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macksting

wizard of fiction wiz4

Feb 7th, 2016
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  1. Name Colloy
  2. Race Human
  3. Class Wizard (Conjurer: Teleportation) 4
  4.  
  5. Str 8
  6. Dex 13
  7. Con 11
  8. Int 20
  9. Wis 14
  10. Cha 7
  11.  
  12. Languages: Common, Orc, Abyssal, Aquan, Aklo, Elven
  13.  
  14. traits
  15. Reckless (Combat) - Benefits: You gain a +1 bonus on Acrobatics checks, and Acrobatics is always a class skill for you.
  16. Clever Wordplay (Social) - Benefit: Choose one Charisma-based skill (Disguise). You attempt checks with that skill using your Intelligence modifier instead of your Charisma modifier.
  17.  
  18.  
  19. feats
  20. 1 Improved Unarmed Attack, Spell Focus (Illusion)
  21. 3
  22.  
  23.  
  24. sq
  25. race Industrious: Humans are known for their drive and work ethic. Humans with this racial trait gain a +2 racial bonus on concentration checks and checks with their choice of one Craft or Profession skill. This racial trait replaces skilled.
  26. 1 Shift (Su): At 1st level, you can teleport to a nearby spaaace as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the spaaace that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels [10'] you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier [8].
  27. Summoner's Charm (Su): Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level [2] (minimum 1). This increase is not doubled by Extend Spell. At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.
  28. 2
  29. 3
  30. 4
  31.  
  32. ba+
  33. +0
  34. +1
  35. +1
  36. +2
  37.  
  38. Skills: Total= Class+ Ranks+ Stat+ Race+ Feat+ Magic+ Misc+ Trait+
  39. Acrobatics +9 3+ 4 +1 +1
  40. Appraise +5* / +5
  41. Bluff -2 -2
  42. Climb +3 4 -1
  43. Craft (Calligraphy) +9 3+ 1 +5
  44. Diplomacy -2 -2
  45. Disable Device +1 +1
  46. Disguise +5 +5
  47. Escape Artist +1 +1
  48. Fly +1 / +1
  49. Handle Animal -2 -2
  50. Heal +2 +2
  51. Intimidate -2 -2
  52. Knowledge (Arcana) - / +5
  53. Knowledge (Dungeon) - / +5
  54. Knowledge (Engine) - / +5
  55. Knowledge (Geography) - / +5
  56. Knowledge (History) - / +5
  57. Knowledge (Local) +11 3+ 3 +5
  58. Knowledge (Nobility) - / +5
  59. Knowledge (Planes) +12 3+ 4 +5
  60. Knowledge (Religion) +12 3+ 4 +5
  61. Linguistics +5* / +5
  62. Perception +2 +2
  63. Perform (all) -2 -2
  64. Profession (writer) +11 3+ 4 +2 +2
  65. Ride +1* +1
  66. Sense Motive +2 +2
  67. Sleight of Hand +1* +1
  68. Spellcraft +12 3+ 4 +5
  69. Stealth +1 +1
  70. Survival +2 +2
  71. Swim -1 -1
  72. Use Magic Device - -2
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