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giles

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Oct 15th, 2013
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  1. Race: Human
  2. Class: Cleric
  3. Abilities:
  4. STR 14 (+2) +2 Cleric
  5. DEX 10 (+0)
  6. CON 14 (+2) +2 Human
  7. INT 13 (+1)
  8. WIS 16 (+2)
  9. CHA 11 (+0)
  10.  
  11.  
  12. HP: 27/27
  13. AC: 14
  14. PD: 14
  15. MD: 13
  16. Recoveries: 8
  17. Recovery Die: 1d8+2
  18. Initiative: +1
  19.  
  20. Armor: Light
  21. Weapon: Spear (d8)
  22.  
  23. Basic Attacks
  24. Melee attack (At-Will)
  25. Target: One enemy
  26. Attack: Strength + Level vs. AC
  27. Hit: WEAPON + Strength damage
  28. Miss: Damage equal to your level
  29. Ranged attack (At-Will)
  30. Target: One enemy
  31. Attack: Dexterity + Level vs. AC
  32. Hit: WEAPON + Dexterity damage
  33. Miss: —
  34.  
  35. Racial Feats
  36. Quick to Fight
  37. Strong Recovery
  38.  
  39. Class Feats
  40. Heal
  41. Ritual Magic
  42.  
  43. Class Talents
  44. Domain: Justice
  45. Once per turn when an enemy scores a critical hit against you or
  46. one of your nearby allies or drops you or one of your nearby allies
  47. to 0 hp or below, you gain an attack-reroll blessing. Immediately
  48. choose a nearby ally and give them the blessing as a free action;
  49. you can’t hold on to it.
  50. An ally with this blessing can use it to reroll an attack as a
  51. free action this battle.
  52. Invocation of Justice: This battle, add double your
  53. level to the miss damage of your attacks and the attacks of your
  54. nearby allies.
  55.  
  56. Domain: Protection
  57. Once per battle, you can affect two additional allies when you
  58. cast a spell for broad effect.
  59. Invocation of Protection: This battle, critical hits
  60. against you and your nearby allies deal normal damage instead of
  61. critical damage.
  62.  
  63. Domain: Strength
  64. You can wield heavy/martial weapons without an attack penalty.
  65. Invocation of Strength: This battle, you and your nearby allies
  66. deal triple damage instead of double damage on critical hits with
  67. melee attacks.
  68.  
  69. Spells
  70.  
  71. 1st level:
  72. Hammer of Faith (Daily)
  73. Bless (Daily)
  74. Javelin of Faith (At-Will)
  75. Cure Wounds (Daily)
  76.  
  77.  
  78. One Unique Thing
  79. The gods intervened directly on my behalf, saving me from certain death on the battlefield.
  80.  
  81.  
  82. Icon Relationships
  83. Augustia: Positive 1
  84. Mier'dames: Postive 1
  85. Meyas: Negative 1
  86.  
  87. Backgrounds
  88. Zealous Preacher 3
  89. Faith isn't a point of view, it's a way of life.
  90.  
  91. Champion of the downtrodden 3
  92. I prey on those who prey on the weak, no matter what guise they take.
  93.  
  94. Old Veteran 2
  95. Once a soldier, always a soldier.
  96.  
  97. ----
  98. ~Backstory time~
  99.  
  100. Giles was much like the average inhabitant of Circadia; that is, a dirt-poor farmer born into poverty and squalor in a small village so insignificant it wasn't even on most maps. His life consisted of daily, back-breaking labor, plowing a patch of barren earth and tending to half a dozen malnourished cattle.
  101.  
  102. This all changed when a minor lord and his entourage came riding into the village, loudly proclaiming that there was some sort of war on, and now it was their duty to defend their homeland and serve their liege. All men of fighting age (which meant everyone fit enough to walk and carry a weapon) were singled out, given spears and clubs and presented with makeshift linen tabards bearing the coat of arms of their lord. A few dissenters were savagely beaten, so Giles figured he'd better keep his mouth shut.
  103.  
  104. There followed weeks of marching around the countryside, standing in formation and sleeping in muddy holes in the ground. Most would call it a life of misery, but to Giles it wasn't much different than the life he'd left behind. At least they got fed almost every day.
  105.  
  106. Then, finally, there was the battle. Giles doesn't remember much of it, except lots of shouting, waving banners, and men on horseback. Giles' company was ordered to hold a piece of ground, and so they lined up in a tattered formation. They watched the battle washing back and forth in front of them, and were completely unprepared when a company of mounted mercenaries charged them from the side. The last thing Giles remembers is the spear piercing his side, its point sticking out from the place where his ribs used to be.
  107.  
  108. He awoke to the strange feeling of still being alive. All was quiet. The battle was long over, and he could barely make out the slain corpses of his comrades in the dusky gloom. Turning his head, he percieved a strange figure, clad all in white, standing over him. Giles opened his mouth to cry out for help, but didn't have time to utter a word before the strange apparition knelt down and yanked the spear from his chest. There was no pain, and as he glanced down at his chest, the wound was gone. As he scrambled to his feet, the figure began to glow with a silvery light. It looked him straight in the eye, uttering a few words Giles couldn't quite make out. Then, it was gone - vanished into thin air without a trace.
  109.  
  110. Giles wasn't a religious man, but even he could realize this was some form of divine intervention. The gods had saved him - but why? And who among them? Using the discarded spear at his side as a walking stick to support him, he walked away from the battlefield. There was meaning in this, and he was determined to find it out.
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