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DivineDragoonKain

Healing Shore Enemies

Aug 14th, 2014
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  1. Kera
  2.  
  3. Level 15 End Boss (Hasted)
  4.  
  5. Aquan/Humanoid
  6.  
  7. 5100/5100
  8. 0/0
  9.  
  10. Acc: 12
  11. Avd: 17
  12.  
  13. 30
  14. 28
  15. 16
  16. 1
  17.  
  18. Force: 14
  19. Finesse: 4
  20.  
  21. Arm: Protect
  22. M.Arm: Shell
  23.  
  24. Attacks:
  25.  
  26. Monk Powers:
  27.  
  28. Boost - 1 Chain Point. Boost oneself by 1 ACC and AVD.
  29. Mach Kick - 2 Points. Attack a whole group!
  30. Sovereign Fist - 3 Points. Next attack ignores Arm, Protect, and Unusual Defense and deals an additional damage step (+30).
  31. Corrupt - 4 Points. As a slow action, next attack deals 2d6+450 shadow arm damage and disables one auto-ability for the remainder of the fight.
  32. Asuran Strikes - 5 points. As standard, make three attacks. Each crit allows you to make another attack, up to six total.
  33.  
  34. Quick Hit: Attack as instant 1/round for 2d6+30 damage.
  35.  
  36. Counterattack: May counterattack short range attacks four times per encounter. Gain Sleep Touch on counters. Counters happen before damage is taken and can push enemies away. Disarm as an instant on counterattack.
  37. Haymaker: One shot slow action. 2d6+4 to hit. +900 damage on hit and stun/seal for one round.
  38. Final Heaven: 2d6+10 to hit, +660 damage.
  39.  
  40. Basic: Kera PUNCH! - 2d6+10 to hit, +330 damage.
  41. Aura Bolt - After Final Heaven, instant action to autohit for 2d6+900 holy m.arm damage.
  42.  
  43. Vivi Mimic
  44.  
  45. Level 15 Boss (Fastcast)
  46.  
  47. Fiend/Arcana
  48.  
  49. 4140/4140
  50. 1320/1320
  51.  
  52. 1
  53. 29
  54. 1
  55. 29
  56.  
  57. 8
  58. 14
  59.  
  60. Force: 7
  61. Finesse: 7
  62.  
  63. Arm: None
  64. M.Arm: Shell
  65.  
  66. Minor Sorrow Aura - Each enemy has one Auto-ability suppressed, with this preference: Auto-Life -> Auto-Regen -> Auto-Haste.
  67.  
  68. Spells: All -agas, Thunderstorm, Quake, Freeze, Meltdown, Scathe
  69.  
  70. Offensive Caster
  71.  
  72.  
  73. Undead Mages
  74.  
  75. Level 15 Notorious Monsters (Fastcast)
  76.  
  77. Undead/Arcana
  78.  
  79. 1620/1620
  80. 510/510
  81.  
  82. 1
  83. 24
  84. 1
  85. 24
  86.  
  87. Force: 6
  88. Finesse: 6
  89.  
  90. Spells: Temper, Poison, Melt, Virus, Death, Addle, Tetra. Aga spells for Magic Sword.
  91.  
  92. Risen Sharks
  93.  
  94. Level 15 Notorious
  95.  
  96. Aquan/Undead
  97.  
  98. 1740/1740
  99. 0/0
  100.  
  101. Acc: 8
  102. Avd: 14
  103.  
  104. 30
  105. 18
  106. 1
  107. 1
  108.  
  109. Force: 12
  110. Finesse: 0
  111.  
  112. Shark Bite: 2d6+8, +330 damage, causes bleeding for 10% damage a turn. Patches up with any healing.
  113. Fester: 2d6+8, +270 damage. Can be used on bleeding targets to Poison them, even if they're immune.
  114. Infect: 2d6+8 No damage. Can be used on festering targets to infect them with Kraken Larvae, placing them under the control of the GM. Two standard actions must be used to free the target of the larvae.
  115.  
  116.  
  117. Zombies
  118.  
  119. Level 15 Normals
  120.  
  121. Undead
  122.  
  123. 570/570
  124.  
  125. Acc: 7
  126. Avd: 13
  127.  
  128. 40
  129. 8
  130. 1
  131. 1
  132.  
  133. Force: 12
  134. Finesse: 0
  135.  
  136. Braaaaains - 2d6+7 +440 damage. Opposed Force to inflict Zombie.
  137.  
  138.  
  139. Nereids
  140.  
  141. Level 15 Normals
  142.  
  143. Aquan
  144.  
  145. 780/780
  146. 405/405
  147.  
  148. 1
  149. 12
  150. 12
  151. 25
  152.  
  153. 8
  154. 14
  155.  
  156. Force: 3
  157. Finesse: 9
  158.  
  159. Nereid's Call - 2d6+9+4, the irresistable voice of the Nereid pulls the character toward a different Zone.
  160.  
  161. Nereid's Lullaby - 2d6+8, Works only against characters in the same zone. Inflicts them with Sleep with no opposed roll.
  162.  
  163. Spells: Wateraga, Wall, Quick, Dispel
  164.  
  165.  
  166. Mud Golems
  167.  
  168. Level 15 Constructs
  169.  
  170. 1
  171. 47
  172. 1
  173. 1
  174.  
  175. 1305/1305
  176. 0/0
  177.  
  178. Acc: 8
  179. Avd: 10
  180.  
  181. Force: 12
  182. Finesse: 0
  183.  
  184. Approach - Approach an enemy. A Mud Golem must approach an enemy to attack it due to its sluggish speed.
  185. Mud Punch - 2d6+8 +517 damage.
  186. Explode - Slow action. 2d6+8. +705 piercing damage.
  187.  
  188.  
  189.  
  190. Zombie Whale
  191.  
  192. Level 15 Notorious
  193.  
  194. Aquan/Undead
  195.  
  196. 1410/1410
  197.  
  198. Nothing else really matters:
  199.  
  200. Breed Shark - Creates a Risen Shark.
  201. Final Attack: HROOOOOO - The whale dives and then unleashes a geyser that propels the target into the air, then slamming back into the ground for 50% of their HP.
  202.  
  203.  
  204. Corrupted Crystal
  205.  
  206. Level 15 Boss
  207.  
  208. Fiend
  209.  
  210. 5400/5400 HP
  211.  
  212. Summon Vortex - Creates a vortex in any zone, dealing 10% damage per round to anything that ends their turn in one. All the vortexes in a zone can be removed with a standard action use of Geomancy.
  213.  
  214. Spawn Mud Golem - Creates a Mud Golem in every sand vortex.
  215.  
  216. Teleport Block: Blocks the use of Teleport in the area as long as this structure stands.
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