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- function actor_binder:update(delta)
- daemonion_sound.actor_on_update()
- -- the rest of this is just the normal stuff
- if se_obj then
- alife():release(se_obj, true)
- end
- if se_obj2 then
- alife():release(se_obj2, true)
- end
- if se_obj3 then
- alife():release(se_obj3, true)
- end
- if se_obj4 then
- alife():release(se_obj4, true)
- end
- -- continues ........
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