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  1. OpenGL version 3.3.0, running on NVIDIA Corporation GeForce 9800 GT/PCIe/SSE2
  2. Shading language version: 3.30 NVIDIA via Cg compiler
  3. Available extensions:
  4. GL_ARB_base_instance
  5. GL_ARB_blend_func_extended
  6. GL_ARB_color_buffer_float
  7. GL_ARB_compatibility
  8. GL_ARB_compressed_texture_pixel_storage
  9. GL_ARB_conservative_depth
  10. GL_ARB_copy_buffer
  11. GL_ARB_depth_buffer_float
  12. GL_ARB_depth_clamp
  13. GL_ARB_depth_texture
  14. GL_ARB_draw_buffers
  15. GL_ARB_draw_elements_base_vertex
  16. GL_ARB_draw_instanced
  17. GL_ARB_ES2_compatibility
  18. GL_ARB_explicit_attrib_location
  19. GL_ARB_fragment_coord_conventions
  20. GL_ARB_fragment_program
  21. GL_ARB_fragment_program_shadow
  22. GL_ARB_fragment_shader
  23. GL_ARB_framebuffer_object
  24. GL_ARB_framebuffer_sRGB
  25. GL_ARB_geometry_shader4
  26. GL_ARB_get_program_binary
  27. GL_ARB_half_float_pixel
  28. GL_ARB_half_float_vertex
  29. GL_ARB_imaging
  30. GL_ARB_instanced_arrays
  31. GL_ARB_internalformat_query
  32. GL_ARB_map_buffer_alignment
  33. GL_ARB_map_buffer_range
  34. GL_ARB_multisample
  35. GL_ARB_multitexture
  36. GL_ARB_occlusion_query
  37. GL_ARB_occlusion_query2
  38. GL_ARB_pixel_buffer_object
  39. GL_ARB_point_parameters
  40. GL_ARB_point_sprite
  41. GL_ARB_provoking_vertex
  42. GL_ARB_robustness
  43. GL_ARB_sampler_objects
  44. GL_ARB_seamless_cube_map
  45. GL_ARB_separate_shader_objects
  46. GL_ARB_shader_bit_encoding
  47. GL_ARB_shader_objects
  48. GL_ARB_shading_language_100
  49. GL_ARB_shading_language_420pack
  50. GL_ARB_shading_language_include
  51. GL_ARB_shading_language_packing
  52. GL_ARB_shadow
  53. GL_ARB_sync
  54. GL_ARB_texture_border_clamp
  55. GL_ARB_texture_buffer_object
  56. GL_ARB_texture_compression
  57. GL_ARB_texture_compression_rgtc
  58. GL_ARB_texture_cube_map
  59. GL_ARB_texture_env_add
  60. GL_ARB_texture_env_combine
  61. GL_ARB_texture_env_crossbar
  62. GL_ARB_texture_env_dot3
  63. GL_ARB_texture_float
  64. GL_ARB_texture_mirrored_repeat
  65. GL_ARB_texture_multisample
  66. GL_ARB_texture_non_power_of_two
  67. GL_ARB_texture_rectangle
  68. GL_ARB_texture_rg
  69. GL_ARB_texture_rgb10_a2ui
  70. GL_ARB_texture_storage
  71. GL_ARB_texture_swizzle
  72. GL_ARB_timer_query
  73. GL_ARB_transpose_matrix
  74. GL_ARB_uniform_buffer_object
  75. GL_ARB_vertex_array_bgra
  76. GL_ARB_vertex_array_object
  77. GL_ARB_vertex_buffer_object
  78. GL_ARB_vertex_program
  79. GL_ARB_vertex_shader
  80. GL_ARB_vertex_type_2_10_10_10_rev
  81. GL_ARB_viewport_array
  82. GL_ARB_window_pos
  83. GL_ATI_draw_buffers
  84. GL_ATI_texture_float
  85. GL_ATI_texture_mirror_once
  86. GL_S3_s3tc
  87. GL_EXT_texture_env_add
  88. GL_EXT_abgr
  89. GL_EXT_bgra
  90. GL_EXT_bindable_uniform
  91. GL_EXT_blend_color
  92. GL_EXT_blend_equation_separate
  93. GL_EXT_blend_func_separate
  94. GL_EXT_blend_minmax
  95. GL_EXT_blend_subtract
  96. GL_EXT_compiled_vertex_array
  97. GL_EXT_Cg_shader
  98. GL_EXT_depth_bounds_test
  99. GL_EXT_direct_state_access
  100. GL_EXT_draw_buffers2
  101. GL_EXT_draw_instanced
  102. GL_EXT_draw_range_elements
  103. GL_EXT_fog_coord
  104. GL_EXT_framebuffer_blit
  105. GL_EXT_framebuffer_multisample
  106. GL_EXTX_framebuffer_mixed_formats
  107. GL_EXT_framebuffer_object
  108. GL_EXT_framebuffer_sRGB
  109. GL_EXT_geometry_shader4
  110. GL_EXT_gpu_program_parameters
  111. GL_EXT_gpu_shader4
  112. GL_EXT_multi_draw_arrays
  113. GL_EXT_packed_depth_stencil
  114. GL_EXT_packed_float
  115. GL_EXT_packed_pixels
  116. GL_EXT_pixel_buffer_object
  117. GL_EXT_point_parameters
  118. GL_EXT_provoking_vertex
  119. GL_EXT_rescale_normal
  120. GL_EXT_secondary_color
  121. GL_EXT_separate_shader_objects
  122. GL_EXT_separate_specular_color
  123. GL_EXT_shadow_funcs
  124. GL_EXT_stencil_two_side
  125. GL_EXT_stencil_wrap
  126. GL_EXT_texture3D
  127. GL_EXT_texture_array
  128. GL_EXT_texture_buffer_object
  129. GL_EXT_texture_compression_dxt1
  130. GL_EXT_texture_compression_latc
  131. GL_EXT_texture_compression_rgtc
  132. GL_EXT_texture_compression_s3tc
  133. GL_EXT_texture_cube_map
  134. GL_EXT_texture_edge_clamp
  135. GL_EXT_texture_env_combine
  136. GL_EXT_texture_env_dot3
  137. GL_EXT_texture_filter_anisotropic
  138. GL_EXT_texture_format_BGRA8888
  139. GL_EXT_texture_integer
  140. GL_EXT_texture_lod
  141. GL_EXT_texture_lod_bias
  142. GL_EXT_texture_mirror_clamp
  143. GL_EXT_texture_object
  144. GL_EXT_texture_shared_exponent
  145. GL_EXT_texture_sRGB
  146. GL_EXT_texture_sRGB_decode
  147. GL_EXT_texture_storage
  148. GL_EXT_texture_swizzle
  149. GL_EXT_texture_type_2_10_10_10_REV
  150. GL_EXT_timer_query
  151. GL_EXT_vertex_array
  152. GL_EXT_vertex_array_bgra
  153. GL_EXT_import_sync_object
  154. GL_IBM_rasterpos_clip
  155. GL_IBM_texture_mirrored_repeat
  156. GL_KTX_buffer_region
  157. GL_NV_alpha_test
  158. GL_NV_blend_minmax
  159. GL_NV_blend_square
  160. GL_NV_complex_primitives
  161. GL_NV_conditional_render
  162. GL_NV_copy_depth_to_color
  163. GL_NV_copy_image
  164. GL_NV_depth_buffer_float
  165. GL_NV_depth_clamp
  166. GL_NV_explicit_multisample
  167. GL_NV_fbo_color_attachments
  168. GL_NV_fence
  169. GL_NV_float_buffer
  170. GL_NV_fog_distance
  171. GL_NV_fragdepth
  172. GL_NV_fragment_program
  173. GL_NV_fragment_program_option
  174. GL_NV_fragment_program2
  175. GL_NV_framebuffer_multisample_coverage
  176. GL_NV_geometry_shader4
  177. GL_NV_gpu_program4
  178. GL_NV_half_float
  179. GL_NV_light_max_exponent
  180. GL_NV_multisample_coverage
  181. GL_NV_multisample_filter_hint
  182. GL_NV_occlusion_query
  183. GL_NV_packed_depth_stencil
  184. GL_NV_parameter_buffer_object
  185. GL_NV_parameter_buffer_object2
  186. GL_NV_path_rendering
  187. GL_NV_pixel_data_range
  188. GL_NV_point_sprite
  189. GL_NV_primitive_restart
  190. GL_NV_register_combiners
  191. GL_NV_register_combiners2
  192. GL_NV_shader_buffer_load
  193. GL_NV_texgen_reflection
  194. GL_NV_texture_barrier
  195. GL_NV_texture_compression_vtc
  196. GL_NV_texture_env_combine4
  197. GL_NV_texture_expand_normal
  198. GL_NV_texture_lod_clamp
  199. GL_NV_texture_multisample
  200. GL_NV_texture_rectangle
  201. GL_NV_texture_shader
  202. GL_NV_texture_shader2
  203. GL_NV_texture_shader3
  204. GL_NV_transform_feedback
  205. GL_NV_vertex_array_range
  206. GL_NV_vertex_array_range2
  207. GL_NV_vertex_buffer_unified_memory
  208. GL_NV_vertex_program
  209. GL_NV_vertex_program1_1
  210. GL_NV_vertex_program2
  211. GL_NV_vertex_program2_option
  212. GL_NV_vertex_program3
  213. GL_NVX_conditional_render
  214. GL_NVX_gpu_memory_info
  215. GL_OES_depth24
  216. GL_OES_depth32
  217. GL_OES_depth_texture
  218. GL_OES_element_index_uint
  219. GL_OES_fbo_render_mipmap
  220. GL_OES_get_program_binary
  221. GL_OES_mapbuffer
  222. GL_OES_packed_depth_stencil
  223. GL_OES_rgb8_rgba8
  224. GL_OES_standard_derivatives
  225. GL_OES_texture_3D
  226. GL_OES_texture_float
  227. GL_OES_texture_float_linear
  228. GL_OES_texture_half_float
  229. GL_OES_texture_half_float_linear
  230. GL_OES_texture_npot
  231. GL_OES_vertex_array_object
  232. GL_OES_vertex_half_float
  233. GL_SGIS_generate_mipmap
  234. GL_SGIS_texture_lod
  235. GL_SGIX_depth_texture
  236. GL_SGIX_shadow
  237. GL_SUN_slice_accum
  238. GL_WIN_swap_hint
  239. WGL_EXT_swap_control
  240.  
  241. Implementation Limits:
  242. GL_MAX_3D_TEXTURE_SIZE = 2048
  243. GL_MAX_ATTRIB_STACK_DEPTH = 16
  244. GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16
  245. GL_MAX_CLIP_PLANES = 8
  246. GL_MAX_COLOR_ATTACHMENTS_EXT = 8
  247. GL_MAX_COLOR_MATRIX_STACK_DEPTH = 2
  248. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 96
  249. GL_MAX_CUBE_MAP_TEXTURE_SIZE = 8192
  250. GL_MAX_DRAW_BUFFERS = 8
  251. GL_MAX_ELEMENTS_INDICES = 1.04858e+006
  252. GL_MAX_ELEMENTS_VERTICES = 1.04858e+006
  253. GL_MAX_EVAL_ORDER = 8
  254. GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 2048
  255. GL_MAX_LIGHTS = 8
  256. GL_MAX_LIST_NESTING = 64
  257. GL_MAX_MODELVIEW_STACK_DEPTH = 32
  258. GL_MAX_NAME_STACK_DEPTH = 128
  259. GL_MAX_PIXEL_MAP_TABLE = 65536
  260. GL_MAX_PROJECTION_STACK_DEPTH = 4
  261. GL_MAX_RENDERBUFFER_SIZE_EXT = 8192
  262. GL_MAX_SAMPLES_EXT = 16
  263. GL_MAX_TEXTURE_COORDS = 8
  264. GL_MAX_TEXTURE_IMAGE_UNITS = 32
  265. GL_MAX_TEXTURE_LOD_BIAS = 15
  266. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16
  267. GL_MAX_TEXTURE_SIZE = 8192
  268. GL_MAX_TEXTURE_STACK_DEPTH = 10
  269. GL_MAX_TEXTURE_UNITS = 4
  270. GL_MAX_VARYING_FLOATS = 60
  271. GL_MAX_VERTEX_ATTRIBS = 16
  272. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 32
  273. GL_MAX_VERTEX_UNIFORM_COMPONENTS = 4096
  274. GL_NUM_COMPRESSED_TEXTURE_FORMATS = 3
  275. GL_SAMPLE_BUFFERS = 1
  276. GL_SAMPLES = 2
  277. GL_ALIASED_LINE_WIDTH_RANGE = 1, 10
  278. GL_ALIASED_POINT_SIZE_RANGE = 1, 63
  279. GL_MAX_VIEWPORT_DIMS = 8192, 8192
  280. GL_SMOOTH_LINE_WIDTH_RANGE = 0.5, 10
  281. GL_SMOOTH_POINT_SIZE_RANGE = 1, 63.375
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