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- elsif Char.name =~ /Gomble/
- if GameObj.left_hand.inpsect =~ /longbow/
- stand() if !standing?
- change_stance('offensive')
- fput "get my 1 arrow"
- waitfor "You remove"
- fput "fire"
- change_stance('guarded')
- fput "gather arrows"
- waitfor "You pick up"
- end
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