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Botherer

Falcon's Mons

Jul 17th, 2012
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  1. Mienfoo
  2. Male - Calm Nature
  3. 5 / 7 / 5 / 6 / 7 / 7
  4. Focus and Inner Focus Abilites
  5. Meditate and Focus Energy Egg Moves
  6.  
  7. ||~ DISCIPLINED || Static || For the purposes of determining if a Move hits, the Pokémon with this Quality may add its Speed Evasion to its Accuracy Check. ||
  8. ||~ I CAN’T HOLD ALL THIS FOCUS! || Trigger - Hourly: The Pokémon with this Quality makes use of Meditate, or a Move or Ability with the word “Focus” || You may choose to negate the effect; in its place, you may create a 3m Burst; the burst created cannot be avoided, and deals 2d8+10 Special Fighting type damage to all Legal Targets. ||
  9.  
  10. Ponyta
  11. Female – Gentle Nature
  12. 5 / 9 / 4 / 7 / 9 / 9
  13. Healer Ability
  14. Egg Move – Roost (Pegasus Forme Only), Hypnosis
  15.  
  16. ||~ RIDE LIKE THE WIND, BULLSEYE! || Cast – Daily || The Pokémon with this Quality may perform Agility as a Free Action. ||
  17. ||~ PEGASUS FORME || Cast – At-Will || As a Command Action, the Pokémon with this Quality can gain or remove the Flying type. While in Pegasus Forme, this Pokémon can use the move Wing Attack as if it knew it, and has a Sky Capability equal to its Overland. ||
  18.  
  19. Deino
  20. Male - Timid Nature
  21. 5 / 5 / 5 / 5 / 5 / 6
  22. Flash Fire Ability
  23. Egg Move - Dark Pulse ( Because Michael really needs MORE talky 'mons... What does this make, six now? )
  24.  
  25. ||~ ALLERGIES || Static || The Pokemon with this Quality is immune to Moves that would trigger the effect of "Hold Your Breath!" (Muddy Water, Poison Gas, Poisonpowder, Smog, Stun Spore, Surf, Sweet Scent, Whirlpool); in addition, when a Move that would trigger this Feature would be activated, it may perform the Move Incinerate immediately afterwards as a Free Action. ||
  26.  
  27. 1 Dragon Rage - Dragon
  28. 1 Flame Charge - Fire
  29. 4 Focus Energy - Normal
  30. 9 Bite - Dark
  31. 12 Headbutt - Normal
  32. 17 Dragonbreath - Dragon
  33. 20 Roar - Normal
  34. 25 Crunch - Dark
  35. 28 Lava Plume - Fire
  36. 32 Dragon Pulse - Dragon
  37. 38 Work Up - Normal
  38. 42 Dragon Rush - Dragon
  39. 48 Heat Crash - Fire
  40. 52 / 55 Scary Face - Normal
  41. 58 / 64 / 68 Searing Shot - Fire
  42. 62 / 71 / 79 Outrage - Dragon
  43.  
  44. Power Bracers
  45.  
  46. **Level 3** - Look at Me, I Can Run!
  47. Static
  48. Effect: Your Overland, Surface, and Underwater Capabilities are all increased by 2 each. In addition, you gain a Jump Capability equal to (one more than half your Strength Modifier). You may use the Move Agility at its normal Frequency through your active Weapon. When using Moves with the Dash Keyword, add the relevant Movement capability to damage dealt.
  49.  
  50. **Level 5** - Mighty Bounds
  51. Cast - Session
  52. Effect: Use the Move Bounce as an Interrupt. Use half your Strength Modifier as the Burst radius. In addition, you may use the Move Stomp at its normal Frequency. Both Moves may be used through your currently active Weapon.
  53.  
  54. Fists of Fury
  55.  
  56. **Level 3** - My Hands are Fueled by the Fire Burning My Raging Heart (... Or some cheesy line like that. :3)
  57. Static
  58. Effect: All damage-dealing Moves performed with the Fists of Fury gain the following effect: "This Move Burns all Legal Targets on 17-20 during the Accuracy Check; Moves that already inflict the Burn status instead need 3 less on the Accuracy Check to inflict the Burn Status."
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