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- Name: Keal'Thas Progenitis
- Age: 39070 (Physically, 25)
- STATISTICS: base stats
- Level:[you start at level 5]
- HP/Aura: [defence x1000]
- Physical Strength (weapon damage): Physical Strength:
- Magical Strength (spell damage/potency): Magical Strength:
- Physical Defense (HP, how well you take a melee/weapon attack): Physical Defense:
- Magical Defense (how many spells you can take): Magical Defense:
- Mana Power: [0-5000, cannot increase] Mana Power:
- Wisdom (How well you are with plans and weapon-wielding): Wisdom:
- Stamina (How long you can battle without tiring): Stamina:
- Movement Speed (How fast are you and your reflexes): 6 Movement Speed:
- Stealth (How good you are when you need to get around without being noticed): 5 Stealth:
- Strengths:
- Weaknesses: Sunlight, Garlic, Silver and anything holy.
- Hobbies/Professions/Likes:
- Dislikes:
- Personality: Maintains a noble personaility to others, but loves to endulge himself
- Close Friends:
- Possible Relationships:
- Physical Appearance:
- Medium length black hair, often wears matt black clothing with accents of silver. Skin is a Ghastly white with Emerald Green eyes
- MAGIC:
- PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
- Passive- Blood thirtsy
- E(Effect): 40% of Melee damaged dealt by Keal'Thas will be converted to mana (This cannot exceed the 1000 Mana cap)
- BASIC SPELLS:
- Basic Spell One- Blood bolt
- E(Effect): Shoots a Magically enchaned bolt of blood (Blood magic)
- D(Damage): Low
- C(Cost): 100
- R(Recoil/Drawback): Easily avoidable
- Basic Spell Two- Vampiric sense
- E(Effect): Keal'Thas Progenitis Allows his Vampire sense to take over, being able to tell Fake copies from real ones based on smell (Blood magic)
- D(Damage): None
- C(Cost): 50
- R(Recoil/Drawback): Takes another 1 mana for each 6 seconds to maintain the effect, also doesn't work in strongled scented enviroments
- Basic Spell Three- Inherited Hunger
- E(Effect): Keal'Thas Progenitis Allows his more animalistic side to take over, biting into the target, regaining Physical vitiality
- D(Damage): Low
- C(Cost): 200
- R(Recoil/Drawback): Melee strike only, Keal'Thas cannot use this spell unless they can see open flesh.
- Basic Spell Four- Vampire bite
- E(Effect): Keal'Thas lunges his mouth into the oppenants neck, gaining 30% of the damage dealt as HP
- D(Damage): Small
- C(Cost): 200
- R(Recoil/Drawback): Melee range and cannot go through Armour that isn't cloth.
- SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- Vanquishing blow
- E(Effect): Keal'Thas Progenitis Focus his next slash to ensure high damage, however this strike takes time for *Character name* to prepare
- D(Damage): High
- C(Cost): 400
- R(Recoil/Drawback): 5 Second charge up period
- Secret Art Two- Ascenion
- E(Effect): Keal'Thas tears his skin on his back off, jets of blood manafest and fuse together to create wings, allowing him to fly.
- D(Damage): Small (Self inflicted)
- C(Cost): 50 mana, 1 every 6 seconds to maintain
- R(Recoil/Drawback): The damage is self inflicted and the wings can be frozen to crash him midflight, if the mage is strong enough
- Secret Art Three- Life tap
- E(Effect): Keal'Thas sacrifices parts of his own body and soul to restore his mana
- D(Damage): Varies
- C(Cost): Varies
- R(Recoil/Drawback): Keal'Thas will lose Hit points equal to 200% Of the Mana he restores.
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- Forbidden Art One- Nightgorger hungers
- E(Effect): Deals multiple different armour pericing strikes, designed to break armour and bones
- D(Damage): High
- C(Cost): 1000
- R(Recoil/Drawback): Doesn't trigger "Blood Thirsty Passive" and is a melee strike. Leaves *Character name* exhausted
- Forbidden Art Two- Blood boil (Blood magic)
- E(Effect): Keal'Thas reaches out his hand or weapon, sporting out a shadow, if it makes contact the target blood boils, causing a damage over time affect.
- D(Damage): Medium
- C(Cost): 400
- R(Recoil/Drawback): A clear cut or wound must be visible for the Magic to make contact to the body and only lasts for two minutes.
- Forbidden Art Three- Revenant mode
- E(Effect): Keal'Thas skin Goes black and his Sword metal engulfs his arm as he enters a blood lust rage, all melee strikes deal double damage.
- D(Damage): None
- C(Cost): 750 mana
- R(Recoil/Drawback): Whilst in Revenant mode, Keal'Thas must go after the last thing that hit him, unless in Melee combat and must finish his fight
- ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- BANNED-As of normal fights, only story line fights may use Ultimate arts.
- Ultimate Move- For the Bloodline
- E(Effect): Keal'Thas Progenitis throws aside all his high born manners, letting himself embrace the Darkerside of his being, Draining the Victim of all thier blood.
- D(Damage): Instant kill
- C(Cost):
- R(Recoil/Drawback):
- TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover- The Abyss specter
- E(Effect): Progentis calls upon his etheral allies, Soul, his Shadow horse. Guts, a Soul that takes a form of an Arm mounted Dragon. Skellige, A spirit of blood that grants him that gives him perfect senses.
- D(Damage): None
- C(Cost): 800 mana
- R(Recoil/Drawback): The Etheral allies can only take 3 hits each and has a 5 seconds Cast time
- Overdrive - Progenitis' wrath (Blood magic)
- E:Keal'Thas Takes a stand and reaches his sword to the sky, Both Blood and shadow swirl's around him, encasing him.
- R: 10 Second charge time.
- Overdrive Art - Progenitis' wrath (Blood magic)
- E: The Blood and shadow that enfuled Keal'Thas spread out around the battlefield, Draining the both hitpoints and mana
- D: High
- R: Cancel's Keal'Thas' Passive for the reminder of the fight
- C: 750 mana
- Weapon: Nightgorger - An ancient vampiric sword passed down through the Progenitis Family for serval hundered years.
- E: The sword when drawn increases the blood based magic of the user, allowing them to ignore a % of the mana costs by using the wielders HP stat instead.
- UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
- Upgrades:
- E:
- Power-Ups:
- Equipment: They can be related to your character or just what they pick up over time.
- Equipment:
- E:
- Power-Ups:
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