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Grundriss Release by ArTeX

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Jan 1st, 2014
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  1. #include <a_samp>
  2.  
  3. main()
  4. {
  5. print("\n----------------------------------");
  6. print(" Blank Gamemode by your name here");
  7. print("----------------------------------\n");
  8. }
  9.  
  10. public OnGameModeInit()
  11. {
  12. //Dach
  13. SetObjectMaterial(CreateObject(19455, 98.05680, -190.17200, 8.63600, 0.00000, 45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  14. SetObjectMaterial(CreateObject(19455, 107.69040, -190.17200, 8.63600, 0.00000, 45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  15. SetObjectMaterial(CreateObject(19363, 117.32000, -190.17200, 8.63600, 0.00000, 45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  16. SetObjectMaterial(CreateObject(19363, 120.53110, -190.17200, 8.63600, 0.00000, 45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  17. SetObjectMaterial(CreateObject(19363, 117.32000, -176.37199, 8.63600, 0.00000, -45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  18. SetObjectMaterial(CreateObject(19363, 114.11000, -176.37199, 8.63600, 0.00000, -45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  19. SetObjectMaterial(CreateObject(19363, 120.53110, -176.37199, 8.63600, 0.00000, -45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  20. SetObjectMaterial(CreateObject(19455, 107.69040, -176.37199, 8.63600, 0.00000, -45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  21. SetObjectMaterial(CreateObject(19455, 98.05680, -176.37199, 8.63600, 0.00000, -45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  22. SetObjectMaterial(CreateObject(19455, 107.69040, -178.82770, 11.10000, 0.00000, -45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  23. SetObjectMaterial(CreateObject(19455, 98.05680, -178.82770, 11.10000, 0.00000, -45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  24. SetObjectMaterial(CreateObject(19363, 114.11000, -178.82770, 11.10000, 0.00000, -45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  25. SetObjectMaterial(CreateObject(19363, 117.32000, -178.82770, 11.10000, 0.00000, -45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  26. SetObjectMaterial(CreateObject(19363, 120.53110, -178.82770, 11.10000, 0.00000, -45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  27. SetObjectMaterial(CreateObject(19363, 120.53110, -187.71201, 11.10000, 0.00000, 45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  28. SetObjectMaterial(CreateObject(19363, 117.32000, -187.71201, 11.10000, 0.00000, 45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  29. SetObjectMaterial(CreateObject(19363, 114.11000, -187.71201, 11.10000, 0.00000, 45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  30. SetObjectMaterial(CreateObject(19455, 107.69040, -187.71201, 11.10000, 0.00000, 45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  31. SetObjectMaterial(CreateObject(19455, 98.05680, -187.71201, 11.10000, 0.00000, 45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  32. SetObjectMaterial(CreateObject(19455, 98.05680, -181.30769, 13.57500, 0.00000, -45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  33. SetObjectMaterial(CreateObject(19455, 98.05680, -185.25349, 13.57500, 0.00000, 45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  34. SetObjectMaterial(CreateObject(19363, 114.11000, -185.25349, 13.57500, 0.00000, 45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  35. SetObjectMaterial(CreateObject(19363, 117.32000, -185.25349, 13.57500, 0.00000, 45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  36. SetObjectMaterial(CreateObject(19363, 120.53110, -185.25349, 13.57500, 0.00000, 45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  37. SetObjectMaterial(CreateObject(19455, 107.69040, -181.30769, 13.57500, 0.00000, -45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  38. SetObjectMaterial(CreateObject(19363, 114.11000, -181.30769, 13.57500, 0.00000, -45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  39. SetObjectMaterial(CreateObject(19363, 117.32000, -181.30769, 13.57500, 0.00000, -45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  40. SetObjectMaterial(CreateObject(19363, 120.53110, -181.30769, 13.57500, 0.00000, -45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  41. SetObjectMaterial(CreateObject(19455, 98.05680, -176.37199, 8.63600, 0.00000, -45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  42. SetObjectMaterial(CreateObject(19453, 107.69040, -185.25349, 13.57500, 0.00000, 45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  43.  
  44. //Wände
  45. SetObjectMaterial(CreateObject(19453, 122.04900, -180.06880, 2.21600, 0.00000, 0.00000, 0.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  46. SetObjectMaterial(CreateObject(19453, 107.69040, -175.16620, 2.21600, 0.00000, 0.00000, 90.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  47. SetObjectMaterial(CreateObject(19361, 117.32000, -175.16620, 2.21600, 0.00000, 0.00000, 90.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  48. SetObjectMaterial(CreateObject(19361, 114.11000, -175.16620, 2.21600, 0.00000, 0.00000, 90.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  49. SetObjectMaterial(CreateObject(19361, 120.53110, -175.16620, 2.21600, 0.00000, 0.00000, 90.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  50. SetObjectMaterial(CreateObject(19453, 98.05680, -175.16620, 2.21600, 0.00000, 0.00000, 90.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  51. SetObjectMaterial(CreateObject(19361, 122.04900, -186.48940, 2.21600, 0.00000, 0.00000, 0.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  52. SetObjectMaterial(CreateObject(19361, 122.04900, -189.70000, 2.21600, 0.00000, 0.00000, 0.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  53. SetObjectMaterial(CreateObject(19361, 117.32000, -191.37920, 2.21600, 0.00000, 0.00000, 90.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  54. SetObjectMaterial(CreateObject(19361, 114.11000, -191.37920, 2.21600, 0.00000, 0.00000, 90.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  55. SetObjectMaterial(CreateObject(19361, 120.53110, -191.37920, 2.21600, 0.00000, 0.00000, 90.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  56. SetObjectMaterial(CreateObject(19453, 107.69040, -191.37920, 2.21600, 0.00000, 0.00000, 90.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  57. SetObjectMaterial(CreateObject(19453, 98.05680, -191.37920, 2.21600, 0.00000, 0.00000, 90.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  58. SetObjectMaterial(CreateObject(19453, 93.31160, -180.07230, 2.21600, 0.00000, 0.00000, 0.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  59. SetObjectMaterial(CreateObject(19361, 93.31160, -189.70399, 2.21600, 0.00000, 0.00000, 0.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  60. SetObjectMaterial(CreateObject(19361, 120.53110, -175.16620, 5.71600, 0.00000, 0.00000, 90.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  61. SetObjectMaterial(CreateObject(19453, 122.04900, -180.06880, 5.71600, 0.00000, 0.00000, 0.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  62. SetObjectMaterial(CreateObject(19361, 122.04900, -186.48940, 5.71600, 0.00000, 0.00000, 0.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  63. SetObjectMaterial(CreateObject(19361, 122.04900, -189.70000, 5.71600, 0.00000, 0.00000, 0.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  64. SetObjectMaterial(CreateObject(19361, 117.32000, -175.16620, 5.71600, 0.00000, 0.00000, 90.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  65. SetObjectMaterial(CreateObject(19361, 114.11000, -175.16620, 5.71600, 0.00000, 0.00000, 90.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  66. SetObjectMaterial(CreateObject(19453, 98.05680, -175.16620, 5.71600, 0.00000, 0.00000, 90.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  67. SetObjectMaterial(CreateObject(19453, 93.31160, -180.07230, 5.71600, 0.00000, 0.00000, 0.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  68. SetObjectMaterial(CreateObject(19361, 93.31160, -189.70399, 5.71600, 0.00000, 0.00000, 0.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  69. SetObjectMaterial(CreateObject(19361, 93.31160, -186.49319, 5.71600, 0.00000, 0.00000, 0.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  70. SetObjectMaterial(CreateObject(19453, 98.05680, -191.37920, 5.71600, 0.00000, 0.00000, 90.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  71. SetObjectMaterial(CreateObject(19361, 120.53110, -191.37920, 5.71600, 0.00000, 0.00000, 90.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  72. SetObjectMaterial(CreateObject(19453, 107.69040, -191.37920, 5.71600, 0.00000, 0.00000, 90.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  73. SetObjectMaterial(CreateObject(19361, 114.11000, -191.37920, 5.71600, 0.00000, 0.00000, 90.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  74. SetObjectMaterial(CreateObject(19361, 117.32000, -191.37920, 5.71600, 0.00000, 0.00000, 90.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  75. SetObjectMaterial(CreateObject(19361, 114.11000, -190.17200, 8.63600, 0.00000, 45.00000, 90.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  76. SetObjectMaterial(CreateObject(19453, 107.69040, -175.16620, 5.71600, 0.00000, 0.00000, 90.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  77. SetObjectMaterial(CreateObject(19361, 114.11000, -190.17200, 8.63600, 0.00000, 45.00000, 90.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  78. //
  79. SetObjectMaterial(CreateObject(19363, 114.11000, -190.17200, 8.63600, 0.00000, 45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  80. SetObjectMaterial(CreateObject(19455, 107.69040, -185.25349, 13.57500, 0.00000, 45.00000, 90.00000), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  81. SetObjectMaterial(CreateObject(19390, 93.31160, -186.49319, 2.21600, 0.00000, 0.00000, 0.00000), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  82.  
  83. //Boden
  84. CreateObject(19462, 117.31200, -180.49271, 3.89600, 0.00000, 90.00000, 90.00000);
  85. CreateObject(19462, 117.31200, -187.49271, 3.89600, 0.00000, 90.00000, 90.00000);
  86. CreateObject(19462, 117.31200, -183.99271, 3.89600, 0.00000, 90.00000, 90.00000);
  87. CreateObject(19462, 98.05680, -176.99271, 7.31600, 0.00000, 90.00000, 90.00000);
  88. CreateObject(19462, 98.05680, -180.49271, 7.31600, 0.00000, 90.00000, 90.00000);
  89. CreateObject(19462, 98.05680, -183.99271, 7.31600, 0.00000, 90.00000, 90.00000);
  90. CreateObject(19462, 98.05680, -187.49271, 7.31600, 0.00000, 90.00000, 90.00000);
  91. CreateObject(19462, 107.69040, -187.49271, 7.31600, 0.00000, 90.00000, 90.00000);
  92. CreateObject(19462, 107.69040, -183.99271, 7.31600, 0.00000, 90.00000, 90.00000);
  93. CreateObject(19462, 107.69040, -180.49271, 7.31600, 0.00000, 90.00000, 90.00000);
  94. CreateObject(19462, 107.69040, -176.99271, 7.31600, 0.00000, 90.00000, 90.00000);
  95. CreateObject(19462, 107.69040, -189.57269, 7.31550, 0.00000, 90.00000, 90.00000);
  96. CreateObject(19462, 117.31200, -176.99271, 7.31600, 0.00000, 90.00000, 90.00000);
  97. CreateObject(19462, 117.31200, -180.49271, 7.31600, 0.00000, 90.00000, 90.00000);
  98. CreateObject(19462, 117.31200, -187.49271, 7.31600, 0.00000, 90.00000, 90.00000);
  99. CreateObject(19462, 117.31200, -183.99271, 7.31600, 0.00000, 90.00000, 90.00000);
  100. CreateObject(19462, 117.31200, -189.57269, 7.31550, 0.00000, 90.00000, 90.00000);
  101. CreateObject(19462, 107.69040, -176.99271, 0.49600, 0.00000, 90.00000, 90.00000);
  102. CreateObject(19462, 98.05680, -176.99271, 0.49600, 0.00000, 90.00000, 90.00000);
  103. CreateObject(19462, 98.05680, -180.49271, 0.49600, 0.00000, 90.00000, 90.00000);
  104. CreateObject(19462, 98.05680, -183.99271, 0.49600, 0.00000, 90.00000, 90.00000);
  105. CreateObject(19462, 98.05680, -187.49271, 0.49600, 0.00000, 90.00000, 90.00000);
  106. CreateObject(19462, 107.69040, -180.49271, 0.49600, 0.00000, 90.00000, 90.00000);
  107. CreateObject(19462, 107.69040, -183.99271, 0.49600, 0.00000, 90.00000, 90.00000);
  108. CreateObject(19462, 107.69040, -187.49271, 0.49600, 0.00000, 90.00000, 90.00000);
  109. CreateObject(19462, 117.31200, -180.49271, 0.49600, 0.00000, 90.00000, 90.00000);
  110. CreateObject(19462, 117.31200, -176.99271, 0.49600, 0.00000, 90.00000, 90.00000);
  111. CreateObject(19462, 117.31200, -183.99271, 0.49600, 0.00000, 90.00000, 90.00000);
  112. CreateObject(19462, 117.31200, -187.49271, 0.49600, 0.00000, 90.00000, 90.00000);
  113. CreateObject(19462, 117.31200, -189.57269, 0.49550, 0.00000, 90.00000, 90.00000);
  114. CreateObject(19462, 107.69040, -189.57269, 0.49550, 0.00000, 90.00000, 90.00000);
  115. CreateObject(19462, 98.05680, -189.57269, 0.49550, 0.00000, 90.00000, 90.00000);
  116. CreateObject(19462, 98.05680, -176.99271, 3.89600, 0.00000, 90.00000, 90.00000);
  117. CreateObject(19462, 98.05680, -183.99271, 3.89600, 0.00000, 90.00000, 90.00000);
  118. CreateObject(19462, 98.05680, -180.49271, 3.89600, 0.00000, 90.00000, 90.00000);
  119. CreateObject(19462, 98.05680, -187.49271, 3.89600, 0.00000, 90.00000, 90.00000);
  120. CreateObject(19462, 98.05680, -189.57269, 3.89550, 0.00000, 90.00000, 90.00000);
  121. CreateObject(19462, 107.69040, -176.99271, 3.89600, 0.00000, 90.00000, 90.00000);
  122. CreateObject(19462, 107.69040, -180.49271, 3.89600, 0.00000, 90.00000, 90.00000);
  123. CreateObject(19462, 107.69040, -183.99271, 3.89600, 0.00000, 90.00000, 90.00000);
  124. CreateObject(19462, 107.69040, -187.49271, 3.89600, 0.00000, 90.00000, 90.00000);
  125. CreateObject(19462, 107.69040, -189.57269, 3.89550, 0.00000, 90.00000, 90.00000);
  126.  
  127. //Rest
  128.  
  129. CreateObject(8661, 103.84430, -190.18390, 0.47900, 0.00000, 0.00000, 0.00000);
  130. CreateObject(984, 116.39140, -174.67220, 1.13190, 0.00000, 0.00000, 90.00000);
  131. CreateObject(983, 81.89940, -201.21790, 1.13190, 0.00000, 0.00000, 88.50000);
  132. CreateObject(983, 113.18960, -201.80321, 1.13190, 0.00000, 0.00000, 90.00000);
  133. CreateObject(983, 93.97940, -201.43790, 1.13190, 0.00000, 0.00000, 88.50000);
  134. CreateObject(983, 100.37940, -201.59790, 1.13190, 0.00000, 0.00000, 88.50000);
  135. CreateObject(983, 106.77940, -201.69791, 1.13190, 0.00000, 0.00000, 89.00000);
  136. CreateObject(983, 119.58960, -201.80321, 1.13190, 0.00000, 0.00000, 90.00000);
  137. CreateObject(982, 122.79910, -188.98140, 1.13190, 0.00000, 0.00000, 0.00000);
  138. CreateObject(982, 122.79910, -187.38139, 1.13190, 0.00000, 0.00000, 0.00000);
  139. CreateObject(19436, 94.99030, -183.27859, 14.79500, 0.00000, 90.00000, 0.00000);
  140. CreateObject(10183, 83.04320, -179.60139, 0.57650, 0.00000, 0.00000, 135.00000);
  141. CreateObject(19436, 98.49030, -183.27859, 14.79500, 0.00000, 90.00000, 0.00000);
  142. CreateObject(19436, 101.99030, -183.27859, 14.79500, 0.00000, 90.00000, 0.00000);
  143. CreateObject(19436, 105.49030, -183.27859, 14.79500, 0.00000, 90.00000, 0.00000);
  144. CreateObject(19436, 108.99030, -183.27859, 14.79500, 0.00000, 90.00000, 0.00000);
  145. CreateObject(19436, 112.49030, -183.27859, 14.79500, 0.00000, 90.00000, 0.00000);
  146. CreateObject(19436, 115.99030, -183.27859, 14.79500, 0.00000, 90.00000, 0.00000);
  147. CreateObject(19436, 119.49030, -183.27859, 14.79500, 0.00000, 90.00000, 0.00000);
  148. CreateObject(3851, 122.09550, -183.33290, 7.90970, 0.00000, 0.00000, 0.00000);
  149. CreateObject(19436, 120.38030, -183.27859, 14.79000, 0.00000, 90.00000, 0.00000);
  150. CreateObject(3851, 122.11140, -185.99741, 9.88970, 45.00000, 0.00000, 0.00000);
  151. CreateObject(3851, 122.11190, -180.47951, 9.88970, -45.00000, 0.00000, 0.00000);
  152. CreateObject(3851, 93.29190, -180.47951, 9.88970, -45.00000, 0.00000, 0.00000);
  153. CreateObject(3851, 93.33190, -183.33290, 7.90970, 0.00000, 0.00000, 0.00000);
  154. CreateObject(3851, 93.31190, -185.99741, 9.88970, 45.00000, 0.00000, 0.00000);
  155. CreateObject(8615, 117.78330, -190.15421, 2.24220, 0.00000, 0.00000, 0.00000);
  156. CreateObject(8614, 97.54420, -189.55960, 6.15550, 0.00000, 0.00000, 0.00000);
  157. CreateObject(3374, 95.63791, -177.94389, 0.07340, 0.00000, -26.00000, 113.00000);
  158. CreateVehicle(531, 96.1612, -179.5432, 2.4418, -160.0000, -1, -1, 100);
  159.  
  160.  
  161. //SetObjectMaterial(CreateObject(...), 0, 18265, "w_town3cs_t", "ws_redbrickold", 0xFFFFFFFF);
  162. //SetObjectMaterial(CreateObject(...), 0, 5134, "wasteland_las2", "genroof01_128", 0xFFFFFFFF);
  163. // Don't use these lines if it's a filterscript
  164. SetGameModeText("Blank Script");
  165. AddPlayerClass(0,86.6411,-203.5953,1.5912,181.5398,0,0,0,0,0,0); // spawndorf
  166. return 1;
  167. }
  168.  
  169. public OnGameModeExit()
  170. {
  171. return 1;
  172. }
  173.  
  174. public OnPlayerRequestClass(playerid, classid)
  175. {
  176. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  177. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  178. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  179. return 1;
  180. }
  181.  
  182. public OnPlayerConnect(playerid)
  183. {
  184. RemoveBuildingForPlayer(playerid, 13029, 93.4063, -173.8281, 1.9688, 0.25);
  185. RemoveBuildingForPlayer(playerid, 13196, 111.4453, -188.8594, 0.4844, 0.25);
  186. RemoveBuildingForPlayer(playerid, 13197, 93.2422, -188.8594, 0.4844, 0.25);
  187. RemoveBuildingForPlayer(playerid, 1685, 79.9219, -176.5234, 1.2891, 0.25);
  188. RemoveBuildingForPlayer(playerid, 1308, 122.3594, -176.7500, 0.7031, 0.25);
  189. RemoveBuildingForPlayer(playerid, 1449, 111.8672, -174.7891, 1.0625, 0.25);
  190. RemoveBuildingForPlayer(playerid, 12927, 93.4063, -173.8281, 1.9688, 0.25);
  191. RemoveBuildingForPlayer(playerid, 1294, 101.8281, -203.3047, 5.0313, 0.25);
  192. RemoveBuildingForPlayer(playerid, 13437, 210.9375, -245.1406, 10.0234, 0.25);
  193. RemoveBuildingForPlayer(playerid, 1438, 82.4219, -197.1094, 0.4766, 0.25);
  194. RemoveBuildingForPlayer(playerid, 1426, 106.1094, -195.5938, 0.6484, 0.25);
  195. RemoveBuildingForPlayer(playerid, 1684, 81.1250, -190.9844, 2.0938, 0.25);
  196. RemoveBuildingForPlayer(playerid, 1685, 106.0859, -192.8828, 1.2891, 0.25);
  197. RemoveBuildingForPlayer(playerid, 1685, 106.0859, -190.8672, 1.2891, 0.25);
  198. RemoveBuildingForPlayer(playerid, 1449, 97.4609, -190.1875, 0.9609, 0.25);
  199. RemoveBuildingForPlayer(playerid, 1482, 99.2188, -190.2031, 1.8516, 0.25);
  200. RemoveBuildingForPlayer(playerid, 1426, 116.5078, -191.0938, 0.6484, 0.25);
  201. RemoveBuildingForPlayer(playerid, 12925, 111.4453, -188.8594, 0.4844, 0.25);
  202. RemoveBuildingForPlayer(playerid, 1685, 106.2188, -184.8828, 1.2891, 0.25);
  203. RemoveBuildingForPlayer(playerid, 12928, 93.2422, -188.8594, 0.4844, 0.25);
  204. RemoveBuildingForPlayer(playerid, 12929, 93.2422, -188.8594, 0.4844, 0.25);
  205. RemoveBuildingForPlayer(playerid, 1685, 90.7813, -186.5625, 1.2891, 0.25);
  206. RemoveBuildingForPlayer(playerid, 12930, 93.0859, -186.3594, 1.3047, 0.25);
  207. RemoveBuildingForPlayer(playerid, 1438, 116.6484, -188.0234, 0.4766, 0.25);
  208. RemoveBuildingForPlayer(playerid, 1438, 98.4766, -186.8750, 0.4766, 0.25);
  209. RemoveBuildingForPlayer(playerid, 1685, 79.9219, -182.7813, 1.2891, 0.25);
  210. RemoveBuildingForPlayer(playerid, 1685, 79.9219, -180.7656, 1.2891, 0.25);
  211. RemoveBuildingForPlayer(playerid, 1685, 92.6406, -182.2813, 1.2891, 0.25);
  212. RemoveBuildingForPlayer(playerid, 1685, 90.6641, -182.3047, 1.2891, 0.25);
  213. return 1;
  214. }
  215.  
  216. public OnPlayerDisconnect(playerid, reason)
  217. {
  218. return 1;
  219. }
  220.  
  221. public OnPlayerSpawn(playerid)
  222. {
  223. return 1;
  224. }
  225.  
  226. public OnPlayerDeath(playerid, killerid, reason)
  227. {
  228. return 1;
  229. }
  230.  
  231. public OnVehicleSpawn(vehicleid)
  232. {
  233. return 1;
  234. }
  235.  
  236. public OnVehicleDeath(vehicleid, killerid)
  237. {
  238. return 1;
  239. }
  240.  
  241. public OnPlayerText(playerid, text[])
  242. {
  243. return 1;
  244. }
  245.  
  246. public OnPlayerCommandText(playerid, cmdtext[])
  247. {
  248. if (strcmp("/mycommand", cmdtext, true, 10) == 0)
  249. {
  250. // Do something here
  251. return 1;
  252. }
  253. return 0;
  254. }
  255.  
  256. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  257. {
  258. return 1;
  259. }
  260.  
  261. public OnPlayerExitVehicle(playerid, vehicleid)
  262. {
  263. return 1;
  264. }
  265.  
  266. public OnPlayerStateChange(playerid, newstate, oldstate)
  267. {
  268. return 1;
  269. }
  270.  
  271. public OnPlayerEnterCheckpoint(playerid)
  272. {
  273. return 1;
  274. }
  275.  
  276. public OnPlayerLeaveCheckpoint(playerid)
  277. {
  278. return 1;
  279. }
  280.  
  281. public OnPlayerEnterRaceCheckpoint(playerid)
  282. {
  283. return 1;
  284. }
  285.  
  286. public OnPlayerLeaveRaceCheckpoint(playerid)
  287. {
  288. return 1;
  289. }
  290.  
  291. public OnRconCommand(cmd[])
  292. {
  293. return 1;
  294. }
  295.  
  296. public OnPlayerRequestSpawn(playerid)
  297. {
  298. return 1;
  299. }
  300.  
  301. public OnObjectMoved(objectid)
  302. {
  303. return 1;
  304. }
  305.  
  306. public OnPlayerObjectMoved(playerid, objectid)
  307. {
  308. return 1;
  309. }
  310.  
  311. public OnPlayerPickUpPickup(playerid, pickupid)
  312. {
  313. return 1;
  314. }
  315.  
  316. public OnVehicleMod(playerid, vehicleid, componentid)
  317. {
  318. return 1;
  319. }
  320.  
  321. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  322. {
  323. return 1;
  324. }
  325.  
  326. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  327. {
  328. return 1;
  329. }
  330.  
  331. public OnPlayerSelectedMenuRow(playerid, row)
  332. {
  333. return 1;
  334. }
  335.  
  336. public OnPlayerExitedMenu(playerid)
  337. {
  338. return 1;
  339. }
  340.  
  341. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  342. {
  343. return 1;
  344. }
  345.  
  346. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  347. {
  348. return 1;
  349. }
  350.  
  351. public OnRconLoginAttempt(ip[], password[], success)
  352. {
  353. return 1;
  354. }
  355.  
  356. public OnPlayerUpdate(playerid)
  357. {
  358. return 1;
  359. }
  360.  
  361. public OnPlayerStreamIn(playerid, forplayerid)
  362. {
  363. return 1;
  364. }
  365.  
  366. public OnPlayerStreamOut(playerid, forplayerid)
  367. {
  368. return 1;
  369. }
  370.  
  371. public OnVehicleStreamIn(vehicleid, forplayerid)
  372. {
  373. return 1;
  374. }
  375.  
  376. public OnVehicleStreamOut(vehicleid, forplayerid)
  377. {
  378. return 1;
  379. }
  380.  
  381. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  382. {
  383. return 1;
  384. }
  385.  
  386. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  387. {
  388. return 1;
  389. }
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