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- Supported maps and map entity credits:
- Af_caves - Rendflex
- Airport - Rendflex and Rechyyy (with help from DidUknowIPwn)
- Contingency - LoserSM & Opferklopfer
- Co_hunted - Rendflex
- Dc_whitehouse - Rendflex
- Dcburning - Rendflex
- Estate - Momo5502, Dasfonia, Rendflex and BassPro241
- Favela - Tronds
- Gulag - Rendflex
- Oilrig - Rendflex
- Roadkill - Rendflex and STvLKER
- So_ghillies - Rendflex and Slash
- Dvars:
- Scr_rush_bfmenu //Set to 0 to disable the Battlefield-inspired spawn menu. Defaults to 1.
- Scr_rush_forceRespawnTimer //Time in seconds before a player is forced to spawn, defaults to 7. Only used for the bfmenu mentioned above.
- Scr_rush_bombtimer //Bomb timer time in seconds, defaults to 45.
- Scr_rush_planttime //Plant time in seconds, defaults to 5.
- Scr_rush_defusetime //Defuse time in seconds, defaults to 5.
- Scr_rush_ticketmultiplier //Multiply all gained attackers' tickets by player size, defaults to 1.
- Scr_rush_tickets //Attacker starting tickets, defaults to 7. Recommended to modify if ticketmultiplier is disabled.
- Scr_rush_bombpoints //The amounts of attacker tickets set to when a bomb is destroyed, defaults to 7.
- Scr_rush_spawnMethod //Spawn method, defaults to 2. 0 = Simple, 1 = Experimental parachute. 2 = Advanced. Recommended to not modify.
- Scr_rush_mapVisions //Set to 0 to disable the location-based player visions (Colour changes, such as brightness and contrast - might cause slight lag for low-end PCs)
- Other credits:
- EMZ for the menus.
- NTAuthority for making these kinds of mods possible, and discovering that SP vehicles work in MP.
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