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- Elements Base Damage/ Effects
- Water: 13
- Earth: 19
- Air: 14
- Fire: 18
- Life: Movement & Damage 1.25 modifier (heating and dehydrating 2x speed up)
- Death: Movement & Damage 0.75 modifier (cooling and wettening 2x speed up)
- Creation: Increase of Creation based attacks' duration modifier (1x -> 2x -> 4x)
- Disintegration: 20
- Salt: (Water+Earth)/2 +2 = 18
- Mercury: (Earth+Air)/2 +2 = 18.5
- Sulfur: (Air+Fire)/2 +2 = 18
- Damage in pure forms
- Instant: 5x
- Continuous: 10x (1x per 1/10 of duration)
- Chargeable: 1x -> 10x -> x^2
- (Windup for chargeable is at first linear up to 10x and then exponential the rest of the way - on-screen notification via graphics/sound needed for pointing out tresholds; holding it for too long after reaching max dmg will result in transferring 1/10 of damage into the caster)
- Status Bonuses - Receives bonuses when entering Cold/Hot/Wet/Dehydrated states
- Hot: +1 to Fire and Air
- Cold: +1 to Water and Earth
- Wet: +1 to Water and Air
- Dehydrated: +1 to Earth and Fire
- Multi - elemental attacks:
- ABC dmg = (a+b+c) / (number of elements) + (number of unique elements in combination)
- For example:
- QR = (13+18)/2 + 2 = 17.5
- QQA = [[(13+13)]*1.25]/3 + 2 = 13.8(3)
- Cast types:
- Based on amount of elements in queue.
- The Cast Type is determined by looking through elements' cast types and choosing the dominant one.
- Judged by the other sheet
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