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- 0x00 - Lyn's Tent Background
- 0x01 - House with fireplace
- 0x02 - Village (Garden)
- 0x03 - Village (Garden) (Night)
- 0x04 - On a Road to a Town or Village
- 0x05 - On a Road to a Town or Village (Night)
- 0x06 - On a Road to a Town or Village (Sunset)
- 0x07 - On a Road to a Town or Village (Partial Dark)
- 0x08 - On a Road to a Town or Village (Lighter Thing?)
- 0x09 - Destroyed Village (Originally 0x02)
- 0x0A - Sea Port
- 0x0B - Ship
- 0x0C - Ocean Coast with Rocks
- 0x0D - Hotel/House
- 0x0E - Outside of Palace (One in Bern)
- 0x0F - Outside of Castle (Special)
- 0x10 - Inside of Castle (Bluish-Green Pillars)
- 0x11 - Same as 0x10, Darker
- 0x12 - Room in a Castle (Used in Laus and Caelin?)
- 0x13 - Same as 0x12, Darker
- 0x14 - Castle Room (Used in Bern)
- 0x15 - Castle Hall (Light-Colored Walls)
- 0x16 - Same as 0x15, Darker, Purple Walls
- 0x17 - Caelin Castle Garden (used in end of Lyn's Tale)
- 0x18 - Castle Garden with Bushes
- 0x19 - Castle Hallway, Door in Front
- 0x1A - Same as 0x19, Darker, Purple Walls
- 0x1B - Prison/Cell
- 0x1C - Outside, Forest on Left (Grass)
- 0x1D - Plains with Hill and Mountains in background
- 0x1E - Same as 0x1C, Sunset
- 0x1F - Same as 0x1C, Dark/Night
- 0x20 - Same as 0x1C, Foggy/Cloudy
- 0x21 - Same as 0x20, More Fog
- 0x22 - Plains
- 0x23 - Outside, Forest and Mountains Background
- 0x24 - Same as 0x23, Part Darker
- 0x25 - Same as 0x23, Fog
- 0x26 - Same as 0x23, Sunset
- 0x27 - Same as 0x24, Darker/Night
- 0x28 - Same as 0x24, Lighter
- 0x29 - Forest/Grass with Mountains (Special)
- 0x2A - Forest with Tall Trees
- 0x2B - Forest (Special)
- 0x2C - Forest (Different)
- 0x2D - Forest with Light out of Corner
- 0x2E - Forest of 0x2C (Foggy)
- 0x2F - City (Bulgar)
- 0x30 - City (Bulgar, Golden)
- 0x31 - Outside of City Gate
- 0x32 - Same as 0x31, Sunset
- 0x33 - Same as 0x31, Darker
- 0x34 - Same as 0x31 (???)
- 0x35 - House/Hotel with Bed
- 0x36 - Outside of Castle/Fortress (Brown)
- 0x37 - Outside of Castle/Fortress (Gray)
- 0x38 - Same as 0x36, Night
- 0x39 - Outside of Castle/Fortress (Different) (Brown)
- 0x3A - Outside of Castle/Fortress (Gray)
- 0x3B - Same as 0x39, Different Palette
- 0x3C - Castle/Dungeon (Inside)
- 0x3D - Same as 0x3C, Night? (Purple)
- 0x3E - Same as 0x3C, Sunset?
- 0x3F - Outside, Abandoned Fortress Background
- 0x40 - Same as 0x3F, Sunset
- 0x41 - Same as 0x3F, Foggy
- 0x42 - Inside Abandoned Fortress (Brown)
- 0x43 - Inside Abandoned Fortress (Purple/Dark?)
- 0x44 - Dragon's Gate Hall/Chamber (Brown)
- 0x45 - Dragon's Gate Hall/Chamber (Green)
- 0x46 - Dungeon Hallway (Brown)
- 0x47 - Dungeon Hallway (Blue)
- 0x48 - Dungeon Hallway (Green)
- 0x49 - Shrine/Alter
- 0x4A - Athos Shrine/Alter
- 0x4B - Athos Shrine/Alter (Darker)
- 0x4C - Shrine Hallway
- 0x4D - Shrine Hallway (Darker)
- 0x4E - Shrine Hallway (Purple)
- 0x4F - Shrine/Alter 2 (Brown)
- 0x50 - Shrine/Alter 2 (Golden)
- 0x51 - Desert
- 0x52 - Desert (Sunset)
- 0x53 - Dragon's Gate (Green)
- 0x54 - Dragon's Gate (Dark/Night)
- 0x55 - Fire Pit/Underworld
- 0x56 - Shrine/Alter 3 (Durandal?)
- 0x57 - Cave
- 0x58 - Shrine/Alter 4
- 0x59 - Sky
- 0x5A - Camp/Tent with Weapons
- 0x5B - Black Background
- 0x5C - Dragon's Gate (Close-Up)
- 0x5D - Dragon's Gate (Close-Up) (Lighter)
- 0x5E - To Be Continued
- 0x5F- Game Over
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