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How Hanabi Works

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Jun 16th, 2015
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  1. How Hanabi Works
  2. ----------------
  3.  
  4. Hanabi is a cooperative card game based on logic and deduction. There is a deck of 50 cards
  5. comprising of 5 colors and numbers 1 through 5. The goal is to play out 1 through 5 for each
  6. color in order. The twist is that each player can see everyone else's cards but not their own.
  7.  
  8. On each player's turn, they can choose to do one of three things:
  9.  
  10. 1) Play a card
  11.  
  12. A player can pick a card from their hand and attempt to play it. They do not need to know
  13. exactly what the card is. If it's the next card for any of the five colors, it gets
  14. played onto that pile. If the card is not playable, then it goes to the discard pile as
  15. if it were discarded, but the team does not get a clue and gets a strike. If the team
  16. gets 3 strikes, they immediately lose and score 0 points. Additionally, successfully
  17. playing a 5 gives the team an additional clue.
  18.  
  19. 2) Discard a card
  20.  
  21. A player can pick a card from their hand and discard it. The card goes to the discard pile
  22. and the team gets an additional clue. You cannot discard if the team is at 8 clues.
  23.  
  24. 3) Give a clue
  25.  
  26. A player can spend a clue to give information to another player. They choose a player and
  27. either a number or a color, and then tell that player about all cards of that number or color.
  28. A clue that matches no cards is not allowed.
  29.  
  30. For example, if a player's hand is Red 1, Red 3, Blue 3, Green 4, then the valid clues are
  31. * The first two cards are red.
  32. * The third card is blue.
  33. * The fourth card is green.
  34. * The first card is a 1.
  35. * The middle two cards are 3s.
  36. * The fourth card is a 4.
  37.  
  38. The team starts with 8 clues.
  39.  
  40. The Deck
  41. --------
  42.  
  43. The basic deck consists of 50 cards. There are 5 colors, and each color has three 1s, two 2s,
  44. two 3s, two 4s, and one 5. Notice that if you discard all of the copies of a card then you
  45. can no longer score the perfect 25.
  46.  
  47. The End of the Game
  48. -------------------
  49.  
  50. The end of the game is triggered when the last card of the deck is drawn. Once that occurs,
  51. each player including the player who drew the last card gets one more turn. So the bottom
  52. card of the deck is able to be played, but nothing is able to be played on top of it.
  53.  
  54. If the team gets to the end of the game successfully, they get one point for each card
  55. that they successfully played. Generally newer players will take some time before they
  56. reach the top scores, while experienced players will be aiming for the perfect score.
  57.  
  58. Variations
  59. ----------
  60.  
  61. There are a few variations that change the difficulty of the game.
  62. * A 60 card deck with 6 colors instead of 5. This generally makes the game a bit easier.
  63. * A 55 card deck with 6 colors where the new color has only one copy of each card. This
  64. is a quite difficult variation and more luck dependent as well.
  65. * A 60 card deck with a sixth "rainbow" suit that is played separately but clued as all
  66. colors. This is harder than the base game, but not any more luck dependent.
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