Advertisement
Guest User

Untitled

a guest
Mar 26th, 2017
79
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.17 KB | None | 0 0
  1. Name: Keal'Thas Progenitis
  2. Age: 39070 (Physically, 25)
  3.  
  4. STATISTICS: base stats
  5. Level:[you start at level 5]
  6. HP/Aura: [defence x1000]
  7. Physical Strength (weapon damage): Physical Strength:
  8. Magical Strength (spell damage/potency): Magical Strength:
  9. Physical Defense (HP, how well you take a melee/weapon attack): Physical Defense:
  10. Magical Defense (how many spells you can take): Magical Defense:
  11. Mana Power: [0-5000, cannot increase] Mana Power:
  12. Wisdom (How well you are with plans and weapon-wielding): Wisdom:
  13. Stamina (How long you can battle without tiring): Stamina:
  14. Movement Speed (How fast are you and your reflexes): 6 Movement Speed:
  15. Stealth (How good you are when you need to get around without being noticed): 5 Stealth:
  16.  
  17. Strengths:
  18. Weaknesses: Sunlight, Garlic, Silver and anything holy.
  19.  
  20. Hobbies/Professions/Likes:
  21. Dislikes:
  22.  
  23. Personality: Maintains a noble personaility to others, but loves to endulge himself
  24.  
  25. Close Friends:
  26.  
  27. Possible Relationships:
  28.  
  29. Physical Appearance:
  30. Medium length black hair, often wears matt black clothing with accents of silver. Skin is a Ghastly white with Emerald Green eyes
  31.  
  32. MAGIC:
  33.  
  34. PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
  35.  
  36. Passive- Blood thirtsy
  37. E(Effect): 40% of Melee damaged dealt by Keal'Thas will be converted to mana (This cannot exceed the 1000 Mana cap)
  38.  
  39.  
  40. BASIC SPELLS:
  41.  
  42. Basic Spell One- Blood bolt
  43. E(Effect): Shoots a Magically enchaned bolt of blood (Blood magic)
  44. D(Damage): Low
  45. C(Cost): 100
  46. R(Recoil/Drawback): Easily avoidable
  47.  
  48. Basic Spell Two- Vampiric sense
  49. E(Effect): Keal'Thas Progenitis Allows his Vampire sense to take over, being able to tell Fake copies from real ones based on smell (Blood magic)
  50. D(Damage): None
  51. C(Cost): 50
  52. R(Recoil/Drawback): Takes another 1 mana for each 6 seconds to maintain the effect, also doesn't work in strongled scented enviroments
  53.  
  54. Basic Spell Three- Inherited Hunger
  55. E(Effect): Keal'Thas Progenitis Allows his more animalistic side to take over, biting into the target, regaining Physical vitiality
  56. D(Damage): Low
  57. C(Cost): 200
  58. R(Recoil/Drawback): Melee strike only, Keal'Thas cannot use this spell unless they can see open flesh.
  59.  
  60. Basic Spell Four- Vampire bite
  61. E(Effect): Keal'Thas lunges his mouth into the oppenants neck, gaining 30% of the damage dealt as HP
  62. D(Damage): Small
  63. C(Cost): 200
  64. R(Recoil/Drawback): Melee range and cannot go through Armour that isn't cloth.
  65.  
  66. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  67.  
  68. Secret Art One- Vanquishing blow
  69. E(Effect): Keal'Thas Progenitis Focus his next slash to ensure high damage, however this strike takes time for *Character name* to prepare
  70. D(Damage): High
  71. C(Cost): 400
  72. R(Recoil/Drawback): 5 Second charge up period
  73.  
  74. Secret Art Two- Ascenion
  75. E(Effect): Keal'Thas tears his skin on his back off, jets of blood manafest and fuse together to create wings, allowing him to fly.
  76. D(Damage): Small (Self inflicted)
  77. C(Cost): 50 mana, 1 every 6 seconds to maintain
  78. R(Recoil/Drawback): The damage is self inflicted and the wings can be frozen to crash him midflight, if the mage is strong enough
  79.  
  80. Secret Art Three- Life tap
  81. E(Effect): Keal'Thas sacrifices parts of his own body and soul to restore his mana
  82. D(Damage): Varies
  83. C(Cost): Varies
  84. R(Recoil/Drawback): Keal'Thas will lose Hit points equal to 200% Of the Mana he restores.
  85.  
  86.  
  87. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  88.  
  89. Forbidden Art One- Nightgorger hungers
  90. E(Effect): Deals multiple different armour pericing strikes, designed to break armour and bones
  91. D(Damage): High
  92. C(Cost): 1000
  93. R(Recoil/Drawback): Doesn't trigger "Blood Thirsty Passive" and is a melee strike. Leaves *Character name* exhausted
  94.  
  95. Forbidden Art Two- Blood boil (Blood magic)
  96. E(Effect): Keal'Thas reaches out his hand or weapon, sporting out a shadow, if it makes contact the target blood boils, causing a damage over time affect.
  97. D(Damage): Medium
  98. C(Cost): 400
  99. R(Recoil/Drawback): A clear cut or wound must be visible for the Magic to make contact to the body and only lasts for two minutes.
  100.  
  101. Forbidden Art Three- Revenant mode
  102. E(Effect): Keal'Thas skin Goes black and his Sword metal engulfs his arm as he enters a blood lust rage, all melee strikes deal double damage.
  103. D(Damage): None
  104. C(Cost): 750 mana
  105. R(Recoil/Drawback): Whilst in Revenant mode, Keal'Thas must go after the last thing that hit him, unless in Melee combat and must finish his fight
  106.  
  107.  
  108. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  109. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  110.  
  111. Ultimate Move- For the Bloodline
  112. E(Effect): Keal'Thas Progenitis throws aside all his high born manners, letting himself embrace the Darkerside of his being, Draining the Victim of all thier blood.
  113. D(Damage): Instant kill
  114. C(Cost):
  115. R(Recoil/Drawback):
  116.  
  117. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  118.  
  119. Takeover- The Abyss specter
  120. E(Effect): Progentis calls upon his etheral allies, Soul, his Shadow horse. Guts, a Soul that takes a form of an Arm mounted Dragon. Skellige, A spirit of blood that grants him that gives him perfect senses.
  121. D(Damage): None
  122. C(Cost): 800 mana
  123. R(Recoil/Drawback): The Etheral allies can only take 3 hits each and has a 5 seconds Cast time
  124.  
  125.  
  126. Overdrive - Progenitis' wrath (Blood magic)
  127. E:Keal'Thas Takes a stand and reaches his sword to the sky, Both Blood and shadow swirl's around him, encasing him.
  128. R: 10 Second charge time.
  129.  
  130. Overdrive Art - Progenitis' wrath (Blood magic)
  131. E: The Blood and shadow that enfuled Keal'Thas spread out around the battlefield, Draining the both hitpoints and mana
  132. D: High
  133. R: Cancel's Keal'Thas' Passive for the reminder of the fight
  134. C: 750 mana
  135.  
  136. Weapon: Nightgorger - An ancient vampiric sword passed down through the Progenitis Family for serval hundered years.
  137. E: The sword when drawn increases the blood based magic of the user, allowing them to ignore a % of the mana costs by using the wielders HP stat instead.
  138.  
  139.  
  140. UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
  141.  
  142. Upgrades:
  143. E:
  144. Power-Ups:
  145.  
  146. Equipment: They can be related to your character or just what they pick up over time.
  147.  
  148. Equipment:
  149. E:
  150. Power-Ups:
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement