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- script.Parent=game.ServerScriptService;
- local player = game.Players.tyridge77;
- local spawn;
- player.CharacterAdded:connect(function(c)
- if spawn then
- print("Spawning");
- c:MoveTo(spawn.p);
- end
- c:WaitForChild("Humanoid").Died:connect(function()
- print'Createdspawn';
- spawn=c.Torso.CFrame;
- player:LoadCharacter();
- end)
- end)
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