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PZPgatron

Damages

Nov 5th, 2015
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  1. Elements Base Damage/ Effects
  2.  
  3. Water: 13
  4. Earth: 19
  5. Air: 14
  6. Fire: 18
  7. Life: Movement & Damage 1.25 modifier (heating and dehydrating 2x speed up)
  8. Death: Movement & Damage 0.75 modifier (cooling and wettening 2x speed up)
  9. Creation: Increase of Creation based attacks' duration modifier (1x -> 2x -> 4x)
  10. Disintegration: 20
  11. Salt: (Water+Earth)/2 +2 = 18
  12. Mercury: (Earth+Air)/2 +2 = 18.5
  13. Sulfur: (Air+Fire)/2 +2 = 18
  14.  
  15. Damage in pure forms
  16.  
  17. Instant: 5x
  18. Continuous: 10x (1x per 1/10 of duration)
  19. Chargeable: 1x -> 10x -> x^2
  20. (Windup for chargeable is at first linear up to 10x and then exponential the rest of the way - on-screen notification via graphics/sound needed for pointing out tresholds; holding it for too long after reaching max dmg will result in transferring 1/10 of damage into the caster)
  21.  
  22. Status Bonuses - Receives bonuses when entering Cold/Hot/Wet/Dehydrated states
  23.  
  24. Hot: +1 to Fire and Air
  25. Cold: +1 to Water and Earth
  26. Wet: +1 to Water and Air
  27. Dehydrated: +1 to Earth and Fire
  28.  
  29. Multi - elemental attacks:
  30.  
  31. ABC dmg = (a+b+c) / (number of elements) + (number of unique elements in combination)
  32.  
  33. For example:
  34. QR = (13+18)/2 + 2 = 17.5
  35. QQA = [[(13+13)]*1.25]/3 + 2 = 13.8(3)
  36.  
  37. Cast types:
  38. Based on amount of elements in queue.
  39. The Cast Type is determined by looking through elements' cast types and choosing the dominant one.
  40. Judged by the other sheet
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