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- 01:Rogue 1 AB 0
- 02:Rogue 2 AB 1
- 03:Rogue 3 AB 2
- 04:Rogue 4 AB 3
- 05:Rogue 5 AB 3
- 06:Rogue 6 AB 4
- 07:Rogue 6 Fighter 1 AB 5
- 08:Rogue 6 Fighter 2 AB 6
- 09:Rogue 7 Fighter 2 AB 7
- 10:Rogue 8 Fighter 2 AB 8
- 11:Rogue 8 Fighter 3 AB 9
- 12:Rogue 8 Fighter 4 AB 10
- 13:Rogue 9 Fighter 4 AB 10
- 14:Rogue 10 Fighter 4 AB 11
- 15:Rogue 11 Fighter 4 AB 12
- 16:Rogue 12 Fighter 4 AB 13
- 17:Rogue 13 Fighter 4 AB 13
- 18:Rogue 14 Fighter 4 AB 14
- 19:Rogue 15 Fighter 4 AB 15
- 20:Rogue 16 Fighter 4 AB 16
- Rogue archtype: Knife Master
- Sneak Attack +8D8 with light blades / 8D4 with anything else
- Hidden Blade: +8 to sleight of hand to conceal a light blade
- Evasion
- Lesser Rogue Talents: Finesse Rogue, Underhanded, Deft Palm, combat trick
- Blade Sense: +5 dodge bonus to AC vs. light blades
- Uncanny Dodge
- Improved Uncanny Dodge
- Greater Rogue Talents: Ninja Trick(Assassinate), Crippling Strike, Opportunist, Improved Evasion
- Fighter Archtype: Brawler
- Close Control: +1 to bull rush, drag, and reposition checks
- Close Combatant: +1 to Attack and +3 to damage with close weapon group
- Feats
- 1 Improved Initiative
- 1F Quick Draw
- F Combat Reflexes
- 2b Weapon Finesse
- 3 Two Weapon Fighting
- 5 Agile Maneuvers
- 7 combat expertise
- 7b Weapon Focus(Kukri)
- 8b improved trip
- 9 Improved Two Weapon Fighting
- 10b Improved Critical(Kukri)
- 11 greater trip
- 12b Weapon Specialization(Kukri)
- 13 tripping strike
- 15 Silent Kill
- 17 critical focus
- 19 Staggering Critical
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