:
  662. -Attack FX G - 120 Coins
  663. -Double Pain - 36 Coins
  664. -Hammerman - 180 Coins
  665. -Jumpman - 180 Coins
  666. -Slow Go - 12 Coins
  667. -Timing Tutor - 120 Coins
  668. -W Emblem - 360 Coins
  669.  
  670. Go to Twilight Town
  671.  
  672.  
  673. Chapter 4
  674.  
  675.  
  676. *Twilight Town*
  677. Get the Star Piece behind the house to the left of the Mayor's house
  678. Go Talk to Gatekeeper
  679. See Mayor turned into a pig
  680. Talk to shop manager’s Wife
  681. See gatekeeper turned into a pig
  682.  
  683.  
  684. Get Shop Key with Koops
  685. Get Black Key
  686.  
  687.  
  688. Get Defend Plus from the chest in the Storage Room
  689. Pick up Life Shroom
  690. Get Tube Curse
  691. Pick up the Jamin Jelly
  692. Pick up Boo Sheet
  693. (Email leaving shop)
  694.  
  695.  
  696. Get the Star Piece behind the pipe with the blowable tree
  697. Get Hammer Throw from the block
  698. Go to Creepy Steeple
  699.  
  700.  
  701. *Creepy Steeple*
  702. (Skip the next 2 lines if you are already in peril)
  703. Drop down into the well
  704. Get into Peril from the Buzzy Beetle and then run away
  705.  
  706.  
  707. Go inside the Steeple
  708. Blow the wall away and get the Flower Saver from the chest
  709. Release the Boos (Guess 200 for Ultra Shroom)
  710. Take the Ultra Shroom
  711. Talk to the Boo and answer “No”
  712. Fight Atomic Boo
  713.  
  714.  
  715. Atomic Boo: Power Bounce x7
  716. Get the Lucky Start
  717.  
  718.  
  719. Go through bottom door
  720. Hit red “!” switch once
  721. Go up the stairs and grab Steeple Key
  722. Go through top door in the main hallway
  723. Hit red “!” switch twice
  724. Go to the top of the steeple
  725.  
  726.  
  727. Boss: Doopliss
  728. Mario: Power Bounce x7
  729. Doopliss Copies Mario
  730. Partner: Boo Sheet on Mario (Boo Sheet is 2nd in inventory)
  731. Mario: Jump x2
  732.  
  733.  
  734. End of Chapter?
  735.  
  736.  
  737. *Creepy Steeple*
  738. Make your way back to Twilight Town
  739. Run Away from Doopliss
  740.  
  741.  
  742. *Twilight Town*
  743. Find Superbomb
  744. Vivian Joins your party
  745. Run away from Doopliss again
  746. Go Back to Creepy Steeple
  747.  
  748.  
  749. *Creepy Steeple*
  750. Go into well
  751. Get Tornado Jump in the room with the Buzzy Beetles
  752. Make your way to the room with the parrot
  753. Get Power Plus
  754. Get The Letter “P”
  755. Get Steeple Key
  756. Get the Star Piece in the floor by the door
  757.  
  758.  
  759. Go back to Doopliss and spell his name out
  760. Chase him back to Creepy Steeple
  761.  
  762.  
  763. Hit top red “!” switch once
  764.  
  765.  
  766. Boss: Doopliss
  767. Mario: Power Bounce x7
  768.  
  769. Level Up! (BP > 9)
  770.  
  771.  
  772. Vivian really joins your party
  773.  
  774.  
  775. Peach Segment
  776. TEC Quiz
  777. Q1: Thousand-Year Door Opens (2nd Answer)
  778. Q2: To conquer the world (1st answer)
  779. Q3: A 1,000 year-old demon’s soul (3rd answer)
  780. Q4: Bring the demon back to life (2nd answer)
  781. Q5: Crystal Stars (3rd Answer)
  782.  
  783.  
  784. Bowser Segment
  785. Beat 2-1 (153 is best possible I think)
  786.  
  787.  
  788. Intermission
  789. Leave Twilight Town
  790. (Peach Email exiting Twilight Town door)
  791. Go to The Thousand-Year Door
  792.  
  793.  
  794. Talk to Flavio in Rougeport Bar
  795. Check Charlieton for badges (Make sure to have at least 42 coins left)
  796. Charlieton will sell the following badges:
  797. -Attack FX G - 120 Coins
  798. -Double Pain - 36 Coins
  799. -Hammerman - 180 Coins
  800. -Jumpman - 180 Coins
  801. -Slow Go - 12 Coins
  802. -Timing Tutor - 120 Coins
  803. -W Emblem - 360 Coins
  804.  
  805.  
  806. Talk to Flavio again at the harbor
  807. Get the Star Piece behind the crate in central Rogueport on the right
  808. Talk to Frankly
  809. Pay Gus to pass him
  810.  
  811. Take on ???'s trouble (9th from the bottom)
  812.  
  813. Get the Star Piece in the ground on the roof before using Yoshi to hover to Bobbery's house
  814. Get the Star Piece behind Bobbery's house chimney
  815. Break into Bobbery’s House
  816. (If in peril, be careful not to fall into the water; this will result in a Game Over)
  817.  
  818. Get the Star Piece in the tree to the left of the pipe in Petal Meadows
  819. Go to Hooktail Castle
  820. Go to the top of Hooktail Castle
  821. Use Flurrie to reveal Attack FX B
  822. Go back to Rogueport Sewers
  823.  
  824. Talk to Podley to get the Old Letter
  825. Pay Gus again
  826. Give Bobbery the old letter
  827. (Email in rogueport square)
  828. Go to Keelhaul Key by boat
  829.  
  830.  
  831. Chapter 5
  832.  
  833.  
  834. *Keelhaul Key*
  835. Go right and fight embers
  836.  
  837.  
  838. Embers
  839. Mario: Art Attack
  840. If you don't have enough SP: Gale Force, Hammer whatever lives, Superguard any attacks
  841.  
  842.  
  843. Hit invisible block by cliff area
  844. Get the Star Piece behind the root on the way to the top
  845. Get Thunder rage in Yellow box
  846.  
  847.  
  848. Drop down and get Ice Power below bridge and equip it
  849.  
  850.  
  851. Go to Bobbery
  852.  
  853.  
  854. Embers
  855. Mario: Multibounce
  856. Yoshi: Thunder Rage
  857.  
  858.  
  859. Knock Down Bobbery
  860. Get a Coconut
  861. Get the Star Piece behind the rock near the right exit in town
  862. Go back to Flavio and trade coconut for Chuckola Cola
  863.  
  864.  
  865. Go back to Bobbery and give him the Chuckola Cola
  866. Bobbery joins your party
  867. Take warp pipe to sewers
  868. Get FP Plus from the chest
  869. Open chapter 6 pipe and enter Poshley Heights pipe
  870.  
  871.  
  872. Get the Star Piece in the ground just before the stairs leading to the train
  873. Enter the train from Poshley Heights
  874.  
  875.  
  876. Chapter 6
  877.  
  878. Sales Stall (Express Excess Shop)
  879. -Sell Jamin Jelly and Ultra Shroom (Don't let the your coins hit 999)
  880. -Buy 4 Boo Sheets (1 is a backup in case you miss Shadow Sirens Skip)
  881. -Get Ice Storm from 20 shop points
  882. -Buy 1 Thunder Rage
  883.  
  884.  
  885. Tell the conductor about the “sticky, yummy threat”
  886. Talk to Pennington in the Kitchen
  887. Examine the floor in front of room 3
  888. Talk to Heff. T
  889. Get the Galley Pot from the drawer
  890. Talk to Pennington in Room 6
  891.  
  892.  
  893. Get the Star Piece in the drawer
  894. Talk to Sylvia in Room 8 to find out about Bub’s present
  895. Talk to bub twice
  896. Talk to the conductor
  897. Get the autograph from the engineer
  898. Get the Star Piece in the floor in the engine room
  899. Give Bub the autograph
  900.  
  901.  
  902. Talk to the conductor to learn about the missing blanket
  903. Use Vivian to talk to the ghost in room 4
  904. Get Diary from the baggage car
  905. Give Diary to the ghost
  906. Get the Star Piece in the ground to the left of the entrance to room 4 (inside the room)
  907. Give blanket to the conductor (Receive Mushroom)
  908. Go to sleep in room 5
  909.  
  910.  
  911. (Email in dining car)
  912. Talk to Pennington in room 6
  913. Get vital paper in Room 1
  914. Give Pennington the Vital Paper
  915. Use Vivian to catch Zip Toad in Room 5
  916. Return the briefcase
  917.  
  918.  
  919. *Riverside Station*
  920. Talk to the Riverside worker to get the Key
  921. Unlock the door and head inside
  922.  
  923.  
  924. Use Tube Mode to hit the blue “!” switch
  925. Go up the stairs and get the Station Key in the next room
  926. Get the Star Piece from behind the platform that the Station Key was on
  927. Unlock the door and go outside
  928.  
  929.  
  930. Get HP Plus from under the stairs
  931. Blow away the posters with Flurrie
  932. Next Room: Unequip Power Bounce, Ice Power; Equip Power Plus; Switch to Yoshi
  933. (It is faster to only pause once since there is no menu delay on JP)
  934. Use Tube Mode to get down the maze
  935. Get P-Up, D-Down in the tube maze
  936.  
  937.  
  938. Multibounce on all Goombas
  939. Hit the “!” switches as instructed
  940.  
  941.  
  942. Get the Ultra Boots
  943. Spring out of the room and get the Elevator Key
  944.  
  945.  
  946. Get Thunder Rage in the area outside from invisible block (toss mushroom or anything left over from chapter 3 if you have an excess of items)
  947. Ride elevator down and hammer Smorgs away
  948. Pull switch and hit blue “!” switch
  949. Spring Jump to Close Call P in main room
  950. Get back on the Excess Express
  951. (e-mail in front of train)
  952.  
  953.  
  954. Go to sleep
  955. Go talk to Engineer
  956.  
  957. (Email in dining car)
  958.  
  959. Get rid of Smorg’s in the baggage car
  960.  
  961.  
  962. Boss: Smorg
  963. Yoshi: Thunder Rage
  964. Mario: Spin Jump
  965. Yoshi: Thunder Rage
  966. Mario: Spin Jump
  967. Guard Smorg Attack to be put in peril
  968. Mario: Spin Jump
  969.  
  970. If you level up on Smorg, raise BP
  971.  
  972. Go back through Pipe and go to Pirate’s Grotto (Don’t open Sanctum)
  973.  
  974.  
  975. Chapter 5 (Part 2)
  976.  
  977. If still in peril, use the heal block just outside Pirate's Grotto (costs 12 coins)
  978. *Pirate’s Grotto*
  979. Use Yoshi to cross the floor spikes
  980.  
  981.  
  982. Use Yoshi hover to go past the Bullet Bill Blaster
  983.  
  984.  
  985. Go up the cliffs and head left
  986. Use Koops to hit the “!” switch
  987. Get the key and head back down to the locked door in the save block room
  988.  
  989.  
  990. Use tube mode to get by the wall spikes
  991. Use Bobbery to blast away the wooden planks
  992.  
  993.  
  994. Next room: Unequip Power Plus; Equip Power Bounce, Ice Power; Switch to Yoshi
  995. (It is faster to only pause once since there is no menu delay on JP)
  996. You can dodge the first set of Bullet Bill Blasters by using Paper Mode on the north wall
  997. You can dodge the second set by doing the same as the first set, except along the bottom wall
  998.  
  999.  
  1000. Talk to black chest
  1001.  
  1002.  
  1003. Embers
  1004. Mario: Multibounce
  1005. Yoshi: Ice Storm
  1006.  
  1007. If you level up here, raise BP
  1008.  
  1009.  
  1010. Get P-Down, D-Up from behind the black chest
  1011. Get Boat Curse
  1012. Go into the loading zone in Paper Mode and you can dodge the Blasters the same way
  1013. Go back to Poshley Heights
  1014.  
  1015.  
  1016. Chapter 6 (Part 2)
  1017.  
  1018.  
  1019. Go to Poshley Sanctum
  1020. Spring Jump up on the poles to reveal the pipe
  1021. Spring Jump to get the L Emblem
  1022. Grab the Garnet Star
  1023. Leave Sanctum
  1024.  
  1025.  
  1026. Peach Segment
  1027. Visit TEC
  1028.  
  1029.  
  1030. Bowser Segment
  1031. Beat 3-1 (156 is best possible i think depending on fire cycles)
  1032.  
  1033.  
  1034. Intermission
  1035. Get the Star Piece in the ground just to the left after leaving the train
  1036. (peach Email to the right after leaving the train)
  1037. Right when you enter the sewers by going down the grate, fall down and get the Star Piece behind the platform
  1038. Go to The Thousand-Year Door
  1039. Go to the Trouble Center (pay Gus)
  1040. Take on Frankie’s trouble (4th from bottom)
  1041. Go to Rogueport Square
  1042. (e-mail in front of Frankly's house)
  1043.  
  1044. Get the Ultra Hammer
  1045.  
  1046. Go to the badge shop and buy/sell badges that are on sale. You want to have a very high number of coins to buy the rest of the badges from Charlieton. You cant sell the following badges: (Yes you can sell Mega Rush)
  1047. Chill Out
  1048. Ice Power
  1049. Power Plus
  1050. Flower Saver
  1051. Last Stand
  1052. FP Drain
  1053. Power Rush
  1054. Power Bounce
  1055. Multibounce
  1056.  
  1057.  
  1058. You can buy the following badges:
  1059. -FP Drain
  1060. -Happy Flower
  1061. -Last Stand P
  1062. -Piercing Blow
  1063. -Power Jump
  1064. -Simplifier
  1065. -Super Appeal
  1066. -Unsimplifier
  1067. -First Attack
  1068. -Pretty Lucky P
  1069. -Ice Smash
  1070. -Power Rush P
  1071. -Super Appeal P
  1072. -Attack FX P (The pink one)
  1073.  
  1074. Check Charlieton for badges
  1075. Charlieton will sell the following badges: (Make sure you have at least 49 coins left)
  1076. -Attack FX G - 120 Coins
  1077. -Double Pain - 36 Coins
  1078. -Hammerman - 180 Coins
  1079. -Jumpman - 180 Coins
  1080. -Slow Go - 12 Coins
  1081. -Timing Tutor - 120 Coins
  1082. -W Emblem - 360 Coins
  1083.  
  1084. Go to the blimp area to reload Charlieton's inventory (If you don't have all his badges yet)
  1085. Talk to Frankie about the trouble
  1086. Get the Star Piece behind the right wall on the way back to Charlieton
  1087. Check Charlieton for badges again
  1088. Spring Jump to get the ring
  1089. Go to the blimp area to reload Charlieton's inventory (If you don't have all his badges yet)
  1090. Go to Frankie and get the Gold Card
  1091. Check Charlieton for badges again
  1092.  
  1093. Get the Defend Plus P in the sewers to the right (Spring jump to it and blow up the wall)
  1094. Get the Star Piece in the floor where the Goomba Trio was on the way to Dazzle
  1095.  
  1096. Get the following badges from Dazzle (In order):
  1097. -Attack FX G
  1098. -Chill Out
  1099. -Item Hog
  1100. -Flower Finder
  1101. -Heart Finder
  1102. -Peekaboo
  1103. -Quick Change
  1104.  
  1105. Go to Chet Rippo in the sewers
  1106. -Raise BP (15), Lower HP (5)
  1107.  
  1108.  
  1109. Check Charlieton for badges again if you dont have all of his badges
  1110. At this point you want to keep reloading Charlieton's inventory until you have all of his badges (You will still need at least 632 coins by the time you go to the Pianta Parlor, however. If you don't have enough, head back to Lovely Howz and sell badges you don't need)
  1111.  
  1112.  
  1113. Go to the badge shop if you have less than 632 coins and/or are missing some badges
  1114. You cannot sell the following badges: (Yes you can sell Mega Rush)
  1115. Chill Out
  1116. Ice Power
  1117. Power Plus
  1118. Flower Saver
  1119. Last Stand
  1120. FP Drain
  1121. Power Rush
  1122. Power Bounce
  1123. Multibounce
  1124.  
  1125.  
  1126. You can buy the following badges:
  1127. -FP Drain
  1128. -Happy Flower
  1129. -Last Stand P
  1130. -Piercing Blow
  1131. -Power Jump
  1132. -Simplifier
  1133. -Super Appeal
  1134. -Unsimplifier
  1135. -First Attack
  1136. -Pretty Lucky P
  1137. -Ice Smash
  1138. -Power Rush P
  1139. -Super Appeal P
  1140. -Attack FX P (The pink one)
  1141. At this point you should be able to buy all the required badges from this shop
  1142. (You will need at least 632 coins left after buying/selling badges here)
  1143.  
  1144. Talk to Professor Frankly to learn about Fahr Outpost
  1145. Pay Gus again
  1146. Take Toodles' trouble (2nd from the bottom)
  1147. Go to Pianta Parlor and buy at least 207 piantas (You will have a total of 540 when you come back here later)[You want to buy as many piantas as you can here in stacks of 10, but make sure you keep around 20 or so coins in case of encounters. You will also need at least 1 coin for Goldbob later]
  1148. [If you need more money, you can go back to the badge shop and sell some extra badges that you don't need]
  1149. Go to Fahr Outpost
  1150.  
  1151.  
  1152. Chapter 7
  1153.  
  1154.  
  1155. *Fahr Outpost*
  1156. Get the Double Dip P from the invisble block infront of the tree near the exit on the screen with the pipe
  1157. Go all the way right
  1158. Speak to the Mayor with Bobbery out
  1159. Go back to Rougeport sewers
  1160. Break the large blocks blocking the warp pipes
  1161.  
  1162.  
  1163. The Hunt for General White
  1164. Break the block to Petalburg and then go one screen right and get Spike Shield using Vivian
  1165. 1. Go to Petalburg and talk to Kroop
  1166. Get Mega Rush P
  1167. 2. Go to Keelhaul
  1168. Get Head Rattle from the block near the blue pipe on Keelhaul
  1169. Talk to Pa-Patch
  1170. 3. Go to Glitzville
  1171. Talk to Jolene and get the magazine
  1172. Talk to Podler in the Fruit Bar
  1173. 4. Go to the Great Tree and talk to first Puni inside
  1174. 5. Go to Poshley Heights and talk to Goldbob (give him all your coins)
  1175. Get HP Drain P from Goldbob's house (Use Paper Mode to go to the back room)
  1176. Go to Toodles and give her the magazine and get the Platinum Card (Email on the way)
  1177.  
  1178. Go to Rogueport Harbor and use boat mode to get HP Drain from the chest
  1179. Talk to Lumpy and get 999 coins
  1180. Go to the Pianta Parlor and buy piantas until you have exactly 540
  1181. (If you need more money for the Pit of 100 Trials movers later [around 150 should be fine], you can go back to the badge shop and sell some extra badges that you dont need)
  1182. Buy Money Money (Last badge on the menu)
  1183. Buy Refund (Second from the bottom)
  1184. Buy 8 Power Rushes (4th from the bottom)
  1185. Equip all 8 Power Rushes
  1186.  
  1187. Spring Jump to get to the Flower Saver P in the chest
  1188. 6. Go to Twilight Town and talk to the Twilighter by the Inn
  1189. 7. Go back to Fahr Outpost
  1190.  
  1191.  
  1192. (Email in Fahr Outpost on cannon launch screen)
  1193. Wake up General White
  1194. Go to the Moon
  1195.  
  1196.  
  1197. *Moon*
  1198. Go 3 screens to the right and blow up the rock to reveal the pipe
  1199. Enter the X-Naut Fortress
  1200.  
  1201.  
  1202. *X-Naut Fortress*
  1203. X-Nauts
  1204. Mario: Multibounce
  1205.  
  1206.  
  1207. Go to the first electric tile room and get the elevator key
  1208. Go to Sublevel 1
  1209.  
  1210.  
  1211. Go right and enter access code (014029)
  1212. Thwomp Quiz
  1213. Q1: Elevator Key (3rd answer)
  1214. Q2: Koopie Koo (4th answer)
  1215. Q3: 6 Feet (2nd answer)
  1216. Q4: Hooktail’s Belly (3rd answer)
  1217. Q5: Prince Mush (1st answer)
  1218.  
  1219. Get Elevator Key
  1220. Go to Sublevel 2
  1221.  
  1222.  
  1223. Go left to the second electric tile room and get card key
  1224. Go all the way right to Grodus’ office and get a card key
  1225. Go to Sublevel 3
  1226.  
  1227.  
  1228. Go left to the third electric tile room and get card key
  1229. Note: You can use Yoshi to make the tiles move quickly. Just hop on yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
  1230.  
  1231.  
  1232. Go right and use the 3 card keys
  1233.  
  1234.  
  1235. Navigate the room and hit the stairs switch
  1236. Hover with Yoshi to get the card key
  1237. Use Card key to enter the final room
  1238.  
  1239.  
  1240. Note: You can hover from the card key platform to get on top of the save block, at which point you should hover to the heal block, and then perform a spring jump to get to the moving platform. This will skip going through the background again. If you can’t get on top of the save block, you will probably have to fight the Z-Yux so he doesn’t first attack you. If you stand directly to the right of the heal block, you can time a spring jump to get up to the moving platform, but the moving platforms are off screen.
  1241.  
  1242.  
  1243. Boss: Magnus Von Grapple 2.0
  1244. Mario: Power Bounce x4
  1245.  
  1246. If you Level Up here, level up BP
  1247.  
  1248.  
  1249. Bowser Segment
  1250. Go into Poshley Sanctum
  1251.  
  1252.  
  1253. Intermission
  1254. Go to Sublevel 4 and talk to TEC
  1255. Head to sublevel 2
  1256. Go in the room directly left of the elevator
  1257. Spring Jump into the ceiling area
  1258. Go down the first grate that you see on the left
  1259. Use Yoshi to get the Cog
  1260. Go up the elevator on the left and go to Sublevel 1
  1261. Go left and place the Cog into place
  1262. Button Order: 1,3,2
  1263. Get Feeling Fine and Feeling Fine P
  1264. Go back to Sublevel 2
  1265. Go in the room directly right of this elevator
  1266. Leave the X-Naut Fortress via teleport
  1267. Get Soft Stomp from the chest in the water below the teleporter room
  1268. (Email near loading zone)
  1269.  
  1270.  
  1271. Go to the Pit of 100 Trials
  1272. Have Bobbery out for the entire Pit
  1273. The only things that can live from an attack are Dark Koopatrols, but they cannot attack if they are knocked onto their back
  1274.  
  1275. If you have 18 BP, have the following badges equipped:
  1276. 6 Power Rushes
  1277. Spike Shield
  1278. Chill Out
  1279. Flower Saver
  1280. Ice Power
  1281. FP Drain
  1282. Multibounce
  1283. Last Stand
  1284.  
  1285. If you have 15BP, have the following badges equipped:
  1286. 5 Power Rushes
  1287. Spike Shield
  1288. Chill Out
  1289. Flower Saver
  1290. FP Drain
  1291. Multibounce
  1292.  
  1293. Floors 1-99 - Multibounce everything
  1294. Get every badge from every 10 floors (Except for floor 50 and floor 70 [Floor 70 contains Double Dip P, which you should have already gotten in Fahr Outpost])
  1295.  
  1296. All Level Ups should go towards BP until you reach 39BP
  1297. Chill Out prevents first strikes
  1298.  
  1299. If an enemy(s) has a Life Shroom and it is dangerous, move Bobbery in front and then superguard any attacks that are sent at Mario
  1300.  
  1301. If any fog appears, use Bobbery to attack. Him blowing up causes the fog to go away.
  1302.  
  1303. If you fight any type of wizard and it spawns fake wizards, use Fire Drive
  1304.  
  1305. If you fall below 5HP, Equip HP Drain (Reduces damage by 1) until you have 5HP again
  1306.  
  1307. At 18BP, Equip 1 more Power Rush, Ice Power, and Last Stand
  1308. At 21BP, Equip 3 more Power Rushes
  1309. At 24BP, Equip Fire Drive
  1310. At 30BP, Equip Power Plus
  1311.  
  1312. On Floor 99 Before Bonetail:
  1313. Equip Bump Attack, Power Bounce
  1314. Unequip FP Drain (And HP Drain if it is equipped)
  1315.  
  1316. Bonetail:
  1317. Mario: Power Bounce x6
  1318. Bobbery: Use Boo Sheet on Mario
  1319. Mario: Power Bounce x6
  1320.  
  1321. After Bonetail, switch back to Yoshi
  1322.  
  1323. Open the door to Chapter 8
  1324.  
  1325. Chapter 8
  1326.  
  1327.  
  1328. Run past swoopulas on first staircase
  1329. Bump Attack works on the Bullet Bills
  1330.  
  1331.  
  1332. Bombshell Bill Blasters
  1333. Mario: Run Away
  1334.  
  1335.  
  1336. Note: You can skip all the gold cannons by going into Paper Mode and going at an angle between right and up-right. It’s precise.
  1337.  
  1338.  
  1339. Get All or Nothing from the red block in the Spike Room
  1340. Go through Spike Room
  1341. Go through Fire Bar room (there is a hidden boo sheet on the stand between the 2 fire bars if you need an extra)
  1342.  
  1343.  
  1344. Dark Bones
  1345. Mario: Multibounce
  1346.  
  1347.  
  1348. Get Palace Key
  1349.  
  1350.  
  1351. Bombshell Bill Blasters
  1352. Mario: Run Away
  1353.  
  1354.  
  1355. Bombshell Bill Blasters
  1356. Mario: Run Away
  1357.  
  1358. Get P-Up, D-Down P from the red block before the Endless Room
  1359.  
  1360. Endless Room
  1361. Down - Down - Up - Up - Down - Up - Down
  1362.  
  1363.  
  1364. Break the right Chain Chomp statue outside the Riddle Tower with Bobbery
  1365. Hit the blue “!” switch to the bottom boat panel
  1366.  
  1367.  
  1368. Go right to Gloomtail
  1369.  
  1370.  
  1371. Gloomtail
  1372. Mario: Power Bounce x5
  1373.  
  1374. Level Up FP if you level here
  1375.  
  1376.  
  1377. Get the Star Key
  1378. Make your way back to the Riddle Tower
  1379. Fish Glitch onto the boat pannel
  1380. Go to the Riddle Tower
  1381.  
  1382.  
  1383. Riddle Tower
  1384. 1F Bottom Left: Hit lift switch 3 times, right switch 2 times
  1385. 1F Top Left: Break Gray block and leave
  1386. 1F Top Right: Run through the wall and hit the switch
  1387. 1F Bottom Right: Blow away center with Flurrie
  1388. 2F Bottom Left: Bump Attack Dull Bones and Red Bones, Dry Bones, then Dark Bones
  1389. 2F Top Left: Break 2 Gray blocks and leave
  1390. 2F Top Right: Blow up wall with Bobbery
  1391. 2F Bottom Right: Hit invisible Block
  1392. 1F Top Left: Break Last Block and get key
  1393. 2F Top Left: Get Key
  1394. 3F: Insert Star Key, Insert all Palace Keys
  1395.  
  1396.  
  1397. Perform Shadow Sirens Skip by jumping outside the area that triggers the fight. Otherwise:
  1398.  
  1399.  
  1400. Shadow Sirens
  1401. Mario: Jump on Beldam x2
  1402. Yoshi: Boo Sheet on Mario
  1403. Guard Attacks
  1404. Mario: Jump on Beldam x2
  1405. Yoshi: Defend
  1406. Guard Attack
  1407. Mario: Jump on Beldam x2
  1408.  
  1409.  
  1410. Uncover staircase with Flurrie
  1411. Use Yoshi to cross the gap
  1412.  
  1413.  
  1414. Use Koops on red “!” switch
  1415. Use Yoshi to hover past the green block
  1416.  
  1417.  
  1418. Use Yoshi to cross the Gap
  1419. Hit Purple Switch, Use Yoshi across next gaps to the door
  1420.  
  1421.  
  1422. Spring Jump to the poles (You can use Yoshi to hover across the 2nd gap)
  1423. Use Bobbery to hit red “!” switch and cross gap to chain chomp
  1424. You can use Paper Mode to cross the stationary wooden wheel
  1425.  
  1426.  
  1427. Blow away block with Flurrie
  1428. Spin Hammer and Spin Jump through the floor
  1429.  
  1430.  
  1431. Use the plane panel to reach the area in the middle of the room
  1432. Hit red “!” switch and use Yoshi to get to the Palace Key
  1433.  
  1434.  
  1435. Fall down and use the spring to get back up to the plane panel
  1436. Fly across the room and unlock the door
  1437.  
  1438.  
  1439. Boss: Grodus
  1440. Yoshi: Thunder Bolt on Grodus X
  1441. Mario: Power Bounce Grodus x3
  1442.  
  1443. Level Up FP if you level here
  1444.  
  1445. Boss: Bowser / Kammy Koopa
  1446. Mario: Power Bounce Bowser x4
  1447. Yoshi: Defend
  1448. Guard Kammy’s Attack if she targets Mario
  1449. Mario: Power Bounce Kammy x3
  1450.  
  1451.  
  1452. Have Bobbery as your partner before Shadow Queen
  1453.  
  1454.  
  1455. Final Boss: Shadow Queen
  1456. Mario: Jump x2
  1457. Bobbery: Bomb Squad
  1458. Phase 2 Starts
  1459. Mario: Failed Jump
  1460. Bobbery: Boo Sheet on Mario
  1461. Bomb Squad goes off
  1462.  
  1463.  
  1464. Crystal Stars Cutscene
  1465.  
  1466.  
  1467. Mario: Power Bounce x5
  1468. Bobbery: Boo Sheet on Mario
  1469. Shadow Queen Attacks
  1470. Mario: Power Bounce x3 (x4 if Shadow Queen steals HP from Bobbery)
  1471.  
  1472.  
  1473. Aftermath
  1474. Credits Roll
  1475.  
  1476.  
  1477. Timing Ends as soon as you see “The End” on screen after the credits.
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