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TheInsidiousOne

House of Greenhouse

Jul 1st, 2015
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  1. Forest Ivy
  2. [Level 4/Scale 7/DARK/Plant/Pendulum/Effect/800/1800]
  3. If this card is activated, if you control no other cards in your Pendulum Zone: You can send 1 Plant-Type monster from your Deck to the Graveyard, and if you do, draw 1 card.
  4.  
  5. If this card is Pendulum Summoned: You can target 1 monster in your opponent's Graveyard; banish it. You can only use this effect of "Forest Ivy" once per turn. This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Gain 800 LP, and if you do, Special Summon 1 Level 4 or lower Plant-Type monster from your hand in face-up Defense Position, except "Forest Ivy", but its effects are negated. Your opponent cannot target face-up Plant-Type monsters for attacks, except this one.
  6.  
  7. Forest Rose
  8. [Level 4/Scale 1/LIGHT/Plant/Pendulum/Effect/1800/0]
  9. You cannot Pendulum Summon monsters, except Plant-Type monsters. This effect cannot be negated. Each time you gain LP, inflict damage to your opponent equal to half the LP you would have gained.
  10.  
  11. If this card is Pendulum Summoned: You can target 1 monster your opponent controls; gain LP equal to half that target's original ATK. You can only use this effect of "Forest Rose" once per turn. If a Plant-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, if a Plant-Type monster you control destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy it, and if you do, you gain 800 LP.
  12.  
  13. Wind of Photosynthesis
  14. Normal Spell Card
  15. Tribute 1 Plant-Type monster you control, then target 1 monster your opponent controls; shuffle it into the Deck, and if you do, draw 1 card. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; gain 800 LP, and if you do, draw 1 card.
  16.  
  17. Clashing Wind
  18. Continuous Trap Card
  19. If you gain LP: Target 1 monster your opponent controls; it loses ATK equal to the LP you gained, also inflict damage to your opponent equal to the lost ATK. If you control an "Aroma" monster and your LP is at least 3000 higher than your opponent's: You can pay LP equal to the difference; Special Summon from your Deck, 2 Plant-Type monsters (at least 1 of them must be an "Aroma" monster) whose ATK equals the amount of LP you paid by this effect. You can only use each effect of "Clashing Wind" once per turn.
  20.  
  21. Seed Growing
  22. Normal Spell Card
  23. If you control no monsters: Special Summon 1 Level 5 or higher Plant-Type monster from your Deck, but its effect(s) are negated, also you cannot Special Summon monsters for the rest of the turn, except Plant-Type monsters.
  24.  
  25. House of Greenhouse
  26. Field Spell Card
  27. During your Draw Phase, instead of conducting your normal draw: You can add 1 Plant-Type monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect. Once per turn: You can discard 1 Plant-Type monster, then activate 1 of the following effects.
  28. ● You gain 800 LP, also inflict 600 damage to your opponent.
  29. ● Target 1 Spell/Trap card your opponent controls or 1 monster in your opponent's Graveyard; banish that target, and if you do, draw 1 card.
  30. ● You can choose a number from 1 to 5, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order.
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