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  1. TZ-24 Gladiator
  2. Category: Strike Fighter
  3. Stats:
  4. Max Health: 1450
  5. Power Weapon Regen Rate: 10
  6. Power Weapon Regen Rate (when Recently Consumed): 4
  7. Power Shield Regen Rate: 180
  8. Power Shield Regen Rate (when Recently Consumed): 0
  9. Power Engine Regen Rate: 5
  10. Power Engine Regen Rate (when Recently Consumed): 2
  11. Booster Activation Power Cost: 6
  12. Booster Power Per-Second Consumption: 12
  13. Power Engine Regen High Power Multiplier (OBSOLETE?): 1
  14. Power Weapon Regen High Power Multiplier (OBSOLETE?): 1
  15. Power Shield Regen High Power Multiplier (OBSOLETE?): 1
  16. Booster Speed Multiplier: 3.2
  17. Booster Maneuverability Modifier: 0.25
  18. Booster Acceleration: 10
  19. Booster Maneuverability Regain Time: 2
  20. Ship Evasion: 0.05
  21. Engine Speed Modifier at Max Power: 1.2
  22. Engine Speed Modifier at Min Power: 0.9
  23. Sensor Detection Radius: 150
  24. Sensor Communication Range: 75
  25. Sensor Focused Detection Range: 165
  26. Sensor Focused Detection Arc: 15
  27. Sensor Signature: 0
  28. Sensor Dampening: 0
  29. Weapon Max Power: 100
  30. Shields Max Power (Capacity): 3600
  31. Engines Max Power: 100
  32. Turn Rate Modifier: 1
  33. Power Weapon Regen Delay: 1.5
  34. Power Engine Regen Delay: 3
  35. Power Shield Regen Delay: 6
  36. Shield Bleed Through: 0
  37. Ship Damage Reduction: 0.05
  38. Engine Speed Multiplier: 1
  39. Strafe Modifier: 1
  40. Shield Strength Modifier at Min Power: 0.9
  41. Shield Strength Modifier at Max Power: 1.2
  42. Shield Strength Modifier at Default Power: 1
  43. Weapon Damage Modifier at Min Power: 0.9
  44. Weapon Damage Modifier at Max Power: 1.2
  45. Weapon Damage Modifier at Default Power: 1
  46. Crit Chance: 0
  47. Crit Chance Reduction: 0
  48. field_4000004CF472A732: 0.7
  49. field_4000004CF472A733: 0.4
  50. field_4000004CF472A734: 1.9
  51. field_4000004CF472A735: 1.9
  52. field_4000004CF472A736: 115
  53. field_4000004CF472A737: 25
  54. field_4000004CF472A739: 1
  55. field_4000004CF472A73A: 0.021
  56. field_4000004CF472A73B: 1
  57. field_4000004CF472A73C: 1
  58. field_4000004CF472A73D: 0.1
  59. field_4000004D09F84BEA: 0.5
  60. field_4000004D09F84BEB: 0.5
  61. field_4000004D09F84BEC: 1.2
  62. Engine Base Speed: 6.2
  63. field_4000004D0CBD3849: 4.1
  64. field_4000004D0CBD384A: 2.1
  65. field_4000004D0CBD384B: 0.64
  66. field_4000004D0CBD384C: 0.8
  67. Yaw: 0.96
  68. field_4000004D0CBD384E: 0.53
  69. field_4000004D0CBD384F: 1.06
  70. field_4000004D0CBD3850: 1.32
  71. Pitch: 1.58
  72. field_4000004D0CBD3852: 0.53
  73.  
  74. PrimaryWeapon (2)
  75. Heavy Laser Cannon
  76. Available: True
  77. Base:
  78. TalentTree(5)
  79. Row 1
  80. Blaster damage increased by 5%. (Self)
  81. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  82. Row 2
  83. Blaster range increased by 5%. (Self)
  84. Weapon_Range_Long: 0.05 (PercentOfCurrent)
  85. Weapon_Range_Mid: 0.05 (PercentOfCurrent)
  86. Weapon_Range_Point_Blank: 0.05 (PercentOfCurrent)
  87. Row 3
  88. Blaster damage to enemy ship hulls increased by 9%. (Self)
  89. Weapon_Hull_Damage_Multiplier: 0.09 (AddToCurrent)
  90. Row 4
  91. Critical hit chance increased by 5%, and weapon tracking penalty reduced by 5%. (Self)
  92. Crit_Chance: 0.05 (AddToCurrent)
  93. Weapon_Tracking_Bonus: 0.05 (AddToCurrent)
  94. Blaster damage ignores 100% of enemy armor. (Self)
  95. Weapon_Armor_Penetration: 1 (AddToCurrent)
  96. Row 5
  97. Shield piercing increased by 20%. (Self)
  98. Weapon_Shield_Piercing: 0.2 (AddToCurrent)
  99. Blaster damage to enemy ship shields increased by 18%. (Self)
  100. Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
  101.  
  102. Rapid-fire Laser Cannon (Default)
  103. Available: True
  104. Base:
  105. TalentTree(5)
  106. Row 1
  107. Blaster damage increased by 5%. (Self)
  108. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  109. Row 2
  110. The cost of using blasters is reduced by 10%. (Self)
  111. Weapon_Power_Draw: -0.1 (PercentOfCurrent)
  112. Row 3
  113. Blaster rate of fire increased by 8%. (Self)
  114. Weapon_Rate_of_Fire: 0.08 (PercentOfCurrent)
  115. Row 4
  116. Critical hit chance increased by 10%. (Self)
  117. Crit_Chance: 0.1 (AddToCurrent)
  118. Firing arc increased by 2 degrees, and weapon tracking penalty reduced by 5%. (Self)
  119. Weapon_Firing_Arc: 1 (AddToCurrent)
  120. Weapon_Tracking_Bonus: 0.05 (AddToCurrent)
  121. Row 5
  122. Blaster damage to enemy ship hulls increased by 18%. (Self)
  123. Weapon_Hull_Damage_Multiplier: 0.18 (AddToCurrent)
  124. Blaster damage to enemy ship shields increased by 18%. (Self)
  125. Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
  126.  
  127. Ion Cannon
  128. Available: True
  129. Base:
  130. TalentTree(5)
  131. Row 1
  132. Critical hit chance increased by 10%. (Self)
  133. Crit_Chance: 0.1 (AddToCurrent)
  134. Row 2
  135. The cost of using blasters is reduced by 10%. (Self)
  136. Weapon_Power_Draw: -0.1 (PercentOfCurrent)
  137. Row 3
  138. Blaster rate of fire increased by 8%. (Self)
  139. Weapon_Rate_of_Fire: 0.08 (PercentOfCurrent)
  140. Row 4
  141. Blaster hits drain 4 engine power.
  142. Ion Cannon range increased by 5%. (Self)
  143. Weapon_Range_Point_Blank: 0.05 (PercentOfCurrent)
  144. Weapon_Range_Mid: 0.05 (PercentOfCurrent)
  145. Weapon_Range_Long: 0.05 (PercentOfCurrent)
  146. Row 5
  147. Blaster hits drain 4 weapon power.
  148. Blaster hits drain 4 shield power.
  149.  
  150. Quad Laser Cannon
  151. Available: True
  152. Base:
  153. TalentTree(5)
  154. Row 1
  155. Blaster rate of fire increased by 8%. (Self)
  156. Weapon_Rate_of_Fire: 0.08 (PercentOfCurrent)
  157. Row 2
  158. Blaster range increased by 5%. (Self)
  159. Weapon_Range_Long: 0.05 (PercentOfCurrent)
  160. Weapon_Range_Mid: 0.05 (PercentOfCurrent)
  161. Weapon_Range_Point_Blank: 0.05 (PercentOfCurrent)
  162. Row 3
  163. Blaster damage increased by 5%. (Self)
  164. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  165. Row 4
  166. Critical hit chance increased by 10%. (Self)
  167. Crit_Chance: 0.1 (AddToCurrent)
  168. The cost of using blasters is reduced by 10%. (Self)
  169. Weapon_Power_Draw: -0.1 (PercentOfCurrent)
  170. Row 5
  171. Blaster damage to enemy ship hulls increased by 18%. (Self)
  172. Weapon_Hull_Damage_Multiplier: 0.18 (AddToCurrent)
  173. Blaster damage to enemy ship shields increased by 18%. (Self)
  174. Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
  175.  
  176. SecondaryWeapon (1)
  177. Concussion Missiles
  178. Available: True
  179. Base:
  180. TalentTree(5)
  181. Row 1
  182. Shield piercing increased by 10%. (Self)
  183. Weapon_Shield_Piercing: 0.1 (AddToCurrent)
  184. Row 2
  185. Lock on time reduced by 14%. (Self)
  186. Weapon_Lock_On_Time: -0.14 (PercentOfCurrent)
  187. Row 3
  188. Missile damage increased by 5%. (Self)
  189. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  190. Row 4
  191. Missile range increased by 5%. (Self)
  192. Weapon_Range_Long: 0.05 (PercentOfCurrent)
  193. Ammunition capacity increased by 3. (Self)
  194. Ammo_Pool_Size: 3 (AddToCurrent)
  195. Row 5
  196. Target's speed reduced by 30% for 15 seconds. Target's engine power drained by 25. (Ship)
  197. Missiles damage ignores 100% of enemy armor. (Self)
  198. Weapon_Armor_Penetration: 1 (AddToCurrent)
  199.  
  200. Proton Torpedoes
  201. Available: True
  202. Base:
  203. TalentTree(5)
  204. Row 1
  205. Lock on time reduced by 14%. (Self)
  206. Weapon_Lock_On_Time: -0.14 (PercentOfCurrent)
  207. Row 2
  208. Critical hit chance increased by 10%. (Self)
  209. Crit_Chance: 0.1 (AddToCurrent)
  210. Row 3
  211. Missile damage increased by 5%. (Self)
  212. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  213. Row 4
  214. Missile speed increased by 100%. (Ship)
  215. Firing arc increased by 4 degrees. (Self)
  216. Weapon_Firing_Arc: 2 (AddToCurrent)
  217. Row 5
  218. Ammunition capacity increased by 4. (Self)
  219. Ammo_Pool_Size: 4 (AddToCurrent)
  220. Range increased by 15%. (Self)
  221. Weapon_Range_Long: 0.15 (PercentOfCurrent)
  222.  
  223. Cluster Missiles (Default)
  224. Available: True
  225. Base:
  226. TalentTree(5)
  227. Row 1
  228. Lock on time reduced by 14%. (Self)
  229. Weapon_Lock_On_Time: -0.14 (PercentOfCurrent)
  230. Row 2
  231. Shield piercing increased by 10%. (Self)
  232. Weapon_Shield_Piercing: 0.1 (AddToCurrent)
  233. Row 3
  234. Missile damage increased by 5%. (Self)
  235. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  236. Row 4
  237. Missile range increased by 5%. (Self)
  238. Weapon_Range_Long: 0.05 (PercentOfCurrent)
  239. Ammunition capacity increased by 4. (Self)
  240. Ammo_Pool_Size: 4 (AddToCurrent)
  241. Row 5
  242. Fires two volleys of cluster missiles at a time, doing 30% more damage, but also reducing the ammo capacity by 50%. (Self)
  243. Ammo_Pool_Size: -0.5 (PercentOfCurrent)
  244. Missiles cause an additional 15% damage over 5 seconds. (Ship)
  245.  
  246. Engine (1)
  247. Power Dive
  248. Available: True
  249. Base: A 90-degree vertical turn, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
  250. TalentTree(3)
  251. Row 1
  252. Reduces the power cost of activating Power Dive by 15. (Ship)
  253. Ability_Engine_Cost: -0.15 (AddToCurrent)
  254. Row 2
  255. Ability cooldown time reduced by 5 seconds. (Ship)
  256. Cooldown_Time: -5 (AddToCurrent)
  257. Row 3
  258. Engine speed increased by 10%. (Ship)
  259. Engine_Speed_Multiplier: 0.1 (AddToCurrent)
  260. Ship's turning rate increased by 10%. (Ship)
  261. Turn_Rate_Modifier: 0.1 (AddToCurrent)
  262.  
  263. Koiogran Turn (Default)
  264. Available: True
  265. Base: A 180-degree vertical turn, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
  266. TalentTree(3)
  267. Row 1
  268. Reduces the power cost of activating Koiogran Turn by 15. (Ship)
  269. Ability_Engine_Cost: -0.15 (AddToCurrent)
  270. Row 2
  271. Ability cooldown time reduced by 5 seconds. (Ship)
  272. Cooldown_Time: -5 (AddToCurrent)
  273. Row 3
  274. Engine speed increased by 10%. (Ship)
  275. Engine_Speed_Multiplier: 0.1 (AddToCurrent)
  276. Ship's turning rate increased by 10%. (Ship)
  277. Turn_Rate_Modifier: 0.1 (AddToCurrent)
  278.  
  279. Weapon Power Converter
  280. Available: True
  281. Base: Transfers 20% of the engine's power to the weapon power pool.
  282. TalentTree(3)
  283. Row 1
  284. Ability cooldown time reduced by 3 seconds. (Ship)
  285. Cooldown_Time: -3 (AddToCurrent)
  286. Row 2
  287. The cost of using engine component abilities and maneuvers is reduced by 10%. (Ship)
  288. Ability_Engine_Cost: -0.1 (PercentOfBase)
  289. Row 3
  290. Blaster power pool increased by 15%. (Ship)
  291. Weapon_Max_Power: 0.15 (PercentOfCurrent)
  292. Engine power pool increased by 15%. (Ship)
  293. Engines_Max_Power: 0.15 (PercentOfCurrent)
  294.  
  295. Retro Thrusters
  296. Available: True
  297. Base: Accelerates the ship in reverse for a short duration, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
  298. TalentTree(3)
  299. Row 1
  300. Reduces the power cost of activating Retro Thrusters by 15. (Ship)
  301. Ability_Engine_Cost: -0.15 (AddToCurrent)
  302. Row 2
  303. Ability cooldown time reduced by 5 seconds. (Ship)
  304. Cooldown_Time: -5 (AddToCurrent)
  305. Row 3
  306. Ship's turning rate increased by 10%. (Ship)
  307. Turn_Rate_Modifier: 0.1 (AddToCurrent)
  308. Engine power pool increased by 20%. (Ship)
  309. Engines_Max_Power: 0.2 (PercentOfCurrent)
  310.  
  311. Barrel Roll
  312. Available: True
  313. Base: Rolls the ship 360-degrees forward, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
  314. TalentTree(3)
  315. Row 1
  316. Reduces the power cost of activating Barrel Roll by 15. (Ship)
  317. Ability_Engine_Cost: -0.15 (AddToCurrent)
  318. Row 2
  319. Ability cooldown time reduced by 5 seconds. (Ship)
  320. Cooldown_Time: -5 (AddToCurrent)
  321. Row 3
  322. Engine speed increased by 10%. (Ship)
  323. Engine_Speed_Multiplier: 0.1 (AddToCurrent)
  324. Ship's turning rate increased by 10%. (Ship)
  325. Turn_Rate_Modifier: 0.1 (AddToCurrent)
  326.  
  327. ShieldProjector (1)
  328. Directional Shield
  329. Available: True
  330. Base: Shifts shield strength and regen priority between fore and aft shields.
  331. TalentTree(3)
  332. Row 1
  333. The power cost of using the Directional Shield ability is removed. (Ship)
  334. Ability_Shields_Cost: -1 (PercentOfBase)
  335. Row 2
  336. Shield power pool increased by 10% . (Ship)
  337. Shields_Max_Power_(Capacity): 0.1 (PercentOfCurrent)
  338. Row 3
  339. Shield regeneration delay decreased by 3 seconds. (Ship)
  340. Power_Shield_Regen_Delay: -3 (AddToCurrent)
  341. Shield power pool regeneration rate increased by 10%. (Ship)
  342. Power_Shield_Regen_Rate: 0.1 (PercentOfCurrent)
  343.  
  344. Charged Plating
  345. Available: True
  346. Base:
  347. Shields_Max_Power_(Capacity): 0.55 (PercentOfCurrent)
  348. Shield_Bleed_Through: 0.5 (AddToCurrent)
  349. TalentTree(3)
  350. Row 1
  351. Reduce the amount of damage that bleeds through your shields to your hull when hit by 10%. (Ship)
  352. Shield_Bleed_Through: -0.1 (AddToCurrent)
  353. Row 2
  354. Ability duration is increased by 4 seconds. (Ship)
  355. Effect_Duration: 4 (AddToCurrent)
  356. Row 3
  357. Damage taken while Charged Plating is active will generate 5 weapon power per hit. This effect can occur once per second. (Ship)
  358. Damage taken while Charged Plating is active will generate 5 engine power per hit. This effect can occur once per second. (Ship)
  359.  
  360. Quick-Charge Shield (Default)
  361. Available: True
  362. Base:
  363. Shields_Max_Power_(Capacity): -0.3 (PercentOfCurrent)
  364. Power_Shield_Regen_Rate: 0.45 (PercentOfCurrent)
  365. Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.45 (PercentOfCurrent)
  366. TalentTree(3)
  367. Row 1
  368. Shield power pool regeneration amount increased by 6%. (Ship)
  369. Row 2
  370. Shield power pool regeneration rate increased by 15%. (Ship)
  371. Power_Shield_Regen_Rate: 0.15 (PercentOfCurrent)
  372. Row 3
  373. Shields regen at 60% of normal while taking damage. (Ship)
  374. Power_Shield_Regen_Rate_(when_Recently_Consumed): 60 (AddToCurrent)
  375. Ability cooldown time reduced by 10 seconds. (Ship)
  376. Cooldown_Time: -10 (AddToCurrent)
  377.  
  378. Reactor (1)
  379. Turbo Reactor (Default)
  380. Available: True
  381. Base: Shield regeneration delay decreased by 24%.
  382. Power_Shield_Regen_Delay: -0.24 (PercentOfCurrent)
  383. TalentTree(3)
  384. Row 1
  385. Shield regeneration delay decreased by an additional 12%. (Ship)
  386. Power_Shield_Regen_Delay: -0.12 (PercentOfCurrent)
  387. Row 2
  388. Shield regeneration delay decreased by an additional 12%. (Ship)
  389. Power_Shield_Regen_Delay: -0.12 (PercentOfCurrent)
  390. Row 3
  391. Shield regeneration delay decreased by an additional 12%. (Ship)
  392. Power_Shield_Regen_Delay: -0.12 (PercentOfCurrent)
  393.  
  394. Regeneration Reactor
  395. Available: True
  396. Base: Shield power pool regeneration rate increased by 8%.
  397. Power_Shield_Regen_Rate: 0.08 (PercentOfCurrent)
  398. Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.08 (PercentOfCurrent)
  399. TalentTree(3)
  400. Row 1
  401. Shield power pool regeneration rate increased by an additional 4%. (Ship)
  402. Power_Shield_Regen_Rate: 0.04 (PercentOfCurrent)
  403. Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  404. Row 2
  405. Shield power pool regeneration rate increased by an additional 4%. (Ship)
  406. Power_Shield_Regen_Rate: 0.04 (PercentOfCurrent)
  407. Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  408. Row 3
  409. Shield power pool regeneration rate increased by an additional 4%. (Ship)
  410. Power_Shield_Regen_Rate: 0.04 (PercentOfCurrent)
  411. Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  412.  
  413. Large Reactor
  414. Available: True
  415. Base: Shield power pool increased by 8%.
  416. Shields_Max_Power_(Capacity): 0.08 (PercentOfCurrent)
  417. TalentTree(3)
  418. Row 1
  419. Shield power pool increased by an additional 4%. (Ship)
  420. Shields_Max_Power_(Capacity): 0.04 (PercentOfCurrent)
  421. Row 2
  422. Shield power pool increased by an additional 4%. (Ship)
  423. Shields_Max_Power_(Capacity): 0.04 (PercentOfCurrent)
  424. Row 3
  425. Shield power pool increased by an additional 4%. (Ship)
  426. Shields_Max_Power_(Capacity): 0.04 (PercentOfCurrent)
  427.  
  428. Thruster (1)
  429. Power Thrusters
  430. Available: True
  431. Base: Engine power pool increased by 8%.
  432. Engines_Max_Power: 0.08 (PercentOfCurrent)
  433. TalentTree(3)
  434. Row 1
  435. Engine power pool increased by an additional 4%. (Ship)
  436. Engines_Max_Power: 0.04 (PercentOfCurrent)
  437. Row 2
  438. Engine power pool increased by an additional 4%. (Ship)
  439. Engines_Max_Power: 0.04 (PercentOfCurrent)
  440. Row 3
  441. Engine power pool increased by an additional 4%. (Ship)
  442. Engines_Max_Power: 0.04 (PercentOfCurrent)
  443.  
  444. Turning Thrusters
  445. Available: True
  446. Base: Ship's turning rate increased by 4%.
  447. Turn_Rate_Modifier: 0.04 (AddToCurrent)
  448. TalentTree(3)
  449. Row 1
  450. Ship's turning rate increased by an additional 2%. (Ship)
  451. Turn_Rate_Modifier: 0.02 (AddToCurrent)
  452. Row 2
  453. Ship's turning rate increased by an additional 2%. (Ship)
  454. Turn_Rate_Modifier: 0.02 (AddToCurrent)
  455. Row 3
  456. Ship's turning rate increased by an additional 2%. (Ship)
  457. Turn_Rate_Modifier: 0.02 (AddToCurrent)
  458.  
  459. Regeneration Thrusters
  460. Available: True
  461. Base: Engine power pool regeneration increased by 8%.
  462. Power_Engine_Regen_Rate: 0.08 (PercentOfCurrent)
  463. Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.08 (PercentOfCurrent)
  464. TalentTree(3)
  465. Row 1
  466. Engine power pool regeneration increased by an additional 4%. (Ship)
  467. Power_Engine_Regen_Rate: 0.04 (PercentOfCurrent)
  468. Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  469. Row 2
  470. Engine power pool regeneration increased by an additional 4%. (Ship)
  471. Power_Engine_Regen_Rate: 0.04 (PercentOfCurrent)
  472. Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  473. Row 3
  474. Engine power pool regeneration increased by an additional 4%. (Ship)
  475. Power_Engine_Regen_Rate: 0.04 (PercentOfCurrent)
  476. Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  477.  
  478. Speed Thrusters (Default)
  479. Available: True
  480. Base: Engine speed increased by 4%.
  481. Engine_Speed_Multiplier: 0.04 (AddToCurrent)
  482. TalentTree(3)
  483. Row 1
  484. Engine speed increased by an additional 2%. (Ship)
  485. Engine_Speed_Multiplier: 0.02 (AddToCurrent)
  486. Row 2
  487. Engine speed increased by an additional 2%. (Ship)
  488. Engine_Speed_Multiplier: 0.02 (AddToCurrent)
  489. Row 3
  490. Engine speed increased by an additional 2%. (Ship)
  491. Engine_Speed_Multiplier: 0.02 (AddToCurrent)
  492.  
  493. Capacitor (1)
  494. Range Capacitor (Default)
  495. Available: True
  496. Base: Primary weapon range increased by 4%.
  497. Weapon_Range_Long: 0.04 (PercentOfCurrent)
  498. Weapon_Range_Mid: 0.04 (PercentOfCurrent)
  499. Weapon_Range_Point_Blank: 0.04 (PercentOfCurrent)
  500. TalentTree(3)
  501. Row 1
  502. Primary weapon range increased by an additional 2%. (PrimaryWeapons)
  503. Weapon_Range_Long: 0.02 (PercentOfCurrent)
  504. Weapon_Range_Mid: 0.02 (PercentOfCurrent)
  505. Weapon_Range_Point_Blank: 0.02 (PercentOfCurrent)
  506. Row 2
  507. Primary weapon range increased by an additional 2%. (PrimaryWeapons)
  508. Weapon_Range_Long: 0.02 (PercentOfCurrent)
  509. Weapon_Range_Mid: 0.02 (PercentOfCurrent)
  510. Weapon_Range_Point_Blank: 0.02 (PercentOfCurrent)
  511. Row 3
  512. Primary weapon range increased by an additional 2%. (PrimaryWeapons)
  513. Weapon_Range_Long: 0.02 (PercentOfCurrent)
  514. Weapon_Range_Mid: 0.02 (PercentOfCurrent)
  515. Weapon_Range_Point_Blank: 0.02 (PercentOfCurrent)
  516.  
  517. Damage Capacitor
  518. Available: True
  519. Base: Primary weapon damage increased by 4%.
  520. Weapon_Base_Damage: 0.04 (PercentOfCurrent)
  521. TalentTree(3)
  522. Row 1
  523. Primary weapon damage increased by an additional 2%. (PrimaryWeapons)
  524. Weapon_Base_Damage: 0.02 (PercentOfCurrent)
  525. Row 2
  526. Primary weapon damage increased by an additional 2%. (PrimaryWeapons)
  527. Weapon_Base_Damage: 0.02 (PercentOfCurrent)
  528. Row 3
  529. Primary weapon damage increased by an additional 2%. (PrimaryWeapons)
  530. Weapon_Base_Damage: 0.02 (PercentOfCurrent)
  531.  
  532. Frequency Capacitor
  533. Available: True
  534. Base: Primary weapon rate of fire increased by 6%.
  535. Weapon_Rate_of_Fire: 0.06 (PercentOfCurrent)
  536. TalentTree(3)
  537. Row 1
  538. Primary weapon rate of fire increased by an additional 3%. (PrimaryWeapons)
  539. Weapon_Rate_of_Fire: 0.03 (PercentOfCurrent)
  540. Row 2
  541. Primary weapon rate of fire increased by an additional 3%. (PrimaryWeapons)
  542. Weapon_Rate_of_Fire: 0.03 (PercentOfCurrent)
  543. Row 3
  544. Primary weapon rate of fire increased by an additional 3%. (PrimaryWeapons)
  545. Weapon_Rate_of_Fire: 0.03 (PercentOfCurrent)
  546.  
  547. Magazine (1)
  548. Regeneration Extender
  549. Available: True
  550. Base: Blaster power pool regeneration increased by 8%.
  551. Power_Weapon_Regen_Rate: 0.08 (PercentOfCurrent)
  552. Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.08 (PercentOfCurrent)
  553. TalentTree(3)
  554. Row 1
  555. Blaster power pool regeneration increased by an additional 4%. (Ship)
  556. Power_Weapon_Regen_Rate: 0.04 (PercentOfCurrent)
  557. Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  558. Row 2
  559. Blaster power pool regeneration increased by an additional 4%. (Ship)
  560. Power_Weapon_Regen_Rate: 0.04 (PercentOfCurrent)
  561. Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  562. Row 3
  563. Blaster power pool regeneration increased by an additional 4%. (Ship)
  564. Power_Weapon_Regen_Rate: 0.04 (PercentOfCurrent)
  565. Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  566.  
  567. Munitions Capacity Extender
  568. Available: True
  569. Base: Ammunition capacity increased by 20%.
  570. Ammo_Pool_Size: 0.2 (PercentOfCurrent)
  571. TalentTree(3)
  572. Row 1
  573. Ammunition capacity increased by an additional 10%. (SecondaryWeapons)
  574. Ammo_Pool_Size: 0.1 (PercentOfCurrent)
  575. Row 2
  576. Ammunition capacity increased by an additional 10%. (SecondaryWeapons)
  577. Ammo_Pool_Size: 0.1 (PercentOfCurrent)
  578. Row 3
  579. Ammunition capacity increased by an additional 10%. (SecondaryWeapons)
  580. Ammo_Pool_Size: 0.1 (PercentOfCurrent)
  581.  
  582. Power Pool Extender (Default)
  583. Available: True
  584. Base: Blaster power pool increased by 8%.
  585. Weapon_Max_Power: 0.08 (PercentOfCurrent)
  586. TalentTree(3)
  587. Row 1
  588. Blaster power pool increased by an additional 4%. (Ship)
  589. Weapon_Max_Power: 0.04 (PercentOfCurrent)
  590. Row 2
  591. Blaster power pool increased by an additional 4%. (Ship)
  592. Weapon_Max_Power: 0.04 (PercentOfCurrent)
  593. Row 3
  594. Blaster power pool increased by an additional 4%. (Ship)
  595. Weapon_Max_Power: 0.04 (PercentOfCurrent)
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