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  1. 17:47:53: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
  2. 17:47:54: -------------------------------
  3. 17:47:54: CPU Name: Intel(R) Core(TM) i3-2310M CPU @ 2.10GHz
  4. 17:47:54: CPU Speed: 2095MHz
  5. 17:47:54: Physical Memory: 4095MB Total, 3583MB Free
  6. 17:47:54: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
  7. 17:47:54: monitor 1: pos={0, 0}, size={1600, 900}
  8. 17:47:54: monitor 2: pos={1600, 0}, size={1440, 900}
  9. 17:47:54: Windows Version: 6.1 Build 7601 S
  10. 17:47:54: Aero is Enabled
  11. 17:47:54: -------------------------------
  12. 17:47:54: OBS Modules:
  13. 17:47:54: Base Address Module
  14. 17:47:54: 001B0000 OBS.exe
  15. 17:47:54: 696E0000 OBSApi.dll
  16. 17:47:54: 699A0000 DShowPlugin.dll
  17. 17:47:54: 69970000 GraphicsCapture.dll
  18. 17:47:54: 694F0000 NoiseGate.dll
  19. 17:47:54: 69530000 PSVPlugin.dll
  20. 17:47:54: ------------------------------------------
  21. 17:47:54: Adapter 1
  22. 17:47:54: Video Adapter: Intel(R) HD Graphics Family
  23. 17:47:54: Video Adapter Dedicated Video Memory: 67108864
  24. 17:47:54: Video Adapter Shared System Memory: 1711276032
  25. 17:47:54: Video Adapter Output 1: pos={0, 0}, size={1600, 900}, attached=true
  26. 17:47:54: Video Adapter Output 2: pos={1600, 0}, size={1440, 900}, attached=true
  27. 17:47:54: =====Stream Start: 2014-06-20, 17:47:54===============================================
  28. 17:47:54: Multithreaded optimizations: On
  29. 17:47:54: Base resolution: 1600x900
  30. 17:47:54: Output resolution: 640x360
  31. 17:47:54: ------------------------------------------
  32. 17:47:54: Loading up D3D10 on Intel(R) HD Graphics Family (Adapter 1)...
  33. 17:47:54: ------------------------------------------
  34. 17:47:54: Audio Format: 48000 Hz
  35. 17:47:54: ------------------------------------------
  36. 17:47:54: Audio Channels: 2 Ch
  37. 17:47:54: Playback device Default
  38. 17:47:54: ------------------------------------------
  39. 17:47:54: Using desktop audio input: Speakers and Headphones (IDT High Definition Audio CODEC)
  40. 17:47:54: Global Audio time adjust: 0
  41. 17:47:54: ------------------------------------------
  42. 17:47:54: Using auxilary audio input: External Mic (IDT High Definition Audio CODEC)
  43. 17:47:55: Mic time offset: 0
  44. 17:47:55: ------------------------------------------
  45. 17:47:55: Audio Encoding: AAC
  46. 17:47:55: bitrate: 128
  47. 17:47:55: Scene buffering time set to 800
  48. 17:47:55: ------------------------------------------
  49. 17:47:55: Video Encoding: x264
  50. 17:47:55: fps: 20
  51. 17:47:55: width: 640, height: 360
  52. 17:47:55: preset: veryfast
  53. 17:47:55: profile: high
  54. 17:47:55: keyint: 40
  55. 17:47:55: CBR: yes
  56. 17:47:55: CFR: yes
  57. 17:47:55: max bitrate: 500
  58. 17:47:55: buffer size: 500
  59. 17:47:55: ------------------------------------------
  60. 17:47:55: Total frames encoded: 0, total frames duplicated: 0 (0.00%)
  61. 17:47:55: Total frames rendered: 1, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  62. 17:47:55:
  63. 17:47:55: Profiler time results:
  64. 17:47:55:
  65. 17:47:55: ==============================================================
  66. 17:47:55: video thread frame - [100%] [avg time: 14.36 ms] [children: 75.9%] [unaccounted: 24.1%]
  67. 17:47:55: | scene->Preprocess - [0.0348%] [avg time: 0.005 ms]
  68. 17:47:55: | GPU download and conversion - [75.9%] [avg time: 10.899 ms] [children: 75.8%] [unaccounted: 0.0975%]
  69. 17:47:55: | | flush - [75.8%] [avg time: 10.885 ms]
  70. 17:47:55: ==============================================================
  71. 17:47:55:
  72. 17:47:55:
  73. 17:47:55: Profiler CPU results:
  74. 17:47:55:
  75. 17:47:55: ==============================================================
  76. 17:47:55: video thread frame - [cpu time: avg 15.6 ms, total 15.6 ms] [avg calls per frame: 1]
  77. 17:47:55: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  78. 17:47:55: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  79. 17:47:55: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  80. 17:47:55: ==============================================================
  81. 17:47:55:
  82. 17:47:55: =====Stream End: 2014-06-20, 17:47:55=================================================
  83. 17:52:49: =====Stream Start: 2014-06-20, 17:52:49===============================================
  84. 17:52:49: Multithreaded optimizations: On
  85. 17:52:49: Base resolution: 1600x900
  86. 17:52:49: Output resolution: 640x360
  87. 17:52:49: ------------------------------------------
  88. 17:52:49: Loading up D3D10 on Intel(R) HD Graphics Family (Adapter 1)...
  89. 17:52:49: ------------------------------------------
  90. 17:52:49: Audio Format: 48000 Hz
  91. 17:52:49: ------------------------------------------
  92. 17:52:49: Audio Channels: 2 Ch
  93. 17:52:49: Playback device Default
  94. 17:52:49: ------------------------------------------
  95. 17:52:49: Using desktop audio input: Speakers and Headphones (IDT High Definition Audio CODEC)
  96. 17:52:49: Global Audio time adjust: 0
  97. 17:52:49: ------------------------------------------
  98. 17:52:49: Using auxilary audio input: External Mic (IDT High Definition Audio CODEC)
  99. 17:52:50: Mic time offset: 0
  100. 17:52:50: ------------------------------------------
  101. 17:52:50: Audio Encoding: AAC
  102. 17:52:50: bitrate: 128
  103. 17:52:50: Scene buffering time set to 700
  104. 17:52:50: ------------------------------------------
  105. 17:52:50: Video Encoding: x264
  106. 17:52:50: fps: 20
  107. 17:52:50: width: 640, height: 360
  108. 17:52:50: preset: veryfast
  109. 17:52:50: profile: high
  110. 17:52:50: keyint: 40
  111. 17:52:50: CBR: yes
  112. 17:52:50: CFR: yes
  113. 17:52:50: max bitrate: 500
  114. 17:52:50: buffer size: 500
  115. 17:52:50: ------------------------------------------
  116. 17:52:52: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  117. 17:52:52: New Scene
  118. 17:52:52: Using Monitor Capture
  119. 17:53:06: Total frames encoded: 290, total frames duplicated: 16 (5.52%)
  120. 17:53:06: Total frames rendered: 299, number of late frames: 9 (3.01%) (it's okay for some frames to be late)
  121. 17:53:06:
  122. 17:53:06: Profiler time results:
  123. 17:53:06:
  124. 17:53:06: ==============================================================
  125. 17:53:06: video thread frame - [100%] [avg time: 46.028 ms] [children: 98.2%] [unaccounted: 1.85%]
  126. 17:53:06: | scene->Preprocess - [96.7%] [avg time: 44.53 ms]
  127. 17:53:06: | GPU download and conversion - [1.41%] [avg time: 0.648 ms] [children: 1.33%] [unaccounted: 0.0782%]
  128. 17:53:06: | | flush - [0.802%] [avg time: 0.369 ms]
  129. 17:53:06: | | CopyResource - [0.515%] [avg time: 0.237 ms]
  130. 17:53:06: | | conversion to 4:2:0 - [0.013%] [avg time: 0.006 ms]
  131. 17:53:06: Convert444Thread - [100%] [avg time: 0.657 ms] [children: 97.9%] [unaccounted: 2.13%]
  132. 17:53:06: | Convert444toNV12 - [97.9%] [avg time: 0.643 ms]
  133. 17:53:06: encoder thread frame - [100%] [avg time: 0.577 ms] [children: 0.693%] [unaccounted: 99.3%]
  134. 17:53:06: | sending stuff out - [0.693%] [avg time: 0.004 ms]
  135. 17:53:06: ==============================================================
  136. 17:53:06:
  137. 17:53:06:
  138. 17:53:06: Profiler CPU results:
  139. 17:53:06:
  140. 17:53:06: ==============================================================
  141. 17:53:06: video thread frame - [cpu time: avg 4.747 ms, total 1419.61 ms] [avg calls per frame: 1]
  142. 17:53:06: | scene->Preprocess - [cpu time: avg 3.652 ms, total 1092.01 ms] [avg calls per frame: 1]
  143. 17:53:06: | GPU download and conversion - [cpu time: avg 0.208 ms, total 62.401 ms] [avg calls per frame: 1]
  144. 17:53:06: | | flush - [cpu time: avg 0.104 ms, total 31.201 ms] [avg calls per frame: 1]
  145. 17:53:06: | | CopyResource - [cpu time: avg 0.11 ms, total 31.2 ms] [avg calls per frame: 1]
  146. 17:53:06: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  147. 17:53:06: Convert444Thread - [cpu time: avg 0.497 ms, total 140.4 ms] [avg calls per frame: 1]
  148. 17:53:06: | Convert444toNV12 - [cpu time: avg 0.497 ms, total 140.4 ms] [avg calls per frame: 1]
  149. 17:53:06: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  150. 17:53:06: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  151. 17:53:06: ==============================================================
  152. 17:53:06:
  153. 17:53:06: =====Stream End: 2014-06-20, 17:53:06=================================================
  154. 17:53:07: =====Stream Start: 2014-06-20, 17:53:07===============================================
  155. 17:53:07: Multithreaded optimizations: On
  156. 17:53:07: Base resolution: 1600x900
  157. 17:53:07: Output resolution: 640x360
  158. 17:53:07: ------------------------------------------
  159. 17:53:07: Loading up D3D10 on Intel(R) HD Graphics Family (Adapter 1)...
  160. 17:53:07: ------------------------------------------
  161. 17:53:07: Audio Format: 48000 Hz
  162. 17:53:07: ------------------------------------------
  163. 17:53:07: Audio Channels: 2 Ch
  164. 17:53:07: Playback device Default
  165. 17:53:07: ------------------------------------------
  166. 17:53:07: Using desktop audio input: Speakers and Headphones (IDT High Definition Audio CODEC)
  167. 17:53:07: Global Audio time adjust: 0
  168. 17:53:07: ------------------------------------------
  169. 17:53:07: Using auxilary audio input: External Mic (IDT High Definition Audio CODEC)
  170. 17:53:08: Mic time offset: 0
  171. 17:53:08: ------------------------------------------
  172. 17:53:08: Audio Encoding: AAC
  173. 17:53:08: bitrate: 128
  174. 17:53:08: Using Monitor Capture
  175. 17:53:08: Scene buffering time set to 700
  176. 17:53:08: ------------------------------------------
  177. 17:53:08: Video Encoding: x264
  178. 17:53:08: fps: 20
  179. 17:53:08: width: 640, height: 360
  180. 17:53:08: preset: veryfast
  181. 17:53:08: profile: high
  182. 17:53:08: keyint: 40
  183. 17:53:08: CBR: yes
  184. 17:53:08: CFR: yes
  185. 17:53:08: max bitrate: 500
  186. 17:53:08: buffer size: 500
  187. 17:53:08: ------------------------------------------
  188. 17:53:28: Total frames encoded: 385, total frames duplicated: 24 (6.23%)
  189. 17:53:28: Total frames rendered: 384, number of late frames: 18 (4.69%) (it's okay for some frames to be late)
  190. 17:53:28:
  191. 17:53:28: Profiler time results:
  192. 17:53:28:
  193. 17:53:28: ==============================================================
  194. 17:53:28: video thread frame - [100%] [avg time: 52.305 ms] [children: 98.4%] [unaccounted: 1.63%]
  195. 17:53:28: | scene->Preprocess - [97.4%] [avg time: 50.959 ms]
  196. 17:53:28: | GPU download and conversion - [0.944%] [avg time: 0.494 ms] [children: 0.883%] [unaccounted: 0.0612%]
  197. 17:53:28: | | flush - [0.331%] [avg time: 0.173 ms]
  198. 17:53:28: | | CopyResource - [0.325%] [avg time: 0.17 ms]
  199. 17:53:28: | | conversion to 4:2:0 - [0.228%] [avg time: 0.119 ms]
  200. 17:53:28: Convert444Thread - [100%] [avg time: 0.556 ms] [children: 97.8%] [unaccounted: 2.16%]
  201. 17:53:28: | Convert444toNV12 - [97.8%] [avg time: 0.544 ms]
  202. 17:53:28: encoder thread frame - [100%] [avg time: 0.592 ms] [children: 3.38%] [unaccounted: 96.6%]
  203. 17:53:28: | sending stuff out - [3.38%] [avg time: 0.02 ms]
  204. 17:53:28: ==============================================================
  205. 17:53:28:
  206. 17:53:28:
  207. 17:53:28: Profiler CPU results:
  208. 17:53:28:
  209. 17:53:28: ==============================================================
  210. 17:53:28: video thread frame - [cpu time: avg 5.2 ms, total 1996.81 ms] [avg calls per frame: 1]
  211. 17:53:28: | scene->Preprocess - [cpu time: avg 3.981 ms, total 1528.81 ms] [avg calls per frame: 1]
  212. 17:53:28: | GPU download and conversion - [cpu time: avg 0.284 ms, total 109.2 ms] [avg calls per frame: 1]
  213. 17:53:28: | | flush - [cpu time: avg 0.121 ms, total 46.8 ms] [avg calls per frame: 1]
  214. 17:53:28: | | CopyResource - [cpu time: avg 0.168 ms, total 62.4 ms] [avg calls per frame: 1]
  215. 17:53:28: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  216. 17:53:28: Convert444Thread - [cpu time: avg 0.505 ms, total 187.201 ms] [avg calls per frame: 1]
  217. 17:53:28: | Convert444toNV12 - [cpu time: avg 0.505 ms, total 187.201 ms] [avg calls per frame: 1]
  218. 17:53:28: encoder thread frame - [cpu time: avg 0.04 ms, total 15.6 ms] [avg calls per frame: 1]
  219. 17:53:28: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  220. 17:53:28: ==============================================================
  221. 17:53:28:
  222. 17:53:28: =====Stream End: 2014-06-20, 17:53:28=================================================
  223. 17:55:08: =====Stream Start: 2014-06-20, 17:55:08===============================================
  224. 17:55:08: Multithreaded optimizations: On
  225. 17:55:08: Base resolution: 1600x900
  226. 17:55:08: Output resolution: 640x360
  227. 17:55:08: ------------------------------------------
  228. 17:55:08: Loading up D3D10 on Intel(R) HD Graphics Family (Adapter 1)...
  229. 17:55:08: ------------------------------------------
  230. 17:55:08: Audio Format: 48000 Hz
  231. 17:55:08: ------------------------------------------
  232. 17:55:08: Audio Channels: 2 Ch
  233. 17:55:08: Playback device Default
  234. 17:55:08: ------------------------------------------
  235. 17:55:08: Using desktop audio input: Speakers and Headphones (IDT High Definition Audio CODEC)
  236. 17:55:08: Global Audio time adjust: 0
  237. 17:55:08: ------------------------------------------
  238. 17:55:08: Using auxilary audio input: External Mic (IDT High Definition Audio CODEC)
  239. 17:55:09: Mic time offset: 0
  240. 17:55:09: ------------------------------------------
  241. 17:55:09: Audio Encoding: AAC
  242. 17:55:09: bitrate: 128
  243. 17:55:09: Using Monitor Capture
  244. 17:55:09: Scene buffering time set to 700
  245. 17:55:09: ------------------------------------------
  246. 17:55:09: Video Encoding: x264
  247. 17:55:09: fps: 20
  248. 17:55:09: width: 640, height: 360
  249. 17:55:09: preset: veryfast
  250. 17:55:09: profile: high
  251. 17:55:09: keyint: 40
  252. 17:55:09: CBR: yes
  253. 17:55:09: CFR: yes
  254. 17:55:09: max bitrate: 500
  255. 17:55:09: buffer size: 500
  256. 17:55:09: ------------------------------------------
  257. 17:55:16: Total frames encoded: 119, total frames duplicated: 1 (0.84%)
  258. 17:55:16: Total frames rendered: 135, number of late frames: 2 (1.48%) (it's okay for some frames to be late)
  259. 17:55:16:
  260. 17:55:16: Profiler time results:
  261. 17:55:16:
  262. 17:55:16: ==============================================================
  263. 17:55:16: video thread frame - [100%] [avg time: 50.806 ms] [children: 98.2%] [unaccounted: 1.84%]
  264. 17:55:16: | scene->Preprocess - [97.2%] [avg time: 49.402 ms]
  265. 17:55:16: | GPU download and conversion - [0.927%] [avg time: 0.471 ms] [children: 0.907%] [unaccounted: 0.0197%]
  266. 17:55:16: | | flush - [0.291%] [avg time: 0.148 ms]
  267. 17:55:16: | | CopyResource - [0.537%] [avg time: 0.273 ms]
  268. 17:55:16: | | conversion to 4:2:0 - [0.0787%] [avg time: 0.04 ms]
  269. 17:55:16: Convert444Thread - [100%] [avg time: 0.585 ms] [children: 97.6%] [unaccounted: 2.39%]
  270. 17:55:16: | Convert444toNV12 - [97.6%] [avg time: 0.571 ms]
  271. 17:55:16: encoder thread frame - [100%] [avg time: 0.624 ms] [children: 5.61%] [unaccounted: 94.4%]
  272. 17:55:16: | sending stuff out - [5.61%] [avg time: 0.035 ms]
  273. 17:55:16: ==============================================================
  274. 17:55:16:
  275. 17:55:16:
  276. 17:55:16: Profiler CPU results:
  277. 17:55:16:
  278. 17:55:16: ==============================================================
  279. 17:55:16: video thread frame - [cpu time: avg 6.008 ms, total 811.205 ms] [avg calls per frame: 1]
  280. 17:55:16: | scene->Preprocess - [cpu time: avg 4.737 ms, total 639.605 ms] [avg calls per frame: 1]
  281. 17:55:16: | GPU download and conversion - [cpu time: avg 0.577 ms, total 78 ms] [avg calls per frame: 1]
  282. 17:55:16: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  283. 17:55:16: | | CopyResource - [cpu time: avg 0.644 ms, total 78 ms] [avg calls per frame: 1]
  284. 17:55:16: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  285. 17:55:16: Convert444Thread - [cpu time: avg 0.13 ms, total 15.6 ms] [avg calls per frame: 1]
  286. 17:55:16: | Convert444toNV12 - [cpu time: avg 0.13 ms, total 15.6 ms] [avg calls per frame: 1]
  287. 17:55:16: encoder thread frame - [cpu time: avg 0.131 ms, total 15.6 ms] [avg calls per frame: 1]
  288. 17:55:16: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  289. 17:55:16: ==============================================================
  290. 17:55:16:
  291. 17:55:16: =====Stream End: 2014-06-20, 17:55:16=================================================
  292. 17:56:03: Using fixed low latency mode, factor 20
  293. 17:56:03: =====Stream Start: 2014-06-20, 17:56:03===============================================
  294. 17:56:03: Multithreaded optimizations: On
  295. 17:56:03: Base resolution: 1600x900
  296. 17:56:03: Output resolution: 640x360
  297. 17:56:03: ------------------------------------------
  298. 17:56:03: Loading up D3D10 on Intel(R) HD Graphics Family (Adapter 1)...
  299. 17:56:03: ------------------------------------------
  300. 17:56:03: Audio Format: 48000 Hz
  301. 17:56:03: ------------------------------------------
  302. 17:56:03: Audio Channels: 2 Ch
  303. 17:56:03: Playback device Default
  304. 17:56:03: ------------------------------------------
  305. 17:56:03: Using desktop audio input: Speakers and Headphones (IDT High Definition Audio CODEC)
  306. 17:56:03: Global Audio time adjust: 0
  307. 17:56:03: ------------------------------------------
  308. 17:56:03: Using auxilary audio input: External Mic (IDT High Definition Audio CODEC)
  309. 17:56:04: Mic time offset: 0
  310. 17:56:04: ------------------------------------------
  311. 17:56:04: Audio Encoding: AAC
  312. 17:56:04: bitrate: 128
  313. 17:56:04: Using Monitor Capture
  314. 17:56:04: Scene buffering time set to 700
  315. 17:56:04: ------------------------------------------
  316. 17:56:04: Video Encoding: x264
  317. 17:56:04: fps: 20
  318. 17:56:04: width: 640, height: 360
  319. 17:56:04: preset: veryfast
  320. 17:56:04: profile: high
  321. 17:56:04: keyint: 40
  322. 17:56:04: CBR: yes
  323. 17:56:04: CFR: yes
  324. 17:56:04: max bitrate: 500
  325. 17:56:04: buffer size: 500
  326. 17:56:04: ------------------------------------------
  327. 17:56:06: Using RTMP service: Twitch / Justin.tv
  328. 17:56:06: Server selection: rtmp://live-mia.justin.tv/app
  329. 17:56:06: Interface: Intel(R) WiFi Link 1000 BGN (802.11, 72 mbps)
  330. 17:56:07: Completed handshake with rtmp://live-mia.justin.tv/app in 448 ms.
  331. 17:56:07: SO_SNDBUF was at 8192
  332. 17:56:07: SO_SNDBUF is now 65536
  333. 17:56:14: Total frames encoded: 170, total frames duplicated: 12 (7.06%)
  334. 17:56:14: Total frames rendered: 174, number of late frames: 14 (8.05%) (it's okay for some frames to be late)
  335. 17:56:14: RTMPPublisher::SocketLoop: Graceful loop exit
  336. 17:56:14: Average send payload: 3938 bytes, average send interval: 50 ms
  337. 17:56:14: Number of times waited to send: 0, Waited for a total of 0 bytes
  338. 17:56:14: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  339. 17:56:14: Number of bytes sent: 437118
  340. 17:56:14:
  341. 17:56:14: Profiler time results:
  342. 17:56:14:
  343. 17:56:14: ==============================================================
  344. 17:56:14: video thread frame - [100%] [avg time: 53.635 ms] [children: 98%] [unaccounted: 2.01%]
  345. 17:56:14: | scene->Preprocess - [96.9%] [avg time: 51.947 ms]
  346. 17:56:14: | GPU download and conversion - [1.13%] [avg time: 0.608 ms] [children: 0.889%] [unaccounted: 0.244%]
  347. 17:56:14: | | flush - [0.291%] [avg time: 0.156 ms]
  348. 17:56:14: | | CopyResource - [0.429%] [avg time: 0.23 ms]
  349. 17:56:14: | | conversion to 4:2:0 - [0.17%] [avg time: 0.091 ms]
  350. 17:56:14: Convert444Thread - [100%] [avg time: 0.606 ms] [children: 96.5%] [unaccounted: 3.47%]
  351. 17:56:14: | Convert444toNV12 - [96.5%] [avg time: 0.585 ms]
  352. 17:56:14: encoder thread frame - [100%] [avg time: 0.634 ms] [children: 7.41%] [unaccounted: 92.6%]
  353. 17:56:14: | sending stuff out - [7.41%] [avg time: 0.047 ms]
  354. 17:56:14: ==============================================================
  355. 17:56:14:
  356. 17:56:14:
  357. 17:56:14: Profiler CPU results:
  358. 17:56:14:
  359. 17:56:14: ==============================================================
  360. 17:56:14: video thread frame - [cpu time: avg 4.841 ms, total 842.405 ms] [avg calls per frame: 1]
  361. 17:56:14: | scene->Preprocess - [cpu time: avg 3.944 ms, total 686.404 ms] [avg calls per frame: 1]
  362. 17:56:14: | GPU download and conversion - [cpu time: avg 0.627 ms, total 109.2 ms] [avg calls per frame: 1]
  363. 17:56:14: | | flush - [cpu time: avg 0.358 ms, total 62.4 ms] [avg calls per frame: 1]
  364. 17:56:14: | | CopyResource - [cpu time: avg 0.192 ms, total 31.2 ms] [avg calls per frame: 1]
  365. 17:56:14: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  366. 17:56:14: Convert444Thread - [cpu time: avg 0.775 ms, total 124.8 ms] [avg calls per frame: 1]
  367. 17:56:14: | Convert444toNV12 - [cpu time: avg 0.775 ms, total 124.8 ms] [avg calls per frame: 1]
  368. 17:56:14: encoder thread frame - [cpu time: avg 0.183 ms, total 31.2 ms] [avg calls per frame: 1]
  369. 17:56:14: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  370. 17:56:14: ==============================================================
  371. 17:56:14:
  372. 17:56:14: =====Stream End: 2014-06-20, 17:56:14=================================================
  373.  
  374.  
  375. Last game capture log:
  376. 2014-06-19, 22:37:21: we're booting up:
  377. 22:37:21: CaptureThread: attached to process HauntTheHouseTerrortown.exe
  378. 22:37:21: D3D9 Present
  379. 22:37:21: D3D9EndScene called
  380. 22:37:21: D3DPRESENT_PARAMETERS {
  381. 22:37:21: BackBufferWidth: 16
  382. 22:37:21: BackBufferHeight: 16
  383. 22:37:21: BackBufferFormat: D3DFMT_X8R8G8B8
  384. 22:37:21: BackBufferCount: 1
  385. 22:37:21: MultiSampleType: D3DMULTISAMPLE_NONE
  386. 22:37:21: MultiSampleQuality: 0
  387. 22:37:21: SwapEffect: D3DSWAPEFFECT_COPY
  388. 22:37:21: hDeviceWindow: 9241726
  389. 22:37:21: Windowed: true
  390. 22:37:21: EnableAutoDepthStencil: false
  391. 22:37:21: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  392. 22:37:21: Flags: None
  393. 22:37:21: FullScreen_RefreshRateInHz: 0
  394. 22:37:21: PresentationInterval: 0
  395. 22:37:21: };
  396. 22:37:21: successfully set up d3d9 hooks
  397. 22:37:21: D3D9SwapPresent called
  398. 22:37:21: DXGI Present
  399. 22:37:21: (half life scientist) everything.. seems to be in order
  400. 22:37:21: DoD3D9GPUHook: success - d3d9ex
  401. 22:37:21: D3DSURFACE_DESC {
  402. 22:37:21: Format: D3DFMT_X8R8G8B8
  403. 22:37:21: Type: D3DRTYPE_SURFACE
  404. 22:37:21: Usage: D3DUSAGE_RENDERTARGET
  405. 22:37:21: Pool: D3DPOOL_DEFAULT
  406. 22:37:21: MultiSampleType: D3DMULTISAMPLE_NONE
  407. 22:37:21: MultiSampleQuality: 0
  408. 22:37:21: Width: 1280
  409. 22:37:21: Height: 720
  410. 22:37:21: };
  411. 22:37:21: successfully capturing d3d9 frames via GPU
  412. 22:41:19: ---------------------- Cleared D3D9 Capture ----------------------
  413. 22:41:19: D3D9EndScene called
  414. 22:41:19: D3D9SwapPresent called
  415. 22:41:26: received restart event, capturing
  416. 22:41:26: DoD3D9GPUHook: success - d3d9ex
  417. 22:41:26: D3DSURFACE_DESC {
  418. 22:41:26: Format: D3DFMT_X8R8G8B8
  419. 22:41:26: Type: D3DRTYPE_SURFACE
  420. 22:41:26: Usage: D3DUSAGE_RENDERTARGET
  421. 22:41:26: Pool: D3DPOOL_DEFAULT
  422. 22:41:26: MultiSampleType: D3DMULTISAMPLE_NONE
  423. 22:41:26: MultiSampleQuality: 0
  424. 22:41:26: Width: 1280
  425. 22:41:26: Height: 720
  426. 22:41:26: };
  427. 22:41:26: successfully capturing d3d9 frames via GPU
  428. 22:41:27: ---------------------- Cleared D3D9 Capture ----------------------
  429. 22:41:27: D3D9EndScene called
  430. 22:41:27: D3D9SwapPresent called
  431. 22:41:47: received restart event, capturing
  432. 22:41:47: DoD3D9GPUHook: success - d3d9ex
  433. 22:41:47: D3DSURFACE_DESC {
  434. 22:41:47: Format: D3DFMT_X8R8G8B8
  435. 22:41:47: Type: D3DRTYPE_SURFACE
  436. 22:41:47: Usage: D3DUSAGE_RENDERTARGET
  437. 22:41:47: Pool: D3DPOOL_DEFAULT
  438. 22:41:47: MultiSampleType: D3DMULTISAMPLE_NONE
  439. 22:41:47: MultiSampleQuality: 0
  440. 22:41:47: Width: 1280
  441. 22:41:47: Height: 720
  442. 22:41:47: };
  443. 22:41:47: successfully capturing d3d9 frames via GPU
  444. 22:41:51: ---------------------- Cleared D3D9 Capture ----------------------
  445. 22:41:51: D3D9EndScene called
  446. 22:41:51: D3D9SwapPresent called
  447. 22:42:27: received restart event, capturing
  448. 22:42:27: DoD3D9GPUHook: success - d3d9ex
  449. 22:42:27: D3DSURFACE_DESC {
  450. 22:42:27: Format: D3DFMT_X8R8G8B8
  451. 22:42:27: Type: D3DRTYPE_SURFACE
  452. 22:42:27: Usage: D3DUSAGE_RENDERTARGET
  453. 22:42:27: Pool: D3DPOOL_DEFAULT
  454. 22:42:27: MultiSampleType: D3DMULTISAMPLE_NONE
  455. 22:42:27: MultiSampleQuality: 0
  456. 22:42:27: Width: 1280
  457. 22:42:27: Height: 720
  458. 22:42:27: };
  459. 22:42:27: successfully capturing d3d9 frames via GPU
  460. 22:43:22: ---------------------- Cleared D3D9 Capture ----------------------
  461. 22:43:22: D3D9EndScene called
  462. 22:43:22: D3D9SwapPresent called
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