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ShamanSimcraft

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May 12th, 2015
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  1. shaman="Shaman_Active"
  2. spec=elemental
  3.  
  4. # If one or two enemies, priority follows the 'single' action list.
  5. actions+=/call_action_list,name=single,if=active_enemies<2
  6. # On multiple enemies, the priority follows the 'aoe' action list.
  7. actions+=/call_action_list,name=aoe,if=active_enemies>=3&aoe_enabled
  8.  
  9. # Single target action priority list
  10.  
  11. actions.single=unleash_flame,moving=1
  12. actions.single+=/spiritwalkers_grace,moving=1,if=buff.ascendance.up
  13. actions.single+=/earth_shock,if=buff.lightning_shield.react=buff.lightning_shield.max_stack
  14. actions.single+=/lava_burst,if=dot.flame_shock.remains>cast_time&(buff.ascendance.up|cooldown_react)
  15. actions.single+=/unleash_flame,if=talent.unleashed_fury.enabled&!buff.ascendance.up
  16. actions.single+=/flame_shock,if=dot.flame_shock.remains<=9
  17. actions.single+=/earth_shock,if=(set_bonus.tier17_4pc&buff.lightning_shield.react>=15+ptr*3&!buff.lava_surge.up)|(!set_bonus.tier17_4pc&buff.lightning_shield.react>15)
  18. actions.single+=/earthquake,if=!talent.unleashed_fury.enabled&((1+stat.spell_haste)*(1+(mastery_value*2%4.5))>=(1.875+(1.25*0.226305)+1.25*(2*0.226305*stat.multistrike_pct%100)))&target.time_to_die>10&buff.elemental_mastery.down&buff.bloodlust.down
  19. actions.single+=/earthquake,if=!talent.unleashed_fury.enabled&((1+stat.spell_haste)*(1+(mastery_value*2%4.5))>=1.3*(1.875+(1.25*0.226305)+1.25*(2*0.226305*stat.multistrike_pct%100)))&target.time_to_die>10&(buff.elemental_mastery.up|buff.bloodlust.up)
  20. actions.single+=/earthquake,if=!talent.unleashed_fury.enabled&((1+stat.spell_haste)*(1+(mastery_value*2%4.5))>=(1.875+(1.25*0.226305)+1.25*(2*0.226305*stat.multistrike_pct%100)))&target.time_to_die>10&(buff.elemental_mastery.remains>=10|buff.bloodlust.remains>=10)
  21. actions.single+=/earthquake,if=talent.unleashed_fury.enabled&((1+stat.spell_haste)*(1+(mastery_value*2%4.5))>=((1.3*1.875)+(1.25*0.226305)+1.25*(2*0.226305*stat.multistrike_pct%100)))&target.time_to_die>10&buff.elemental_mastery.down&buff.bloodlust.down
  22. actions.single+=/earthquake,if=talent.unleashed_fury.enabled&((1+stat.spell_haste)*(1+(mastery_value*2%4.5))>=1.3*((1.3*1.875)+(1.25*0.226305)+1.25*(2*0.226305*stat.multistrike_pct%100)))&target.time_to_die>10&(buff.elemental_mastery.up|buff.bloodlust.up)
  23. actions.single+=/earthquake,if=talent.unleashed_fury.enabled&((1+stat.spell_haste)*(1+(mastery_value*2%4.5))>=((1.3*1.875)+(1.25*0.226305)+1.25*(2*0.226305*stat.multistrike_pct%100)))&target.time_to_die>10&(buff.elemental_mastery.remains>=10|buff.bloodlust.remains>=10)
  24. actions.single+=/elemental_blast
  25. # After the initial Ascendance, use Flame Shock pre-emptively just before Ascendance to guarantee Flame Shock staying up for the full duration of the Ascendance buff
  26. actions.single+=/flame_shock,if=time>60&remains<=buff.ascendance.duration&cooldown.ascendance.remains+buff.ascendance.duration<duration
  27. # Keep Searing Totem up, unless Fire Elemental Totem is coming off cooldown in the next 20 seconds
  28. actions.single+=/searing_totem,if=(!talent.liquid_magma.enabled&!totem.fire.active)|(talent.liquid_magma.enabled&pet.searing_totem.remains<=20&!pet.fire_elemental_totem.active&!buff.liquid_magma.up)
  29. actions.single+=/spiritwalkers_grace,moving=1,if=((talent.elemental_blast.enabled&cooldown.elemental_blast.remains=0)|(cooldown.lava_burst.remains=0&!buff.lava_surge.react))
  30. actions.single+=/lightning_bolt
  31.  
  32. # Multi target action priority list
  33.  
  34. actions.aoe=earthquake,cycle_targets=1,if=!ticking&(buff.enhanced_chain_lightning.up|level<=90)&active_enemies>=2
  35. actions.aoe+=/lava_beam
  36. actions.aoe+=/earth_shock,if=buff.lightning_shield.react=buff.lightning_shield.max_stack
  37. actions.aoe+=/thunderstorm,if=active_enemies>=10
  38. actions.aoe+=/searing_totem,if=(!talent.liquid_magma.enabled&!totem.fire.active)|(talent.liquid_magma.enabled&pet.searing_totem.remains<=20&!pet.fire_elemental_totem.active&!buff.liquid_magma.up)
  39. actions.aoe+=/chain_lightning,if=active_enemies>=2
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