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Pearl Moveset Update

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Apr 19th, 2015
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  1. PLAYSTYLE:
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  3. Pearl's main goal in a fight is to get in your grill constantly, while making sure you don't get into hers. Unfortunately, it's a bit of a one or the other.
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  5. What I can't really illustrate with words is that Pearl's move are going to look really flashy and dramatic, which hurts her more than it helps. Pearl CAN get really aggressive, and she can deal good damage, but if she screws up, she'd be left wide open because her animations take a bit too long.
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  7. You can play defensively, waiting for the opponent to come to you and tricking them with holograms for setups, but the holograms aren't as strong as you think, so you'd need to act quick.
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  9. Totally not finished, I'd like to add maybe one more special, TWO at most, unless you guys have better ideas. I still want to reconsider her supers, so please give me better ideas if you have any.
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  11.  
  12. NORMALS:
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  14. Light Punch: A simple poke with her spear. Press it twice for a second poke.
  15. Medium: A harder thrust. (lewd)
  16. Heavy: Pearl does a flag-twirling motion with her spear. Does multiple hits.
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  18. Light Kick: Simple shin kick.
  19. Medium: Kick to the midsection.
  20. Heavy: Superkick that launches opponent in the air.
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  22. AIR NORMALS:
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  24. Same shtick as the ones above in terms of punches, but in terms of kicks, they're all angled downwards. The heavy one would work as a cross-up.
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  26. COMMAND NORMALS:
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  28. Forward + Heavy Punch: Pearl shoves her spear (lewd) into her opponent, which causes them to stagger back a bit, leaving them open for a combo.
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  30. SPECIALS:
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  32. Years of Training (QCF Punch): Pearl does a unique move with her spear, depending on strength.
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  34. Light (Overhead): Pearl does a small leap while striking the opponent's head with her spear. Works as an overhead.
  35. Medium (Parry): Pearl raises her spear up, as if to prepare for an attack. If she's hit, she will immediatly strike back with a blow that leaves you in the air longer than her kick launcher.
  36. Heavy (Projectile): Pearl launches a blast of energy from her spear. A somewhat slow projectile, it keeps your enemy from trying to run at you; preferably, so that YOU can run to THEM.
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  38. I Hate Fighting Me (QCB Punch): Pearl summons a fake version of herself. Depending on strength, each has a different function. Light and medium work like walls that the opponent can't pass through.
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  40. Light (Sand): Works as a minor wall between Pearl and her opponent. If it's hit once, it will disappear.
  41. Medium (Holo-Pearl): Same as above, but takes two hits to fade away.
  42. Heavy (Holo-Pearl w/ Red Eyes): After being summoned, it will shout "PARRY! PARRY! THRUST!" If attacked while it yells "PARRY!" it will respond with an earlier strike. If it runs its course without being hit, it will throw out an easily avoidable attack.
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  44. Dance Of Life (QCB Kick): Pearl uses some of her ballet skills to her advantage.
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  46. Light (Twirl): Pearl twirls a bit to get closer to the opponent. Works as a dodge. (http://24.media.tumblr.com/tumblr_lxfe82wvpG1r9vt2xo1_500.gif)
  47. Medium (Kick): Pearl does a kick to the chin and follows it with a mid-section blow. It's a good way to chain a combo, because it's a bit slow coming out at any other time. (http://25.media.tumblr.com/d28696396bae553a6a8c8c5234b4f7ba/tumblr_mrmpo39Ivj1qejlgio1_250.gif)
  48. Heavy (Big Kick): Pearl leaps up a bit and does a kick that causes a hard knockdown. (http://31.media.tumblr.com/842c6ee2393056f3eb35024dc14fb98b/tumblr_nii89euu941swxb16o1_500.gif)
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  50. Rotation (Up + Down Charge Motion, hold for one second): Pearl does a flip kick with both legs that propels her opponent away from her.
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  52. Strengths change how long it takes Pearl to recover and how much damage the move deals. The stronger the move, the longer it takes for Pearl to recover.
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  54. SUPERS:
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  56. Level 1s:
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  58. Better Than One (3 Punches + QCF): Pearl does a combo with her dual spears, and ends it with an X-shaped slash. Last hit knocks the opponent in air, and Pearl spends time putting her spear back to normal. Basically, if this misses, you're left wide open.
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  60. #Legs4Days (3 Kicks + QCF): Pearl does something similar to Chun-Li's Hoyouku Sen. Two short bursts of kicks, ending with an acrobatic backflip that gives her space and knocks her opponent down. (http://img4.wikia.nocookie.net/__cb20101114191709/streetfighter/images/e/e6/Houyoku-Sen.gif)
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  62. Level 3:
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  64. Strong In The Real Way (3 Punches + QCB): Works as a counter super. If someone hits Pearl during this, she'll do multiple stabs and slashes back and forth in retaliation, before ending with a dramatic final strike that doesn't hit until she sheathes her spear. Does BIG damage.
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