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LehaFH

GTA III PCPrintfLst

Jul 30th, 2015
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  1. Associated anim %s with model %s\n
  2. Start preload audio %s\n
  3. End preload audio %s\n
  4. %s: failed to create streaming thread\n
  5. %s: failed to create stream semaphore\n
  6. %s: failed to create sync semaphore\n
  7. Signal Sema Error\n
  8. fout\n
  9. CREATED EMERGENCY VEHICLE\n
  10. PreparePathData\n
  11. ILLEGAL BLOCK. MORE THAN 1 INTERNALS AND NOT 2 EXTERNALS (Modelindex:%d)\n
  12. ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d MI:%d)\n
  13. ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d MI:%d)\n
  14. Done with PreparePathData\n
  15. NumNodes:%d Accounted for:%d\n
  16. Single ped node: %f %f %f\n
  17. Single car node: %f %f %f (%d)\n
  18. GraphType:%d. FloodFill groups:%d\n
  19. Link from object %d to %d (MIs)\n
  20. ^^^^^^^^^^^^^ AARON IS TOO CHICKEN TO EAT MEAT!\n
  21. Several car nodes on one road segment have identical coordinates (%d==%d && %d==%d)\n
  22. Modelindex of cullprit: %d\n\n
  23. Several ped nodes on one road segment have identical coordinates (%d==%d && %d==%d)\n
  24. All collectables have been picked up\n
  25. %f, %f, %f,\n
  26. Playback out of sync\n
  27. FileSize:%d\n
  28. Couldn't find a hospital restart zone near the player %f %f %f->%f %f %f\n
  29. Couldn't find a police restart zone near the player\n
  30. &&&&&&&&&&&&&Creating player: %d\n
  31. Couldn't find zone - %s\n
  32. REMOVE_SOUND - Sound doesn't exist\n
  33. RESTART_CRITICAL_MISSION - Player state is not PLAYING\n
  34. HAS_CHAR_BEEN_DAMAGED_BY_WEAPON - Character doesn't exist\n
  35. HAS_CAR_BEEN_DAMAGED_BY_WEAPON - Vehicle doesn't exist\n
  36. Failed to find building\n
  37. CREATE_RANDOM_CAR_FOR_CAR_PARK - Unknown car model %d\n
  38. Will try to delete a vehicle where a mission entity should be\n
  39. Deleted a ped where a mission entity should be\n
  40. Arraymarker %i \n
  41. Path zero %i \n
  42. %d:%s txd has been set to generic\n
  43. Start loading %s\n
  44. FAILED\n
  45. Finish loading %s\n
  46. Can't reload %s\n
  47. Size of this thing:%d needs increasing\n
  48. %s:Collision volume too big\n
  49. LOAD frontend\n
  50. LOAD sprite\n
  51. REMOVE frontend\n
  52. REMOVE menu textures\n
  53. Couldn't attach RpMatFX plugin\n
  54. Couldn't attach RpAnimBlend plugin\n
  55. Couldn't attach visibility plugins\n
  56. Couldn't attach node name plugin\n
  57. Couldn't attach RpHAnim plugin\n
  58. Couldn't attach RpSkin plugin\n
  59. Couldn't attach world plugin\n
  60. Shutdown pool started\n
  61. Shutdown pool done\n
  62. pools have beem cleared \n
  63. CopPursuit total messed up: re-setting\n
  64. CopPursuit pointer list messed up: re-sorting\n
  65. STUCK: Final Step: Player Entity %d Is Stuck\n
  66. THERE IS NO MAP BELOW THE FOLLOWING COORS:%f %f %f. (FindGroundZFor3DCoord)\n
  67. Error: No particle objects available!\n
  68. THIS SHOULDN@T HAPPEN TOO OFTEN\n
  69. Trying to remove ped component
  70. Failed to load TXD\n
  71. CarNode missing: %d %d\n
  72. Trying to damage component %d of %s\n
  73. m_bSirenOrAlarm toggled to %d\n
  74. CCarGenerator::DoInternalProcessing - can't find ground z for new car x = %f y = %f \n
  75. CPlane::CreateIncomingCesna(void)\n
  76. CPlane::CreateDropOffCesna(void)\n
  77. Done Initing waterlevels\n
  78. Start preload end of game audio\n
  79. End preload end of game audio\n
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