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  1. GUNZ 1,0,0,290 launched. build (Mar 7 2016 06:04:56)
  2. Log time (03/13/16 19:41:21)
  3. Linear88's Runnable!
  4. CPU ID = GenuineIntel ( family = 774 , model = 10 , stepping = 9 ) @ 2294 MHz
  5. Display Device = Intel(R) HD Graphics 4000 ( vendor=8086 device=166 subsys=14571043 revision=9 )
  6. Display Driver Version = 10.18.0013.5354
  7. Windows = 6.2 Build 9200 , n/a (64-bit) (2097151KB) : Windows 8..
  8. Load XML from memory : system/locale.xml- SUCCESS
  9. Country : (USA), Language : (USA)
  10. Load Config from file : config.xml- SUCCESS
  11. Load XML from memory : system/system.xml- SUCCESS
  12. Load XML from memory : system/strings.xml(0x0009) - SUCCESS
  13. Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
  14. Load XML from memory : system/messages.xml(0x0009) - SUCCESS
  15. Load XML from memory : system/gametypecfg.xml
  16. Dmp ok.
  17. InitializeNotify ok.
  18. WFog Enabled Device.
  19. device created.
  20. Video memory 891.000000
  21. shader initialize successful : 1
  22. main : RGetLenzFlare()->Initialize()
  23. InitialLoading success.
  24. interface Initialize success
  25. ZApplication::OnCreate : begin
  26. 0(Primair geluidsstuurprogramma): Hardware Mixing Not Supported
  27. 1(Luidsprekers (Realtek High Definition Audio)): Hardware Mixing Not Supported
  28. [[[getMaxChannel32]]]]
  29. found 81 custom music
  30.  
  31. -------------------> Sound Engine Create : 0.960000
  32.  
  33. sound engine create.
  34. Load XML from memory : System/tips.xml(0x0009)- SUCCESS
  35. start log bipmap
  36. end of load bitmaps2
  37. loading pictures : 3.061000
  38. warning : bitmap frame_b.png not found.
  39. warning : bitmap frame_t.png not found.
  40. warning : bitmap stripe.tga not found.
  41. warning : bitmap slot_head.tga not found.
  42. warning : bitmap slot_head.tga not found.
  43. warning : bitmap icon_gameroom.tga not found.
  44. IDLResource Loading Success!!
  45. IDL resources : 0.174000
  46. start InitInterface option
  47. Number of Display mode : 13
  48. Number of Display mode : 0
  49. end of InitInterface option ok
  50. Init maps : no Current ChannelRule
  51. Screen Effect Manager Create : 0.149000
  52. Screen effect manager create success.
  53. SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
  54. SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
  55. SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
  56. SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
  57. SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
  58. SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
  59. SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
  60. SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
  61. SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
  62. SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
  63. SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
  64. SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
  65. SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
  66. SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
  67. SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
  68. SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
  69. SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
  70. SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
  71. SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
  72. SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
  73. SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
  74. Effect manager create success.
  75. Client create success.
  76. game interface create success.
  77.  
  78. -------------------> GameInterface Create : 3.691000
  79.  
  80. model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 Greater than
  81. model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 Greater than
  82. model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 Greater than
  83. model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 Greater than
  84. model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 Greater than
  85. model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 Greater than
  86. model/man/clonetrooper.elu mesh eq_chest_clone1234 node 0 face 0 point -> physique 3 Greater than
  87. model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 Greater than
  88. model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 Greater than
  89. model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 Greater than
  90. model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Greater than
  91. model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 Greater than
  92. model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 Greater than
  93. model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
  94. Load character.xml success,
  95.  
  96. -------------------> Character Loading : 3.256000
  97.  
  98.  
  99. -------------------> WeaponMesh Loading : 0.790000
  100.  
  101. ----------> in zip ( model/weapon/item/spy_landmine.elu ) file not found!!
  102. Load weapon.xml success.
  103.  
  104. -------------------> Worlditem Loading : 0.042000
  105.  
  106. Load zitem info success.
  107. Load zBuff info success.
  108. Init world item manager success.
  109. Init map Descriptor success.
  110. Init channel rule manager success.
  111. Init abuse manager success.
  112. Init chatting filter. success
  113. Read SpyMapList.
  114. read SpyMode.
  115.  
  116. -------------------> ETC .. : 3.292000
  117.  
  118. BspObject open : begin interface/login/login.rs
  119. RBspObject::Open : Open_MaterialList
  120. RBspObject::Open : Open_LightList
  121. BspObject open object list : begin
  122. RBspObject::Open_ObjectList : size 8
  123. RBspObject::Open_ObjectList : end
  124. RBspObject::Open : OpenDescription
  125. RBspObject::OpenRs : file.Open
  126. RBspObject::OpenRs : file.Read(&header)
  127. RBspObject::OpenRs : file.Read(&nMaterial)
  128. RBspObject::OpenRs : Open_Nodes begin
  129. RBspObject::OpenRs : Open_Nodes end
  130. RBspObject::Open : OpenRs
  131. RBspObject::Open : OpenBsp
  132. BspObject load lightmap : file.Read(&header)
  133. BspObject load lightmap nCount = 1
  134. BspObject load lightmap 0
  135. BspObject load lightmap : file.Read(&m_nLightmap) done
  136. BspObject load lightmap : end
  137. RBspObject::Open : done
  138. Load smoke description mesh.
  139. main : OnCreate() done
  140. Server Connected
  141. Login Posted
  142. Login Successful.
  143. Responsed Account Charlist
  144. model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 Greater than
  145. Selected character name : ^FGamer^8NL^1 (5E 46 47 61 6D 65 72 5E 38 4E 4C 5E 31 ) (len = 13)
  146. Cloth VertexBuffer is Released
  147. Emblem url is null! clanID(189809)
  148. Emblem url is null! clanID(189809)
  149. StageCreated
  150. CastStageBridgePeer call in Zgame::Create
  151. game create begin , type = 3
  152. BspObject open : begin maps/Battle Arena/Battle Arena.rs
  153. RBspObject::Open : Open_MaterialList
  154. RBspObject::Open : Open_LightList
  155. BspObject open object list : begin
  156. RBspObject::Open_ObjectList : size 2
  157. RBspObject::Open_ObjectList : end
  158. RBspObject::Open : OpenDescription
  159. RBspObject::OpenRs : file.Open
  160. RBspObject::OpenRs : file.Read(&header)
  161. RBspObject::OpenRs : file.Read(&nMaterial)
  162. RBspObject::OpenRs : Open_Nodes begin
  163. RBspObject::OpenRs : Open_Nodes end
  164. RBspObject::Open : OpenRs
  165. RBspObject::Open : OpenBsp
  166. BspObject load lightmap : file.Read(&header)
  167. BspObject load lightmap nCount = 1
  168. BspObject load lightmap 0
  169. BspObject load lightmap : file.Read(&m_nLightmap) done
  170. BspObject load lightmap : end
  171. RBspObject::Open : done
  172. game world create success.
  173. Reload all animation end
  174. ---------------------------------setBuffer
  175. game created ( 19:44:04 )
  176. Create character : Name=^FGamer^8NL^1 Level=67
  177. game interface destroy begin.
  178. game destroy begin
  179. Destroy sound engine()
  180. game destroy match destroy
  181. ------------------------ReleaseBuffer
  182. game destroyed ( 19:51:39 )
  183. game interface destroy finished
  184. StageCreated
  185. CastStageBridgePeer call in Zgame::Create
  186. game create begin , type = 3
  187. BspObject open : begin maps/Battle Arena/Battle Arena.rs
  188. RBspObject::Open : Open_MaterialList
  189. RBspObject::Open : Open_LightList
  190. BspObject open object list : begin
  191. RBspObject::Open_ObjectList : size 2
  192. RBspObject::Open_ObjectList : end
  193. RBspObject::Open : OpenDescription
  194. RBspObject::OpenRs : file.Open
  195. RBspObject::OpenRs : file.Read(&header)
  196. RBspObject::OpenRs : file.Read(&nMaterial)
  197. RBspObject::OpenRs : Open_Nodes begin
  198. RBspObject::OpenRs : Open_Nodes end
  199. RBspObject::Open : OpenRs
  200. RBspObject::Open : OpenBsp
  201. BspObject load lightmap : file.Read(&header)
  202. BspObject load lightmap nCount = 1
  203. BspObject load lightmap 0
  204. BspObject load lightmap : file.Read(&m_nLightmap) done
  205. BspObject load lightmap : end
  206. RBspObject::Open : done
  207. game world create success.
  208. Reload all animation end
  209. ---------------------------------setBuffer
  210. game created ( 19:53:12 )
  211. Create character : Name=^FGamer^8NL^1 Level=67
  212. game interface destroy begin.
  213. game destroy begin
  214. Destroy sound engine()
  215. game destroy match destroy
  216. ------------------------ReleaseBuffer
  217. game destroyed ( 20:06:12 )
  218. game interface destroy finished
  219. StageCreated
  220. Reset Device
  221. Video memory 891.000000
  222. shader initialize successful : 1
  223. devices Restored.
  224. CastStageBridgePeer call in Zgame::Create
  225. game create begin , type = 3
  226. BspObject open : begin maps/Battle Arena/Battle Arena.rs
  227. RBspObject::Open : Open_MaterialList
  228. RBspObject::Open : Open_LightList
  229. BspObject open object list : begin
  230. RBspObject::Open_ObjectList : size 2
  231. RBspObject::Open_ObjectList : end
  232. RBspObject::Open : OpenDescription
  233. RBspObject::OpenRs : file.Open
  234. RBspObject::OpenRs : file.Read(&header)
  235. RBspObject::OpenRs : file.Read(&nMaterial)
  236. RBspObject::OpenRs : Open_Nodes begin
  237. RBspObject::OpenRs : Open_Nodes end
  238. RBspObject::Open : OpenRs
  239. RBspObject::Open : OpenBsp
  240. BspObject load lightmap : file.Read(&header)
  241. BspObject load lightmap nCount = 1
  242. BspObject load lightmap 0
  243. BspObject load lightmap : file.Read(&m_nLightmap) done
  244. BspObject load lightmap : end
  245. RBspObject::Open : done
  246. game world create success.
  247. Reload all animation end
  248. ---------------------------------setBuffer
  249. game created ( 20:08:28 )
  250. Create character : Name=^FGamer^8NL^1 Level=67
  251. game interface destroy begin.
  252. game destroy begin
  253. Destroy sound engine()
  254. game destroy match destroy
  255. ------------------------ReleaseBuffer
  256. game destroyed ( 20:14:49 )
  257. game interface destroy finished
  258. StageCreated
  259. CastStageBridgePeer call in Zgame::Create
  260. game create begin , type = 3
  261. BspObject open : begin maps/Battle Arena/Battle Arena.rs
  262. RBspObject::Open : Open_MaterialList
  263. RBspObject::Open : Open_LightList
  264. BspObject open object list : begin
  265. RBspObject::Open_ObjectList : size 2
  266. RBspObject::Open_ObjectList : end
  267. RBspObject::Open : OpenDescription
  268. RBspObject::OpenRs : file.Open
  269. RBspObject::OpenRs : file.Read(&header)
  270. RBspObject::OpenRs : file.Read(&nMaterial)
  271. RBspObject::OpenRs : Open_Nodes begin
  272. RBspObject::OpenRs : Open_Nodes end
  273. RBspObject::Open : OpenRs
  274. RBspObject::Open : OpenBsp
  275. BspObject load lightmap : file.Read(&header)
  276. BspObject load lightmap nCount = 1
  277. BspObject load lightmap 0
  278. BspObject load lightmap : file.Read(&m_nLightmap) done
  279. BspObject load lightmap : end
  280. RBspObject::Open : done
  281. game world create success.
  282. Reload all animation end
  283. ---------------------------------setBuffer
  284. game created ( 20:14:59 )
  285. Create character : Name=^FGamer^8NL^1 Level=67
  286. game interface destroy begin.
  287. game destroy begin
  288. Destroy sound engine()
  289. game destroy match destroy
  290. ------------------------ReleaseBuffer
  291. SetPaused:An invalid parameter was passed to this function
  292. SetVolume:An invalid parameter was passed to this function
  293. game destroyed ( 20:22:19 )
  294. game interface destroy finished
  295. StageCreated
  296. CastStageBridgePeer call in Zgame::Create
  297. game create begin , type = 3
  298. BspObject open : begin maps/Battle Arena/Battle Arena.rs
  299. RBspObject::Open : Open_MaterialList
  300. RBspObject::Open : Open_LightList
  301. BspObject open object list : begin
  302. RBspObject::Open_ObjectList : size 2
  303. RBspObject::Open_ObjectList : end
  304. RBspObject::Open : OpenDescription
  305. RBspObject::OpenRs : file.Open
  306. RBspObject::OpenRs : file.Read(&header)
  307. RBspObject::OpenRs : file.Read(&nMaterial)
  308. RBspObject::OpenRs : Open_Nodes begin
  309. RBspObject::OpenRs : Open_Nodes end
  310. RBspObject::Open : OpenRs
  311. RBspObject::Open : OpenBsp
  312. BspObject load lightmap : file.Read(&header)
  313. BspObject load lightmap nCount = 1
  314. BspObject load lightmap 0
  315. BspObject load lightmap : file.Read(&m_nLightmap) done
  316. BspObject load lightmap : end
  317. RBspObject::Open : done
  318. game world create success.
  319. Reload all animation end
  320. ---------------------------------setBuffer
  321. game created ( 20:22:49 )
  322. Create character : Name=^FGamer^8NL^1 Level=67
  323. game interface destroy begin.
  324. game destroy begin
  325. Destroy sound engine()
  326. game destroy match destroy
  327. ------------------------ReleaseBuffer
  328. game destroyed ( 20:29:56 )
  329. game interface destroy finished
  330. StageCreated
  331. Responsed Account Charlist
  332. BspObject open : begin interface/login/login.rs
  333. RBspObject::Open : Open_MaterialList
  334. RBspObject::Open : Open_LightList
  335. BspObject open object list : begin
  336. RBspObject::Open_ObjectList : size 8
  337. RBspObject::Open_ObjectList : end
  338. RBspObject::Open : OpenDescription
  339. RBspObject::OpenRs : file.Open
  340. RBspObject::OpenRs : file.Read(&header)
  341. RBspObject::OpenRs : file.Read(&nMaterial)
  342. RBspObject::OpenRs : Open_Nodes begin
  343. RBspObject::OpenRs : Open_Nodes end
  344. RBspObject::Open : OpenRs
  345. RBspObject::Open : OpenBsp
  346. BspObject load lightmap : file.Read(&header)
  347. BspObject load lightmap nCount = 1
  348. BspObject load lightmap 0
  349. BspObject load lightmap : file.Read(&m_nLightmap) done
  350. BspObject load lightmap : end
  351. RBspObject::Open : done
  352. Load smoke description mesh.
  353. Selected character name : ^CK^9irito^C (5E 43 4B 5E 39 69 72 69 74 6F 5E 43 ) (len = 12)
  354. Emblem url is null! clanID(190876)
  355. Emblem url is null! clanID(191793)
  356. Emblem url is null! clanID(190876)
  357. Emblem url is null! clanID(191793)
  358. Emblem url is null! clanID(190876)
  359. Emblem url is null! clanID(191793)
  360. Emblem url is null! clanID(190876)
  361. Emblem url is null! clanID(191793)
  362. Emblem url is null! clanID(189809)
  363. StageCreated
  364. CastStageBridgePeer call in Zgame::Create
  365. game create begin , type = 3
  366. BspObject open : begin maps/Battle Arena/Battle Arena.rs
  367. RBspObject::Open : Open_MaterialList
  368. RBspObject::Open : Open_LightList
  369. BspObject open object list : begin
  370. RBspObject::Open_ObjectList : size 2
  371. RBspObject::Open_ObjectList : end
  372. RBspObject::Open : OpenDescription
  373. RBspObject::OpenRs : file.Open
  374. RBspObject::OpenRs : file.Read(&header)
  375. RBspObject::OpenRs : file.Read(&nMaterial)
  376. RBspObject::OpenRs : Open_Nodes begin
  377. RBspObject::OpenRs : Open_Nodes end
  378. RBspObject::Open : OpenRs
  379. RBspObject::Open : OpenBsp
  380. BspObject load lightmap : file.Read(&header)
  381. BspObject load lightmap nCount = 1
  382. BspObject load lightmap 0
  383. BspObject load lightmap : file.Read(&m_nLightmap) done
  384. BspObject load lightmap : end
  385. RBspObject::Open : done
  386. game world create success.
  387. Reload all animation end
  388. ---------------------------------setBuffer
  389. game created ( 20:30:41 )
  390. Create character : Name=^CK^9irito^C Level=89
  391. game interface destroy begin.
  392. game destroy begin
  393. Destroy sound engine()
  394. game destroy match destroy
  395. ------------------------ReleaseBuffer
  396. game destroyed ( 20:33:12 )
  397. game interface destroy finished
  398. StageCreated
  399. CastStageBridgePeer call in Zgame::Create
  400. game create begin , type = 3
  401. BspObject open : begin maps/Battle Arena/Battle Arena.rs
  402. RBspObject::Open : Open_MaterialList
  403. RBspObject::Open : Open_LightList
  404. BspObject open object list : begin
  405. RBspObject::Open_ObjectList : size 2
  406. RBspObject::Open_ObjectList : end
  407. RBspObject::Open : OpenDescription
  408. RBspObject::OpenRs : file.Open
  409. RBspObject::OpenRs : file.Read(&header)
  410. RBspObject::OpenRs : file.Read(&nMaterial)
  411. RBspObject::OpenRs : Open_Nodes begin
  412. RBspObject::OpenRs : Open_Nodes end
  413. RBspObject::Open : OpenRs
  414. RBspObject::Open : OpenBsp
  415. BspObject load lightmap : file.Read(&header)
  416. BspObject load lightmap nCount = 1
  417. BspObject load lightmap 0
  418. BspObject load lightmap : file.Read(&m_nLightmap) done
  419. BspObject load lightmap : end
  420. RBspObject::Open : done
  421. game world create success.
  422. Reload all animation end
  423. ---------------------------------setBuffer
  424. game created ( 20:33:22 )
  425. Create character : Name=^CK^9irito^C Level=89
  426. game interface destroy begin.
  427. game destroy begin
  428. Destroy sound engine()
  429. game destroy match destroy
  430. ------------------------ReleaseBuffer
  431. game destroyed ( 20:43:52 )
  432. game interface destroy finished
  433. StageCreated
  434. Responsed Account Charlist
  435. BspObject open : begin interface/login/login.rs
  436. RBspObject::Open : Open_MaterialList
  437. RBspObject::Open : Open_LightList
  438. BspObject open object list : begin
  439. RBspObject::Open_ObjectList : size 8
  440. RBspObject::Open_ObjectList : end
  441. RBspObject::Open : OpenDescription
  442. RBspObject::OpenRs : file.Open
  443. RBspObject::OpenRs : file.Read(&header)
  444. RBspObject::OpenRs : file.Read(&nMaterial)
  445. RBspObject::OpenRs : Open_Nodes begin
  446. RBspObject::OpenRs : Open_Nodes end
  447. RBspObject::Open : OpenRs
  448. RBspObject::Open : OpenBsp
  449. BspObject load lightmap : file.Read(&header)
  450. BspObject load lightmap nCount = 1
  451. BspObject load lightmap 0
  452. BspObject load lightmap : file.Read(&m_nLightmap) done
  453. BspObject load lightmap : end
  454. RBspObject::Open : done
  455. Load smoke description mesh.
  456. Selected character name : ^FGamer^8NL^1 (5E 46 47 61 6D 65 72 5E 38 4E 4C 5E 31 ) (len = 13)
  457. StageCreated
  458. CastStageBridgePeer call in Zgame::Create
  459. game create begin , type = 3
  460. BspObject open : begin maps/Battle Arena/Battle Arena.rs
  461. RBspObject::Open : Open_MaterialList
  462. RBspObject::Open : Open_LightList
  463. BspObject open object list : begin
  464. RBspObject::Open_ObjectList : size 2
  465. RBspObject::Open_ObjectList : end
  466. RBspObject::Open : OpenDescription
  467. RBspObject::OpenRs : file.Open
  468. RBspObject::OpenRs : file.Read(&header)
  469. RBspObject::OpenRs : file.Read(&nMaterial)
  470. RBspObject::OpenRs : Open_Nodes begin
  471. RBspObject::OpenRs : Open_Nodes end
  472. RBspObject::Open : OpenRs
  473. RBspObject::Open : OpenBsp
  474. BspObject load lightmap : file.Read(&header)
  475. BspObject load lightmap nCount = 1
  476. BspObject load lightmap 0
  477. BspObject load lightmap : file.Read(&m_nLightmap) done
  478. BspObject load lightmap : end
  479. RBspObject::Open : done
  480. game world create success.
  481. Reload all animation end
  482. ---------------------------------setBuffer
  483. game created ( 20:45:19 )
  484. Create character : Name=^FGamer^8NL^1 Level=67
  485. model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
  486. Connect to Agent by UDP
  487. game interface destroy begin.
  488. game destroy begin
  489. Destroy sound engine()
  490. game destroy match destroy
  491. ------------------------ReleaseBuffer
  492. game destroyed ( 20:55:02 )
  493. game interface destroy finished
  494. StageCreated
  495. Responsed Account Charlist
  496. BspObject open : begin interface/login/login.rs
  497. RBspObject::Open : Open_MaterialList
  498. RBspObject::Open : Open_LightList
  499. BspObject open object list : begin
  500. RBspObject::Open_ObjectList : size 8
  501. RBspObject::Open_ObjectList : end
  502. RBspObject::Open : OpenDescription
  503. RBspObject::OpenRs : file.Open
  504. RBspObject::OpenRs : file.Read(&header)
  505. RBspObject::OpenRs : file.Read(&nMaterial)
  506. RBspObject::OpenRs : Open_Nodes begin
  507. RBspObject::OpenRs : Open_Nodes end
  508. RBspObject::Open : OpenRs
  509. RBspObject::Open : OpenBsp
  510. BspObject load lightmap : file.Read(&header)
  511. BspObject load lightmap nCount = 1
  512. BspObject load lightmap 0
  513. BspObject load lightmap : file.Read(&m_nLightmap) done
  514. BspObject load lightmap : end
  515. RBspObject::Open : done
  516. Load smoke description mesh.
  517. Responsed Account Charlist
  518. Selected character name : UK2G (55 4B 32 47 ) (len = 4)
  519. StageCreated
  520. Responsed Account Charlist
  521. BspObject open : begin interface/login/login.rs
  522. RBspObject::Open : Open_MaterialList
  523. RBspObject::Open : Open_LightList
  524. BspObject open object list : begin
  525. RBspObject::Open_ObjectList : size 8
  526. RBspObject::Open_ObjectList : end
  527. RBspObject::Open : OpenDescription
  528. RBspObject::OpenRs : file.Open
  529. RBspObject::OpenRs : file.Read(&header)
  530. RBspObject::OpenRs : file.Read(&nMaterial)
  531. RBspObject::OpenRs : Open_Nodes begin
  532. RBspObject::OpenRs : Open_Nodes end
  533. RBspObject::Open : OpenRs
  534. RBspObject::Open : OpenBsp
  535. BspObject load lightmap : file.Read(&header)
  536. BspObject load lightmap nCount = 1
  537. BspObject load lightmap 0
  538. BspObject load lightmap : file.Read(&m_nLightmap) done
  539. BspObject load lightmap : end
  540. RBspObject::Open : done
  541. Load smoke description mesh.
  542. Responsed Account Charlist
  543. Responsed Account Charlist
  544. Selected character name : Uk2G (55 6B 32 47 ) (len = 4)
  545. StageCreated
  546. CastStageBridgePeer call in Zgame::Create
  547. game create begin , type = 3
  548. BspObject open : begin maps/Battle Arena/Battle Arena.rs
  549. RBspObject::Open : Open_MaterialList
  550. RBspObject::Open : Open_LightList
  551. BspObject open object list : begin
  552. RBspObject::Open_ObjectList : size 2
  553. RBspObject::Open_ObjectList : end
  554. RBspObject::Open : OpenDescription
  555. RBspObject::OpenRs : file.Open
  556. RBspObject::OpenRs : file.Read(&header)
  557. RBspObject::OpenRs : file.Read(&nMaterial)
  558. RBspObject::OpenRs : Open_Nodes begin
  559. RBspObject::OpenRs : Open_Nodes end
  560. RBspObject::Open : OpenRs
  561. RBspObject::Open : OpenBsp
  562. BspObject load lightmap : file.Read(&header)
  563. BspObject load lightmap nCount = 1
  564. BspObject load lightmap 0
  565. BspObject load lightmap : file.Read(&m_nLightmap) done
  566. BspObject load lightmap : end
  567. RBspObject::Open : done
  568. game world create success.
  569. Reload all animation end
  570. ---------------------------------setBuffer
  571. game created ( 20:55:55 )
  572. Create character : Name=Uk2G Level=1
  573. Connect to Agent by UDP
  574. game interface destroy begin.
  575. game destroy begin
  576. Destroy sound engine()
  577. game destroy match destroy
  578. ------------------------ReleaseBuffer
  579. game destroyed ( 21:14:45 )
  580. game interface destroy finished
  581. StageCreated
  582. CastStageBridgePeer call in Zgame::Create
  583. game create begin , type = 3
  584. BspObject open : begin maps/Battle Arena/Battle Arena.rs
  585. RBspObject::Open : Open_MaterialList
  586. RBspObject::Open : Open_LightList
  587. BspObject open object list : begin
  588. RBspObject::Open_ObjectList : size 2
  589. RBspObject::Open_ObjectList : end
  590. RBspObject::Open : OpenDescription
  591. RBspObject::OpenRs : file.Open
  592. RBspObject::OpenRs : file.Read(&header)
  593. RBspObject::OpenRs : file.Read(&nMaterial)
  594. RBspObject::OpenRs : Open_Nodes begin
  595. RBspObject::OpenRs : Open_Nodes end
  596. RBspObject::Open : OpenRs
  597. RBspObject::Open : OpenBsp
  598. BspObject load lightmap : file.Read(&header)
  599. BspObject load lightmap nCount = 1
  600. BspObject load lightmap 0
  601. BspObject load lightmap : file.Read(&m_nLightmap) done
  602. BspObject load lightmap : end
  603. RBspObject::Open : done
  604. game world create success.
  605. Reload all animation end
  606. ---------------------------------setBuffer
  607. game created ( 21:14:47 )
  608. Create character : Name=Uk2G Level=5
  609. Connect to Agent by UDP
  610. Connect to Agent by UDP
  611. game interface destroy begin.
  612. game destroy begin
  613. Destroy sound engine()
  614. game destroy match destroy
  615. ------------------------ReleaseBuffer
  616. game destroyed ( 21:39:08 )
  617. game interface destroy finished
  618. StageCreated
  619. StageCreated
  620. CastStageBridgePeer call in Zgame::Create
  621. game create begin , type = 6
  622. in zip : model/npc/goblin/goblinG_ranged_attacked2.elu.ani file not found!!
  623. BspObject open : begin quest/maps/Mansion_Room3/Mansion_Room3.rs
  624. RBspObject::Open : Open_MaterialList
  625. RBspObject::Open : Open_LightList
  626. BspObject open object list : begin
  627. RBspObject::Open_ObjectList : size 1
  628. RBspObject::Open_ObjectList : end
  629. RBspObject::Open : OpenDescription
  630. RBspObject::OpenRs : file.Open
  631. RBspObject::OpenRs : file.Read(&header)
  632. RBspObject::OpenRs : file.Read(&nMaterial)
  633. RBspObject::OpenRs : Open_Nodes begin
  634. RBspObject::OpenRs : Open_Nodes end
  635. RBspObject::Open : OpenRs
  636. RBspObject::Open : OpenBsp
  637. BspObject load lightmap : file.Read(&header)
  638. BspObject load lightmap nCount = 1
  639. BspObject load lightmap 0
  640. BspObject load lightmap : file.Read(&m_nLightmap) done
  641. BspObject load lightmap : end
  642. RBspObject::Open : done
  643. game world create success.
  644. BspObject open : begin quest/maps/Mansion_Passage3/Mansion_Passage3.rs
  645. RBspObject::Open : Open_MaterialList
  646. RBspObject::Open : Open_LightList
  647. BspObject open object list : begin
  648. RBspObject::Open_ObjectList : size 0
  649. RBspObject::Open_ObjectList : end
  650. RBspObject::Open : OpenDescription
  651. RBspObject::OpenRs : file.Open
  652. RBspObject::OpenRs : file.Read(&header)
  653. RBspObject::OpenRs : file.Read(&nMaterial)
  654. RBspObject::OpenRs : Open_Nodes begin
  655. RBspObject::OpenRs : Open_Nodes end
  656. RBspObject::Open : OpenRs
  657. RBspObject::Open : OpenBsp
  658. BspObject load lightmap : file.Read(&header)
  659. BspObject load lightmap nCount = 1
  660. BspObject load lightmap 0
  661. BspObject load lightmap : file.Read(&m_nLightmap) done
  662. BspObject load lightmap : end
  663. RBspObject::Open : done
  664. game world create success.
  665. BspObject open : begin quest/maps/Mansion_Passage2/Mansion_Passage2.rs
  666. RBspObject::Open : Open_MaterialList
  667. RBspObject::Open : Open_LightList
  668. BspObject open object list : begin
  669. RBspObject::Open_ObjectList : size 0
  670. RBspObject::Open_ObjectList : end
  671. RBspObject::Open : OpenDescription
  672. RBspObject::OpenRs : file.Open
  673. RBspObject::OpenRs : file.Read(&header)
  674. RBspObject::OpenRs : file.Read(&nMaterial)
  675. RBspObject::OpenRs : Open_Nodes begin
  676. RBspObject::OpenRs : Open_Nodes end
  677. RBspObject::Open : OpenRs
  678. RBspObject::Open : OpenBsp
  679. BspObject load lightmap : file.Read(&header)
  680. BspObject load lightmap nCount = 1
  681. BspObject load lightmap 0
  682. BspObject load lightmap : file.Read(&m_nLightmap) done
  683. BspObject load lightmap : end
  684. RBspObject::Open : done
  685. game world create success.
  686. BspObject open : begin quest/maps/Mansion_Room2/Mansion_Room2.rs
  687. RBspObject::Open : Open_MaterialList
  688. RBspObject::Open : Open_LightList
  689. BspObject open object list : begin
  690. RBspObject::Open_ObjectList : size 2
  691. RBspObject::Open_ObjectList : end
  692. RBspObject::Open : OpenDescription
  693. RBspObject::OpenRs : file.Open
  694. RBspObject::OpenRs : file.Read(&header)
  695. RBspObject::OpenRs : file.Read(&nMaterial)
  696. RBspObject::OpenRs : Open_Nodes begin
  697. RBspObject::OpenRs : Open_Nodes end
  698. RBspObject::Open : OpenRs
  699. RBspObject::Open : OpenBsp
  700. BspObject load lightmap : file.Read(&header)
  701. BspObject load lightmap nCount = 1
  702. BspObject load lightmap 0
  703. BspObject load lightmap : file.Read(&m_nLightmap) done
  704. BspObject load lightmap : end
  705. RBspObject::Open : done
  706. game world create success.
  707. BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
  708. RBspObject::Open : Open_MaterialList
  709. RBspObject::Open : Open_LightList
  710. BspObject open object list : begin
  711. RBspObject::Open_ObjectList : size 1
  712. RBspObject::Open_ObjectList : end
  713. RBspObject::Open : OpenDescription
  714. RBspObject::OpenRs : file.Open
  715. RBspObject::OpenRs : file.Read(&header)
  716. RBspObject::OpenRs : file.Read(&nMaterial)
  717. RBspObject::OpenRs : Open_Nodes begin
  718. RBspObject::OpenRs : Open_Nodes end
  719. RBspObject::Open : OpenRs
  720. RBspObject::Open : OpenBsp
  721. BspObject load lightmap : file.Read(&header)
  722. BspObject load lightmap nCount = 1
  723. BspObject load lightmap 0
  724. BspObject load lightmap : file.Read(&m_nLightmap) done
  725. BspObject load lightmap : end
  726. RBspObject::Open : done
  727. game world create success.
  728. Reload all animation end
  729. ---------------------------------setBuffer
  730. game created ( 21:39:33 )
  731. Create character : Name=Uk2G Level=8
  732. Quest Failed
  733. game interface destroy begin.
  734. game destroy begin
  735. Destroy sound engine()
  736. game destroy match destroy
  737. ------------------------ReleaseBuffer
  738. game destroyed ( 21:40:09 )
  739. game interface destroy finished
  740. StageCreated
  741. StageCreated
  742. CastStageBridgePeer call in Zgame::Create
  743. game create begin , type = 7
  744. BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
  745. RBspObject::Open : Open_MaterialList
  746. RBspObject::Open : Open_LightList
  747. BspObject open object list : begin
  748. RBspObject::Open_ObjectList : size 1
  749. RBspObject::Open_ObjectList : end
  750. RBspObject::Open : OpenDescription
  751. RBspObject::OpenRs : file.Open
  752. RBspObject::OpenRs : file.Read(&header)
  753. RBspObject::OpenRs : file.Read(&nMaterial)
  754. RBspObject::OpenRs : Open_Nodes begin
  755. RBspObject::OpenRs : Open_Nodes end
  756. RBspObject::Open : OpenRs
  757. RBspObject::Open : OpenBsp
  758. BspObject load lightmap : file.Read(&header)
  759. BspObject load lightmap nCount = 1
  760. BspObject load lightmap 0
  761. BspObject load lightmap : file.Read(&m_nLightmap) done
  762. BspObject load lightmap : end
  763. RBspObject::Open : done
  764. game world create success.
  765. Reload all animation end
  766. ---------------------------------setBuffer
  767. game created ( 21:41:37 )
  768. Create character : Name=Uk2G Level=8
  769. Quest Completed
  770. game interface destroy begin.
  771. game destroy begin
  772. Destroy sound engine()
  773. game destroy match destroy
  774. ------------------------ReleaseBuffer
  775. game destroyed ( 21:43:07 )
  776. game interface destroy finished
  777. StageCreated
  778. StageCreated
  779. CastStageBridgePeer call in Zgame::Create
  780. game create begin , type = 7
  781. BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
  782. RBspObject::Open : Open_MaterialList
  783. RBspObject::Open : Open_LightList
  784. BspObject open object list : begin
  785. RBspObject::Open_ObjectList : size 1
  786. RBspObject::Open_ObjectList : end
  787. RBspObject::Open : OpenDescription
  788. RBspObject::OpenRs : file.Open
  789. RBspObject::OpenRs : file.Read(&header)
  790. RBspObject::OpenRs : file.Read(&nMaterial)
  791. RBspObject::OpenRs : Open_Nodes begin
  792. RBspObject::OpenRs : Open_Nodes end
  793. RBspObject::Open : OpenRs
  794. RBspObject::Open : OpenBsp
  795. BspObject load lightmap : file.Read(&header)
  796. BspObject load lightmap nCount = 1
  797. BspObject load lightmap 0
  798. BspObject load lightmap : file.Read(&m_nLightmap) done
  799. BspObject load lightmap : end
  800. RBspObject::Open : done
  801. game world create success.
  802. Reload all animation end
  803. ---------------------------------setBuffer
  804. game created ( 21:44:22 )
  805. Create character : Name=Uk2G Level=16
  806. Quest Completed
  807. game interface destroy begin.
  808. game destroy begin
  809. Destroy sound engine()
  810. game destroy match destroy
  811. ------------------------ReleaseBuffer
  812. game destroyed ( 21:45:44 )
  813. game interface destroy finished
  814. StageCreated
  815. CastStageBridgePeer call in Zgame::Create
  816. game create begin , type = 7
  817. BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
  818. RBspObject::Open : Open_MaterialList
  819. RBspObject::Open : Open_LightList
  820. BspObject open object list : begin
  821. RBspObject::Open_ObjectList : size 1
  822. RBspObject::Open_ObjectList : end
  823. RBspObject::Open : OpenDescription
  824. RBspObject::OpenRs : file.Open
  825. RBspObject::OpenRs : file.Read(&header)
  826. RBspObject::OpenRs : file.Read(&nMaterial)
  827. RBspObject::OpenRs : Open_Nodes begin
  828. RBspObject::OpenRs : Open_Nodes end
  829. RBspObject::Open : OpenRs
  830. RBspObject::Open : OpenBsp
  831. BspObject load lightmap : file.Read(&header)
  832. BspObject load lightmap nCount = 1
  833. BspObject load lightmap 0
  834. BspObject load lightmap : file.Read(&m_nLightmap) done
  835. BspObject load lightmap : end
  836. RBspObject::Open : done
  837. game world create success.
  838. Reload all animation end
  839. ---------------------------------setBuffer
  840. game created ( 21:45:58 )
  841. Create character : Name=Uk2G Level=19
  842. Quest Completed
  843. game interface destroy begin.
  844. game destroy begin
  845. Destroy sound engine()
  846. game destroy match destroy
  847. ------------------------ReleaseBuffer
  848. game destroyed ( 21:47:08 )
  849. game interface destroy finished
  850. StageCreated
  851. CastStageBridgePeer call in Zgame::Create
  852. game create begin , type = 7
  853. BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
  854. RBspObject::Open : Open_MaterialList
  855. RBspObject::Open : Open_LightList
  856. BspObject open object list : begin
  857. RBspObject::Open_ObjectList : size 1
  858. RBspObject::Open_ObjectList : end
  859. RBspObject::Open : OpenDescription
  860. RBspObject::OpenRs : file.Open
  861. RBspObject::OpenRs : file.Read(&header)
  862. RBspObject::OpenRs : file.Read(&nMaterial)
  863. RBspObject::OpenRs : Open_Nodes begin
  864. RBspObject::OpenRs : Open_Nodes end
  865. RBspObject::Open : OpenRs
  866. RBspObject::Open : OpenBsp
  867. BspObject load lightmap : file.Read(&header)
  868. BspObject load lightmap nCount = 1
  869. BspObject load lightmap 0
  870. BspObject load lightmap : file.Read(&m_nLightmap) done
  871. BspObject load lightmap : end
  872. RBspObject::Open : done
  873. game world create success.
  874. Reload all animation end
  875. ---------------------------------setBuffer
  876. game created ( 21:47:37 )
  877. Create character : Name=Uk2G Level=22
  878. Quest Completed
  879. game interface destroy begin.
  880. game destroy begin
  881. Destroy sound engine()
  882. game destroy match destroy
  883. ------------------------ReleaseBuffer
  884. game destroyed ( 21:48:47 )
  885. game interface destroy finished
  886. StageCreated
  887. CastStageBridgePeer call in Zgame::Create
  888. game create begin , type = 7
  889. BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
  890. RBspObject::Open : Open_MaterialList
  891. RBspObject::Open : Open_LightList
  892. BspObject open object list : begin
  893. RBspObject::Open_ObjectList : size 1
  894. RBspObject::Open_ObjectList : end
  895. RBspObject::Open : OpenDescription
  896. RBspObject::OpenRs : file.Open
  897. RBspObject::OpenRs : file.Read(&header)
  898. RBspObject::OpenRs : file.Read(&nMaterial)
  899. RBspObject::OpenRs : Open_Nodes begin
  900. RBspObject::OpenRs : Open_Nodes end
  901. RBspObject::Open : OpenRs
  902. RBspObject::Open : OpenBsp
  903. BspObject load lightmap : file.Read(&header)
  904. BspObject load lightmap nCount = 1
  905. BspObject load lightmap 0
  906. BspObject load lightmap : file.Read(&m_nLightmap) done
  907. BspObject load lightmap : end
  908. RBspObject::Open : done
  909. game world create success.
  910. Reload all animation end
  911. ---------------------------------setBuffer
  912. game created ( 21:49:11 )
  913. Create character : Name=Uk2G Level=24
  914. Quest Completed
  915. game interface destroy begin.
  916. game destroy begin
  917. Destroy sound engine()
  918. game destroy match destroy
  919. ------------------------ReleaseBuffer
  920. game destroyed ( 21:50:14 )
  921. game interface destroy finished
  922. StageCreated
  923. CastStageBridgePeer call in Zgame::Create
  924. game create begin , type = 7
  925. BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
  926. RBspObject::Open : Open_MaterialList
  927. RBspObject::Open : Open_LightList
  928. BspObject open object list : begin
  929. RBspObject::Open_ObjectList : size 1
  930. RBspObject::Open_ObjectList : end
  931. RBspObject::Open : OpenDescription
  932. RBspObject::OpenRs : file.Open
  933. RBspObject::OpenRs : file.Read(&header)
  934. RBspObject::OpenRs : file.Read(&nMaterial)
  935. RBspObject::OpenRs : Open_Nodes begin
  936. RBspObject::OpenRs : Open_Nodes end
  937. RBspObject::Open : OpenRs
  938. RBspObject::Open : OpenBsp
  939. BspObject load lightmap : file.Read(&header)
  940. BspObject load lightmap nCount = 1
  941. BspObject load lightmap 0
  942. BspObject load lightmap : file.Read(&m_nLightmap) done
  943. BspObject load lightmap : end
  944. RBspObject::Open : done
  945. game world create success.
  946. Reload all animation end
  947. ---------------------------------setBuffer
  948. game created ( 21:50:33 )
  949. Create character : Name=Uk2G Level=25
  950. Quest Completed
  951. game interface destroy begin.
  952. game destroy begin
  953. Destroy sound engine()
  954. game destroy match destroy
  955. ------------------------ReleaseBuffer
  956. game destroyed ( 21:51:29 )
  957. game interface destroy finished
  958. StageCreated
  959. CastStageBridgePeer call in Zgame::Create
  960. game create begin , type = 7
  961. BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
  962. RBspObject::Open : Open_MaterialList
  963. RBspObject::Open : Open_LightList
  964. BspObject open object list : begin
  965. RBspObject::Open_ObjectList : size 1
  966. RBspObject::Open_ObjectList : end
  967. RBspObject::Open : OpenDescription
  968. RBspObject::OpenRs : file.Open
  969. RBspObject::OpenRs : file.Read(&header)
  970. RBspObject::OpenRs : file.Read(&nMaterial)
  971. RBspObject::OpenRs : Open_Nodes begin
  972. RBspObject::OpenRs : Open_Nodes end
  973. RBspObject::Open : OpenRs
  974. RBspObject::Open : OpenBsp
  975. BspObject load lightmap : file.Read(&header)
  976. BspObject load lightmap nCount = 1
  977. BspObject load lightmap 0
  978. BspObject load lightmap : file.Read(&m_nLightmap) done
  979. BspObject load lightmap : end
  980. RBspObject::Open : done
  981. game world create success.
  982. Reload all animation end
  983. ---------------------------------setBuffer
  984. game created ( 21:52:01 )
  985. Create character : Name=Uk2G Level=27
  986. Quest Completed
  987. game interface destroy begin.
  988. game destroy begin
  989. Destroy sound engine()
  990. game destroy match destroy
  991. ------------------------ReleaseBuffer
  992. game destroyed ( 21:53:06 )
  993. game interface destroy finished
  994. StageCreated
  995. CastStageBridgePeer call in Zgame::Create
  996. game create begin , type = 7
  997. BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
  998. RBspObject::Open : Open_MaterialList
  999. RBspObject::Open : Open_LightList
  1000. BspObject open object list : begin
  1001. RBspObject::Open_ObjectList : size 1
  1002. RBspObject::Open_ObjectList : end
  1003. RBspObject::Open : OpenDescription
  1004. RBspObject::OpenRs : file.Open
  1005. RBspObject::OpenRs : file.Read(&header)
  1006. RBspObject::OpenRs : file.Read(&nMaterial)
  1007. RBspObject::OpenRs : Open_Nodes begin
  1008. RBspObject::OpenRs : Open_Nodes end
  1009. RBspObject::Open : OpenRs
  1010. RBspObject::Open : OpenBsp
  1011. BspObject load lightmap : file.Read(&header)
  1012. BspObject load lightmap nCount = 1
  1013. BspObject load lightmap 0
  1014. BspObject load lightmap : file.Read(&m_nLightmap) done
  1015. BspObject load lightmap : end
  1016. RBspObject::Open : done
  1017. game world create success.
  1018. Reload all animation end
  1019. ---------------------------------setBuffer
  1020. game created ( 21:53:23 )
  1021. Create character : Name=Uk2G Level=28
  1022. Quest Completed
  1023. game interface destroy begin.
  1024. game destroy begin
  1025. Destroy sound engine()
  1026. game destroy match destroy
  1027. ------------------------ReleaseBuffer
  1028. game destroyed ( 21:54:29 )
  1029. game interface destroy finished
  1030. StageCreated
  1031. CastStageBridgePeer call in Zgame::Create
  1032. game create begin , type = 7
  1033. BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
  1034. RBspObject::Open : Open_MaterialList
  1035. RBspObject::Open : Open_LightList
  1036. BspObject open object list : begin
  1037. RBspObject::Open_ObjectList : size 1
  1038. RBspObject::Open_ObjectList : end
  1039. RBspObject::Open : OpenDescription
  1040. RBspObject::OpenRs : file.Open
  1041. RBspObject::OpenRs : file.Read(&header)
  1042. RBspObject::OpenRs : file.Read(&nMaterial)
  1043. RBspObject::OpenRs : Open_Nodes begin
  1044. RBspObject::OpenRs : Open_Nodes end
  1045. RBspObject::Open : OpenRs
  1046. RBspObject::Open : OpenBsp
  1047. BspObject load lightmap : file.Read(&header)
  1048. BspObject load lightmap nCount = 1
  1049. BspObject load lightmap 0
  1050. BspObject load lightmap : file.Read(&m_nLightmap) done
  1051. BspObject load lightmap : end
  1052. RBspObject::Open : done
  1053. game world create success.
  1054. Reload all animation end
  1055. ---------------------------------setBuffer
  1056. game created ( 21:54:41 )
  1057. Create character : Name=Uk2G Level=29
  1058. Quest Completed
  1059. game interface destroy begin.
  1060. game destroy begin
  1061. Destroy sound engine()
  1062. game destroy match destroy
  1063. ------------------------ReleaseBuffer
  1064. game destroyed ( 21:55:53 )
  1065. game interface destroy finished
  1066. StageCreated
  1067. CastStageBridgePeer call in Zgame::Create
  1068. game create begin , type = 7
  1069. BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
  1070. RBspObject::Open : Open_MaterialList
  1071. RBspObject::Open : Open_LightList
  1072. BspObject open object list : begin
  1073. RBspObject::Open_ObjectList : size 1
  1074. RBspObject::Open_ObjectList : end
  1075. RBspObject::Open : OpenDescription
  1076. RBspObject::OpenRs : file.Open
  1077. RBspObject::OpenRs : file.Read(&header)
  1078. RBspObject::OpenRs : file.Read(&nMaterial)
  1079. RBspObject::OpenRs : Open_Nodes begin
  1080. RBspObject::OpenRs : Open_Nodes end
  1081. RBspObject::Open : OpenRs
  1082. RBspObject::Open : OpenBsp
  1083. BspObject load lightmap : file.Read(&header)
  1084. BspObject load lightmap nCount = 1
  1085. BspObject load lightmap 0
  1086. BspObject load lightmap : file.Read(&m_nLightmap) done
  1087. BspObject load lightmap : end
  1088. RBspObject::Open : done
  1089. game world create success.
  1090. Reload all animation end
  1091. ---------------------------------setBuffer
  1092. game created ( 21:56:09 )
  1093. Create character : Name=Uk2G Level=30
  1094. Quest Completed
  1095. game interface destroy begin.
  1096. game destroy begin
  1097. Destroy sound engine()
  1098. game destroy match destroy
  1099. ------------------------ReleaseBuffer
  1100. game destroyed ( 21:57:09 )
  1101. game interface destroy finished
  1102. StageCreated
  1103. Responsed Account Charlist
  1104. BspObject open : begin interface/login/login.rs
  1105. RBspObject::Open : Open_MaterialList
  1106. RBspObject::Open : Open_LightList
  1107. BspObject open object list : begin
  1108. RBspObject::Open_ObjectList : size 8
  1109. RBspObject::Open_ObjectList : end
  1110. RBspObject::Open : OpenDescription
  1111. RBspObject::OpenRs : file.Open
  1112. RBspObject::OpenRs : file.Read(&header)
  1113. RBspObject::OpenRs : file.Read(&nMaterial)
  1114. RBspObject::OpenRs : Open_Nodes begin
  1115. RBspObject::OpenRs : Open_Nodes end
  1116. RBspObject::Open : OpenRs
  1117. RBspObject::Open : OpenBsp
  1118. BspObject load lightmap : file.Read(&header)
  1119. BspObject load lightmap nCount = 1
  1120. BspObject load lightmap 0
  1121. BspObject load lightmap : file.Read(&m_nLightmap) done
  1122. BspObject load lightmap : end
  1123. RBspObject::Open : done
  1124. Load smoke description mesh.
  1125. Selected character name : Uk2G (55 6B 32 47 ) (len = 4)
  1126. StageCreated
  1127. CastStageBridgePeer call in Zgame::Create
  1128. game create begin , type = 5
  1129. BspObject open : begin maps/Town/Town.rs
  1130. RBspObject::Open : Open_MaterialList
  1131. RBspObject::Open : Open_LightList
  1132. BspObject open object list : begin
  1133. RBspObject::Open_ObjectList : size 8
  1134. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  1135. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  1136. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  1137. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  1138. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  1139. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  1140. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  1141. RBspObject::Open_ObjectList : end
  1142. RBspObject::Open : OpenDescription
  1143. RBspObject::OpenRs : file.Open
  1144. RBspObject::OpenRs : file.Read(&header)
  1145. RBspObject::OpenRs : file.Read(&nMaterial)
  1146. RBspObject::OpenRs : Open_Nodes begin
  1147. RBspObject::OpenRs : Open_Nodes end
  1148. RBspObject::Open : OpenRs
  1149. RBspObject::Open : OpenBsp
  1150. BspObject load lightmap : file.Read(&header)
  1151. BspObject load lightmap nCount = 1
  1152. BspObject load lightmap 0
  1153. BspObject load lightmap : file.Read(&m_nLightmap) done
  1154. BspObject load lightmap : end
  1155. RBspObject::Open : done
  1156. create game enrvironment.
  1157. game world create success.
  1158. Reload all animation end
  1159. ---------------------------------setBuffer
  1160. game created ( 21:58:15 )
  1161. Create character : Name=Uk2G Level=31
  1162. Connect to Agent by UDP
  1163. game interface destroy begin.
  1164. game destroy begin
  1165. Destroy sound engine()
  1166. game destroy match destroy
  1167. ------------------------ReleaseBuffer
  1168. game destroyed ( 21:58:27 )
  1169. game interface destroy finished
  1170. StageCreated
  1171. StageCreated
  1172. Crash ( 21:58:53 )
  1173. Build Jan 21 2016 22:23:56
  1174.  
  1175. dwTotalMemKB = 8271352 KB
  1176. dwAvailMemKB = 4565632 KB
  1177. dwVirtualMemKB = 2097024 KB
  1178.  
  1179. [Exception]
  1180. Address : 0047752d
  1181. ExpCode : c0000005
  1182. Flags : 00000000
  1183. #Param : 00000002
  1184. other : 00000000
  1185.  
  1186. [Context]
  1187. GS : 0000002b FS : 00000053 ES : 0000002b DS : 0000002b
  1188. EDI: 720d3210 ESI: 77577990 EBX: 05a75908 EDX: 00000468
  1189. ECX: 05aa2368 EAX: 00000000 EBP: 09d98cc6 EIP: 0047752d
  1190. CS : 00000023 Flg: 00210202 ESP: 0019f6a8 SS : 0000002b
  1191.  
  1192. [Stack]
  1193. 743aca50 77577990 0019f7e0 743ad9c0 3b42e1a8 02be0000 00000004 0019f700
  1194. 721b0cd3 08161040 0019f6ec 00020878 436eb128 4f29a008 4f29afb8 00000064
  1195. 0019f71c 7767b598 02be0000 4f29afb8 4f29afc0 4f29af38 4f29af40 4f29af28
  1196. 00000000 4f29a008 00e102e7 436eb128 000000e9 0019f744 7767b4a9 4f29af40
  1197. 4f29b030 4f29b060 4f29afc0 4f29b060 4f29afc0 4f29b060 4f29afc0 0019f758
  1198. 007588c9 02be0000 00000000 4f29afc0 0019f764 0073bace 4f29afc0 4f29af80
  1199. 005331e8 4f29afc0 00000004 4f29af40 00000004 4f29af30 00000004 4f29b030
  1200. 00000008 4f29b060 00000008 4f29af80 00000004 4f29b030 3990846c 0019f7d0
  1201. 743ad9c0 4f29af30 4f29af40 005330b8 743aca50 77577990 3b42e1a8 40ba0800
  1202. 3990846c 1ae0db0c 0019f7e0 0050385f 77577990 1af92db4 0019f7f0 0050087a
  1203. 005e5122 00000000 743c6f20 005e520a 775738a0 775778b0 0019ff34 77560055
  1204. 000d005e 00000200 00000000 014804e6 09d98c3c 000004e6 00000148 0050244c
  1205. 1ae0d280 00000000 022495ec 0036d000 00400000 02be2c4a 776847d3 00000000
  1206. 00000000 0000009c 00000006 00000002 000023f0 00000002 00000000 00000000
  1207. 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
  1208. 0019f934 00000000 00140012 02bfd1d8 00000000 0019f930 00000000 00000000
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