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- Associated anim %s with model %s\n
- Start preload audio %s\n
- End preload audio %s\n
- %s: failed to create streaming thread\n
- %s: failed to create stream semaphore\n
- %s: failed to create sync semaphore\n
- Signal Sema Error\n
- fout\n
- CREATED EMERGENCY VEHICLE\n
- PreparePathData\n
- ILLEGAL BLOCK. MORE THAN 1 INTERNALS AND NOT 2 EXTERNALS (Modelindex:%d)\n
- ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d MI:%d)\n
- ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d MI:%d)\n
- Done with PreparePathData\n
- NumNodes:%d Accounted for:%d\n
- Single ped node: %f %f %f\n
- Single car node: %f %f %f (%d)\n
- GraphType:%d. FloodFill groups:%d\n
- Link from object %d to %d (MIs)\n
- ^^^^^^^^^^^^^ AARON IS TOO CHICKEN TO EAT MEAT!\n
- Several car nodes on one road segment have identical coordinates (%d==%d && %d==%d)\n
- Modelindex of cullprit: %d\n\n
- Several ped nodes on one road segment have identical coordinates (%d==%d && %d==%d)\n
- All collectables have been picked up\n
- %f, %f, %f,\n
- Playback out of sync\n
- FileSize:%d\n
- Couldn't find a hospital restart zone near the player %f %f %f->%f %f %f\n
- Couldn't find a police restart zone near the player\n
- &&&&&&&&&&&&&Creating player: %d\n
- Couldn't find zone - %s\n
- REMOVE_SOUND - Sound doesn't exist\n
- RESTART_CRITICAL_MISSION - Player state is not PLAYING\n
- HAS_CHAR_BEEN_DAMAGED_BY_WEAPON - Character doesn't exist\n
- HAS_CAR_BEEN_DAMAGED_BY_WEAPON - Vehicle doesn't exist\n
- Failed to find building\n
- CREATE_RANDOM_CAR_FOR_CAR_PARK - Unknown car model %d\n
- Will try to delete a vehicle where a mission entity should be\n
- Deleted a ped where a mission entity should be\n
- Arraymarker %i \n
- Path zero %i \n
- %d:%s txd has been set to generic\n
- Start loading %s\n
- FAILED\n
- Finish loading %s\n
- Can't reload %s\n
- Size of this thing:%d needs increasing\n
- %s:Collision volume too big\n
- LOAD frontend\n
- LOAD sprite\n
- REMOVE frontend\n
- REMOVE menu textures\n
- Couldn't attach RpMatFX plugin\n
- Couldn't attach RpAnimBlend plugin\n
- Couldn't attach visibility plugins\n
- Couldn't attach node name plugin\n
- Couldn't attach RpHAnim plugin\n
- Couldn't attach RpSkin plugin\n
- Couldn't attach world plugin\n
- Shutdown pool started\n
- Shutdown pool done\n
- pools have beem cleared \n
- CopPursuit total messed up: re-setting\n
- CopPursuit pointer list messed up: re-sorting\n
- STUCK: Final Step: Player Entity %d Is Stuck\n
- THERE IS NO MAP BELOW THE FOLLOWING COORS:%f %f %f. (FindGroundZFor3DCoord)\n
- Error: No particle objects available!\n
- THIS SHOULDN@T HAPPEN TOO OFTEN\n
- Trying to remove ped component
- Failed to load TXD\n
- CarNode missing: %d %d\n
- Trying to damage component %d of %s\n
- m_bSirenOrAlarm toggled to %d\n
- CCarGenerator::DoInternalProcessing - can't find ground z for new car x = %f y = %f \n
- CPlane::CreateIncomingCesna(void)\n
- CPlane::CreateDropOffCesna(void)\n
- Done Initing waterlevels\n
- Start preload end of game audio\n
- End preload end of game audio\n
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