Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- GUNZ 1,0,0,290 launched. build (Mar 7 2016 06:04:56)
- Log time (03/13/16 19:41:21)
- Linear88's Runnable!
- CPU ID = GenuineIntel ( family = 774 , model = 10 , stepping = 9 ) @ 2294 MHz
- Display Device = Intel(R) HD Graphics 4000 ( vendor=8086 device=166 subsys=14571043 revision=9 )
- Display Driver Version = 10.18.0013.5354
- Windows = 6.2 Build 9200 , n/a (64-bit) (2097151KB) : Windows 8..
- Load XML from memory : system/locale.xml- SUCCESS
- Country : (USA), Language : (USA)
- Load Config from file : config.xml- SUCCESS
- Load XML from memory : system/system.xml- SUCCESS
- Load XML from memory : system/strings.xml(0x0009) - SUCCESS
- Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
- Load XML from memory : system/messages.xml(0x0009) - SUCCESS
- Load XML from memory : system/gametypecfg.xml
- Dmp ok.
- InitializeNotify ok.
- WFog Enabled Device.
- device created.
- Video memory 891.000000
- shader initialize successful : 1
- main : RGetLenzFlare()->Initialize()
- InitialLoading success.
- interface Initialize success
- ZApplication::OnCreate : begin
- 0(Primair geluidsstuurprogramma): Hardware Mixing Not Supported
- 1(Luidsprekers (Realtek High Definition Audio)): Hardware Mixing Not Supported
- [[[getMaxChannel32]]]]
- found 81 custom music
- -------------------> Sound Engine Create : 0.960000
- sound engine create.
- Load XML from memory : System/tips.xml(0x0009)- SUCCESS
- start log bipmap
- end of load bitmaps2
- loading pictures : 3.061000
- warning : bitmap frame_b.png not found.
- warning : bitmap frame_t.png not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap slot_head.tga not found.
- warning : bitmap slot_head.tga not found.
- warning : bitmap icon_gameroom.tga not found.
- IDLResource Loading Success!!
- IDL resources : 0.174000
- start InitInterface option
- Number of Display mode : 13
- Number of Display mode : 0
- end of InitInterface option ok
- Init maps : no Current ChannelRule
- Screen Effect Manager Create : 0.149000
- Screen effect manager create success.
- SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
- Effect manager create success.
- Client create success.
- game interface create success.
- -------------------> GameInterface Create : 3.691000
- model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 Greater than
- model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 Greater than
- model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 Greater than
- model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 Greater than
- model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 Greater than
- model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 Greater than
- model/man/clonetrooper.elu mesh eq_chest_clone1234 node 0 face 0 point -> physique 3 Greater than
- model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 Greater than
- model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 Greater than
- model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 Greater than
- model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Greater than
- model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 Greater than
- model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 Greater than
- model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
- Load character.xml success,
- -------------------> Character Loading : 3.256000
- -------------------> WeaponMesh Loading : 0.790000
- ----------> in zip ( model/weapon/item/spy_landmine.elu ) file not found!!
- Load weapon.xml success.
- -------------------> Worlditem Loading : 0.042000
- Load zitem info success.
- Load zBuff info success.
- Init world item manager success.
- Init map Descriptor success.
- Init channel rule manager success.
- Init abuse manager success.
- Init chatting filter. success
- Read SpyMapList.
- read SpyMode.
- -------------------> ETC .. : 3.292000
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- Load smoke description mesh.
- main : OnCreate() done
- Server Connected
- Login Posted
- Login Successful.
- Responsed Account Charlist
- model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 Greater than
- Selected character name : ^FGamer^8NL^1 (5E 46 47 61 6D 65 72 5E 38 4E 4C 5E 31 ) (len = 13)
- Cloth VertexBuffer is Released
- Emblem url is null! clanID(189809)
- Emblem url is null! clanID(189809)
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 3
- BspObject open : begin maps/Battle Arena/Battle Arena.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 2
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 19:44:04 )
- Create character : Name=^FGamer^8NL^1 Level=67
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 19:51:39 )
- game interface destroy finished
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 3
- BspObject open : begin maps/Battle Arena/Battle Arena.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 2
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 19:53:12 )
- Create character : Name=^FGamer^8NL^1 Level=67
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 20:06:12 )
- game interface destroy finished
- StageCreated
- Reset Device
- Video memory 891.000000
- shader initialize successful : 1
- devices Restored.
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 3
- BspObject open : begin maps/Battle Arena/Battle Arena.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 2
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 20:08:28 )
- Create character : Name=^FGamer^8NL^1 Level=67
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 20:14:49 )
- game interface destroy finished
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 3
- BspObject open : begin maps/Battle Arena/Battle Arena.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 2
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 20:14:59 )
- Create character : Name=^FGamer^8NL^1 Level=67
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- SetPaused:An invalid parameter was passed to this function
- SetVolume:An invalid parameter was passed to this function
- game destroyed ( 20:22:19 )
- game interface destroy finished
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 3
- BspObject open : begin maps/Battle Arena/Battle Arena.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 2
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 20:22:49 )
- Create character : Name=^FGamer^8NL^1 Level=67
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 20:29:56 )
- game interface destroy finished
- StageCreated
- Responsed Account Charlist
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- Load smoke description mesh.
- Selected character name : ^CK^9irito^C (5E 43 4B 5E 39 69 72 69 74 6F 5E 43 ) (len = 12)
- Emblem url is null! clanID(190876)
- Emblem url is null! clanID(191793)
- Emblem url is null! clanID(190876)
- Emblem url is null! clanID(191793)
- Emblem url is null! clanID(190876)
- Emblem url is null! clanID(191793)
- Emblem url is null! clanID(190876)
- Emblem url is null! clanID(191793)
- Emblem url is null! clanID(189809)
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 3
- BspObject open : begin maps/Battle Arena/Battle Arena.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 2
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 20:30:41 )
- Create character : Name=^CK^9irito^C Level=89
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 20:33:12 )
- game interface destroy finished
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 3
- BspObject open : begin maps/Battle Arena/Battle Arena.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 2
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 20:33:22 )
- Create character : Name=^CK^9irito^C Level=89
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 20:43:52 )
- game interface destroy finished
- StageCreated
- Responsed Account Charlist
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- Load smoke description mesh.
- Selected character name : ^FGamer^8NL^1 (5E 46 47 61 6D 65 72 5E 38 4E 4C 5E 31 ) (len = 13)
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 3
- BspObject open : begin maps/Battle Arena/Battle Arena.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 2
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 20:45:19 )
- Create character : Name=^FGamer^8NL^1 Level=67
- model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
- Connect to Agent by UDP
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 20:55:02 )
- game interface destroy finished
- StageCreated
- Responsed Account Charlist
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- Load smoke description mesh.
- Responsed Account Charlist
- Selected character name : UK2G (55 4B 32 47 ) (len = 4)
- StageCreated
- Responsed Account Charlist
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- Load smoke description mesh.
- Responsed Account Charlist
- Responsed Account Charlist
- Selected character name : Uk2G (55 6B 32 47 ) (len = 4)
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 3
- BspObject open : begin maps/Battle Arena/Battle Arena.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 2
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 20:55:55 )
- Create character : Name=Uk2G Level=1
- Connect to Agent by UDP
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 21:14:45 )
- game interface destroy finished
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 3
- BspObject open : begin maps/Battle Arena/Battle Arena.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 2
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 21:14:47 )
- Create character : Name=Uk2G Level=5
- Connect to Agent by UDP
- Connect to Agent by UDP
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 21:39:08 )
- game interface destroy finished
- StageCreated
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 6
- in zip : model/npc/goblin/goblinG_ranged_attacked2.elu.ani file not found!!
- BspObject open : begin quest/maps/Mansion_Room3/Mansion_Room3.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- game world create success.
- BspObject open : begin quest/maps/Mansion_Passage3/Mansion_Passage3.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 0
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- game world create success.
- BspObject open : begin quest/maps/Mansion_Passage2/Mansion_Passage2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 0
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- game world create success.
- BspObject open : begin quest/maps/Mansion_Room2/Mansion_Room2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 2
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- game world create success.
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 21:39:33 )
- Create character : Name=Uk2G Level=8
- Quest Failed
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 21:40:09 )
- game interface destroy finished
- StageCreated
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 21:41:37 )
- Create character : Name=Uk2G Level=8
- Quest Completed
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 21:43:07 )
- game interface destroy finished
- StageCreated
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 21:44:22 )
- Create character : Name=Uk2G Level=16
- Quest Completed
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 21:45:44 )
- game interface destroy finished
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 21:45:58 )
- Create character : Name=Uk2G Level=19
- Quest Completed
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 21:47:08 )
- game interface destroy finished
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 21:47:37 )
- Create character : Name=Uk2G Level=22
- Quest Completed
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 21:48:47 )
- game interface destroy finished
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 21:49:11 )
- Create character : Name=Uk2G Level=24
- Quest Completed
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 21:50:14 )
- game interface destroy finished
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 21:50:33 )
- Create character : Name=Uk2G Level=25
- Quest Completed
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 21:51:29 )
- game interface destroy finished
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 21:52:01 )
- Create character : Name=Uk2G Level=27
- Quest Completed
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 21:53:06 )
- game interface destroy finished
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 21:53:23 )
- Create character : Name=Uk2G Level=28
- Quest Completed
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 21:54:29 )
- game interface destroy finished
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 21:54:41 )
- Create character : Name=Uk2G Level=29
- Quest Completed
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 21:55:53 )
- game interface destroy finished
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 7
- BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 1
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 21:56:09 )
- Create character : Name=Uk2G Level=30
- Quest Completed
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 21:57:09 )
- game interface destroy finished
- StageCreated
- Responsed Account Charlist
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- Load smoke description mesh.
- Selected character name : Uk2G (55 6B 32 47 ) (len = 4)
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 5
- BspObject open : begin maps/Town/Town.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- create game enrvironment.
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 21:58:15 )
- Create character : Name=Uk2G Level=31
- Connect to Agent by UDP
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 21:58:27 )
- game interface destroy finished
- StageCreated
- StageCreated
- Crash ( 21:58:53 )
- Build Jan 21 2016 22:23:56
- dwTotalMemKB = 8271352 KB
- dwAvailMemKB = 4565632 KB
- dwVirtualMemKB = 2097024 KB
- [Exception]
- Address : 0047752d
- ExpCode : c0000005
- Flags : 00000000
- #Param : 00000002
- other : 00000000
- [Context]
- GS : 0000002b FS : 00000053 ES : 0000002b DS : 0000002b
- EDI: 720d3210 ESI: 77577990 EBX: 05a75908 EDX: 00000468
- ECX: 05aa2368 EAX: 00000000 EBP: 09d98cc6 EIP: 0047752d
- CS : 00000023 Flg: 00210202 ESP: 0019f6a8 SS : 0000002b
- [Stack]
- 743aca50 77577990 0019f7e0 743ad9c0 3b42e1a8 02be0000 00000004 0019f700
- 721b0cd3 08161040 0019f6ec 00020878 436eb128 4f29a008 4f29afb8 00000064
- 0019f71c 7767b598 02be0000 4f29afb8 4f29afc0 4f29af38 4f29af40 4f29af28
- 00000000 4f29a008 00e102e7 436eb128 000000e9 0019f744 7767b4a9 4f29af40
- 4f29b030 4f29b060 4f29afc0 4f29b060 4f29afc0 4f29b060 4f29afc0 0019f758
- 007588c9 02be0000 00000000 4f29afc0 0019f764 0073bace 4f29afc0 4f29af80
- 005331e8 4f29afc0 00000004 4f29af40 00000004 4f29af30 00000004 4f29b030
- 00000008 4f29b060 00000008 4f29af80 00000004 4f29b030 3990846c 0019f7d0
- 743ad9c0 4f29af30 4f29af40 005330b8 743aca50 77577990 3b42e1a8 40ba0800
- 3990846c 1ae0db0c 0019f7e0 0050385f 77577990 1af92db4 0019f7f0 0050087a
- 005e5122 00000000 743c6f20 005e520a 775738a0 775778b0 0019ff34 77560055
- 000d005e 00000200 00000000 014804e6 09d98c3c 000004e6 00000148 0050244c
- 1ae0d280 00000000 022495ec 0036d000 00400000 02be2c4a 776847d3 00000000
- 00000000 0000009c 00000006 00000002 000023f0 00000002 00000000 00000000
- 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
- 0019f934 00000000 00140012 02bfd1d8 00000000 0019f930 00000000 00000000
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement