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  1. HOTFIX Added May 29
  2.  
  3. Build 8920
  4.  
  5. Fix for stat modifiers persisting after unequipping all trinkets from the trinket inventory
  6.  
  7. HOTFIX Added May 29
  8.  
  9. Build 8918
  10.  
  11. Heroes get stress relief from successfully disarming traps. Huzzah!
  12. Delayed generation of Red (level 5) quests one dungeon/region level. This should ensure that less quest spots get taken up by L5 quests when players are just starting to get access to Yellow (L3) quests.
  13. Surprise chance tuning in brighter light levels: reduced chance of hero surprise; increased chance of monster surprise
  14. Options - Added Blur effect options
  15. MAA no longer ripostes when stunned
  16. Fixed stress poptext queing issues
  17. Fixed issue where provisions were having Trinket purchase discount applied. Sorry, torches are now back to full price!
  18. Town graphics performance optimization
  19. Fix to quirk awards at end of quests
  20.  
  21. HOTFIXES Added today (May 28)
  22.  
  23. Build 8891
  24.  
  25. Fixed issue where wrong hero/enemy was getting stunned when a stun occurred in conjunction with a displacement (move) attack. E.g. Dead Weight.
  26. Removed guard/riposte buffs that were hanging around after combat ended
  27. Fix to combat stalls/hangs
  28. Increase HP of medium and large pew
  29. Reduced PROT buffs from trinkets and quirks as most were overpowered
  30. Fix to poptext queuing bugs resulting from crit Riposte
  31.  
  32. Build 8881
  33.  
  34. Potential fix to battle stall crash
  35. Fixed crash when loading quest types that don't exist; fixed crash when generating dungeon/region level 7 quests
  36. Fixed bug where some curio-item interactions were not triggering
  37. Fixed brigand cannon crash fix
  38. Fixed bug that was causing stall penalty stress to happen in wrong situations
  39. Fixed crash and bugs related to trinkets, trinket selling, trinket sorting
  40. Slightly reduced self stress from getting knocked to Death's Door
  41. Fixed Ancestor's Statue crash
  42.  
  43. Build 8855
  44.  
  45. New Features
  46. New Hero Class! Man-At-Arms
  47. New Hero Class! Arbalest
  48. New Ruins Boss! Gibbering Prophet
  49. New Warens Boss! Formless Flesh
  50. New Weald Boss! Brigand Cannon
  51. New Loot: The Ancestor’s Trinket set. Ultra-rare items once held by the Ancestor himself - be warned, some of these trinkets are only found in the pitch dark!
  52. New Building! Ancestor's Statue: Click the statue to open the Ancestor's Memoirs - a record of all cutscenes and boss backstories!
  53. Heart Attacks! Don’t let your heroes get too stressed. If your stress bar fills again past affliction...it’s over.
  54. Sell your junk! In the Trinket Inventory, hold shift to see sell back value, shift+click to sell trinkets
  55. Crit-heals! Heal, critically!
  56. Tons of Party Names as created by Kickstarter and Humble backers!
  57.  
  58. UI Improvements
  59.  
  60. Hamlet
  61.  
  62. Added z-depth to the Hamlet, improved building menu interaction, revised all times of day
  63. Graveyard: Added a background and new Caretaker pose; Tombstones change to reflect resolve level at time of death, UI improvements, scrollbar
  64. Activity Log: UI improvements for easier 'at a glance' parsing of the activity log, scrollbars
  65. Trinket inventory now supports sorting by class restriction and rarity, and a scrollbar
  66. “Unequip all Trinkets” button for quick Trinket wiping
  67. Updated art on remaining incomplete trinkets
  68. Quest Select: Approved party names from player survey
  69. Updated roster sorting buttons' colors to reduce visual noise
  70. Class sort now sorts by preferred position
  71.  
  72. Dungeon
  73.  
  74. Added hotkey ( c ) to bring up/dismiss character panel
  75. Manual torch snuffing for more control of lighting level (mouse over torch for instructions)
  76. HP bar animation when healing for greater visual feedback
  77. Additional map controls and logic (-/= or -/+ on numpad to control map zoom)
  78. Map now follows the party, remembers its zoom setting after scouting
  79.  
  80. Misc
  81.  
  82. Clarified presentation of PROT (protection) in some places. PROT starts as a % which gets multiplied by the hero or monster’s Max HP. This gives a damage mitigation (armor points) number. For example, 20% PROT x 30 HP = 6 Protection pts. Each hit that lands will have 6 points absorbed before any damage gets through. Additional future work expected.
  83. “Marked” no longer referred to as “tagged” in some tooltips
  84. Improved various menus and icons in the game
  85. New / unique trinket art for trinkets with missing art
  86.  
  87. Gameplay / Balancing Improvements
  88.  
  89. Darkness is now more deadly: reduced player crit bonus in low light, slightly increased chance of players being surprised in low light, increased stress damage in low light, slightly increased monster dmg in zero light, slightly reduced gold bonus in low light
  90. Adjusted Dungeon / Region leveling to fit new boss plot quests
  91. Max upgraded Roster size increased - this may be temporary!
  92. Trinkets: Tuning of Trinket award rates and rarities
  93. Trinkets: Balancing/redesign pass on many Trinkets
  94. I’m stuffed! Limit added to Food consumption to reduce over-eating exploit
  95. Plague Doctor: increased Blight Resistance
  96. Bounty Hunter - Hook and Slice is now reworked as a rank 3 / 4 targeting bleed attack
  97. Bounty Hunter - Slight nerf to Finish Him damage bonuses on the Stun Killer effect
  98. Leper - Revenge removed ACC penalty and slightly reduced CRIT bonuses
  99. Leper - Intimidate: reworked the skill to be a strong debuff skill with some damage, affects ranks 1/2 together
  100. Reduced Crit-heal percentage
  101. Reduced companion stress from Death’s Door
  102. Slightly reduced average crit damage from monsters
  103. All L3/L5 monsters have slightly increased HP which may make for slightly longer fights / increased value of buffs and debuffs.
  104. Many size 2 monsters have more HP (Carrion Eater, Swinetaur, Unclean Giant)
  105. Crone: now harder to hit, increased Crone’s Curse debuff and added extra target possibilities to her debuff attacks
  106. Swinetaur can now do running attacks from ranks 2+ instead of 3+. Ole!
  107. Monster Brains - improvements to default brains to make somewhat more deadly as monsters level up
  108. Monster Brains - more monsters have their own brains (much more to come)
  109. Original bosses (Necromancer, Hag, Swine Prince) now have nastier behaviors as they level up
  110. “Heal Received” buff now on certain Skills and Trinkets
  111. And probably a few secret things...
  112.  
  113. General Bug Fixes
  114.  
  115. Activity Log entry cutoff issue
  116. Activity Log names update when heroes are renamed
  117. Torch disabled during ambushes with tooltip explanation
  118. Health bar showing up on second quest bug
  119. Profile reposition bug on Main Menu
  120. Raid Results UI layout fixes
  121. Non check-marked room bug
  122. Miscellaneous string edits
  123. Fixed AOE “+” positioning
  124. Fixed Plague Doctor camping pose
  125. Non-loading screen narration interrupting loading screen bug
  126. Swine Prince targeting fix
  127. Battle camera bug, getting stuck at the end of a round
  128. Removed background barks on Provisions screen
  129. Blood splatter no longer appears on misses and dodges
  130. Crash fix when death and Affliction check occur simultaneously by trap
  131. Narration queuing fixes
  132. Traps not appearing when spawned in a corridor previously visited
  133. Prevent surprises from occurring in tiles previously scouted or visited
  134. And more…!
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