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  1. //
  2. // config.cfg
  3. //
  4. // comments are written with "//" in front of them.
  5.  
  6.  
  7. // GLOBAL SETTINGS
  8. hostname = "xxxx Private Hive (1.0.5.1/Beta 125548) [GMT-4] - hosted by Vert Hosting";
  9. password = "";
  10.  
  11. passwordAdmin = "xxxxxxx"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
  12. reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead
  13. logFile = "Bliss\server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called
  14.  
  15.  
  16. // WELCOME MESSAGE ("message of the day")
  17. // It can be several lines, separated by comma
  18. // Empty messages "" will not be displayed at all but are only for increasing the interval
  19. motd[] = {
  20. "Server hosted by Vert Hosting!",
  21. };
  22. motdInterval = 5; // Time interval (in seconds) between each message
  23.  
  24. steamPort = 2300;
  25. steamQueryPort = 2301;
  26.  
  27. // JOINING RULES
  28. // DO NOT CHANGE THIS - IT MAY GET YOUR ACCOUNT SUSPENDED
  29. maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
  30.  
  31. // CONTINUE CHANGING HERE
  32. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
  33. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
  34. equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
  35. requiredBuild = 125548; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
  36. requiredSecureId = 2;
  37.  
  38. // VOTING
  39. voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
  40. voteThreshold = 1; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
  41.  
  42.  
  43. // INGAME SETTINGS
  44. disableVoN = 0; // If set to 1, Voice over Net will not be available
  45. vonCodecQuality = 10; // Quality from 1 to 10
  46. persistent = 1; // If 1, missions still run on even after the last player disconnected.
  47. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
  48. BattlEye = 1; // Server to use BattlEye system
  49.  
  50.  
  51. // SCRIPTING ISSUES
  52. onUserConnected = ""; //
  53. onUserDisconnected = ""; //
  54. doubleIdDetected = ""; //
  55. regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes heavy I/O, uncomment to disable feature
  56.  
  57.  
  58. // SIGNATURE VERIFICATION
  59. onUnsignedData = "kick (_this select 0)"; // unsigned data detected
  60. onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected
  61. onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected
  62.  
  63.  
  64. // MISSIONS CYCLE (see below)
  65. class Missions
  66. {
  67. class DayZ {
  68. template = dayz_epoch_11.Chernarus; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER
  69. difficulty = "regular"; // change this for other difficulty settings, regular, expert is valid
  70. };
  71. };
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