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  1. Using configuration source: "C:\Spiele\spring-94.1\springsettings.cfg"
  2. [CMyMath::Init] CPU SSE mask: 124, flags:
  3. SSE 1.0: 1, SSE 2.0: 1
  4. SSE 3.0: 1, SSSE 3.0: 1
  5. SSE 4.1: 0, SSE 4.2: 0
  6. SSE 4.0A: 0, SSE 5.0A: 0
  7. using streflop SSE FP-math mode, CPU supports SSE instructions
  8. OS: Microsoft Windows
  9. Microsoft Windows Vista Home Premium Edition, 32-bit Service Pack 2 (build 6002)
  10. Intel(R) Core(TM)2 CPU 6320 @ 1.86GHz; 3069MB RAM, 6359MB pagefile
  11. OS: 32bit native mode
  12. [Watchdog] Installed (HangTimeout: 10sec)
  13. Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
  14. Enabled log sections: KeyBindings(LOG_LEVEL_INFO), Sound(LOG_LEVEL_INFO)
  15. Enable or disable log sections using the LogSections configuration key
  16. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  17. Use "none" to disable the default log sections.
  18. LogOutput initialized.
  19. Spring 94.1 (OMP)
  20. Build date/time: Mar 26 2013 00:28:09
  21. Build environment: boost-105000, GNU libstdc++ version 20120920
  22. Compiler: gcc-4.7.2
  23. Using read-only data directory: C:\Spiele\springcontent\
  24. Using read-write data directory: C:\Spiele\spring-94.1\
  25. Using read-only data directory: C:\Users\dell\Documents\My Games\Spring\
  26. Scanning: C:\Users\dell\Documents\My Games\Spring\maps
  27. Scanning: C:\Users\dell\Documents\My Games\Spring\packages
  28. Scanning: C:\Spiele\spring-94.1\maps
  29. Scanning: C:\Spiele\spring-94.1\base
  30. Scanning: C:\Spiele\spring-94.1\games
  31. Scanning: C:\Spiele\springcontent\maps
  32. Scanning: C:\Spiele\springcontent\base
  33. Scanning: C:\Spiele\springcontent\games
  34. Scanning: C:\Spiele\springcontent\mods
  35. Scanning: C:\Spiele\springcontent\packages
  36. Supported Video modes: 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 848x480, 800x600, 720x576, 720x480, 640x480
  37. Video mode set to 1280x1024/32bit (windowed)
  38. [f=0000000] SDL version: 1.2.10
  39. [f=0000000] GL version: 2.1.8545 Release
  40. [f=0000000] GL vendor: ATI Technologies Inc.
  41. [f=0000000] GL renderer: Radeon X1300/X1550 Series
  42. [f=0000000] GLSL version: 1.20
  43. [f=0000000] GLEW version: 1.5.8
  44. [f=0000000] Video RAM: total 210MB, available 210MB
  45. [f=0000000] GL info:
  46. haveARB: 1, haveGLSL: 1, ATI hacks: 1
  47. FBO support: 1, NPOT-texture support: 0, 24bit Z-buffer support: 0
  48. maximum texture size: 4096, compress MIP-map textures: 0
  49. maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 11/16
  50. maximum drawbuffers: 4, maximum recommended indices/vertices: 16384/2147483647
  51. number of UniformBufferBindings: 0 (0kB)
  52. [f=0000000] VSync disabled
  53. [f=0000000] Joysticks found: 0
  54. [f=0000000] Warning: Joystick 0 not found
  55. [f=0000000] CPU Cores: 2
  56. [f=0000000] [Sound] OpenAL info:
  57. [f=0000000] [Sound] Available Devices:
  58. [f=0000000] [Sound] DirectSound Software
  59. [f=0000000] [Sound] Device: DirectSound Software
  60. [f=0000000] [Sound] Vendor: OpenAL Community
  61. [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
  62. [f=0000000] [Sound] Renderer: OpenAL Soft
  63. [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  64. [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  65. [f=0000000] [Sound] EFX Enabled: yes
  66. [f=0000000] [Sound] Max Sounds: 96
  67. [f=0000000] Connecting to local server
  68. [f=0000000] PreGame::StartServer: 211 ms
  69. [f=0000000] Using map: AlienDesert
  70. [f=0000000] Using game: Spring Tutorial Game r1
  71. [f=0000000] Using game archive: springtutorialgame_r1.sdz
  72. [f=0000000] recording demo: demos/20130405_023439_AlienDesert_94.sdf
  73. [f=0000000] PreGame::GameDataReceived: 86 ms
  74. [f=0000000] User number 0 (team 0, allyteam 0)
  75. [f=0000000] [Threading] Main thread CPU affinity mask set: 2
  76. [f=0000000] Warning: Couldn't create an offscreen GL context: wglCreateContextAttribsARB failed!
  77. [f=0000000] Loading Radar Icons
  78. [f=0000000] Loading GameData Definitions
  79. [f=0000000] Loading all definitions: 0.013000
  80. [f=0000000] Game::LoadDefs (GameData): 16 ms
  81. [f=0000000] Loading Sound Definitions
  82. [f=0000000] [Sound] parsed 3 sounds from gamedata/sounds.lua
  83. [f=0000000] [Sound] Error: Unable to open audio file: sounds/incoming_chat.wav
  84. [f=0000000] Game::LoadDefs (Sound): 2 ms
  85. [f=0000000] Parsing Map Information
  86. [f=0000000] Loading SMF
  87. [f=0000000] Loading Map (38 MB)
  88. [f=0000000] Creating Smooth Height Mesh
  89. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 66 ms
  90. [f=0000000] Creating QuadField & CEGs
  91. [f=0000000] Number of damage types: 2
  92. [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
  93. [f=0000000] Creating Unit Textures
  94. [f=0000000] Creating Sky
  95. [f=0000000] Loading Weapon Definitions
  96. [f=0000000] Warning: WeaponDef (rocket) cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
  97. [f=0000000] Warning: WeaponDef (swarmmissile) cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
  98. [f=0000000] Loading Unit Definitions
  99. [f=0000000] Loading Feature Definitions
  100. [f=0000000] PathCosts: creating PE8 cache with 2 PF threads (12 MB)
  101. [f=0000000] PathCosts: precached 1 of 6144 blocks
  102. [f=0000000] PathCosts: precached 386 of 6144 blocks
  103. [f=0000000] PathCosts: precached 770 of 6144 blocks
  104. [f=0000000] PathCosts: precached 1155 of 6144 blocks
  105. [f=0000000] PathCosts: precached 1541 of 6144 blocks
  106. [f=0000000] PathCosts: precached 1926 of 6144 blocks
  107. [f=0000000] PathCosts: precached 2310 of 6144 blocks
  108. [f=0000000] PathCosts: precached 2694 of 6144 blocks
  109. [f=0000000] PathCosts: precached 3078 of 6144 blocks
  110. [f=0000000] PathCosts: precached 3463 of 6144 blocks
  111. [f=0000000] PathCosts: precached 3847 of 6144 blocks
  112. [f=0000000] PathCosts: precached 4231 of 6144 blocks
  113. [f=0000000] PathCosts: precached 4616 of 6144 blocks
  114. [f=0000000] PathCosts: precached 5001 of 6144 blocks
  115. [f=0000000] PathCosts: precached 5385 of 6144 blocks
  116. [f=0000000] PathCosts: precached 5770 of 6144 blocks
  117. [f=0000000] PathCosts: writing
  118. [f=0000000] PathCosts: written
  119. [f=0000000] PathCosts: creating PE32 cache with 2 PF threads (12 MB)
  120. [f=0000000] PathCosts: precached 0 of 384 blocks
  121. [f=0000000] PathCosts: precached 25 of 384 blocks
  122. [f=0000000] PathCosts: precached 50 of 384 blocks
  123. [f=0000000] PathCosts: precached 74 of 384 blocks
  124. [f=0000000] PathCosts: precached 98 of 384 blocks
  125. [f=0000000] PathCosts: precached 122 of 384 blocks
  126. [f=0000000] PathCosts: precached 146 of 384 blocks
  127. [f=0000000] PathCosts: precached 171 of 384 blocks
  128. [f=0000000] PathCosts: precached 195 of 384 blocks
  129. [f=0000000] PathCosts: precached 219 of 384 blocks
  130. [f=0000000] PathCosts: precached 243 of 384 blocks
  131. [f=0000000] PathCosts: precached 268 of 384 blocks
  132. [f=0000000] PathCosts: precached 293 of 384 blocks
  133. [f=0000000] PathCosts: precached 317 of 384 blocks
  134. [f=0000000] PathCosts: precached 342 of 384 blocks
  135. [f=0000000] PathCosts: precached 366 of 384 blocks
  136. [f=0000000] PathCosts: writing
  137. [f=0000000] PathCosts: written
  138. [f=0000000] [CPathManager] pathing data checksum: 985eac9e
  139. [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
  140. [f=0000000] Initializing Map Features
  141. [f=0000000] [Sound] Error: Unable to open audio file: sounds/mappoint.wav
  142. [f=0000000] Creating ShadowHandler & DecalHandler
  143. [f=0000000] Creating GroundDrawer
  144. [f=0000000] Loading Tile Files
  145. [f=0000000] Reading Tile Map
  146. [f=0000000] Loading Square Textures
  147. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
  148. [f=0000000] Switching to ROAM Mesh Rendering
  149. [f=0000000] Creating TreeDrawer
  150. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  151. [f=0000000] Creating Projectile Textures
  152. [f=0000000] Creating Water
  153. [f=0000000] Game::LoadInterface (Camera&Mouse): 175 ms
  154. [f=0000000] [Sound] Error: Unable to open audio file: sounds/multiselect.wav
  155. [f=0000000] Game::LoadInterface (Console): 0 ms
  156. [f=0000000] [Sound] Error: Unable to open audio file: FailedCommand
  157. [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
  158. [f=0000000] Loading LuaRules
  159. [f=0000000] [unit_script.lua] Error: Loading gadget: Lua unit script framework <unit_script.lua>
  160. [f=0000000] Loaded SYNCED gadget: Lua unit script framework <unit_script.lua>
  161. [f=0000000] Loaded SYNCED gadget: Spawn <game_spawn.lua>
  162. [f=0000000] Loading LuaGaia
  163. [f=0000000] Loading LuaUI
  164. [f=0000000] LuaSocketEnabled: yes
  165. [f=0000000] Using LUAUI_DIRNAME = LuaUI/
  166. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
  167. [f=0000000] LuaUI: bound F11 to the widget selector
  168. [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
  169. [f=0000000] [widgets.lua] Error: false
  170. [f=0000000] [widgets.lua] Error: Error in Initialize(): [string "LuaUI/Widgets/unit_healthbars.lua"]:137: 'for' limit must be a number
  171. [f=0000000] [widgets.lua] Error: Removed widget: Spring Tanks | HealthBars
  172. [f=0000000] LuaUI v0.3
  173. [f=0000000] Initializing PathCache
  174. [f=0000000] Finalizing
  175. [f=0000000] Loaded DecalsDrawer: Legacy
  176. [f=0000000] Connection attempt from UnnamedPlayer
  177. [f=0000000] -> Version: 94.1 (OMP)
  178. [f=0000000] -> Connection established (given id 0)
  179. [f=0000000] Player UnnamedPlayer finished loading and is now ingame
  180. [f=0000000] GameID: 2a1c5e51062855862408206a3ab08aec
  181. [f=0000000] Error: Spring 94.1 (OMP) has crashed.
  182. [f=0000000] Error: DLL information:
  183. [f=0000000] Error: 0x00400000 spring
  184. [f=0000000] Error: 0x778c0000 ntdll
  185. [f=0000000] Error: 0x773a0000 kernel32
  186. [f=0000000] Error: 0x10000000 DevIL
  187. [f=0000000] Error: 0x71aa0000 MSVCP80
  188. [f=0000000] Error: 0x71a00000 MSVCR80
  189. [f=0000000] Error: 0x77010000 msvcrt
  190. [f=0000000] Error: 0x77630000 USER32
  191. [f=0000000] Error: 0x76b40000 GDI32
  192. [f=0000000] Error: 0x770c0000 ADVAPI32
  193. [f=0000000] Error: 0x76d80000 RPCRT4
  194. [f=0000000] Error: 0x68e00000 GLU32
  195. [f=0000000] Error: 0x624c0000 OPENGL32
  196. [f=0000000] Error: 0x60c80000 DDRAW
  197. [f=0000000] Error: 0x74320000 DCIMAN32
  198. [f=0000000] Error: 0x77190000 SETUPAPI
  199. [f=0000000] Error: 0x75f90000 OLEAUT32
  200. [f=0000000] Error: 0x76b90000 ole32
  201. [f=0000000] Error: 0x74120000 dwmapi
  202. [f=0000000] Error: 0x776d0000 IMAGEHLP
  203. [f=0000000] Error: 0x62480000 pthreadGC2
  204. [f=0000000] Error: 0x72360000 WSOCK32
  205. [f=0000000] Error: 0x77710000 WS2_32
  206. [f=0000000] Error: 0x77740000 NSI
  207. [f=0000000] Error: 0x76020000 SHELL32
  208. [f=0000000] Error: 0x779f0000 SHLWAPI
  209. [f=0000000] Error: 0x6b600000 OpenAL32
  210. [f=0000000] Error: 0x748c0000 WINMM
  211. [f=0000000] Error: 0x74880000 OLEACC
  212. [f=0000000] Error: 0x70780000 vorbisfile
  213. [f=0000000] Error: 0x68140000 ogg
  214. [f=0000000] Error: 0x64cc0000 vorbis
  215. [f=0000000] Error: 0x62e80000 zlib1
  216. [f=0000000] Error: 0x66fc0000 freetype6
  217. [f=0000000] Error: 0x62aa0000 glew32
  218. [f=0000000] Error: 0x00260000 SDL
  219. [f=0000000] Error: 0x7c340000 MSVCR71
  220. [f=0000000] Error: 0x76d60000 IMM32
  221. [f=0000000] Error: 0x77a50000 MSCTF
  222. [f=0000000] Error: 0x77700000 LPK
  223. [f=0000000] Error: 0x77320000 USP10
  224. [f=0000000] Error: 0x74b30000 comctl32
  225. [f=0000000] Error: 0x70910000 dsound
  226. [f=0000000] Error: 0x75280000 POWRPROF
  227. [f=0000000] Error: 0x77480000 CLBCatQ
  228. [f=0000000] Error: 0x74e80000 MMDevApi
  229. [f=0000000] Error: 0x74f10000 WINTRUST
  230. [f=0000000] Error: 0x758b0000 CRYPT32
  231. [f=0000000] Error: 0x75a10000 MSASN1
  232. [f=0000000] Error: 0x75e30000 USERENV
  233. [f=0000000] Error: 0x75e10000 Secur32
  234. [f=0000000] Error: 0x72210000 wdmaud
  235. [f=0000000] Error: 0x72350000 ksuser
  236. [f=0000000] Error: 0x74f00000 AVRT
  237. [f=0000000] Error: 0x721e0000 AUDIOSES
  238. [f=0000000] Error: 0x72170000 audioeng
  239. [f=0000000] Error: 0x75ee0000 PSAPI
  240. [f=0000000] Error: 0x72160000 msacm32
  241. [f=0000000] Error: 0x72140000 MSACM32
  242. [f=0000000] Error: 0x72130000 midimap
  243. [f=0000000] Error: 0x69030000 atioglxx
  244. [f=0000000] Error: 0x75640000 VERSION
  245. [f=0000000] Error: 0x02ba0000 atiadlxx
  246. [f=0000000] Error: 0x6bb20000 DINPUT
  247. [f=0000000] Error: 0x744f0000 HID
  248. [f=0000000] Error: 0x6be70000 dbghelp
  249. [f=0000000] Error: Exception: Access violation (0xc0000005)
  250. [f=0000000] Error: Exception Address: 0x691cab30
  251. [f=0000000] Error: Stacktrace:
  252. [f=0000000] Error: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers.
  253. [f=0000000] Error: (0) C:\Windows\system32\atioglxx.dll(atiPPHSN+0xda5d0) [0x691CAB30]
  254. [f=0000000] Error: (1) C:\Windows\system32\atioglxx.dll(atiPPHSN+0xd9e59) [0x691CA3B9]
  255. [f=0000000] Error: (2) Unknown [0x125AE244]
  256. [f=0000000] Error: (3) C:\Spiele\spring-94.1\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x5ed860) [0x00E17E00]
  257. [f=0000000] [CCollisionHandler] dis-/continuous tests: 0/0
  258. [f=0000000] Path cache hits 0 0%
  259. [f=0000000] Path cache hits 0 0%
  260. [f=0000000] Statistics for RectangleOptimizer: 0%
  261. [f=0000000] Statistics for RectangleOptimizer: 0%
  262. [f=0000000] Statistics for local connection:
  263. Received: 594 bytes
  264. Sent: 396 bytes
  265.  
  266. Error: Spring: Unhandled exception Spring has crashed:
  267. Access violation.
  268.  
  269. A stacktrace has been written to:
  270. C:\Spiele\spring-94.1\infolog.txt
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