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  2. FLocalVertexFactoryShaderParameters::SetMesh(FRHICommandList&, FShader*, FVertexFactory const*, FSceneView const&, FMeshBatchElement const&, unsigned int) const Address = 0x103e73a97 (filename not found) [in UE4Editor-Engine.dylib]
  3. FInstancedStaticMeshVertexFactoryShaderParameters::SetMesh(FRHICommandList&, FShader*, FVertexFactory const*, FSceneView const&, FMeshBatchElement const&, unsigned int) const Address = 0x103cb6baf (filename not found) [in UE4Editor-Engine.dylib]
  4. void FMeshMaterialShader::SetMesh<FRHIVertexShader*>(FRHICommandList&, FRHIVertexShader*, FVertexFactory const*, FSceneView const&, FPrimitiveSceneProxy const*, FMeshBatchElement const&, FMeshDrawingRenderState const&, unsigned int) Address = 0x1100d711d (filename not found) [in UE4Editor-Renderer.dylib]
  5. TBasePassVertexShaderPolicyParamType<FUniformLightMapPolicyShaderParametersType>::SetMesh(FRHICommandList&, FVertexFactory const*, FSceneView const&, FPrimitiveSceneProxy const*, FMeshBatch const&, FMeshBatchElement const&, FMeshDrawingRenderState const&) Address = 0x10fb5f98b (filename not found) [in UE4Editor-Renderer.dylib]
  6. TBasePassDrawingPolicy<FUniformLightMapPolicy>::SetMeshRenderState(FRHICommandList&, FViewInfo const&, FPrimitiveSceneProxy const*, FMeshBatch const&, int, bool, FMeshDrawingRenderState const&, TBasePassDrawingPolicy<FUniformLightMapPolicy>::ElementDataType const&, FMeshDrawingPolicy::ContextDataType) const Address = 0x10fb5ee85 (filename not found) [in UE4Editor-Renderer.dylib]
  7. void FDrawBasePassDynamicMeshAction::Process<FUniformLightMapPolicy>(FRHICommandList&, FProcessBasePassMeshParameters const&, FUniformLightMapPolicy const&, FUniformLightMapPolicy::ElementDataType const&) const Address = 0x10fb5a79b (filename not found) [in UE4Editor-Renderer.dylib]
  8. void ProcessBasePassMesh<FDrawBasePassDynamicMeshAction>(FRHICommandList&, FProcessBasePassMeshParameters const&, FDrawBasePassDynamicMeshAction const&) Address = 0x10fb08aff (filename not found) [in UE4Editor-Renderer.dylib]
  9. FBasePassOpaqueDrawingPolicyFactory::DrawDynamicMesh(FRHICommandList&, FViewInfo const&, FBasePassOpaqueDrawingPolicyFactory::ContextType, FMeshBatch const&, bool, bool, FPrimitiveSceneProxy const*, FHitProxyId, bool) Address = 0x10fab880f (filename not found) [in UE4Editor-Renderer.dylib]
  10. FDeferredShadingSceneRenderer::RenderBasePassDynamicData(FRHICommandList&, FViewInfo const&, bool&) Address = 0x10fadc7d4 (filename not found) [in UE4Editor-Renderer.dylib]
  11. FDeferredShadingSceneRenderer::RenderBasePass(FRHICommandListImmediate&) Address = 0x10faf0c2d (filename not found) [in UE4Editor-Renderer.dylib]
  12. FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x10fae4b4f (filename not found) [in UE4Editor-Renderer.dylib]
  13. FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) Address = 0x110000833 (filename not found) [in UE4Editor-Renderer.dylib]
  14. TGraphTask<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand>::ExecuteTask(TArray<FBaseGraphTask*, FDefaultAllocator>&, ENamedThreads::Type) Address = 0x110033ccb (filename not found) [in UE4Editor-Renderer.dylib]
  15. FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x101a2ac8e (filename not found) [in UE4Editor-Core.dylib]
  16. FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x101a26535 (filename not found) [in UE4Editor-Core.dylib]
  17. FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x101a23290 (filename not found) [in UE4Editor-Core.dylib]
  18. RenderingThreadMain(FEvent*) Address = 0x108058a88 (filename not found) [in UE4Editor-RenderCore.dylib]
  19. FRenderingThread::Run() Address = 0x10806e0ad (filename not found) [in UE4Editor-RenderCore.dylib]
  20. FRunnableThreadPThread::Run() Address = 0x101a73ad8 (filename not found) [in UE4Editor-Core.dylib]
  21. FRunnableThreadPThread::_ThreadProc(void*) Address = 0x101a39cee (filename not found) [in UE4Editor-Core.dylib]
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