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- @Override
- public void render(float delta) {
- Gdx.gl.glClearColor(0, 0, 0, 1);
- Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
- _camera.position.set(_hero.getX(), _hero.getY(), 0);
- //_controller.batch.setProjectionMatrix(_camera.combined);
- _mapRenderer.setView(_camera);
- _mapRenderer.render();
- _camera.update();
- _mapRenderer.render();
- _controller.batch.begin();
- _stage.act(delta);
- _stage.draw();
- // _joystickStage.draw();
- _controller.batch.end();
- }
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