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Blackwood Civ Info

Dec 2nd, 2014
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  1. Area Stats:
  2.  
  3. regional stats are the following
  4. Bandits Night Nonexistent
  5. Factions Very Low
  6. Monsters Very High
  7. Zombies Low
  8. Mystery Average
  9.  
  10. Heros:
  11.  
  12. President
  13. Traits: Commander in Chief, Bonus Command+
  14. Commander in Chief: bonus to leadership in regards to other officers
  15. Industrial: Bonus Manufacturing
  16. Militarized: Bonus to military
  17. Merited: Mild bonus to morale and ALL actions
  18. Socialist: You see the ways of the Red Rain has merit after all and are interested...
  19.  
  20. Abilities: Investigate: beefed up walk around with security countermeasures and protocol access.
  21. Lowdown: Able to perform a walk around OR examine one particular element in detail
  22.  
  23. Passives: Boss>Big Boss,
  24. Pinky: This one is swayed by the words of the lost Red... mild bonus rep and diplomacy for similar however the reverse is true for those who aren't.
  25.  
  26. Traitor: Those who stay 'true' to the old ways of the Blackwood republic see you as one. Former enemies may however look upon you in a better light...
  27.  
  28. --------------------------------------------------
  29.  
  30. REDACTED codename Precious Popo
  31. President ability activated.
  32. Breaking through redaction...
  33. "Well shit looks like I got busted."
  34. Codename Pops actual identity Alix Sulo
  35. Class Secret Popo of BW and R ideal registry
  36.  
  37. Traits
  38. Identity
  39.  
  40. Abilities
  41. Infiltrate: Able to go undercover or even mix with opposing forces.
  42. AHH MY BRAIN: Due to certain experiences and shock is capable of either nullifying a mental effect including ones very presence of 'mind'.
  43.  
  44. Passives
  45. Stealthy
  46.  
  47.  
  48. --------------------------------------------------
  49.  
  50. Jacklin Lee Wesi
  51. Traits
  52. Lucid Lady
  53. Arsed Affinity
  54.  
  55. Abilities
  56. Whammy: Despite its appearances it packs quite the punch...
  57. I Can Handle This: Upgraded form of Got this but now MAD proofed!
  58.  
  59. Passives
  60. Stale Sanity: Immune to MAD effects and may perhaps put a damper on things...
  61.  
  62. --------------------------------------------------
  63.  
  64. MURPHY Maru
  65. Traits
  66. Bonus Madness
  67. Bonus Medicine
  68. Bonus Science
  69.  
  70. Abilities
  71. Eccentricity: When activated counts assigned action as MAD.
  72.  
  73. Passives
  74. Docter+: Actually a doctor in both medicine and science.
  75.  
  76. Pets: Mister Fumbles, the Zombie.
  77.  
  78. --------------------------------------------------
  79.  
  80. Lexi Lurta: Red Revolutionary
  81.  
  82. Traits
  83. Rebel
  84. Wary Warrior
  85.  
  86. Abilities
  87. REVOLUTION: When engaged ALL disorder/morale/unhappy is instantly converted into hostile rebels.
  88.  
  89. Guerrilla Striker: When activated attached forces are temporarily converted into guerrilla fighters for a single action.
  90.  
  91. Passives
  92. Melt: Able to vanish into civilian populace or nearby area easily. This includes followers and this stacks for leader. In other words you can melt into your own forces as well.
  93.  
  94. --------------------------------------------------
  95.  
  96. Heavy Elite Rainer, Red Storm Trooper, Bloody Bastard, Amazing Assaulter, and Red Rebel. AKA Kriez Tezar.
  97.  
  98. Traits
  99. Supreme Sniper
  100. Awesome Assaulter
  101. (Heroic)Detailed Devil
  102. Super Shooter
  103.  
  104.  
  105. Abilities
  106. (heroic)Super Shot, Second Supreme Shot:
  107.  
  108. (heroic)Red Rain:
  109.  
  110. Passives(all non heroic)
  111.  
  112. Bloody Breached
  113.  
  114. Blood Begets Blood
  115.  
  116. Equipment
  117.  
  118. Red Queen Power Armor, Flack Cannon, Raving Rail Rifle, Red Rebel Rocketeer, Bloody Blaster Bombs and Cadre Command uniform. Assorted Medals and a Magnificent Medallion.
  119.  
  120. --------------------------------------------------
  121.  
  122. People of Note: AI Awakening (Blackwood aka Blackjack) loves to gamble, 1 hidden hero,
  123.  
  124. Units: Bad Ass Hellhounds (Hell Hound Elite Breed) , Badass Tree people,
  125. Red Army Troops: Red Medical. 100, Red Science. 100, Red Support. 100, Red Troopers. 300.
  126.  
  127. Special units:
  128. Commander of Military.
  129. Chief of Technology.
  130. Domestic Representative.
  131. President of Economics.
  132. Spiritual Group of Gods (Strongest is Moga the Forester and followed my Gimlic the Rooter.)
  133.  
  134. Base Info: (Will need an update after the damage.)
  135.  
  136. There are intact stores of supplies however much of the facility is rather empty from disuse. The hydroponics bay is merely operating at a fraction of its full capacity. Energy levels are also very low with only a single reactor in working condition.
  137.  
  138. Besides disuse and the other two problems that is all there is. Sadly as a bunker we ARE connection to some underground networks with some built in passageways but those too are currently locked down.
  139.  
  140. Besides basic disuse there are only those two other problems. If expansion is to occur the power will have to be dealt with unless we experience rolling blackouts.
  141.  
  142. Tunnels:
  143.  
  144. Tunnels opened...forces did some quick scouting and figured out the following.
  145. There are a couple secret passages destination unknown.
  146. One of the routes led to an underground railway.
  147. The other routes appear to be escape/evac points.
  148. Some of the evac routes appear clear but in disrepair. The hidden passages...one is connected and interlaced with our base.
  149. The others...a couple are connected to the escape routes.
  150. While the rest of them are connected to the railway or lead from our base...elsewhere destination unknown.
  151. Some of the secret routes are believed clear and if your lucky in good repair. Sadly scouts confirmed there is something lurking everywhere else.
  152. One thing that can be said a LOT of the underground routes appear in bad shape if your lucky.
  153.  
  154. Troops hate being stationed there though they claim they're being watched and sometime hear things.
  155.  
  156. Comittee:
  157.  
  158. Commander states current trained capacity is 250 troops in our military. We are lacking in proper mods and power armor to enable heavy recruiting from female populace which would nearly double our military capacity.
  159.  
  160. Chief states that the...unlocking of symbiosis pair bonding connection is unlikely to work very soon if at all with insects.
  161.  
  162. Domestic Representative states the populace is worried with sudden changes but considering how they didn't exactly live up to the old way either they seemed to be capable of acceptance. He suggests 'adjusting' with the previous 'learning materials' for future generation indoctrination.
  163.  
  164. President of Economics suggest either picking up our manufacturing or dealing with Red Army.
  165.  
  166. Priest states the current pantheon is of weaker lesser deities at the moment due to lack of...well worship. They are lacking in strength but there IS a decent number of them. Currently this is the majority holder for the spiritual as other powers are...nigh nonexistent.
  167.  
  168. Team Building.
  169.  
  170. HOWEVER there were couple others who also did good who didn't have heroic backing. One of whom even took first place.
  171.  
  172. PRESIDENT has identified several officers sadly these were mostly among the Red Army who had heavy experience unsurprisingly they had the rank to show for it, but DID find a few Blackwooders who had some talent.
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