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- StageData #181. (1.2.2)
- --Pokémon data--
- Sneasel, Dark, Base 60, Dex #234
- Ability: Prank (20%, 40%, 100%, other, Occasionally changes when a foe will next disrupt your play.)
- --Stage data--
- Area: Pedra Valley
- Background ID: 15
- HP: 7372
- Moves: 16
- Experience: +16
- Catch rate: 22% (+3% per every remaining move)
- Playing cost: 1 heart
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Time +10 (1000), Mega Speedup (0)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill columns 3 and 4 with Ice
- *If HP <= 5000 (~68%) / Damage >= 2372, switch countdown.
- *Repeat every 5 moves.
- --Countdown 2--
- *When this countdown starts for the first time, choose an action:
- -Fill 2 random blocks with Sneasel
- *Repeat every 3 moves.
- StageData #182. (1.2.2)
- --Pokémon data--
- Duosion, Psychic, Base 50, Dex #201
- Ability: Swap (30%, 50%, 100%, other, Can replace a disruption with this Pokémon.)
- --Stage data--
- Area: Pedra Valley
- Background ID: 15
- HP: 6627
- Moves: 10
- Experience: +10
- Catch rate: 12% (+5% per every remaining move)
- Playing cost: 1 heart
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- This stage has got a predefined layout
- Allowed items: Time +10 (1000), Mega Speedup (0)
- Coins reward: 100 for the first time, 30 for every repeat
- --No countdowns--
- StageData #183. (1.2.2)
- --Pokémon data--
- Snorlax, Normal, Base 70, Dex #179
- Ability: Brute Force (50%, 100%, 100%, damage, x1, Increases damage for attacks that are not very effective.)
- --Stage data--
- Area: Pedra Valley
- Background ID: 15
- HP: 31955
- Moves: 55
- Experience: +50
- Catch rate: 2% (+2% per every remaining move)
- Playing cost: 1 heart
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Time +10 (1000), Mega Speedup (0)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill 2 random blocks with Rocks
- -Fill 3 random blocks with Rocks
- -Fill 4 random blocks with Rocks
- -Fill 5 random blocks with Rocks
- -Fill column 3 with Rocks
- *If HP <= 10000 (~31%) / Damage >= 21955, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *When this countdown starts for the first time, choose an action:
- -Fill rows 3 and 4 with Metal
- -Fill rows 4 and 5 with Metal
- -Fill rows 5 and 6 with Metal
- -Fill row 6 with Metal
- *Repeat every 2 moves.
- StageData #184. (1.2.2)
- --Pokémon data--
- Granbull, Fairy, Base 60, Dex #218
- Ability: Heavy Hitter (20%, 50%, 80%, damage, x1.5, Attacks sometimes deal greater damage than usual.)
- --Stage data--
- Area: Pedra Valley
- Background ID: 15
- HP: 13340
- Moves: 17
- Experience: +17
- Catch rate: 23% (+2% per every remaining move)
- Playing cost: 1 heart
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Time +10 (1000), Mega Speedup (0)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After a combo of 2 or more lines, choose an action:
- -Fill a random 2x2 block with Granbull
- *If HP <= 5000 (~37%) / Damage >= 8340, switch countdown.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill 3 random blocks (placed together) with Granbull
- *Repeat every 2 moves.
- StageData #185. (1.2.2)
- --Pokémon data--
- Frogadier, Water, Base 60, Dex #176
- Ability: Power of 5 (0%, 0%, 100%, damage, x1.5, Attacks do more damage when you make a match of five.)
- --Stage data--
- Area: Pedra Valley
- Background ID: 15
- HP: 2576
- Moves: 7
- Experience: +7
- Catch rate: 11% (+6% per every remaining move)
- Playing cost: 1 heart
- Pokémon count: 5 (4 elegible)
- Default Pokémon: Frogadier, Squirtle, Mudkip, Togepi
- Additional Pokémon (not from countdowns or maps): Froakie
- Allowed items: Time +10 (1000), Mega Speedup (0)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill row 3 with Ice
- -Fill row 4 with Ice
- -Fill row 5 with Ice
- -Fill row 6 with Ice
- *Repeat every 2 moves.
- StageData #186. (1.2.2)
- --Pokémon data--
- Gurdurr, Fighting, Base 60, Dex #222
- Ability: Cloud Clear (100%, 100%, 100%, other, Clears away one black-cloud disruption without fail.)
- --Stage data--
- Area: Pedra Valley
- Background ID: 15
- HP: 22334
- Moves: 22
- Experience: +22
- Catch rate: 17% (+1% per every remaining move)
- Playing cost: 1 heart
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- Allowed items: Time +10 (1000), Mega Speedup (0)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill 3 random blocks with Metal
- *If HP <= 6000 (~27%) / Damage >= 16334, switch countdown.
- *Repeat every 1 move.
- --Countdown 2--
- *When this countdown starts for the first time, choose an action:
- -Fill columns 1 and 2 with Metal
- -Fill columns 2 and 3 with Metal
- -Fill columns 3 and 4 with Metal
- -Fill columns 4 and 5 with Metal
- -Fill columns 5 and 6 with Metal
- -Fill column 6 with Metal
- -Fill column 1 with Metal
- *Repeat every 1 move.
- StageData #187. (1.2.2)
- --Pokémon data--
- Quilladin, Grass, Base 60, Dex #170
- Ability: Paralyze (10%, 30%, 80%, damage, x1, Leaves the foe paralyzed.)
- --Stage data--
- Area: Pedra Valley
- Background ID: 15
- HP: 4636
- Moves: 8
- Experience: +8
- Catch rate: 2% (+11% per every remaining move)
- Playing cost: 1 heart
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Allowed items: Time +10 (1000), Mega Speedup (0)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill a random 2x2 block with Rocks
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill a random 2x2 block with Rocks
- -Fill a random 2x2 block with Rocks
- -Fill a random 2x2 block with Metal
- *After 2 times, switch countdown.
- *Repeat every 0 moves.
- StageData #188. (1.2.2)
- --Pokémon data--
- Shelgon, Dragon, Base 60, Dex #194
- Ability: Damage Streak (60%, 100%, 100%, damage, x1.2, Does more damage the more times in a row it is triggered.)
- --Stage data--
- Area: Pedra Valley
- Background ID: 15
- HP: 15238
- Moves: 18
- Experience: +18
- Catch rate: 3% (+3% per every remaining move)
- Playing cost: 1 heart
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- This stage has got a predefined layout
- Allowed items: Time +10 (1000), Mega Speedup (0)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 4 moves, choose an action:
- -Fill 3 random blocks (placed together) with Shelgon
- *Repeat every 4 moves.
- StageData #189. (1.2.2)
- --Pokémon data--
- Braixen, Fire, Base 60, Dex #173
- Ability: Stabilize+ (20%, 50%, 80%, other, Occasionally erases two of the foe's disruptions on the board.)
- --Stage data--
- Area: Pedra Valley
- Background ID: 15
- HP: 4987
- Moves: 7
- Experience: +7
- Catch rate: 17% (+4% per every remaining move)
- Playing cost: 1 heart
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- This stage has got a predefined layout
- Allowed items: Time +10 (1000), Mega Speedup (0)
- Coins reward: 100 for the first time, 30 for every repeat
- --No countdowns--
- StageData #190. (1.2.2)
- --Pokémon data--
- Steelix, Steel, Base 70, Dex #181
- Ability: Steely Resolve (60%, 80%, 100%, damage, x2, Attacks do more damage when things are looking desperate.)
- --Stage data--
- Area: Pedra Valley
- Background ID: 15
- HP: 11666
- Moves: 26
- Experience: +26
- Catch rate: 14% (+2% per every remaining move)
- Playing cost: 1 heart
- Pokémon count: 5 (4 elegible)
- Default Pokémon: Pupitar, Carbink, Larvitar, Togepi
- Additional Pokémon (not from countdowns or maps): Onix
- This stage has got a predefined layout
- Allowed items: Time +10 (1000), Mega Speedup (0)
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill 4 random blocks with Metal
- *After 3 times, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill row 1 with Metal
- -Fill row 6 with Metal
- -Fill the 2x2 block starting at 3:3 with Onix
- *After 2 times, switch countdown.
- *Repeat every 0 moves.
- StageDataExtra #21/20. (1.2.2)
- --Pokémon data--
- Genesect, Bug, Base 80, Dex #226
- Ability: Crowd Control (20%, 60%, 80%, damage, x50, The more of this Pokémon in the puzzle area, the more damage.)
- --Stage data--
- Area: Expert Stages
- Background ID: 14
- HP: 13652
- Time: 90 sec
- Experience: +10
- Catch rate: 1% (+2% per every 3 remaining seconds)
- Playing cost: 1 heart
- Pokémon count: 6 (4 elegible)
- Default Pokémon: Masquerain, Phanpy, Cubone, Hawlucha
- Additional Pokémon (not from countdowns or maps): Genesect, Surskit
- This stage has got a predefined layout
- This stage requires 180 S-Ranks in Normal Stages
- Allowed items: Moves +5 (1000), Mega Speedup (0)
- Coins reward: 300 for the first time, 20 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill column 2 with Cloud
- -Fill column 5 with Cloud
- -Fill 2 random blocks with Cloud
- -Fill column 3 with Metal
- -Fill column 4 with Metal
- *If HP <= 6000 (~44%) / Damage >= 7652, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 1 move, choose an action:
- -Fill row 2 with Ice
- -Fill row 5 with Ice
- -Fill 2 random blocks with Ice
- -Fill column 3 with Metal
- -Fill column 4 with Metal
- *Repeat every 1 move.
- StageDataEvent #72/15. (1.2.2)
- --Pokémon data--
- Electrike, Electric, Base 40, Dex #251
- Ability: Hitting Streak (60%, 100%, 100%, damage, x1.2, Does more damage the more times in a row it is triggered.)
- --Stage data--
- Area: Special Stages
- Background ID: 11
- HP: 5512
- Moves: 12
- Experience: +5
- Catch rate: 8% (+3% per every remaining move)
- Playing cost: 1 heart
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Buneary, Happiny, Minccino
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 1 move, choose an action:
- -Fill the 1x2 block starting at 2:1 with Ice
- -Fill the 1x2 block starting at 3:2 with Ice
- -Fill the 1x2 block starting at 4:1 with Ice
- -Fill the 1x2 block starting at 5:2 with Ice
- *If moves <= 7, switch countdown.
- *Repeat every 1 move.
- --Countdown 2--
- *When this countdown starts for the first time, choose an action:
- -Fill 2 random blocks with Ice
- *Repeat every 1 move.
- StageDataEvent #73/16. (1.2.2)
- --Pokémon data--
- Manectric, Electric, Base 60, Dex #252
- Ability: Hitting Streak (60%, 100%, 100%, damage, x1.2, Does more damage the more times in a row it is triggered.)
- --Stage data--
- Area: Special Stages
- Background ID: 11
- HP: 7072
- Moves: 12
- Experience: +5
- Catch rate: 5% (+3% per every remaining move)
- Playing cost: 1 heart
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Buneary, Happiny, Minccino
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 1 move, choose an action:
- -Fill the 2x1 block starting at 1:1 with Ice
- -Fill the 2x1 block starting at 3:2 with Ice
- -Fill the 2x1 block starting at 5:3 with Ice
- -Fill the 2x1 block starting at 5:1 with Ice
- -Fill the 2x1 block starting at 1:3 with Ice
- *If moves <= 7, switch countdown.
- *Repeat every 1 move.
- --Countdown 2--
- *When this countdown starts for the first time, choose an action:
- -Fill row 3 with Ice
- -Fill row 4 with Ice
- -Fill row 5 with Ice
- -Fill row 6 with Ice
- -Fill 3 random blocks (placed together) with Manectric
- -Fill 3 random blocks (placed together) with Manectric
- -Fill 3 random blocks (placed together) with Manectric
- *Repeat every 1 move.
- StageDataEvent #74/17. (1.2.2)
- --Pokémon data--
- Darumaka, Fire, Base 50, Dex #254
- Ability: Stabilize (30%, 50%, 100%, other, Occasionally erases one of the foe's disruptions on the board.)
- --Stage data--
- Area: Special Stages
- Background ID: 11
- HP: 2859
- Moves: 7
- Experience: +5
- Catch rate: 10% (+7% per every remaining move)
- Playing cost: 1 heart
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Buneary, Happiny, Minccino
- Coins reward: 200 for the first time, 30 for every repeat
- --No countdowns--
- StageDataEvent #75/18. (1.2.2)
- --Pokémon data--
- Darmanitan, Fire, Base 60, Dex #255
- Ability: Burn (5%, 55%, 80%, damage, x1, Leaves the foe burned.)
- --Stage data--
- Area: Special Stages
- Background ID: 11
- HP: 5960
- Moves: 10
- Experience: +5
- Catch rate: 5% (+6% per every remaining move)
- Playing cost: 1 heart
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Buneary, Happiny, Minccino
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 1 move, choose an action:
- -Fill 5 random blocks with Rocks
- *Repeat every 1 move.
- StageDataEvent #76/19. (1.2.2)
- --Pokémon data--
- Stantler, Normal, Base 60, Dex #253
- Ability: Sleep Charm (5%, 30%, 80%, damage, x1, Leaves the foe asleep.)
- --Stage data--
- Area: Special Stages
- Background ID: 11
- HP: 1972
- Moves: 7
- Experience: +5
- Catch rate: 25% (+12% per every remaining move)
- Playing cost: 1 heart
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Buneary, Happiny, Minccino
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --No countdowns--
- StageDataEvent #77/22. (1.2.2)
- --Pokémon data--
- Delibird, Ice, Base 50, Dex #144
- Ability: Chill (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
- --Stage data--
- Area: Special Stages
- Background ID: 13
- HP: 392 (+283/level)
- Moves: 15
- Experience: +3
- Catch rate: Not catchable
- Playing cost: 1 heart
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Buneary, Happiny, Minccino, Meowth
- Coins reward: 200 for the first time, 30 for every repeat
- --No countdowns--
- StageDataEvent #78/23. (1.2.2)
- --Pokémon data--
- Delibird, Ice, Base 50, Dex #144
- Ability: Chill (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
- --Stage data--
- Area: Special Stages
- Background ID: 13
- HP: 3465 (+91/level)
- Moves: 15
- Experience: +3
- Catch rate: Not catchable
- Playing cost: 1 heart
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Buneary, Happiny, Minccino, Meowth
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill 3 random blocks with Rocks
- *After 3 times, switch countdown.
- *Repeat every 3 moves.
- StageDataEvent #79/24. (1.2.2)
- --Pokémon data--
- Delibird, Ice, Base 50, Dex #144
- Ability: Chill (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
- --Stage data--
- Area: Special Stages
- Background ID: 13
- HP: 3920 (+103/level)
- Moves: 15
- Experience: +3
- Catch rate: Not catchable
- Playing cost: 1 heart
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Buneary, Happiny, Minccino, Meowth
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill 3 random blocks with Metal
- *After 3 times, switch countdown.
- *Repeat every 3 moves.
- StageDataEvent #80/25. (1.2.2)
- --Pokémon data--
- Delibird, Ice, Base 50, Dex #144
- Ability: Chill (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
- --Stage data--
- Area: Special Stages
- Background ID: 13
- HP: 7296
- Moves: 15
- Experience: +3
- Catch rate: Not catchable
- Playing cost: 1 heart
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Buneary, Happiny, Minccino, Meowth
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill 4 random blocks with Delibird
- *If HP <= 5000 (~69%) / Damage >= 2296, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill column 1 with Ice
- -Fill column 2 with Ice
- -Fill column 3 with Ice
- -Fill column 4 with Ice
- -Fill column 5 with Ice
- -Fill column 6 with Ice
- *Repeat every 2 moves.
- StageDataEvent #81/26. (1.2.2)
- --Pokémon data--
- Delibird, Ice, Base 50, Dex #144
- Ability: Chill (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
- --Stage data--
- Area: Special Stages
- Background ID: 13
- HP: 4864 (+84/level)
- Moves: 15
- Experience: +3
- Catch rate: Not catchable
- Playing cost: 1 heart
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Buneary, Happiny, Minccino, Meowth
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill 3 random blocks with Ice
- *After 3 times, switch countdown.
- *Repeat every 3 moves.
- StageDataEvent #82/27. (1.2.2)
- --Pokémon data--
- Delibird, Ice, Base 50, Dex #144
- Ability: Chill (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
- --Stage data--
- Area: Special Stages
- Background ID: 13
- HP: 4378 (+162/level)
- Moves: 15
- Experience: +3
- Catch rate: Not catchable
- Playing cost: 1 heart
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Buneary, Happiny, Minccino, Meowth
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *After 0 moves, choose an action:
- -Fill 3 random blocks with Ice
- *After 2 times, switch countdown.
- *Repeat every 0 moves.
- --Countdown 2--
- *After 4 moves, choose an action:
- -Fill 4 random blocks with Metal
- *Repeat every 4 moves.
- StageDataEvent #83/28. (1.2.2)
- --Pokémon data--
- Delibird, Ice, Base 50, Dex #144
- Ability: Chill (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
- --Stage data--
- Area: Special Stages
- Background ID: 13
- HP: 9242
- Moves: 15
- Experience: +3
- Catch rate: Not catchable
- Playing cost: 1 heart
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Buneary, Happiny, Minccino, Meowth
- Coins reward: 30 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill 4 random blocks with Delibird
- *If HP <= 5000 (~54%) / Damage >= 4242, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill column 1 with Ice
- -Fill column 2 with Ice
- -Fill column 3 with Ice
- -Fill column 4 with Ice
- -Fill column 5 with Ice
- -Fill column 6 with Ice
- *Repeat every 2 moves.
- StageDataEvent #84/31. (1.2.2)
- --Pokémon data--
- Tornadus (Incarnate Forme), Flying, Base 70, Dex #337
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 13
- HP: 17458
- Moves: 14
- Experience: +5
- Catch rate: 9% (+2% per every remaining move)
- Playing cost: 1 heart
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Buneary, Happiny, Minccino, Meowth
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 6 moves, choose an action:
- -Fill 2 random blocks with Metal
- *After 1 time, switch countdown.
- *Repeat every 6 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill 2 random blocks with Metal
- *After 3 times, switch countdown.
- *Repeat every 2 moves.
- StageDataEvent #85/32. (1.2.2)
- --Pokémon data--
- Tornadus (Incarnate Forme), Flying, Base 70, Dex #337
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 13
- HP: 17458
- Moves: 14
- Experience: +5
- Catch rate: 14% (+2% per every remaining move)
- Playing cost: 1 heart
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Buneary, Happiny, Minccino, Meowth
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 6 moves, choose an action:
- -Fill 2 random blocks with Metal
- *After 1 time, switch countdown.
- *Repeat every 6 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill 2 random blocks with Metal
- *After 3 times, switch countdown.
- *Repeat every 2 moves.
- StageDataEvent #86/33. (1.2.2)
- --Pokémon data--
- Tornadus (Incarnate Forme), Flying, Base 70, Dex #337
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 13
- HP: 17458
- Moves: 14
- Experience: +5
- Catch rate: 19% (+2% per every remaining move)
- Playing cost: 1 heart
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Buneary, Happiny, Minccino, Meowth
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 6 moves, choose an action:
- -Fill 2 random blocks with Metal
- *After 1 time, switch countdown.
- *Repeat every 6 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill 2 random blocks with Metal
- *After 3 times, switch countdown.
- *Repeat every 2 moves.
- StageDataEvent #87/34. (1.2.2)
- --Pokémon data--
- Tornadus (Incarnate Forme), Flying, Base 70, Dex #337
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 13
- HP: 17458
- Moves: 14
- Experience: +5
- Catch rate: 24% (+2% per every remaining move)
- Playing cost: 1 heart
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Buneary, Happiny, Minccino, Meowth
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 6 moves, choose an action:
- -Fill 2 random blocks with Metal
- *After 1 time, switch countdown.
- *Repeat every 6 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill 2 random blocks with Metal
- *After 3 times, switch countdown.
- *Repeat every 2 moves.
- StageDataEvent #88/35. (1.2.2)
- --Pokémon data--
- Tornadus (Incarnate Forme), Flying, Base 70, Dex #337
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 13
- HP: 17458
- Moves: 14
- Experience: +5
- Catch rate: 29% (+2% per every remaining move)
- Playing cost: 1 heart
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Buneary, Happiny, Minccino, Meowth
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 6 moves, choose an action:
- -Fill 2 random blocks with Metal
- *After 1 time, switch countdown.
- *Repeat every 6 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill 2 random blocks with Metal
- *After 3 times, switch countdown.
- *Repeat every 2 moves.
- StageDataEvent #89/36. (1.2.2)
- --Pokémon data--
- Tornadus (Incarnate Forme), Flying, Base 70, Dex #337
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 13
- HP: 17458
- Moves: 14
- Experience: +5
- Catch rate: 34% (+2% per every remaining move)
- Playing cost: 1 heart
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Buneary, Happiny, Minccino, Meowth
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 6 moves, choose an action:
- -Fill 2 random blocks with Metal
- *After 1 time, switch countdown.
- *Repeat every 6 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill 2 random blocks with Metal
- *After 3 times, switch countdown.
- *Repeat every 2 moves.
- StageDataEvent #90/37. (1.2.2)
- --Pokémon data--
- Tornadus (Incarnate Forme), Flying, Base 70, Dex #337
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 13
- HP: 17458
- Moves: 14
- Experience: +5
- Catch rate: 39% (+2% per every remaining move)
- Playing cost: 1 heart
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Buneary, Happiny, Minccino, Meowth
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 6 moves, choose an action:
- -Fill 2 random blocks with Metal
- *After 1 time, switch countdown.
- *Repeat every 6 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill 2 random blocks with Metal
- *After 3 times, switch countdown.
- *Repeat every 2 moves.
- StageDataEvent #91/39. (1.2.2)
- --Pokémon data--
- Mega Manectric, Electric, Base 60, Dex #252
- Ability: A vertical lightning strike erases a jagged line of Pokémon.
- Mega-Bar: 20 icons, 7 speedups available
- --Stage data--
- Area: Special Stages
- Background ID: 14
- HP: 1
- Moves: 18
- Experience: +10
- Catch rate: Not catchable
- Playing cost: 1 heart
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Mareep, Flaaffy, Pachirisu, Emolga
- This stage has got a predefined layout
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill 4 random blocks with Metal
- *If moves <= 9, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 3 moves, choose an action:
- -Fill 2 random blocks with Rocks
- -Fill 3 random blocks with Rocks
- -Fill 4 random blocks with Rocks
- -Fill 5 random blocks with Rocks
- *Repeat every 3 moves.
- EventStage #11/8. (1.2.2)
- --Event data--
- Start date: 2015/11/13 (Fri), 15h JST
- End date: 2015/11/27 (Fri), 15h JST
- Type: normal event
- Stage: StageDataEvent #17 (Rayquaza)
- Allowed items:
- --Event text--
- Title 1: Great Challenge
- Title 2: Rayquaza's Ascension
- Description:
- This is your chance to take on the
- Legendary Pokémon Rayquaza.
- This powerful foe can only be
- encountered in this stage.
- Don't let this one pass you by!
- Event Period:
- Until 11/27/2015 06:00 AM UTC
- (US date format)
- EventStage #18/9. (1.2.2)
- --Event data--
- Start date: 2015/11/9 (Mon), 15h JST
- End date: 2015/11/16 (Mon), 15h JST
- Type: stage depends on the day
- Monday: StageDataEvent #84 (Tornadus (Incarnate Forme))
- Tuesday: StageDataEvent #85 (Tornadus (Incarnate Forme))
- Wednesday: StageDataEvent #86 (Tornadus (Incarnate Forme))
- Thursday: StageDataEvent #87 (Tornadus (Incarnate Forme))
- Friday: StageDataEvent #88 (Tornadus (Incarnate Forme))
- Saturday: StageDataEvent #89 (Tornadus (Incarnate Forme))
- Sunday: StageDataEvent #90 (Tornadus (Incarnate Forme))
- Allowed items:
- --Event text--
- Title 1: One Chance a Day!
- Title 2: Tornadus Blows In!
- Description:
- Once per day, beginning
- at 06:00 UTC, you can
- play this special stage to
- face Tornadus.
- Tornadus will become a little
- bit easier to catch with each
- successful attempt, so don't
- give up on catching it before
- the end of the event period!
- Using Attack Power ↑ items and
- Mega Starts might also give
- you a better shot at catching
- this tough Pokémon!
- Event Period:
- Until 11/16/2015 06:00 AM UTC
- (US date format)
- EventStage #91/10. (1.2.2)
- --Event data--
- Start date: 2015/11/9 (Mon), 15h JST
- End date: 2015/11/24 (Tue), 15h JST
- Type: stage randomly selected
- 29.2%: StageDataEvent #72 (Electrike)
- 4.2%: StageDataEvent #73 (Manectric)
- 29.2%: StageDataEvent #74 (Darumaka)
- 8.3%: StageDataEvent #75 (Darmanitan)
- 29.2%: StageDataEvent #76 (Stantler)
- Allowed items:
- --Event text--
- Title 1: Pokémon Safari
- Title 2: A New Pokémon Safari!
- Description:
- The expedition is on!
- In Pokémon Safari, the Pokémon
- that show up change every time
- you play.
- In this safari, you have the chance
- to battle and catch Electrike,
- Darumaka, Stantler, Darmanitan,
- and Manectric.
- There is no Optimize in
- Pokémon Safari. It's up to you to
- pick the most powerful Pokémon,
- so choose your own dream team.
- Why not give some Ground-type
- Pokémon a try?
- Event Period:
- Until 11/24/2015 06:00 AM UTC
- (US date format)
- EventStage #77/11. (1.2.2)
- --Event data--
- Start date: 2015/11/16 (Mon), 15h JST
- End date: 2015/11/24 (Tue), 15h JST
- Type: escalation battles
- Level 1+: StageDataEvent #77 (Delibird)
- Level 11+: StageDataEvent #78 (Delibird)
- Level 31+: StageDataEvent #79 (Delibird)
- Level 50+: StageDataEvent #80 (Delibird)
- Level 51+: StageDataEvent #81 (Delibird)
- Level 81+: StageDataEvent #82 (Delibird)
- Level 100+: StageDataEvent #83 (Delibird)
- Prize for first beating level 1: 1 Exp. Points x1.5
- Prize for first beating level 5: 1 Moves +5
- Prize for first beating level 10: 1 Disruption Delay
- Prize for first beating level 15: 1 Exp. Points x1.5
- Prize for first beating level 20: 1 Mega Start
- Prize for first beating level 30: 1 Attack Power ↑
- Prize for first beating level 40: 1 Exp. Points x1.5
- Prize for first beating level 50: 1 Attack Power ↑
- Prize for first beating level 60: 1 Moves +5
- Prize for first beating level 70: 1 Disruption Delay
- Prize for first beating level 80: 1 Mega Start
- Prize for first beating level 100: 1 Complexity -1
- Allowed items:
- --Event text--
- Title 1: Incredible Item Stage
- Title 2: Rake In Some Items!
- Description:
- The stage level goes up when
- you beat these rewarding stages!
- And so might the value of the items
- that you can earn for clearing
- certain levels!
- Stage Level Rewards:
- Level 1: 1x Exp. Points x1.5
- Level 5: 1x Moves +5
- Level 10: 1x Disruption Delay
- Level 15: 1x Exp. Points x1.5
- Level 20: 1x Mega Start
- Level 30: 1x Attack Power ↑
- Level 40: 1x Exp. Points x1.5
- Level 50: 1x Attack Power ↑
- Level 60: 1x Moves +5
- Level 70: 1x Disruption Delay
- Level 80: 1x Mega Start
- Level 100: 1x Complexity -1
- Event Period:
- Until 11/24/2015 06:00 AM UTC
- (US date format)
- EventStage #84/12. (1.2.2)
- --Event data--
- Start date: 2015/11/16 (Mon), 15h JST
- End date: 2015/11/24 (Tue), 14h JST
- Type: competition
- Stage: StageDataEvent #91 (Mega Manectric)
- Allowed items:
- --Event text--
- Title 1: Competitive Stage
- Title 2: Competitive Stage Now Live!
- Description:
- Compete against players from
- around the world for the highest
- score. Which prize you get will
- depend on how well you do!
- Prizes by Place
- 1–20,000: Manectite and
- 1 Mega Speedup
- 20,001–100,000: Manectite
- 100,001–140,000: 1 Attack Power ↑
- and 1 Jewel
- And everyone else who participates
- still gets 1 Jewel!
- Event Period:
- Until 11/24/2015 05:00 AM UTC
- Reward Period:
- From 12/01/2015 06:00 AM UTC
- until 12/08/2015 06:00 AM UTC
- (US date format)
- Please note that at least
- 8 days must pass from this
- application's initial launch before
- you can participate in
- competitive stage events.
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