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  1. sven@retropie:~$ cat /opt/retropie/configs/all/retroarch.cfg
  2. ## Skeleton config file for RetroArch
  3.  
  4. # Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
  5. # This will be overridden by explicit command line options.
  6. # savefile_directory =
  7.  
  8. # Save all save states (*.state) to this directory.
  9. # This will be overridden by explicit command line options.
  10. # savestate_directory =
  11.  
  12. # If set to a directory, content which is temporarily extracted
  13. # will be extracted to this directory.
  14. cache_directory = "/tmp/retroarch"
  15.  
  16. # Save all downloaded files to this directory.
  17. # core_assets_directory =
  18.  
  19. # Save all remapped controls to this directory.
  20. # input_remapping_directory =
  21.  
  22. # Save all playlists/collections to this directory.
  23. # playlist_directory =
  24.  
  25. # If set to a directory, the content history playlist will be saved
  26. # to this directory.
  27. # content_history_dir =
  28.  
  29. # Saved queries are stored to this directory.
  30. # cursor_directory =
  31.  
  32. # Automatically saves a savestate at the end of RetroArch's lifetime.
  33. # The path is $SRAM_PATH.auto.
  34. # RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set.
  35. # savestate_auto_save = false
  36. # savestate_auto_load = true
  37.  
  38. # Load libretro from a dynamic location for dynamically built RetroArch.
  39. # This option is mandatory.
  40.  
  41. # Path to a libretro implementation.
  42. # libretro_path = "/path/to/libretro.so"
  43.  
  44. # A directory for where to search for libretro core implementations.
  45. # libretro_directory =
  46.  
  47. # A directory for where to search for libretro core information.
  48. # libretro_info_path =
  49.  
  50. # Sets log level for libretro cores (GET_LOG_INTERFACE).
  51. # If a log level issued by a libretro core is below libretro_log_level, it is ignored.
  52. # DEBUG logs are always ignored unless verbose mode is activated (--verbose).
  53. # DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3.
  54. # libretro_log_level = 0
  55.  
  56. # Enable or disable verbosity level of frontend.
  57. # log_verbosity = false
  58.  
  59. # If this option is enabled, every content file loaded in RetroArch will be
  60. # automatically added to a history list.
  61. # history_list_enable = true
  62.  
  63. # Enable performance counters
  64. # perfcnt_enable = false
  65.  
  66. # Path to core options config file.
  67. # This config file is used to expose core-specific options.
  68. # It will be written to by RetroArch.
  69. # A default path will be assigned if not set.
  70. core_options_path = "/opt/retropie/configs/all/retroarch-core-options.cfg"
  71.  
  72. # Path to content history file.
  73. # RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading.
  74. # A default path will be assigned if not set.
  75. # content_history_path =
  76.  
  77. # Path to music content history file (optional).
  78. # RetroArch keeps track of all music content loaded in the menu and from CLI directly for convenient quick loading.
  79. # A default path will be assigned if not set.
  80. # content_music_history_path =
  81.  
  82. # Path to image content history file (optional).
  83. # RetroArch keeps track of all image content loaded in the menu and from CLI directly for convenient quick loading.
  84. # A default path will be assigned if not set.
  85. # content_image_history_path =
  86.  
  87. # Path to video content history file (optional).
  88. # RetroArch keeps track of all video content loaded in the menu and from CLI directly for convenient quick loading.
  89. # A default path will be assigned if not set.
  90. # content_video_history_path =
  91.  
  92. # Number of entries that will be kept in content history file.
  93. # content_history_size = 100
  94.  
  95. # Sets the "system" directory.
  96. # Implementations can query for this directory to load BIOSes, system-specific configs, etc.
  97. system_directory = "/home/sven/RetroPie/BIOS"
  98.  
  99. # Sets start directory for menu file browser.
  100. # rgui_browser_directory =
  101.  
  102. # Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY.
  103. # Usually set by developers who bundle libretro/RetroArch apps to point to assets.
  104. # content_directory =
  105.  
  106. # Assets directory. This location is queried by default when menu interfaces try to look for
  107. # loadable assets, etc.
  108. # assets_directory =
  109.  
  110. # Dynamic wallpapers directory. The place to store the wallpapers dynamically
  111. # loaded by the menu depending on context.
  112. # dynamic_wallpapers_directory =
  113.  
  114. # Thumbnails directory. To store thumbnail files.
  115. # thumbnails_directory =
  116.  
  117. # Sets start directory for menu config browser.
  118. # rgui_config_directory =
  119.  
  120. # Show startup screen in menu.
  121. # Is automatically set to false when seen for the first time.
  122. # This is only updated in config if config_save_on_exit is set to true, however.
  123. # rgui_show_start_screen = true
  124.  
  125. # Flushes config to disk on exit. Useful for menu as settings can be modified.
  126. # Overwrites the config. #include's and comments are not preserved.
  127. config_save_on_exit = "false"
  128.  
  129. # Shows hidden files and folders in directory listings.
  130. # show_hidden_files = true
  131.  
  132. #### Video
  133.  
  134. # Video driver to use. "gl", "xvideo", "sdl", "d3d"
  135. # video_driver = "gl"
  136.  
  137. # Which context implementation to use.
  138. # Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl.
  139. # By default, tries to use first suitable driver.
  140. # video_context_driver =
  141.  
  142. # Windowed x resolution scale and y resolution scale
  143. # (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale)
  144. # video_scale = 3.0
  145.  
  146. # Fullscreen resolution. Resolution of 0 uses the resolution of the desktop.
  147. # video_fullscreen_x = 0
  148. # video_fullscreen_y = 0
  149.  
  150. # Start in fullscreen. Can be changed at runtime.
  151. video_fullscreen = "true"
  152.  
  153. # If fullscreen, prefer using a windowed fullscreen mode.
  154. # video_windowed_fullscreen = true
  155.  
  156. # Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor),
  157. # suggests RetroArch to use that particular monitor.
  158. # video_monitor_index = 0
  159.  
  160. # Forcibly disable composition. Only works in Windows Vista/7 for now.
  161. # video_disable_composition = false
  162.  
  163. # Video vsync.
  164. # video_vsync = true
  165.  
  166. # Interval at which a Vsync swap is performed.
  167. # 1 is normal, 2 is doubled frames, 3 is tripled frames, etc.
  168. # video_swap_interval = 1
  169.  
  170. # Max amount of swapchain images.
  171. # Single buffering = 1, Double buffering = 2, 3 = Triple buffering
  172. # video_max_swapchain_images = 3
  173.  
  174. # Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows
  175. # have video problems with sRGB FBO support enabled.
  176. # video_force_srgb_disable = false
  177.  
  178. # Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance.
  179. # video_hard_sync = false
  180.  
  181. # Sets how many frames CPU can run ahead of GPU when using video_hard_sync.
  182. # Maximum is 3.
  183. # video_hard_sync_frames = 0
  184.  
  185. # Sets how many milliseconds to delay after VSync before running the core.
  186. # Can reduce latency at cost of higher risk of stuttering.
  187. # Maximum is 15.
  188. # video_frame_delay = 0
  189.  
  190. # Inserts a black frame inbetween frames.
  191. # Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting.
  192. # video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).
  193. # video_black_frame_insertion = false
  194.  
  195. # Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering.
  196. video_threaded = "true"
  197.  
  198. # Use a shared context for HW rendered libretro cores.
  199. # Avoids having to assume HW state changes inbetween frames.
  200. # video_shared_context = false
  201.  
  202. # Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
  203. video_smooth = "false"
  204.  
  205. # Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio.
  206. # video_force_aspect = true
  207.  
  208. # Only scales video in integer steps.
  209. # The base size depends on system-reported geometry and aspect ratio.
  210. # If video_force_aspect is not set, X/Y will be integer scaled independently.
  211. # video_scale_integer = false
  212.  
  213. # Index of the aspect ratio selection in the menu.
  214. # 19 = Config, 20 = 1:1 PAR, 21 = Core Provided, 22 = Custom Aspect Ratio
  215. # aspect_ratio_index = 19
  216.  
  217. # A floating point value for video aspect ratio (width / height).
  218. # If this is not set, aspect ratio is assumed to be automatic.
  219. # Behavior then is defined by video_aspect_ratio_auto.
  220. # video_aspect_ratio =
  221.  
  222. # If this is true and video_aspect_ratio is not set,
  223. # aspect ratio is decided by libretro implementation.
  224. # If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set.
  225. video_aspect_ratio_auto = "true"
  226.  
  227. # Forces cropping of overscanned frames.
  228. # Exact behavior of this option is implementation specific.
  229. # video_crop_overscan = true
  230.  
  231. # Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset)
  232. # video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}"
  233.  
  234. # Load video_shader on startup.
  235. # Other shaders can still be loaded later in runtime.
  236. # video_shader_enable = false
  237.  
  238. # Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access.
  239. # video_shader_dir =
  240.  
  241. # CPU-based video filter. Path to a dynamic library.
  242. # video_filter =
  243.  
  244. # Defines a directory where CPU-based video filters are kept.
  245. # video_filter_dir =
  246.  
  247. # Path to a font used for rendering messages. This path must be defined to enable fonts.
  248. # Do note that the _full_ path of the font is necessary!
  249. # video_font_path =
  250.  
  251. # Size of the font rendered in points.
  252. video_font_size = "32"
  253.  
  254. # Enable usage of OSD messages.
  255. # video_font_enable = true
  256.  
  257. # Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.
  258. # [0.0, 0.0] maps to the lower left corner of the screen.
  259. # video_message_pos_x = 0.05
  260. # video_message_pos_y = 0.05
  261.  
  262. # Color for message. The value is treated as a hexadecimal value.
  263. # It is a regular RGB hex number, i.e. red is "ff0000".
  264. # video_message_color = ffffff
  265.  
  266. # Video refresh rate of your monitor.
  267. # Used to calculate a suitable audio input rate.
  268. # video_refresh_rate = 59.94
  269.  
  270. # Allows libretro cores to set rotation modes.
  271. # Setting this to false will honor, but ignore this request.
  272. # This is useful for vertically oriented content where one manually rotates the monitor.
  273. # video_allow_rotate = true
  274.  
  275. # Forces a certain rotation of the screen.
  276. # The rotation is added to rotations which the libretro core sets (see video_allow_rotate).
  277. # The angle is <value> * 90 degrees counter-clockwise.
  278. # video_rotation = 0
  279.  
  280. #### Audio
  281.  
  282. # Enable audio.
  283. # audio_enable = true
  284.  
  285. # Mutes audio.
  286. # audio_mute_enable = false
  287.  
  288. # Audio output samplerate.
  289. # audio_out_rate = 48000
  290.  
  291. # Audio resampler backend. Which audio resampler to use.
  292. # Default will use "sinc".
  293. # audio_resampler =
  294.  
  295. # Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio.
  296. # audio_driver =
  297.  
  298. # Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
  299. # audio_device =
  300.  
  301. # Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library.
  302. # audio_dsp_plugin =
  303.  
  304. # Directory where DSP plugins are kept.
  305. # audio_filter_dir =
  306.  
  307. # Will sync (block) on audio. Recommended.
  308. # audio_sync = true
  309.  
  310. # Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
  311. # audio_latency = 64
  312.  
  313. # Enable audio rate control.
  314. # audio_rate_control = true
  315.  
  316. # Controls audio rate control delta. Defines how much input rate can be adjusted dynamically.
  317. # Input rate = in_rate * (1.0 +/- audio_rate_control_delta)
  318. # audio_rate_control_delta = 0.005
  319.  
  320. # Controls maximum audio timing skew. Defines the maximum change in input rate.
  321. # Input rate = in_rate * (1.0 +/- max_timing_skew)
  322. # audio_max_timing_skew = 0.05
  323.  
  324. # Audio volume. Volume is expressed in dB.
  325. # 0 dB is normal volume. No gain will be applied.
  326. # Gain can be controlled in runtime with input_volume_up/input_volume_down.
  327. # audio_volume = 0.0
  328.  
  329. #### Overlay
  330.  
  331. # Defines a directory where overlays are kept for easy access.
  332. # overlay_directory =
  333.  
  334. # Enable the overlay.
  335. # input_overlay_enable = true
  336.  
  337. # Hide the current overlay from appearing inside the menu.
  338. # input_overlay_hide_in_menu = true
  339.  
  340. # Path to input overlay.
  341. # input_overlay =
  342.  
  343. # Opacity of all the UI elements of the overlay.
  344. # input_overlay_opacity = 1.0
  345.  
  346. # Scale of all UI elements of the overlay.
  347. # input_overlay_scale = 1.0
  348.  
  349. #### Input
  350.  
  351. # Input driver. Depending on video driver, it might force a different input driver.
  352. # input_driver = sdl
  353.  
  354. # Joypad driver. (Valid: linuxraw, sdl, dinput)
  355. input_joypad_driver = "udev"
  356. #input_joypad_driver = "sdl2"
  357.  
  358. # Path to input remapping file.
  359. # input_remapping_path =
  360.  
  361. # Input bind timer timeout.
  362. # Amount of seconds to wait until proceeding to the next bind. Default: 5, minimum: 1
  363. # input_bind_timeout = 1
  364.  
  365. # If enabled, overrides the input binds with the remapped binds set for the current core.
  366. # input_remap_binds_enable = true
  367.  
  368. # Maximum amount of users supported by RetroArch.
  369. # input_max_users = 16
  370.  
  371. # Keyboard layout for input driver if applicable (udev/evdev for now).
  372. # Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys").
  373. # input_keyboard_layout =
  374.  
  375. # Defines axis threshold. Possible values are [0.0, 1.0]
  376. # input_axis_threshold = 0.5
  377.  
  378. # Enable input auto-detection. Will attempt to autoconfigure
  379. # joypads, Plug-and-Play style.
  380. input_autodetect_enable = "true"
  381.  
  382. # Show the input descriptors set by the core instead of the
  383. # default ones.
  384. # input_descriptor_label_show = true
  385.  
  386. # Hide input descriptors that were not set by the core.
  387. # input_descriptor_hide_unbound = false
  388.  
  389. # Influence how input polling is done inside RetroArch.
  390. # 0 : Early  - Input polling is performed before call to retro_run.
  391. # 1 : Normal - Input polling is performed when retro_input_poll is
  392. #     requested.
  393. # 2 : Late   - Input polling is performed on first call to retro_input_state
  394. #     per frame
  395. #
  396. # Setting it to 0 or 2 can result in less latency depending on
  397. # your configuration.
  398. #
  399. # When netplay is enabled, the default polling behavior (1) will
  400. # be used regardless of the value set here.
  401. # input_poll_type_behavior = 1
  402.  
  403. # Directory for joypad autoconfigs.
  404. # If a joypad is plugged in, that joypad will be autoconfigured if a config file
  405. # corresponding to that joypad is present in joypad_autoconfig_dir.
  406. # Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs.
  407. # Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend.
  408. # Requires input_autodetect_enable to be enabled.
  409. # joypad_autoconfig_dir =
  410.  
  411. # Sets which libretro device is used for a user.
  412. # Devices are indentified with a number.
  413. # This is normally saved by the menu.
  414. # Device IDs are found in libretro.h.
  415. # These settings are overridden by explicit command-line arguments which refer to input devices.
  416. # None: 0
  417. # Joypad (RetroPad): 1
  418. # Mouse: 2
  419. # Keyboard: 3
  420. # Generic Lightgun: 4
  421. # Joypad w/ Analog (RetroPad + Analog sticks): 5
  422. # Multitap (SNES specific): 257
  423. # Super Scope (SNES specific): 260
  424. # Justifier (SNES specific): 516
  425. # Justifiers (SNES specific): 772
  426.  
  427. # input_libretro_device_p1 =
  428. # input_libretro_device_p2 =
  429. # input_libretro_device_p3 =
  430. # input_libretro_device_p4 =
  431. # input_libretro_device_p5 =
  432. # input_libretro_device_p6 =
  433. # input_libretro_device_p7 =
  434. # input_libretro_device_p8 =
  435.  
  436. # Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_"
  437. # is for keypad keys):
  438. #
  439. #   left, right, up, down, enter, kp_enter, tab, insert, del, end, home,
  440. #   rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus,
  441. #   f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12,
  442. #   num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown,
  443. #   keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9,
  444. #   period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock,
  445. #   tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket,
  446. #   backslash, rightbracket, kp_period, kp_equals, rctrl, ralt
  447. #
  448. # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,
  449. # rather than relying on a default.
  450. input_player1_a = ""
  451. input_player1_b = "kp_enter"
  452. input_player1_y = "a"
  453. input_player1_x = "s"
  454. input_player1_start = "g"
  455. input_player1_select = "d"
  456. input_player1_l = "q"
  457. input_player1_r = "w"
  458. input_player1_left = "left"
  459. input_player1_right = "right"
  460. input_player1_up = "up"
  461. input_player1_down = "down"
  462. # input_player1_l2 =
  463. # input_player1_r2 =
  464. # input_player1_l3 =
  465. # input_player1_r3 =
  466.  
  467. # Two analog sticks (DualShock-esque).
  468. # Bound as usual, however, if a real analog axis is bound,
  469. # it can be read as a true analog.
  470. # Positive X axis is right, Positive Y axis is down.
  471. # input_player1_l_x_plus =
  472. # input_player1_l_x_minus =
  473. # input_player1_l_y_plus =
  474. # input_player1_l_y_minus =
  475. # input_player1_r_x_plus =
  476. # input_player1_r_x_minus =
  477. # input_player1_r_y_plus =
  478. # input_player1_r_y_minus =
  479.  
  480. # If desired, it is possible to override which joypads are being used for user 1 through 8.
  481. # First joypad available is 0.
  482. # input_player1_joypad_index = 0
  483. # input_player2_joypad_index = 1
  484. # input_player3_joypad_index = 2
  485. # input_player4_joypad_index = 3
  486. # input_player5_joypad_index = 4
  487. # input_player6_joypad_index = 5
  488. # input_player7_joypad_index = 6
  489. # input_player8_joypad_index = 7
  490.  
  491. # Input device buttons.
  492. # Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.
  493. # You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
  494. # E.g. "h0up"
  495. # input_player1_a_btn =
  496. # input_player1_b_btn =
  497. # input_player1_y_btn =
  498. # input_player1_x_btn =
  499. # input_player1_start_btn =
  500. # input_player1_select_btn =
  501. # input_player1_l_btn =
  502. # input_player1_r_btn =
  503. # input_player1_left_btn =
  504. # input_player1_right_btn =
  505. # input_player1_up_btn =
  506. # input_player1_down_btn =
  507. # input_player1_l2_btn =
  508. # input_player1_r2_btn =
  509. # input_player1_l3_btn =
  510. # input_player1_r3_btn =
  511.  
  512. # Menu buttons.
  513. # menu_search_btn      =
  514. # menu_info_btn        =
  515. # menu_default_btn     =
  516. # menu_scroll_down_btn =
  517. # menu_scroll_up_btn   =
  518.  
  519. # Swap buttons for OK/Cancel
  520. # menu_swap_ok_cancel_buttons = false
  521.  
  522. # Axis for RetroArch D-Pad.
  523. # Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number.
  524. # Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
  525. # input_player1_left_axis =
  526. # input_player1_right_axis =
  527. # input_player1_up_axis =
  528. # input_player1_down_axis =
  529.  
  530. # Holding the turbo while pressing another button will let the button enter a turbo mode
  531. # where the button state is modulated with a periodic signal.
  532. # The modulation stops when the button itself (not turbo button) is released.
  533. # input_player1_turbo =
  534.  
  535. # Describes the period and how long of that period a turbo-enabled button should behave.
  536. # Numbers are described in frames.
  537. # input_turbo_period = 6
  538. # input_turbo_duty_cycle = 3
  539.  
  540. # This goes all the way to user 8 (*_player2_*, *_player3_*, etc), but omitted for clarity.
  541. # All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well.
  542.  
  543. # Toggles fullscreen.
  544. # input_toggle_fullscreen = f
  545.  
  546. # Saves state.
  547. # input_save_state = f2
  548. # Loads state.
  549. # input_load_state = f4
  550.  
  551. # State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline).
  552. # When slot is != 0, path will be $path%d, where %d is slot number.
  553. input_state_slot_increase = "right"
  554. input_state_slot_decrease = "left"
  555.  
  556. # Toggles between fast-forwarding and normal speed.
  557. # input_toggle_fast_forward = space
  558.  
  559. # Hold for fast-forward. Releasing button disables fast-forward.
  560. # input_hold_fast_forward = l
  561.  
  562. # Key to exit RetroArch cleanly.
  563. # Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc.
  564. # On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization.
  565. input_exit_emulator = "g"
  566.  
  567.  
  568. # Applies next and previous shader in directory.
  569. input_shader_next = "m"
  570. input_shader_prev = "n"
  571.  
  572. # Hold button down to rewind. Rewinding must be enabled.
  573. input_rewind = "r"
  574.  
  575. # Toggle between recording and not.
  576. # input_movie_record_toggle = o
  577.  
  578. # Toggle between paused and non-paused state
  579. # input_pause_toggle = p
  580.  
  581. # Frame advance when content is paused
  582. # input_frame_advance = k
  583.  
  584. # Reset the content.
  585. input_reset = "kp_enter"
  586.  
  587. # Cheats.
  588. # input_cheat_index_plus = y
  589. # input_cheat_index_minus = t
  590. # input_cheat_toggle = u
  591.  
  592. # Mute/unmute audio
  593. # input_audio_mute = f9
  594.  
  595. # Take screenshot
  596. # input_screenshot = f8
  597.  
  598. # Netplay flip users.
  599. # input_netplay_flip_players = i
  600.  
  601. # Hold for slowmotion.
  602. # input_slowmotion = e
  603.  
  604. # Enable other hotkeys.
  605. # If this hotkey is bound to either keyboard, joybutton or joyaxis,
  606. # all other hotkeys will be disabled unless this hotkey is also held at the same time.
  607. # This is useful for RETRO_KEYBOARD centric implementations
  608. # which query a large area of the keyboard, where it is not desirable
  609. # that hotkeys get in the way.
  610.  
  611. # Alternatively, all hotkeys for keyboard could be disabled by the user.
  612. # input_enable_hotkey_btn =
  613.  
  614. # Increases audio volume.
  615. # input_volume_up = kp_plus
  616. # Decreases audio volume.
  617. # input_volume_down = kp_minus
  618.  
  619. # Toggles to next overlay. Wraps around.
  620. # input_overlay_next =
  621.  
  622. # Toggles eject for disks. Used for multiple-disk content.
  623. # input_disk_eject_toggle =
  624.  
  625. # Cycles through disk images. Use after ejecting.
  626. # Complete by toggling eject again.
  627. # input_disk_next =
  628.  
  629. # Toggles menu.
  630. # input_menu_toggle = f1
  631.  
  632. # RetroPad button combination to toggle menu
  633. # 0 = none, 1 = L + R + Y + D-Pad Down, 2 = L3 + R3, 3 = Start + Select
  634. # input_menu_toggle_gamepad_combo = 0
  635.  
  636. # allow any RetroPad to control the menu
  637. all_users_control_menu = "true"
  638.  
  639. # Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse,
  640. # and keeps the mouse pointer inside the window to allow relative mouse input
  641. # to work better.
  642. # input_grab_mouse_toggle = f11
  643.  
  644. #### Menu
  645.  
  646. # Menu driver to use. "rgui", "lakka", etc.
  647. menu_driver = "rgui"
  648.  
  649. # If disabled, the libretro core will keep running in the background when we
  650. # are in the menu.
  651. # menu_pause_libretro = false
  652.  
  653. # If disabled, we use separate controls for menu operation.
  654. menu_unified_controls = "true"
  655.  
  656. # Enable mouse controls inside the menu.
  657. # menu_mouse_enable = false
  658.  
  659. # Enable touch controls inside the menu.
  660. # menu_pointer_enable = false
  661.  
  662. # Shows current date and/or time inside menu.
  663. # menu_timedate_enable = true
  664.  
  665. # Shows current battery level inside menu.
  666. # menu_battery_level_enable = true
  667.  
  668. # Shows current core inside menu.
  669. # menu_core_enable = true
  670.  
  671. # Path to an image to set as menu wallpaper.
  672. # menu_wallpaper =
  673.  
  674. # Dynamically load a new wallpaper depending on context.
  675. # menu_dynamic_wallpaper_enable = false
  676.  
  677. # Type of thumbnail to display. 0 = none, 1 = snaps, 2 = titles, 3 = boxarts
  678. # menu_thumbnails = 0
  679.  
  680. # Wrap-around to beginning and/or end if boundary of list is reached horizontally or vertically.
  681. # menu_navigation_wraparound_enable = false
  682.  
  683. # Filter files being shown in filebrowser by supported extensions.
  684. # menu_navigation_browser_filter_supported_extensions_enable = true
  685.  
  686. # Collapse subgroup settings into main group to create one big listing of settings
  687. # per category.
  688. # menu_collapse_subgroups_enable = false
  689.  
  690. #### Core
  691. #
  692. # Prevent libretro cores from closing RetroArch on exit by loading a dummy core.
  693. # load_dummy_on_core_shutdown = "true"
  694.  
  695. # Check for firmware requirement(s) before loading a content.
  696. # check_firmware_before_loading = "false"
  697.  
  698. #### UI
  699.  
  700. # Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored
  701. # by video driver.
  702. # suspend_screensaver_enable  = true
  703.  
  704. # Start UI companion driver's interface on boot (if available).
  705. # ui_companion_start_on_boot  = true
  706.  
  707. #### Camera
  708.  
  709. # Override the default camera device the camera driver uses. This is driver dependant.
  710. # camera_device =
  711.  
  712. # Override the default privacy permission for cores that want to access camera services. Is "false" by default.
  713. # camera_allow = false
  714.  
  715. #### Location
  716.  
  717. # Override the default privacy permission for cores that want to access location services. Is "false" by default.
  718. # location_allow = false
  719.  
  720. #### Core Updater
  721.  
  722. # URL to core update directory on buildbot.
  723. # core_updater_buildbot_url = "http://buildbot.libretro.com"
  724.  
  725. # URL to assets update directory on buildbot.
  726. # core_updater_buildbot_assets_url = "http://buildbot.libretro.com/assets/"
  727.  
  728. # After downloading, automatically extract archives that the downloads are contained inside.
  729. # core_updater_auto_extract_archive = true
  730.  
  731. #### Network
  732.  
  733. # When being client over netplay, use keybinds for user 1.
  734. # netplay_client_swap_input = false
  735.  
  736. # The username of the person running RetroArch. This will be used for playing online, for instance.
  737. # netplay_nickname =
  738.  
  739. # The amount of delay frames to use for netplay. Increasing this value will increase
  740. # performance, but introduce more latency.
  741. # netplay_delay_frames = 0
  742.  
  743. # Netplay mode for the current user.
  744. # false is Server, true is Client.
  745. # netplay_mode = false
  746.  
  747. # Enable or disable spectator mode for the user during netplay.
  748. # netplay_spectator_mode_enable = false
  749.  
  750. # The IP Address of the host to connect to.
  751. # netplay_ip_address =
  752.  
  753. # The port of the host IP Address. Can be either a TCP or UDP port.
  754. # netplay_ip_port = 55435
  755.  
  756. #### Misc
  757.  
  758. # Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
  759. rewind_enable = "false"
  760.  
  761. # Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.
  762. # The buffer should be approx. 20MB per minute of buffer time.
  763. rewind_buffer_size = "10"
  764.  
  765. # Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed.
  766. rewind_granularity = "2"
  767.  
  768. # Pause gameplay when window focus is lost.
  769. # pause_nonactive = true
  770.  
  771. # Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise.
  772. # The interval is measured in seconds. A value of 0 disables autosave.
  773. # autosave_interval =
  774.  
  775. # Path to content database directory.
  776. # content_database_path =
  777.  
  778. # Path to cheat database directory.
  779. # cheat_database_path =
  780.  
  781. # Directory to dump screenshots to.
  782. # screenshot_directory =
  783.  
  784. # Records video after CPU video filter.
  785. # video_post_filter_record = false
  786.  
  787. # Records output of GPU shaded material if available.
  788. # video_gpu_record = false
  789.  
  790. # Screenshots output of GPU shaded material if available.
  791. video_gpu_screenshot = "true"
  792.  
  793. # Block SRAM from being overwritten when loading save states.
  794. # Might potentially lead to buggy games.
  795. # block_sram_overwrite = false
  796.  
  797. # When saving a savestate, save state index is automatically increased before
  798. # it is saved.
  799. # Also, when loading content, the index will be set to the highest existing index.
  800. # There is no upper bound on the index.
  801. # savestate_auto_index = false
  802.  
  803. # Slowmotion ratio. When slowmotion, content will slow down by factor.
  804. # slowmotion_ratio = 3.0
  805.  
  806. # The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap).
  807. # RetroArch will go to sleep to ensure that the maximum rate will not be exceeded.
  808. # Do not rely on this cap to be perfectly accurate.
  809. # If this is set at 0, then fastforward ratio is unlimited (no FPS cap)
  810. # fastforward_ratio = 0.0
  811.  
  812. # Enable stdin/network command interface.
  813. # network_cmd_enable = false
  814. # network_cmd_port = 55355
  815. # stdin_cmd_enable = false
  816. input_enable_hotkey = "d"
  817. auto_remaps_enable = "true"
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