Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- @Override
- public void onDrawFrame(GL10 gl) {
- glClear(GL_COLOR_BUFFER_BIT);
- //page 51: glDrawArrays will draw TWO(2) triangles
- //because it has been instructed to read in SIX(6) verticies.
- glUniform4f(uColorLocation, 1.0f, 1.0f, 1.0f, 1.0f);
- glDrawArrays(GL_TRIANGLES, 0, 6);
- //Drawing dividing lines: Page 52:
- glUniform4f(uColorLocation, 1.0f, 0.0f, 0.0f, 0.0f);
- glDrawArrays(GL_TRIANGLES, 6, 2);
- //blue mallet:
- glUniform4f(uColorLocation,0.0f,0.0f,1.0f,1.0f);
- glDrawArrays(GL_POINTS, 8, 1);
- //red mallet:
- glUniform4f(uColorLocation,1.0f, 0.0f, 0.0f, 1.0f);
- glDrawArrays(GL_POINTS, 9, 1);
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement