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- ---------------------------------------------------------
- -- By Dastgir Pojee -----
- -- Version 1.1 -----
- ---------------------------------------------------------
- veil.gat,106,125,5 script Sistema de Resets 866,{
- function checkItem; // check if player have all item required
- function colorItemrequired; // color the text. Red : not enough item, green otherwise
- function deleteItem; // delete all items required
- function displayItemneed; // display all items need at start
- function getItemReward; // give the items reward
- function weightreq; // check if your current weight is highter than weight high novice
- mes "^11E6D0[Rebirth System]^000000";
- mes "Em que posso ajudar?";
- switch( select( "^777777~ Ranking", "~ Resetar", "~ Infos", "~ Cancelar^000000" ) ) {
- case 1:
- query_sql "SELECT `name`,`num_rebirth` FROM `rebirth_system` ORDER BY `num_rebirth` DESC LIMIT "+.list,@name$,@num_rebirth;
- if(getarraysize(@name$)==0){mes "^F20808 Nenhum registro encontrado ^000000"; close;}
- next;
- mes "^0814F2[Nome do Char]^000000 - ^B308F2[Resets]^000000";
- for (set .i,0; .i < getarraysize(@name$); set .i,.i+1){
- mes (.@i+1) +".) ^0814F2["+ @name$[.@i] +"]^000000 - ^B308F2["+ @num_rebirth[.@i] +"]^000000";
- }
- deletearray @name$[0],.list; deletearray @num_rebirth[0],.list;
- close;
- case 2:
- set .@eac,eaclass();
- if( NextJobExp || NextBaseExp || !( .@eac&(.job_rebirth) ) || !Upper ) {
- mes "Você precisa estar no Level/Job Máximo para resetar.";
- close;
- }
- mes "Itens Necessários :";
- displayItemneed();
- next;
- mes "^11E6D0[Rebirth System]^000000";
- weightreq();
- checkItem();
- deleteItem();
- break;
- case 3:
- switch(.reset_opt){
- case 1:
- mes "O seu Level de Base e Job serão resetados, assim como seus atributos e skills.";
- break;
- case 2:
- mes "Your BaseLevel,JobLevel And SkillPoints will be Reset.";
- break;
- case 3:
- mes "You will be Changed to BaseLevel 1 with JobLevel and Skills/Stats Unaffected, For Rebirth, you will need some items.";
- break;
- case 4:
- mes "You will be Changed to JobLevel 1 with BaseLevel and Skills/Stats Unaffected";
- break;
- }
- mes "Você precisará de alguns itens para resetar..";
- close;
- case 4:
- mes "Até.";
- close;
- }
- set num_rebirth,num_rebirth+1;
- resetlvl(.reset_opt);
- getItemReward();
- query_sql "INSERT INTO `rebirth_system` (`char_id`,`name`,`num_rebirth`) VALUES ("+getcharid(0)+",'"+strcharinfo(0)+"',"+num_rebirth+") ON DUPLICATE KEY UPDATE `num_rebirth`="+num_rebirth+"";
- mes "You have taken Rebirth.";
- announce "[ Sistema de Resets ] : "+ strcharinfo(0) +" resetou pela "+ num_rebirth +" vez !", 0;
- close;
- function checkItem {
- for (set .@i,0 ; .@i < .size_item; set .@i,.@i+2 ){
- if ( countitem( .item_req[.@i] ) < .item_req[ .@i+1 ] ) {
- mes "Você não tem a quantidade necessária ^E6DB11"+ getitemname( .item_req[.@i] ) +"^000000. ^ff0000["+ countitem( .item_req[.@i] ) +"/"+ ( .item_req[ .@i+1 ] ) +"]^000000";
- close;
- }
- }
- return;
- }
- function colorItemrequired {
- if ( countitem( .item_req[ getarg(0) ] ) < .item_req[ getarg(0)+1 ] ) return "^ff0000";
- return "^00ff00";
- }
- function deleteItem {
- for (set .@i,0 ; .@i < .size_item; set .@i,.@i+2 ){
- delitem .item_req[.@i], ( .item_req[ .@i+1 ] );
- }
- return;
- }
- function displayItemneed {
- for (set .@i,0 ; .@i < .size_item; set .@i,.@i+2 ){
- mes colorItemrequired( .@i ) +" - x"+ ( .item_req[ .@i+1 ] ) +" "+ getitemname( .item_req[.@i] );
- }
- return;
- }
- function getItemReward {
- for (set .@i,0 ; .@i < .size_reward; set .@i,.@i+3 ){
- if (rand(1,10000) <= .reward[.@i+2]){
- getitem .reward[.@i], .reward[ .@i+1 ];
- }
- }
- return;
- }
- function weightreq {
- if ( Weight > 20000 ) {
- mes "Você está com muito peso. Seu peso será muito grande após resetar.";
- close;
- }
- return;
- }
- OnInit:
- // item required <item ID>, <number>
- setarray .item_req, 501, 5,
- 502, 2,
- 503, 3;
- set .size_item,getarraysize( .item_req );
- // rewards <item ID>, <quantity>,<chance(10000=100%)>
- // recalculates the chance and gives the next reward if chance is met.
- setarray .reward, 504, 1, 10000,
- 501, 5, 10000;
- set .size_reward,getarraysize( .reward );
- set .list,10; //Show Top x in Ranking
- set .job_rebirth,EAJL_2; //EAJL_THIRD = Third Job, EAJL_2 = Second Job, (EAJL_2&EAJL_THIRD) = Second and Third job can rebirth.
- //More Options [EAJL_2_1,EAJL_2_2,EAJL_UPPER,EAJL_BABY]
- set .reset_opt,1; //(1=Reset Base and JobLevel to 1(0 skill points and all stats to 1),2=Reset Base and JobLevel to 1(SkillPoint=0, While Skills and stats are not affected),3=Reset BaseLevel to 1, 4=Reset Job Level to 1)
- query_sql "CREATE TABLE IF NOT EXISTS `rebirth_system` ( `char_id` int(11) unsigned NOT NULL default '0', `name` varchar(24) NOT NULL DEFAULT 'NULL', `num_rebirth` int(11) unsigned NOT NULL default '0', PRIMARY KEY (`char_id`)) ENGINE=MyISAM";
- end;
- }
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