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Ritchie

Pokémon Shuffle Mobile update 1.2.2

Nov 9th, 2015
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  1. StageData #181. (1.2.2)
  2. --Pokémon data--
  3. Sneasel, Dark, Base 60, Dex #234
  4. Ability: Prank (20%, 40%, 100%, other, Occasionally changes when a foe will next disrupt your play.)
  5.  
  6. --Stage data--
  7. Area: Pedra Valley
  8. Background ID: 15
  9. HP: 7372
  10. Moves: 16
  11. Experience: +16
  12. Catch rate: 22% (+3% per every remaining move)
  13. Playing cost: 1 heart
  14. Pokémon count: 4 (4 elegible)
  15.  
  16. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  17. This stage has got a predefined layout
  18. Allowed items: Time +10 (1000), Mega Speedup (0)
  19. Coins reward: 100 for the first time, 30 for every repeat
  20.  
  21. --Countdown 1--
  22. *When the stage starts, choose an action:
  23. -Fill columns 3 and 4 with Ice
  24. *If HP <= 5000 (~68%) / Damage >= 2372, switch countdown.
  25. *Repeat every 5 moves.
  26.  
  27. --Countdown 2--
  28. *When this countdown starts for the first time, choose an action:
  29. -Fill 2 random blocks with Sneasel
  30. *Repeat every 3 moves.
  31.  
  32.  
  33.  
  34. StageData #182. (1.2.2)
  35. --Pokémon data--
  36. Duosion, Psychic, Base 50, Dex #201
  37. Ability: Swap (30%, 50%, 100%, other, Can replace a disruption with this Pokémon.)
  38.  
  39. --Stage data--
  40. Area: Pedra Valley
  41. Background ID: 15
  42. HP: 6627
  43. Moves: 10
  44. Experience: +10
  45. Catch rate: 12% (+5% per every remaining move)
  46. Playing cost: 1 heart
  47. Pokémon count: 3 (3 elegible)
  48.  
  49. Default Pokémon: Pidgey, Happiny, Azurill
  50. This stage has got a predefined layout
  51. Allowed items: Time +10 (1000), Mega Speedup (0)
  52. Coins reward: 100 for the first time, 30 for every repeat
  53.  
  54. --No countdowns--
  55.  
  56.  
  57.  
  58. StageData #183. (1.2.2)
  59. --Pokémon data--
  60. Snorlax, Normal, Base 70, Dex #179
  61. Ability: Brute Force (50%, 100%, 100%, damage, x1, Increases damage for attacks that are not very effective.)
  62.  
  63. --Stage data--
  64. Area: Pedra Valley
  65. Background ID: 15
  66. HP: 31955
  67. Moves: 55
  68. Experience: +50
  69. Catch rate: 2% (+2% per every remaining move)
  70. Playing cost: 1 heart
  71. Pokémon count: 4 (4 elegible)
  72.  
  73. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  74. This stage has got a predefined layout
  75. Allowed items: Time +10 (1000), Mega Speedup (0)
  76. Coins reward: 100 for the first time, 30 for every repeat
  77.  
  78. --Countdown 1--
  79. *After 2 moves, choose an action:
  80. -Fill 2 random blocks with Rocks
  81. -Fill 3 random blocks with Rocks
  82. -Fill 4 random blocks with Rocks
  83. -Fill 5 random blocks with Rocks
  84. -Fill column 3 with Rocks
  85. *If HP <= 10000 (~31%) / Damage >= 21955, switch countdown.
  86. *Repeat every 2 moves.
  87.  
  88. --Countdown 2--
  89. *When this countdown starts for the first time, choose an action:
  90. -Fill rows 3 and 4 with Metal
  91. -Fill rows 4 and 5 with Metal
  92. -Fill rows 5 and 6 with Metal
  93. -Fill row 6 with Metal
  94. *Repeat every 2 moves.
  95.  
  96.  
  97.  
  98. StageData #184. (1.2.2)
  99. --Pokémon data--
  100. Granbull, Fairy, Base 60, Dex #218
  101. Ability: Heavy Hitter (20%, 50%, 80%, damage, x1.5, Attacks sometimes deal greater damage than usual.)
  102.  
  103. --Stage data--
  104. Area: Pedra Valley
  105. Background ID: 15
  106. HP: 13340
  107. Moves: 17
  108. Experience: +17
  109. Catch rate: 23% (+2% per every remaining move)
  110. Playing cost: 1 heart
  111. Pokémon count: 4 (4 elegible)
  112.  
  113. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  114. This stage has got a predefined layout
  115. Allowed items: Time +10 (1000), Mega Speedup (0)
  116. Coins reward: 100 for the first time, 30 for every repeat
  117.  
  118. --Countdown 1--
  119. *After a combo of 2 or more lines, choose an action:
  120. -Fill a random 2x2 block with Granbull
  121. *If HP <= 5000 (~37%) / Damage >= 8340, switch countdown.
  122.  
  123. --Countdown 2--
  124. *After 2 moves, choose an action:
  125. -Fill 3 random blocks (placed together) with Granbull
  126. *Repeat every 2 moves.
  127.  
  128.  
  129.  
  130. StageData #185. (1.2.2)
  131. --Pokémon data--
  132. Frogadier, Water, Base 60, Dex #176
  133. Ability: Power of 5 (0%, 0%, 100%, damage, x1.5, Attacks do more damage when you make a match of five.)
  134.  
  135. --Stage data--
  136. Area: Pedra Valley
  137. Background ID: 15
  138. HP: 2576
  139. Moves: 7
  140. Experience: +7
  141. Catch rate: 11% (+6% per every remaining move)
  142. Playing cost: 1 heart
  143. Pokémon count: 5 (4 elegible)
  144.  
  145. Default Pokémon: Frogadier, Squirtle, Mudkip, Togepi
  146. Additional Pokémon (not from countdowns or maps): Froakie
  147. Allowed items: Time +10 (1000), Mega Speedup (0)
  148. Coins reward: 100 for the first time, 30 for every repeat
  149.  
  150. --Countdown 1--
  151. *After 2 moves, choose an action:
  152. -Fill row 3 with Ice
  153. -Fill row 4 with Ice
  154. -Fill row 5 with Ice
  155. -Fill row 6 with Ice
  156. *Repeat every 2 moves.
  157.  
  158.  
  159.  
  160. StageData #186. (1.2.2)
  161. --Pokémon data--
  162. Gurdurr, Fighting, Base 60, Dex #222
  163. Ability: Cloud Clear (100%, 100%, 100%, other, Clears away one black-cloud disruption without fail.)
  164.  
  165. --Stage data--
  166. Area: Pedra Valley
  167. Background ID: 15
  168. HP: 22334
  169. Moves: 22
  170. Experience: +22
  171. Catch rate: 17% (+1% per every remaining move)
  172. Playing cost: 1 heart
  173. Pokémon count: 3 (3 elegible)
  174.  
  175. Default Pokémon: Pidgey, Happiny, Azurill
  176. Allowed items: Time +10 (1000), Mega Speedup (0)
  177. Coins reward: 100 for the first time, 30 for every repeat
  178.  
  179. --Countdown 1--
  180. *When the stage starts, choose an action:
  181. -Fill 3 random blocks with Metal
  182. *If HP <= 6000 (~27%) / Damage >= 16334, switch countdown.
  183. *Repeat every 1 move.
  184.  
  185. --Countdown 2--
  186. *When this countdown starts for the first time, choose an action:
  187. -Fill columns 1 and 2 with Metal
  188. -Fill columns 2 and 3 with Metal
  189. -Fill columns 3 and 4 with Metal
  190. -Fill columns 4 and 5 with Metal
  191. -Fill columns 5 and 6 with Metal
  192. -Fill column 6 with Metal
  193. -Fill column 1 with Metal
  194. *Repeat every 1 move.
  195.  
  196.  
  197.  
  198. StageData #187. (1.2.2)
  199. --Pokémon data--
  200. Quilladin, Grass, Base 60, Dex #170
  201. Ability: Paralyze (10%, 30%, 80%, damage, x1, Leaves the foe paralyzed.)
  202.  
  203. --Stage data--
  204. Area: Pedra Valley
  205. Background ID: 15
  206. HP: 4636
  207. Moves: 8
  208. Experience: +8
  209. Catch rate: 2% (+11% per every remaining move)
  210. Playing cost: 1 heart
  211. Pokémon count: 4 (4 elegible)
  212.  
  213. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  214. This stage has got a predefined layout
  215. Allowed items: Time +10 (1000), Mega Speedup (0)
  216. Coins reward: 100 for the first time, 30 for every repeat
  217.  
  218. --Countdown 1--
  219. *After 3 moves, choose an action:
  220. -Fill a random 2x2 block with Rocks
  221. *After 1 time, switch countdown.
  222. *Repeat every 3 moves.
  223.  
  224. --Countdown 2--
  225. *After 0 moves, choose an action:
  226. -Fill a random 2x2 block with Rocks
  227. -Fill a random 2x2 block with Rocks
  228. -Fill a random 2x2 block with Metal
  229. *After 2 times, switch countdown.
  230. *Repeat every 0 moves.
  231.  
  232.  
  233.  
  234. StageData #188. (1.2.2)
  235. --Pokémon data--
  236. Shelgon, Dragon, Base 60, Dex #194
  237. Ability: Damage Streak (60%, 100%, 100%, damage, x1.2, Does more damage the more times in a row it is triggered.)
  238.  
  239. --Stage data--
  240. Area: Pedra Valley
  241. Background ID: 15
  242. HP: 15238
  243. Moves: 18
  244. Experience: +18
  245. Catch rate: 3% (+3% per every remaining move)
  246. Playing cost: 1 heart
  247. Pokémon count: 3 (3 elegible)
  248.  
  249. Default Pokémon: Pidgey, Happiny, Azurill
  250. This stage has got a predefined layout
  251. Allowed items: Time +10 (1000), Mega Speedup (0)
  252. Coins reward: 100 for the first time, 30 for every repeat
  253.  
  254. --Countdown 1--
  255. *After 4 moves, choose an action:
  256. -Fill 3 random blocks (placed together) with Shelgon
  257. *Repeat every 4 moves.
  258.  
  259.  
  260.  
  261. StageData #189. (1.2.2)
  262. --Pokémon data--
  263. Braixen, Fire, Base 60, Dex #173
  264. Ability: Stabilize+ (20%, 50%, 80%, other, Occasionally erases two of the foe's disruptions on the board.)
  265.  
  266. --Stage data--
  267. Area: Pedra Valley
  268. Background ID: 15
  269. HP: 4987
  270. Moves: 7
  271. Experience: +7
  272. Catch rate: 17% (+4% per every remaining move)
  273. Playing cost: 1 heart
  274. Pokémon count: 3 (3 elegible)
  275.  
  276. Default Pokémon: Pidgey, Happiny, Azurill
  277. This stage has got a predefined layout
  278. Allowed items: Time +10 (1000), Mega Speedup (0)
  279. Coins reward: 100 for the first time, 30 for every repeat
  280.  
  281. --No countdowns--
  282.  
  283.  
  284.  
  285. StageData #190. (1.2.2)
  286. --Pokémon data--
  287. Steelix, Steel, Base 70, Dex #181
  288. Ability: Steely Resolve (60%, 80%, 100%, damage, x2, Attacks do more damage when things are looking desperate.)
  289.  
  290. --Stage data--
  291. Area: Pedra Valley
  292. Background ID: 15
  293. HP: 11666
  294. Moves: 26
  295. Experience: +26
  296. Catch rate: 14% (+2% per every remaining move)
  297. Playing cost: 1 heart
  298. Pokémon count: 5 (4 elegible)
  299.  
  300. Default Pokémon: Pupitar, Carbink, Larvitar, Togepi
  301. Additional Pokémon (not from countdowns or maps): Onix
  302. This stage has got a predefined layout
  303. Allowed items: Time +10 (1000), Mega Speedup (0)
  304. Coins reward: 100 for the first time, 30 for every repeat
  305.  
  306. --Countdown 1--
  307. *After 3 moves, choose an action:
  308. -Fill 4 random blocks with Metal
  309. *After 3 times, switch countdown.
  310. *Repeat every 3 moves.
  311.  
  312. --Countdown 2--
  313. *After 0 moves, choose an action:
  314. -Fill row 1 with Metal
  315. -Fill row 6 with Metal
  316. -Fill the 2x2 block starting at 3:3 with Onix
  317. *After 2 times, switch countdown.
  318. *Repeat every 0 moves.
  319.  
  320.  
  321.  
  322. StageDataExtra #21/20. (1.2.2)
  323. --Pokémon data--
  324. Genesect, Bug, Base 80, Dex #226
  325. Ability: Crowd Control (20%, 60%, 80%, damage, x50, The more of this Pokémon in the puzzle area, the more damage.)
  326.  
  327. --Stage data--
  328. Area: Expert Stages
  329. Background ID: 14
  330. HP: 13652
  331. Time: 90 sec
  332. Experience: +10
  333. Catch rate: 1% (+2% per every 3 remaining seconds)
  334. Playing cost: 1 heart
  335. Pokémon count: 6 (4 elegible)
  336.  
  337. Default Pokémon: Masquerain, Phanpy, Cubone, Hawlucha
  338. Additional Pokémon (not from countdowns or maps): Genesect, Surskit
  339. This stage has got a predefined layout
  340. This stage requires 180 S-Ranks in Normal Stages
  341. Allowed items: Moves +5 (1000), Mega Speedup (0)
  342. Coins reward: 300 for the first time, 20 for every repeat
  343.  
  344. --Countdown 1--
  345. *After 2 moves, choose an action:
  346. -Fill column 2 with Cloud
  347. -Fill column 5 with Cloud
  348. -Fill 2 random blocks with Cloud
  349. -Fill column 3 with Metal
  350. -Fill column 4 with Metal
  351. *If HP <= 6000 (~44%) / Damage >= 7652, switch countdown.
  352. *Repeat every 2 moves.
  353.  
  354. --Countdown 2--
  355. *After 1 move, choose an action:
  356. -Fill row 2 with Ice
  357. -Fill row 5 with Ice
  358. -Fill 2 random blocks with Ice
  359. -Fill column 3 with Metal
  360. -Fill column 4 with Metal
  361. *Repeat every 1 move.
  362.  
  363.  
  364.  
  365. StageDataEvent #72/15. (1.2.2)
  366. --Pokémon data--
  367. Electrike, Electric, Base 40, Dex #251
  368. Ability: Hitting Streak (60%, 100%, 100%, damage, x1.2, Does more damage the more times in a row it is triggered.)
  369.  
  370. --Stage data--
  371. Area: Special Stages
  372. Background ID: 11
  373. HP: 5512
  374. Moves: 12
  375. Experience: +5
  376. Catch rate: 8% (+3% per every remaining move)
  377. Playing cost: 1 heart
  378. Pokémon count: 3 (3 elegible)
  379.  
  380. Default Pokémon: Buneary, Happiny, Minccino
  381. This stage has got a predefined layout
  382. Coins reward: 200 for the first time, 30 for every repeat
  383.  
  384. --Countdown 1--
  385. *After 1 move, choose an action:
  386. -Fill the 1x2 block starting at 2:1 with Ice
  387. -Fill the 1x2 block starting at 3:2 with Ice
  388. -Fill the 1x2 block starting at 4:1 with Ice
  389. -Fill the 1x2 block starting at 5:2 with Ice
  390. *If moves <= 7, switch countdown.
  391. *Repeat every 1 move.
  392.  
  393. --Countdown 2--
  394. *When this countdown starts for the first time, choose an action:
  395. -Fill 2 random blocks with Ice
  396. *Repeat every 1 move.
  397.  
  398.  
  399.  
  400. StageDataEvent #73/16. (1.2.2)
  401. --Pokémon data--
  402. Manectric, Electric, Base 60, Dex #252
  403. Ability: Hitting Streak (60%, 100%, 100%, damage, x1.2, Does more damage the more times in a row it is triggered.)
  404.  
  405. --Stage data--
  406. Area: Special Stages
  407. Background ID: 11
  408. HP: 7072
  409. Moves: 12
  410. Experience: +5
  411. Catch rate: 5% (+3% per every remaining move)
  412. Playing cost: 1 heart
  413. Pokémon count: 3 (3 elegible)
  414.  
  415. Default Pokémon: Buneary, Happiny, Minccino
  416. This stage has got a predefined layout
  417. Coins reward: 200 for the first time, 30 for every repeat
  418.  
  419. --Countdown 1--
  420. *After 1 move, choose an action:
  421. -Fill the 2x1 block starting at 1:1 with Ice
  422. -Fill the 2x1 block starting at 3:2 with Ice
  423. -Fill the 2x1 block starting at 5:3 with Ice
  424. -Fill the 2x1 block starting at 5:1 with Ice
  425. -Fill the 2x1 block starting at 1:3 with Ice
  426. *If moves <= 7, switch countdown.
  427. *Repeat every 1 move.
  428.  
  429. --Countdown 2--
  430. *When this countdown starts for the first time, choose an action:
  431. -Fill row 3 with Ice
  432. -Fill row 4 with Ice
  433. -Fill row 5 with Ice
  434. -Fill row 6 with Ice
  435. -Fill 3 random blocks (placed together) with Manectric
  436. -Fill 3 random blocks (placed together) with Manectric
  437. -Fill 3 random blocks (placed together) with Manectric
  438. *Repeat every 1 move.
  439.  
  440.  
  441.  
  442. StageDataEvent #74/17. (1.2.2)
  443. --Pokémon data--
  444. Darumaka, Fire, Base 50, Dex #254
  445. Ability: Stabilize (30%, 50%, 100%, other, Occasionally erases one of the foe's disruptions on the board.)
  446.  
  447. --Stage data--
  448. Area: Special Stages
  449. Background ID: 11
  450. HP: 2859
  451. Moves: 7
  452. Experience: +5
  453. Catch rate: 10% (+7% per every remaining move)
  454. Playing cost: 1 heart
  455. Pokémon count: 3 (3 elegible)
  456.  
  457. Default Pokémon: Buneary, Happiny, Minccino
  458. Coins reward: 200 for the first time, 30 for every repeat
  459.  
  460. --No countdowns--
  461.  
  462.  
  463.  
  464. StageDataEvent #75/18. (1.2.2)
  465. --Pokémon data--
  466. Darmanitan, Fire, Base 60, Dex #255
  467. Ability: Burn (5%, 55%, 80%, damage, x1, Leaves the foe burned.)
  468.  
  469. --Stage data--
  470. Area: Special Stages
  471. Background ID: 11
  472. HP: 5960
  473. Moves: 10
  474. Experience: +5
  475. Catch rate: 5% (+6% per every remaining move)
  476. Playing cost: 1 heart
  477. Pokémon count: 3 (3 elegible)
  478.  
  479. Default Pokémon: Buneary, Happiny, Minccino
  480. This stage has got a predefined layout
  481. Coins reward: 200 for the first time, 30 for every repeat
  482.  
  483. --Countdown 1--
  484. *After 1 move, choose an action:
  485. -Fill 5 random blocks with Rocks
  486. *Repeat every 1 move.
  487.  
  488.  
  489.  
  490. StageDataEvent #76/19. (1.2.2)
  491. --Pokémon data--
  492. Stantler, Normal, Base 60, Dex #253
  493. Ability: Sleep Charm (5%, 30%, 80%, damage, x1, Leaves the foe asleep.)
  494.  
  495. --Stage data--
  496. Area: Special Stages
  497. Background ID: 11
  498. HP: 1972
  499. Moves: 7
  500. Experience: +5
  501. Catch rate: 25% (+12% per every remaining move)
  502. Playing cost: 1 heart
  503. Pokémon count: 3 (3 elegible)
  504.  
  505. Default Pokémon: Buneary, Happiny, Minccino
  506. This stage has got a predefined layout
  507. Coins reward: 200 for the first time, 30 for every repeat
  508.  
  509. --No countdowns--
  510.  
  511.  
  512.  
  513. StageDataEvent #77/22. (1.2.2)
  514. --Pokémon data--
  515. Delibird, Ice, Base 50, Dex #144
  516. Ability: Chill (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
  517.  
  518. --Stage data--
  519. Area: Special Stages
  520. Background ID: 13
  521. HP: 392 (+283/level)
  522. Moves: 15
  523. Experience: +3
  524. Catch rate: Not catchable
  525. Playing cost: 1 heart
  526. Pokémon count: 4 (4 elegible)
  527.  
  528. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  529. Coins reward: 200 for the first time, 30 for every repeat
  530.  
  531. --No countdowns--
  532.  
  533.  
  534.  
  535. StageDataEvent #78/23. (1.2.2)
  536. --Pokémon data--
  537. Delibird, Ice, Base 50, Dex #144
  538. Ability: Chill (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
  539.  
  540. --Stage data--
  541. Area: Special Stages
  542. Background ID: 13
  543. HP: 3465 (+91/level)
  544. Moves: 15
  545. Experience: +3
  546. Catch rate: Not catchable
  547. Playing cost: 1 heart
  548. Pokémon count: 4 (4 elegible)
  549.  
  550. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  551. Coins reward: 30 for the first time, 30 for every repeat
  552.  
  553. --Countdown 1--
  554. *When the stage starts, choose an action:
  555. -Fill 3 random blocks with Rocks
  556. *After 3 times, switch countdown.
  557. *Repeat every 3 moves.
  558.  
  559.  
  560.  
  561. StageDataEvent #79/24. (1.2.2)
  562. --Pokémon data--
  563. Delibird, Ice, Base 50, Dex #144
  564. Ability: Chill (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
  565.  
  566. --Stage data--
  567. Area: Special Stages
  568. Background ID: 13
  569. HP: 3920 (+103/level)
  570. Moves: 15
  571. Experience: +3
  572. Catch rate: Not catchable
  573. Playing cost: 1 heart
  574. Pokémon count: 4 (4 elegible)
  575.  
  576. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  577. Coins reward: 30 for the first time, 30 for every repeat
  578.  
  579. --Countdown 1--
  580. *When the stage starts, choose an action:
  581. -Fill 3 random blocks with Metal
  582. *After 3 times, switch countdown.
  583. *Repeat every 3 moves.
  584.  
  585.  
  586.  
  587. StageDataEvent #80/25. (1.2.2)
  588. --Pokémon data--
  589. Delibird, Ice, Base 50, Dex #144
  590. Ability: Chill (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
  591.  
  592. --Stage data--
  593. Area: Special Stages
  594. Background ID: 13
  595. HP: 7296
  596. Moves: 15
  597. Experience: +3
  598. Catch rate: Not catchable
  599. Playing cost: 1 heart
  600. Pokémon count: 4 (4 elegible)
  601.  
  602. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  603. Coins reward: 30 for the first time, 30 for every repeat
  604.  
  605. --Countdown 1--
  606. *After 3 moves, choose an action:
  607. -Fill 4 random blocks with Delibird
  608. *If HP <= 5000 (~69%) / Damage >= 2296, switch countdown.
  609. *Repeat every 3 moves.
  610.  
  611. --Countdown 2--
  612. *After 2 moves, choose an action:
  613. -Fill column 1 with Ice
  614. -Fill column 2 with Ice
  615. -Fill column 3 with Ice
  616. -Fill column 4 with Ice
  617. -Fill column 5 with Ice
  618. -Fill column 6 with Ice
  619. *Repeat every 2 moves.
  620.  
  621.  
  622.  
  623. StageDataEvent #81/26. (1.2.2)
  624. --Pokémon data--
  625. Delibird, Ice, Base 50, Dex #144
  626. Ability: Chill (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
  627.  
  628. --Stage data--
  629. Area: Special Stages
  630. Background ID: 13
  631. HP: 4864 (+84/level)
  632. Moves: 15
  633. Experience: +3
  634. Catch rate: Not catchable
  635. Playing cost: 1 heart
  636. Pokémon count: 4 (4 elegible)
  637.  
  638. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  639. Coins reward: 30 for the first time, 30 for every repeat
  640.  
  641. --Countdown 1--
  642. *When the stage starts, choose an action:
  643. -Fill 3 random blocks with Ice
  644. *After 3 times, switch countdown.
  645. *Repeat every 3 moves.
  646.  
  647.  
  648.  
  649. StageDataEvent #82/27. (1.2.2)
  650. --Pokémon data--
  651. Delibird, Ice, Base 50, Dex #144
  652. Ability: Chill (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
  653.  
  654. --Stage data--
  655. Area: Special Stages
  656. Background ID: 13
  657. HP: 4378 (+162/level)
  658. Moves: 15
  659. Experience: +3
  660. Catch rate: Not catchable
  661. Playing cost: 1 heart
  662. Pokémon count: 4 (4 elegible)
  663.  
  664. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  665. Coins reward: 30 for the first time, 30 for every repeat
  666.  
  667. --Countdown 1--
  668. *After 0 moves, choose an action:
  669. -Fill 3 random blocks with Ice
  670. *After 2 times, switch countdown.
  671. *Repeat every 0 moves.
  672.  
  673. --Countdown 2--
  674. *After 4 moves, choose an action:
  675. -Fill 4 random blocks with Metal
  676. *Repeat every 4 moves.
  677.  
  678.  
  679.  
  680. StageDataEvent #83/28. (1.2.2)
  681. --Pokémon data--
  682. Delibird, Ice, Base 50, Dex #144
  683. Ability: Chill (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
  684.  
  685. --Stage data--
  686. Area: Special Stages
  687. Background ID: 13
  688. HP: 9242
  689. Moves: 15
  690. Experience: +3
  691. Catch rate: Not catchable
  692. Playing cost: 1 heart
  693. Pokémon count: 4 (4 elegible)
  694.  
  695. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  696. Coins reward: 30 for the first time, 30 for every repeat
  697.  
  698. --Countdown 1--
  699. *After 3 moves, choose an action:
  700. -Fill 4 random blocks with Delibird
  701. *If HP <= 5000 (~54%) / Damage >= 4242, switch countdown.
  702. *Repeat every 3 moves.
  703.  
  704. --Countdown 2--
  705. *After 2 moves, choose an action:
  706. -Fill column 1 with Ice
  707. -Fill column 2 with Ice
  708. -Fill column 3 with Ice
  709. -Fill column 4 with Ice
  710. -Fill column 5 with Ice
  711. -Fill column 6 with Ice
  712. *Repeat every 2 moves.
  713.  
  714.  
  715.  
  716. StageDataEvent #84/31. (1.2.2)
  717. --Pokémon data--
  718. Tornadus (Incarnate Forme), Flying, Base 70, Dex #337
  719. Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
  720.  
  721. --Stage data--
  722. Area: Special Stages
  723. Background ID: 13
  724. HP: 17458
  725. Moves: 14
  726. Experience: +5
  727. Catch rate: 9% (+2% per every remaining move)
  728. Playing cost: 1 heart
  729. Pokémon count: 4 (4 elegible)
  730.  
  731. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  732. This stage has got a predefined layout
  733. Coins reward: 200 for the first time, 30 for every repeat
  734.  
  735. --Countdown 1--
  736. *After 6 moves, choose an action:
  737. -Fill 2 random blocks with Metal
  738. *After 1 time, switch countdown.
  739. *Repeat every 6 moves.
  740.  
  741. --Countdown 2--
  742. *After 2 moves, choose an action:
  743. -Fill 2 random blocks with Metal
  744. *After 3 times, switch countdown.
  745. *Repeat every 2 moves.
  746.  
  747.  
  748.  
  749. StageDataEvent #85/32. (1.2.2)
  750. --Pokémon data--
  751. Tornadus (Incarnate Forme), Flying, Base 70, Dex #337
  752. Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
  753.  
  754. --Stage data--
  755. Area: Special Stages
  756. Background ID: 13
  757. HP: 17458
  758. Moves: 14
  759. Experience: +5
  760. Catch rate: 14% (+2% per every remaining move)
  761. Playing cost: 1 heart
  762. Pokémon count: 4 (4 elegible)
  763.  
  764. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  765. This stage has got a predefined layout
  766. Coins reward: 200 for the first time, 30 for every repeat
  767.  
  768. --Countdown 1--
  769. *After 6 moves, choose an action:
  770. -Fill 2 random blocks with Metal
  771. *After 1 time, switch countdown.
  772. *Repeat every 6 moves.
  773.  
  774. --Countdown 2--
  775. *After 2 moves, choose an action:
  776. -Fill 2 random blocks with Metal
  777. *After 3 times, switch countdown.
  778. *Repeat every 2 moves.
  779.  
  780.  
  781.  
  782. StageDataEvent #86/33. (1.2.2)
  783. --Pokémon data--
  784. Tornadus (Incarnate Forme), Flying, Base 70, Dex #337
  785. Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
  786.  
  787. --Stage data--
  788. Area: Special Stages
  789. Background ID: 13
  790. HP: 17458
  791. Moves: 14
  792. Experience: +5
  793. Catch rate: 19% (+2% per every remaining move)
  794. Playing cost: 1 heart
  795. Pokémon count: 4 (4 elegible)
  796.  
  797. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  798. This stage has got a predefined layout
  799. Coins reward: 200 for the first time, 30 for every repeat
  800.  
  801. --Countdown 1--
  802. *After 6 moves, choose an action:
  803. -Fill 2 random blocks with Metal
  804. *After 1 time, switch countdown.
  805. *Repeat every 6 moves.
  806.  
  807. --Countdown 2--
  808. *After 2 moves, choose an action:
  809. -Fill 2 random blocks with Metal
  810. *After 3 times, switch countdown.
  811. *Repeat every 2 moves.
  812.  
  813.  
  814.  
  815. StageDataEvent #87/34. (1.2.2)
  816. --Pokémon data--
  817. Tornadus (Incarnate Forme), Flying, Base 70, Dex #337
  818. Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
  819.  
  820. --Stage data--
  821. Area: Special Stages
  822. Background ID: 13
  823. HP: 17458
  824. Moves: 14
  825. Experience: +5
  826. Catch rate: 24% (+2% per every remaining move)
  827. Playing cost: 1 heart
  828. Pokémon count: 4 (4 elegible)
  829.  
  830. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  831. This stage has got a predefined layout
  832. Coins reward: 200 for the first time, 30 for every repeat
  833.  
  834. --Countdown 1--
  835. *After 6 moves, choose an action:
  836. -Fill 2 random blocks with Metal
  837. *After 1 time, switch countdown.
  838. *Repeat every 6 moves.
  839.  
  840. --Countdown 2--
  841. *After 2 moves, choose an action:
  842. -Fill 2 random blocks with Metal
  843. *After 3 times, switch countdown.
  844. *Repeat every 2 moves.
  845.  
  846.  
  847.  
  848. StageDataEvent #88/35. (1.2.2)
  849. --Pokémon data--
  850. Tornadus (Incarnate Forme), Flying, Base 70, Dex #337
  851. Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
  852.  
  853. --Stage data--
  854. Area: Special Stages
  855. Background ID: 13
  856. HP: 17458
  857. Moves: 14
  858. Experience: +5
  859. Catch rate: 29% (+2% per every remaining move)
  860. Playing cost: 1 heart
  861. Pokémon count: 4 (4 elegible)
  862.  
  863. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  864. This stage has got a predefined layout
  865. Coins reward: 200 for the first time, 30 for every repeat
  866.  
  867. --Countdown 1--
  868. *After 6 moves, choose an action:
  869. -Fill 2 random blocks with Metal
  870. *After 1 time, switch countdown.
  871. *Repeat every 6 moves.
  872.  
  873. --Countdown 2--
  874. *After 2 moves, choose an action:
  875. -Fill 2 random blocks with Metal
  876. *After 3 times, switch countdown.
  877. *Repeat every 2 moves.
  878.  
  879.  
  880.  
  881. StageDataEvent #89/36. (1.2.2)
  882. --Pokémon data--
  883. Tornadus (Incarnate Forme), Flying, Base 70, Dex #337
  884. Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
  885.  
  886. --Stage data--
  887. Area: Special Stages
  888. Background ID: 13
  889. HP: 17458
  890. Moves: 14
  891. Experience: +5
  892. Catch rate: 34% (+2% per every remaining move)
  893. Playing cost: 1 heart
  894. Pokémon count: 4 (4 elegible)
  895.  
  896. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  897. This stage has got a predefined layout
  898. Coins reward: 200 for the first time, 30 for every repeat
  899.  
  900. --Countdown 1--
  901. *After 6 moves, choose an action:
  902. -Fill 2 random blocks with Metal
  903. *After 1 time, switch countdown.
  904. *Repeat every 6 moves.
  905.  
  906. --Countdown 2--
  907. *After 2 moves, choose an action:
  908. -Fill 2 random blocks with Metal
  909. *After 3 times, switch countdown.
  910. *Repeat every 2 moves.
  911.  
  912.  
  913.  
  914. StageDataEvent #90/37. (1.2.2)
  915. --Pokémon data--
  916. Tornadus (Incarnate Forme), Flying, Base 70, Dex #337
  917. Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
  918.  
  919. --Stage data--
  920. Area: Special Stages
  921. Background ID: 13
  922. HP: 17458
  923. Moves: 14
  924. Experience: +5
  925. Catch rate: 39% (+2% per every remaining move)
  926. Playing cost: 1 heart
  927. Pokémon count: 4 (4 elegible)
  928.  
  929. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  930. This stage has got a predefined layout
  931. Coins reward: 200 for the first time, 30 for every repeat
  932.  
  933. --Countdown 1--
  934. *After 6 moves, choose an action:
  935. -Fill 2 random blocks with Metal
  936. *After 1 time, switch countdown.
  937. *Repeat every 6 moves.
  938.  
  939. --Countdown 2--
  940. *After 2 moves, choose an action:
  941. -Fill 2 random blocks with Metal
  942. *After 3 times, switch countdown.
  943. *Repeat every 2 moves.
  944.  
  945.  
  946.  
  947. StageDataEvent #91/39. (1.2.2)
  948. --Pokémon data--
  949. Mega Manectric, Electric, Base 60, Dex #252
  950. Ability: A vertical lightning strike erases a jagged line of Pokémon.
  951. Mega-Bar: 20 icons, 7 speedups available
  952.  
  953. --Stage data--
  954. Area: Special Stages
  955. Background ID: 14
  956. HP: 1
  957. Moves: 18
  958. Experience: +10
  959. Catch rate: Not catchable
  960. Playing cost: 1 heart
  961. Pokémon count: 4 (4 elegible)
  962.  
  963. Default Pokémon: Mareep, Flaaffy, Pachirisu, Emolga
  964. This stage has got a predefined layout
  965.  
  966. --Countdown 1--
  967. *After 3 moves, choose an action:
  968. -Fill 4 random blocks with Metal
  969. *If moves <= 9, switch countdown.
  970. *Repeat every 3 moves.
  971.  
  972. --Countdown 2--
  973. *After 3 moves, choose an action:
  974. -Fill 2 random blocks with Rocks
  975. -Fill 3 random blocks with Rocks
  976. -Fill 4 random blocks with Rocks
  977. -Fill 5 random blocks with Rocks
  978. *Repeat every 3 moves.
  979.  
  980.  
  981.  
  982. EventStage #11/8. (1.2.2)
  983. --Event data--
  984. Start date: 2015/11/13 (Fri), 15h JST
  985. End date: 2015/11/27 (Fri), 15h JST
  986. Type: normal event
  987.  
  988. Stage: StageDataEvent #17 (Rayquaza)
  989.  
  990. Allowed items:
  991.  
  992. --Event text--
  993. Title 1: Great Challenge
  994. Title 2: Rayquaza's Ascension
  995. Description:
  996.  
  997. This is your chance to take on the
  998. Legendary Pokémon Rayquaza.
  999. This powerful foe can only be
  1000. encountered in this stage.
  1001. Don't let this one pass you by!
  1002.  
  1003. Event Period:
  1004. Until 11/27/2015 06:00 AM UTC
  1005. (US date format)
  1006.  
  1007.  
  1008. EventStage #18/9. (1.2.2)
  1009. --Event data--
  1010. Start date: 2015/11/9 (Mon), 15h JST
  1011. End date: 2015/11/16 (Mon), 15h JST
  1012. Type: stage depends on the day
  1013.  
  1014. Monday: StageDataEvent #84 (Tornadus (Incarnate Forme))
  1015. Tuesday: StageDataEvent #85 (Tornadus (Incarnate Forme))
  1016. Wednesday: StageDataEvent #86 (Tornadus (Incarnate Forme))
  1017. Thursday: StageDataEvent #87 (Tornadus (Incarnate Forme))
  1018. Friday: StageDataEvent #88 (Tornadus (Incarnate Forme))
  1019. Saturday: StageDataEvent #89 (Tornadus (Incarnate Forme))
  1020. Sunday: StageDataEvent #90 (Tornadus (Incarnate Forme))
  1021.  
  1022. Allowed items:
  1023.  
  1024. --Event text--
  1025. Title 1: One Chance a Day!
  1026. Title 2: Tornadus Blows In!
  1027. Description:
  1028.  
  1029. Once per day, beginning
  1030. at 06:00 UTC, you can
  1031. play this special stage to
  1032. face Tornadus.
  1033.  
  1034. Tornadus will become a little
  1035. bit easier to catch with each
  1036. successful attempt, so don't
  1037. give up on catching it before
  1038. the end of the event period!
  1039.  
  1040. Using Attack Power ↑ items and
  1041. Mega Starts might also give
  1042. you a better shot at catching
  1043. this tough Pokémon!
  1044.  
  1045. Event Period:
  1046. Until 11/16/2015 06:00 AM UTC
  1047. (US date format)
  1048.  
  1049.  
  1050. EventStage #91/10. (1.2.2)
  1051. --Event data--
  1052. Start date: 2015/11/9 (Mon), 15h JST
  1053. End date: 2015/11/24 (Tue), 15h JST
  1054. Type: stage randomly selected
  1055.  
  1056. 29.2%: StageDataEvent #72 (Electrike)
  1057. 4.2%: StageDataEvent #73 (Manectric)
  1058. 29.2%: StageDataEvent #74 (Darumaka)
  1059. 8.3%: StageDataEvent #75 (Darmanitan)
  1060. 29.2%: StageDataEvent #76 (Stantler)
  1061.  
  1062. Allowed items:
  1063.  
  1064. --Event text--
  1065. Title 1: Pokémon Safari
  1066. Title 2: A New Pokémon Safari!
  1067. Description:
  1068.  
  1069. The expedition is on!
  1070. In Pokémon Safari, the Pokémon
  1071. that show up change every time
  1072. you play.
  1073.  
  1074. In this safari, you have the chance
  1075. to battle and catch Electrike,
  1076. Darumaka, Stantler, Darmanitan,
  1077. and Manectric.
  1078.  
  1079. There is no Optimize in
  1080. Pokémon Safari. It's up to you to
  1081. pick the most powerful Pokémon,
  1082. so choose your own dream team.
  1083. Why not give some Ground-type
  1084. Pokémon a try?
  1085.  
  1086. Event Period:
  1087. Until 11/24/2015 06:00 AM UTC
  1088. (US date format)
  1089.  
  1090.  
  1091. EventStage #77/11. (1.2.2)
  1092. --Event data--
  1093. Start date: 2015/11/16 (Mon), 15h JST
  1094. End date: 2015/11/24 (Tue), 15h JST
  1095. Type: escalation battles
  1096.  
  1097. Level 1+: StageDataEvent #77 (Delibird)
  1098. Level 11+: StageDataEvent #78 (Delibird)
  1099. Level 31+: StageDataEvent #79 (Delibird)
  1100. Level 50+: StageDataEvent #80 (Delibird)
  1101. Level 51+: StageDataEvent #81 (Delibird)
  1102. Level 81+: StageDataEvent #82 (Delibird)
  1103. Level 100+: StageDataEvent #83 (Delibird)
  1104.  
  1105. Prize for first beating level 1: 1 Exp. Points x1.5
  1106. Prize for first beating level 5: 1 Moves +5
  1107. Prize for first beating level 10: 1 Disruption Delay
  1108. Prize for first beating level 15: 1 Exp. Points x1.5
  1109. Prize for first beating level 20: 1 Mega Start
  1110. Prize for first beating level 30: 1 Attack Power ↑
  1111. Prize for first beating level 40: 1 Exp. Points x1.5
  1112. Prize for first beating level 50: 1 Attack Power ↑
  1113. Prize for first beating level 60: 1 Moves +5
  1114. Prize for first beating level 70: 1 Disruption Delay
  1115. Prize for first beating level 80: 1 Mega Start
  1116. Prize for first beating level 100: 1 Complexity -1
  1117.  
  1118. Allowed items:
  1119.  
  1120. --Event text--
  1121. Title 1: Incredible Item Stage
  1122. Title 2: Rake In Some Items!
  1123. Description:
  1124.  
  1125. The stage level goes up when
  1126. you beat these rewarding stages!
  1127. And so might the value of the items
  1128. that you can earn for clearing
  1129. certain levels!
  1130.  
  1131. Stage Level Rewards:
  1132. Level 1: 1x Exp. Points x1.5
  1133. Level 5: 1x Moves +5
  1134. Level 10: 1x Disruption Delay
  1135. Level 15: 1x Exp. Points x1.5
  1136. Level 20: 1x Mega Start
  1137. Level 30: 1x Attack Power ↑
  1138. Level 40: 1x Exp. Points x1.5
  1139. Level 50: 1x Attack Power ↑
  1140. Level 60: 1x Moves +5
  1141. Level 70: 1x Disruption Delay
  1142. Level 80: 1x Mega Start
  1143. Level 100: 1x Complexity -1
  1144.  
  1145. Event Period:
  1146. Until 11/24/2015 06:00 AM UTC
  1147. (US date format)
  1148.  
  1149.  
  1150. EventStage #84/12. (1.2.2)
  1151. --Event data--
  1152. Start date: 2015/11/16 (Mon), 15h JST
  1153. End date: 2015/11/24 (Tue), 14h JST
  1154. Type: competition
  1155.  
  1156. Stage: StageDataEvent #91 (Mega Manectric)
  1157.  
  1158. Allowed items:
  1159.  
  1160. --Event text--
  1161. Title 1: Competitive Stage
  1162. Title 2: Competitive Stage Now Live!
  1163. Description:
  1164.  
  1165. Compete against players from
  1166. around the world for the highest
  1167. score. Which prize you get will
  1168. depend on how well you do!
  1169.  
  1170. Prizes by Place
  1171. 1–20,000: Manectite and
  1172. 1 Mega Speedup
  1173. 20,001–100,000: Manectite
  1174. 100,001–140,000: 1 Attack Power ↑
  1175. and 1 Jewel
  1176.  
  1177. And everyone else who participates
  1178. still gets 1 Jewel!
  1179.  
  1180. Event Period:
  1181. Until 11/24/2015 05:00 AM UTC
  1182. Reward Period:
  1183. From 12/01/2015 06:00 AM UTC
  1184. until 12/08/2015 06:00 AM UTC
  1185. (US date format)
  1186.  
  1187. Please note that at least
  1188. 8 days must pass from this
  1189. application's initial launch before
  1190. you can participate in
  1191. competitive stage events.
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