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- options:
- named: &6&lGenerator Obsa
- replace: 1 #Czas regenerowania obsydianu
- chance: 100% #Procent na wypadniecie generatora obsa
- block: Mossy cobblestone #Blok pod obsydianem
- variables:
- {obs.%player%} = 0
- command /obs [<text>]:
- trigger:
- if arg is not set:
- player has 64 obsidian:
- remove 64 obsidian from player
- clear {obs.%player%}
- wait 1 tick
- set {obs.%player%} to a random integer from 1 to 3
- if {obs.%player%} is 1:
- send "&7Otrzymales 1 generator obs!"
- give a {@block} named "{@named}" to the player
- if {obs.%player%} is 2:
- send "&7Otrzymales 2 generatory obsa!"
- give a {@block} named "{@named}" to the player
- give a {@block} named "{@named}" to the player
- if {obs.%player%} is 3:
- send "&7Otrzymales 3 generatory obsa!"
- give a {@block} named "{@named}" to the player
- give a {@block} named "{@named}" to the player
- give a {@block} named "{@named}" to the player
- else:
- send "&7Nie posiadasz 64 obsydianu"
- on place:
- player is holding {@block} named "{@named}":
- add location of event-block to {stone::*}
- add location of block above event-block to {ston::*}
- set block above event-block to obsidian
- send "&7Utworzyles stoniarke"
- on break of {@block}:
- loop {stone::*}:
- cancel event
- set event-block to air
- set block above event-block to air
- remove location of event-block from {stone::*}
- loop {ston::*}:
- remove location of block above event-block from {ston::*}
- chance of {@chance}:
- drop {@block} named "{@named}"
- loop 1 times:
- send "&7Usunales stoniarke"
- stop
- on break of obsidian:
- loop {ston::*}:
- if location of event-block is loop-value:
- loop {@replace} times:
- wait 1 second
- if block below event-block is not {@block}:
- stop
- set event-block to obsidian
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