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  1. = *NEW NECROMANCER-SPECIFIC CHANGES* =
  2. [Minions]
  3. * Necromancer minions now deal damage based on damage calculations obtained from their master's stats; minion damage adjusted accordingly; minion damage can now critically hit.
  4. * Base HP of all minions increased by 20%.
  5.  
  6. [Death Shroud]
  7. * While in death shroud, a necromancer loses energy at the rate of 1 energy per second.
  8. * The death shroud bar now displays a real-time percentage ticker in addition to the raw number that displays the total amount of effective HP in your death shroud reserves.
  9. * Death shroud HP is now capped at 11,000.
  10.  
  11. [Reaper's Aspect] (new unique buff)
  12. * The next time that you enter Death Shroud, your presence fears adjacent foes.
  13. * Delay: ¾ s
  14. * Fear: ½ s
  15. * Radius: 180
  16. [] Upon entering Death Shroud, a “reaper” image appears over the user's location while a “scream” noise plays simultaneously.
  17. [] The PBAoE does not follow the Necromancer during its delay; rather the PBAoE is simply placed (along with the stationary reaper image) point blank at the Necromancer's current location upon entering Death Shroud and left to trigger 0.75 s after its instantaneous placement.
  18. [] This unique buff cannot be stripped and does not stack in any way.
  19.  
  20. [Cursed] (new unique de-buff)
  21. * Does nothing on its own; serves as an amplifying trigger for other skills.
  22. * Does not stack in intensity or duration; any new instance of cursed applied to an already cursed target will simply overwrite the older instance.
  23.  
  24.  
  25. = *NEW NECROMANCER CLASS SKILL* =
  26. [Curse] (F2)
  27. Cast-time: 0; Recharge: 18 s
  28. * Hex. Curse foes at the target area.
  29. * Curse: 4 s
  30. * Radius: 120
  31. * Range: 900
  32.  
  33.  
  34. = *DAGGER MAIN-HAND* =
  35. [Necrotic Slash] (1-1)
  36. * Damage reduced from (2x): 302 (0.9) to 101 (0.3) (only one strike).
  37.  
  38. [Necrotic Stab] (1-2)
  39. * Damage reduced from 235 (0.7) to 101 (0.3).
  40. * No longer grants life force.
  41.  
  42. [Necrotic Bite] (1-3)
  43. * Cast-time increased from [?] to ¾ s.
  44. * Damage reduced from 403 (1.2) to 318 (0.85).
  45. * Life force gain increased from 6% to 8%.
  46.  
  47. [Life Siphon] (2-1 through 2-3)
  48. Cast-time: 0; Recharge: 6 s
  49. * Siphon health from foes at the target area. For each cursed foe that you strike, you gain energy.
  50. * Delay: ¾ s
  51. * Damage: 202 (0.6)
  52. * Healing: 202 (0.2)
  53. * Energy per cursed foe struck: 1
  54. * Range: 600
  55. [] AoE reticle is a wide rectangle (narrow side faces the player); hit-box equal length and 150% width of [Spectral Wall] with equivalent placement behavior
  56. [] Healing gained per pulse is always only the single packet detailed in the tool-tip. Successfully striking multiple foes with a single packet of damage will not yield additional healing beyond what is listed.
  57. [] The player can gain multiple energy points from a single packet of damage.
  58. [] Instead of being a forced channel, this skill now chains 2 times. Each chain skill is identical to the first. Upon activating the chain or using any skill within the chain, each subsequent skill in the chain will be available for use for up to 20 seconds respectively before the entire chain resets and goes into cool-down. If all 3 skills are activated, this chain will enter cool-down immediately.
  59.  
  60. [Dark Pact] (3) – name changed to – [Dark Bond] (3)
  61. Cast-time: 2¼ s; Recharge: 12 s
  62. * Hex. Attempt to strike foes in the target area. If you strike a foe, you continue to channel a pulsing spell that cripples targets for its duration. Pulses also immobilize cursed foes.
  63. * Target radius: 150
  64. * Target range: 900
  65. * Effect range: 900
  66. * Pulse (2x): every ¾ s
  67. * Cripple: 2 s
  68. * Vulnerability (3): 8 s
  69. * Immobilize vs cursed foes: ¾ s
  70. * Number of targets: 5
  71. [] Skill activation wind-up: ½ s; total channel time: 1½ s; after-cast: ¼ s
  72. [] Life force is drawn from all foes affected by [Dark Pact]'s pulses.
  73. [] If a target struck by the intial attack moves outside of this skill's “effect range,” the pulsing cripple effect ends prematurely on that target.
  74. [] Dodging can be used to dodge individual cripple pulses, but it will not remove the overall hex effect (unless you dodge managed to carry you to a position more than 900 range away from the necromancer).
  75.  
  76.  
  77. = *AXE MAIN-HAND* =
  78. [Wither Blade] (1)
  79. Cast-time: 1½ s
  80. * Charge up a spell to release a blade of necrotic energy. You cast out more blades the longer you charge before casting. Each blade inflicts vulnerability to cursed foes.
  81. * Damage per blade: 95 (0.2)
  82. * Number of blades at full charge: 5
  83. * Vulnerability (2) per strike vs cursed foes: 10 s
  84. * Range: 900
  85. [] Has a ½ second wind-up before the charge begins.
  86. [] First blade at ½ s; subsequent blades added every ¼ s during charge; blades fired at the same rate as Guardian [Zelot's Defense] projectiles.
  87. [] Projectiles are “spectral” green Guardian [Zealot's Defense] projectiles (projectile size and hit-box increased; 50% faster projectile movement speed); [Wither Blade] uses the same animation as [Zealot's Defense]; player can move while charging and casting.
  88. [] If left to auto-attack, this skill will simply execute a single blade attack with the minimal charge time invested.
  89.  
  90. [Ghastly Claws] (2-1 through 2-2)
  91. Cast-time: ½ s; Recharge: 6 s
  92. * Unleash spectral claws that cascade out of you, striking foes in a line and granting you life force.
  93. * Number of strikes: 6
  94. * Number of targets: 3
  95. * Damage per strike: 168 (0.5)
  96. * Life force per strike: 1%
  97. * Range: 600
  98. [] Attack hit-box is equivalent to Warrior [Whirlwind Attack].
  99. [] Elementalist [Dragon's Claw] attack animation.
  100. [] Instead of being a forced channel, this skill now chains into another skill. Both skills are identical. Upon activating the chain, the subsequent skill in the chain will be available for use for up to 20 seconds before the entire chain resets and goes into cool-down. If both skills are activated, this chain will enter cool-down immediately.
  101.  
  102. [Unholy Feast] (3)
  103. Cast-time: 2¼ s; Recharge: 12 s
  104. * Conjure a gnashing maw that damages and cripples foes in a cone in front of you. This skill's final strike removes boons from cursed foes. You gain energy for each boon that you removed in this manner (max 3 energy).
  105. * Strikes (4x): every ½ s
  106. * Damage: 95 (0.2)
  107. * Crippled: ¾ s
  108. * Final strike damage: 391 (1.0)
  109. * Final strike boons ripped vs cursed foe: 1
  110. * Energy per boon ripped: 1
  111. * Number of targets: 5
  112. * Range: 400
  113. [] This skill has a ½ second wind-up before it actually begins charging; the player can move normally while charging this spell; after the ½ second wind up, this skill can be released at any time to deal its effects; the wind-up animation has a unique, salient audio effect in order to alert players.
  114. [] Beta [Churning Earth] style skill; player can move while charging and casting.
  115. [] The life force gain at full charge is flat and triggers so long as the player lands a successful strike with [Unholy Feast], regardless of the number of targets struck.
  116.  
  117.  
  118. = *SCEPTER MAIN-HAND* =
  119. [Bludgeon] (1-1)
  120. Cast-time: ½ s
  121. * Strike foes with a necrotic aura from your scepter.
  122. * Damage: 156 (0.4)
  123. * Range: 150
  124.  
  125. [Cudgel] (1-2)
  126. Cast-time: ½ s
  127. * Strike foes again with a necrotic aura from your scepter.
  128. * Damage: 156 (0.4)
  129. * Range: 150
  130.  
  131. [Grim Cesta] (1-3)
  132. Cast-time: 1 s
  133. * Strike and bleed adjacent foes with a heavy energy blast from your scepter. Gain life force for each foe struck. Siphon health if you strike a cursed foe.
  134. * Damage: 303 (0.9)
  135. * Bleeding (2): 7 s
  136. * Life force per foe struck: 2%
  137. * Siphon damage vs cursed foes: 95 (0.2)
  138. * Siphon healing for each cursed foe struck: 186 (0.2)
  139. * Number of targets: 5
  140. * Radius: 180
  141. [] PBAoE attack.
  142.  
  143. [Grasping Dead] (2)
  144. Cast-time: ½ s; Recharge: 25 s
  145. * Summon skeletal arms that attack for you.
  146. * Grasping Dead (5): 25 s
  147. [] This skill's recharge begins counting down the moment that its cast-time successfully resolves.
  148. [] These arms float over the player's hit-box roughly at the location of their shoulder armor slot. These arms do not follow with the player's animations, but remain mostly fixed into their position regardless of what pose the player may take.
  149. [] This arms also act independently of the player, so the arms can take actions while the player cannot—even during instances such as dodging.
  150.  
  151. [Bone Hammer] (2-2)
  152. Cast-time: 0
  153. * Spend 1 charge. Your bone arms strike foes in front of you.
  154. * Damage: 340 (1.0)
  155. * Number of targets: 3
  156. * Range: 200
  157. [] The bone arms have a ¾ second wind-up animation before they smash the ground in front of the player, dealing their damage.
  158. [] This skill functions like a normal melee attack with basic cleave.
  159.  
  160. [Jagged Ring] (2-3)
  161. Cast-time: ½ s
  162. * Spend all charges (minimum 3 charges). Splinter your bone arms into a ring of jagged shards around you, damaging adjacent foes. This splinter damage immobilizes cursed foes. The ring created by this effect bleeds and cripples foes that cross it.
  163. * Splinter damage: 176 (0.55)
  164. * Splinter damage radius: 180
  165. * Splinter immobilize vs cursed foes: ¾ s
  166. * Ring bleeding (2): 7 s
  167. * Ring cripple: 1½ s
  168. * Ring duration: 3 s
  169. * Ring radius: 180
  170. [] Guardian [Ring of Warding].
  171. [] This chain skill is only active for 1.5 seconds. If it is not activated during that time frame, it chains back into [Bone Hammer].
  172. [] This skill can be used while moving. The ring appears using the player as its epicenter wherever its cast-time successfully resolves.
  173.  
  174. [Feast of Corruption] (3)
  175. Cast-time: ½ s; Energy: 3; Recharge: 3 s
  176. * If Grasping Dead is active, you gain 2 charges for it. If Grasping Dead is not active, it is instantly recharged.
  177.  
  178.  
  179. = *DAGGER OFF-HAND* =
  180. [Deathly Swarm] (4-1)
  181. Cast-time: 0; Recharge: 15 s
  182. * Form. Become a deathly swarm and gain haste.
  183. * Haste: 2½ s
  184. * Form duration: 2½ s
  185. [] User takes on the Giganticus Lupicus deathly swarm charge attack visual effect which he uses in his second phase.
  186. [] This skill can be used in the air in the same manner as [Ride the Lightning].
  187.  
  188. [Swarm Strike] (4-2)
  189. Cast-time: ½ s
  190. * Exit your form and strike adjacent foes. You remove up to 2 conditions for each cursed foe that you strike.
  191. * Damage: 333 (1.2)
  192. * Radius: 150
  193. [] This chain skill is only active while in the [Deathly Swarm] form; it is slotted into the form's first weapon skill slot.
  194.  
  195. [Enfeebling Blood] (5-1 through 5-2)
  196. Cast-time: ¾ s; Recharge: 20 s
  197. * Weaken and bleed foes with an efeebling strike. If you have more than 3 energy, this attack also seeks foes in a line behind struck targets.
  198. * Damage: 224 (0.4)
  199. * Weakness: 1½ s
  200. * Bleeding (1): 7 s
  201. * Range: 200
  202. [] Revenant mace 1-3 skill.
  203. [] Instead of being a forced channel, this skill now chains once. The chain skill is identical to the first. Upon activating the chain or using any skill within the chain, each subsequent skill in the chain will be available for use for up to 20 seconds respectively before the entire chain resets and goes into cool-down. If both skills are activated, this chain will enter cool-down immediately.
  204.  
  205.  
  206. = *FOCUS OFF-HAND* =
  207. [Reaper's Touch] (4)
  208. Cast-time: 2¾ s; Recharge: 18 s
  209. * Spin while cloaked in spectral energy. Strikes against foes inflict vulnerability and grant life force; strikes on allies heal them.
  210. * Strikes (5x): every ½ s
  211. * Damage per strike: 95 (0.2)
  212. * Vulnerability (3) per strike: 10 s
  213. * Ally healing per strike: 240 (0.2)
  214. * Life force per strike: 1.5%
  215. * Number of foes: 5
  216. * Number of allies: 5
  217. * Radius: 210
  218. [] Skill activation wind-up: ½ s; total channel time: 2 s; after-cast: ¼ s; first strike occurs right after the wind-up and subsequent strikes pulse afterward at a ½ second interval.
  219. [] Cast animation: Necromancer staff casting animation scythe whirls in front of the player as he/she spins.
  220. [] The necromancer does not benefit from this skill's healing.
  221. [] Successfully striking multiple foes with a single packet of damage will not yield any additional life force than what is described in the tool-tip; life force gain only triggers when striking a foe (using the skill only to heal allies will not yield life force).
  222.  
  223. [Spinal Shivers] (5)
  224. Cast-time: 1 s; Energy: 2; Recharge: 30 s
  225. * Unleash a gust of necrotic energy that strikes foes in a line, inflicting chill and vulnerability. This energy removes boons from cursed foes; cursed foes cannot block this skill.
  226. * Number of strikes: 8
  227. * Number of targets: 3
  228. * Damage: 144 (0.4)
  229. * Chill: 1½ s
  230. * Vulnerability (2): 6 s
  231. * Boons removed per strike vs cursed foes: 2
  232. * Unblockable vs cursed foes
  233. * Range: 900
  234. [] Attack hit-box and damage travel speed is equivalent to Elementalist [Fiery Whirl].
  235.  
  236.  
  237. = * WARHORN OFF-HAND* =
  238. [Wail of Doom] (4)
  239. Cast-time: ¼ s; Recharge: 25 s
  240. * Screech a wail of doom in a cone pattern, dazing foes. You chill and rip a boon from cursed foes.
  241. * Daze: 1 s
  242. * Chill vs cursed foes: 3 s
  243. * Boons ripped from cursed foes: 1
  244. * Number of targets: 5
  245. * Range: 600
  246. * Unblockable
  247.  
  248. [Locust Swarm] (5)
  249. * Recharge reduced from 30 s to 25 s.
  250. * Crippled duration reduced from 2 s to ½ s.
  251. * Life force per target hit every pulse reduced from 1.5% to 1%.
  252.  
  253.  
  254. = *STAFF* =
  255. [Necrotic Grasp] (1)
  256. Cast-time: ¾ s
  257. * Cast out a wave of necrotic energy that damages foes. You gain life force for each foe struck.
  258. * Damage: 158 (0.3)
  259. * Life force per target struck: 1%
  260. * Number of targets: 3
  261. * Range: 600
  262. [] Guardian [Wave of Wrath] with narrower hit-box.
  263.  
  264. [Mark of Blood] (2)
  265. Cast-time: ½ s; Recharge: 6 s
  266. * Inscribe a pulsing mark that damages foes at the target location. This skill also bleeds cursed foes.
  267. * Delay: 1 s
  268. * Pulse (4x): every 1 s
  269. * Damage per pulse: 202 (0.55)
  270. * Bleeding (2) per pulse vs cursed foes: 6 s
  271. * Duration: 4 s
  272. * Combo Field: Dark
  273. * Radius: 150
  274. * Range: 1200
  275. [] Mark features are now a neon-red color; emits bright, red-colored “well mist”
  276.  
  277. [Chilblains] (3)
  278. Cast-time: ¼ s; Recharge: 12 s
  279. * Inscribe a line that poisons and chills foes at the target location. Cursed foes cannot cross this wall.
  280. * Pulse (6x): every ½ s
  281. * Poison: 1 s
  282. * Chilled: ½ s
  283. * Duration: 3 s
  284. * Unblockable vs cursed foes
  285. * Combo Field: Poison
  286. * Range: 1200
  287. [] Neon-blue [Spectral Wall] model with Elementalist [Wall of Fire] hit-box.
  288. [] While cursed, attempting to cross the wall will still inflict the poison and chill despite also provoking a Guardian [Line of Warding] mini knock-back effect.
  289.  
  290. [Putrid Mark] (4) – name changed to – [Mark of Pain] (4)
  291. Cast-time: 1¼ s; Recharge: 15 s
  292. * Hex. Inscribe a mark of pain on target foe. Whenever the marked foe takes damage, mark of pain deals damage to all adjacent foes.
  293. * Mark of Pain (4): 6 s
  294. * Mark of Pain damage: 202 (0.55)
  295. * Mark of Pain damage radius: 210
  296. * Range: 1200
  297. [] [Mark of Pain]'s effect has a 1-second internal cool-down per instance of it activating; this damage cannot critically hit.
  298. [] Foes affected by [Mark of Pain] will have a large golden [Mark of Pain] skill icon above his/her head throughout its duration; a red/white circle will follow the marked target in order to clearly designate the mark's damage radius.
  299. [] The marked target is not affected by the mark damage.
  300.  
  301. [Reaper's Mark] (5)
  302. Cast-time: 1 s; Recharge: 30 s
  303. * Gain reaper's aspect. At the target location, inscribe a pulsing mark that damages foes and grants you life force. If you enter death shroud while inside of [Reaper's Mark], you immobilize and weaken adjacent foes at the cost of 15% life force.
  304. * Reaper's aspect: 15 s
  305. * Pulse (4x): every 2 s
  306. * Damage per pulse: 252 (0.7)
  307. * Life force per pulse: 2%
  308. * Duration: 6 seconds
  309. * Death shroud immobilize: ¾ s
  310. * Death shroud weakness: 2 s
  311. * Combo Field: Dark
  312. * Mark radius: 240
  313. * Death shroud effect radius: 180
  314. * Range: 1200
  315. [] First pulse occurs immediately on successful cast and then once every 2 seconds afterward.
  316. [] Each pulse will grant 2% life force to the Necromancer for every target struck.
  317. [] The life force consumption occurs after entering into death shroud, so it would be possible to enter death shroud with less than 15% life force, and then be immediately booted from the form. This, however, would not affect the triggers of [Reaper's Mark] or [Reaper's Aspect].
  318.  
  319.  
  320. = *DEATH SHROUD* =
  321. [Dark Path] (2-1)
  322. Cast-time: 0
  323. Recharge: 20 s
  324. * Gain haste. If you do not successfully cast [Dark Pact] within 4 seconds, you lose up to 10% life force and are forced from death shroud.
  325. * Haste: 1½ s
  326. [] Death shroud exit is mechanically identical to as if the player had run out of life force.
  327.  
  328. [Dark Pact] (2-2)
  329. Cast-time: 1 s
  330. * Chill adjacent foes with a crushing spell.
  331. * Damage: 333 (1.0)
  332. * Chilled: 4 s
  333. * Radius: 180
  334. * Combo Finisher: Blast
  335. [] PBAoE attack; damage AoE appears where the player is when the skill resolves.
  336.  
  337. [Doom] (3)
  338. Cast-time: 0; Recharge: 30 s
  339. * Make foes at the target area vulnerable. Cursed foes flee in fear.
  340. * Vulnerable (8): 8 s
  341. * Fear vs cursed foes: ½ s
  342. * Radius: 150
  343.  
  344. [Life Transfer] (4)
  345. * Cast-time increased from 3½ s to 4 s (added a further ½-second wind-up period to the beginning of the skill).
  346. * Recharge reduced from 40 s to 30 s.
  347. * Life force gained per hit reduced from 5% to 3.5%.
  348. * Damage per pulse reduced from 62 (0.25) to 62 (0.15).
  349.  
  350. [Tainted Shackles] (5)
  351. Cast-time: ½ s; Recharge: 40 s
  352. * Hex. Bind nearby enemies with your life force, bleeding them repeatedly. If enemies move out of range of this ability, the bind will break. If this hex is allowed to expire naturally, it removes a boon and an enchantment.
  353. * Pulse (3x): every 1 s
  354. * Bleeding (1): 4 s
  355. * Boons removed: 1
  356. * Enchantments removed: 1
  357. * Number of targets: 5
  358. * Duration: 3 s
  359. * Range: 360
  360. [] The current debuff effect inflicted by this skill upon enemies will have its name changed from [Dark Binding] to [Tainted Shackles] for the sake of consistency.
  361.  
  362.  
  363. = *HEALING SKILLS* =
  364. [Consume Conditions]
  365. Cast-time: 2½ s; Recharge: 20 s
  366. * Healing skill. Cure yourself and consume a condition with every pulse. You gain life force when you consume a condition.
  367. * Pulse (3x): every ¾ s
  368. * Healing per pulse: 1150 (1.0)
  369. * Life force per condition consumed: 2%
  370.  
  371. [Signet of Vampirism]
  372. Cast-time: 1 s; Recharge: 25 s
  373. * Passive: You gain life force whenever you gain energy.
  374. * Life force gained per point of energy: 1%
  375. * Active: Healing signet enchantment. Heal yourself; hex foes in front of you with Vampiric Mark. Allies that strike a foe hexed with Vampiric Mark siphon health from that foe.
  376. * Initial self heal: 2650 (1.0)
  377. * Vampiric Mark (3): 4 s
  378. * Number of foes: 5
  379. * Mark life siphon damage: 95 (0.1)
  380. * Mark life siphon healing: 280 (0.4)
  381. * Range: 600
  382. [] Engineer [Blunderbuss] cone attack.
  383. [] This enchantment's application prioritizes players over other allied NPCs.
  384. [] Vampiric Mark stacks have a 1-second internal cool-down per target, per attacker respectively.
  385. [] This signet's icon flashes above allies affected by its enchanment application.
  386.  
  387. [Summon Blood Fiend]
  388. * Cast-time reduced from 1½ s to 1 s.
  389. * Damage adjusted from 239 to 101 (0.3).
  390.  
  391. [Taste of Death]
  392. Cast-time: ¾ s
  393. * Minion command. Sacrifice your blood fiend to heal yourself and allies in the area.
  394. * Self healing: 1945 (1.0)
  395. * Allied healing: 1500 (1.0)
  396. * Allied healing radius: 360
  397. * Combo Finisher: Blast
  398. [] PBAoE effect
  399. [] The user also benefits from the allied healing.
  400.  
  401. [Well of Blood]
  402. Cast-time: 1¼ s; Recharge: 20 s
  403. * Healing well. Heal yourself and conjure a well of blood to heal allies. This well lasts longer if you conjure it while above 50% life force.
  404. * Initial self heal: 2280 (1.0)
  405. * Pulses: every 1 s
  406. * Healing: 154 (0.2)
  407. * Duration: 2 s; Pulses (3x): every 1 s
  408. * Duration when above life force threshold: 4 s; Pulses (5x): every 1 s
  409. * Number of targets: 10
  410. * Radius: 210
  411. * Combo Field: Water
  412. [] First healing pulse occurs immediately after cast completion.
  413.  
  414.  
  415. = *SPECTRAL* =
  416. [Spectral Grasp]
  417. Cast-time: 1 s; Recharge: 25 s
  418. * Spectral. Chill and drag nearby foes toward you with spectral force. This spell's range and pull distance each respectively increase by 300 if your life force is above 70% when you activate it.
  419. * Chill: 3 s
  420. * Pull: 400
  421. * Number of targets: 3
  422. * Range: 600
  423. * Unblockable
  424. [] Cone attack.
  425. [] This skill prioritizes players over other NPCs.
  426.  
  427. [Spectral Wall]
  428. * Recharge reduced from 45 s to 30 s.
  429. * Duration reduced from 5 s to 3 s.
  430. * Fear duration reduced from 1 s to ½ s.
  431. * Protection removed.
  432.  
  433. [Spectral Walk]
  434. Cast-time: 0; Recharge: 30 seconds
  435. * Spectral. Cure yourself and nearby allies of immobilized, crippled and chill; you and nearby allies gain swiftness. You gain life force for each ally you affected. Create a shadowy tether and become spectral. You may return to your initial position by using Spectral Recall. If you are above 50% life force when you activate this skill, you also gain haste.
  436. * Swiftness: 12 s
  437. * Haste: 3 s
  438. * Number of targets: 5
  439. * Life force per affected ally: 2%
  440. * Radius: 300
  441. * Spectral Tether: 8 s
  442. * Breaks stun
  443. [] The user is also counted in the “affected ally” tally.
  444.  
  445. [Spectral Armor]
  446. Cast-time: 5¼ s; Recharge: 25 s
  447. * Spectral enchantment. Enchant allies with spectral armor at the target location. These allies gain healing with each pulse; whenever an ally who you enchanted with spectral armor takes damage, you gain life force. If you are above 70% life force when you activate this skill, your enchanted allies also gain protection.
  448. * Target radius: 90
  449. * Target range: 900
  450. * Number of allies: 2
  451. * Effect range: 900
  452. * Duration: 5 s
  453. * Pulse (6x): every 1 s
  454. * Allied healing per second: 154 (0.2)
  455. * Life force gained when ally is struck: 3%
  456. * Protection (10) when above life force threshold: 5 s
  457. [] Allies at the initial target location also gain the visual “spectral” effect; spectral “trails” equivalent to the one left by [Spectral Walk] tie the affected allies back to the original user of the skill in the same manner as foes are tied to the caster of [Tainted Shackles].
  458. [] The life force gain effect has a 1 second global cool-down which is incorporated across all affected allies.
  459. [] If an affected ally extends further than 900 range away from the necromancer, the spectral armor effect ends prematurely and that ally gains no bonuses from any subsequent pulses of the skill.
  460. [] First pulse occurs immediately upon activation and then one pulse per second afterward.
  461. [] Even though this skill has no actual cast-time wind-up, being a channel skill, it cannot be activated while stunned or while using another skill.
  462. [] This skill prioritizes players over other NPCs.
  463. [] [Spectral Armor] cannot target structures.
  464. [] [Spectral Armor] will not trigger its effects if it does not detect a valid target when used.
  465.  
  466. [Lich Form]
  467. Cast-time: 0; Recharge 15 s
  468. * Spectral form. Assume the form of a lich. You sustain lich form by consuming life force. If you cannot consume enough life force to sustain this form, you are forced back to your normal form. Entering this form destroys all minions and removes spectral effects.
  469. * Pulse: every 1 s
  470. * Life force per pulse: 6%
  471. [] [Lich Form] no longer grants stability nor bonuses to vitality and precision.
  472. [] This form still uses the player's regular health pool; life force is drained simultaneously.
  473. [] As is the case now, the player has no access to any skills except lich skills while this form is in effect.
  474. [] The recharge on this skill begins counting down only after the player exits the form.
  475.  
  476. [Deathly Claws]
  477. Cast-time: 1 s
  478. * Send out a claw that explodes at the target location.
  479. * Damage: 286 (0.7)
  480. * Aiming reticle
  481. * Number of targets: 3
  482. * Radius: 150
  483. * Range: 1200
  484. [] Elementalist [Fireball] projectile speed and arc.
  485. [] Claw projectile is a bright, neon-green “spectral” color.
  486.  
  487. [Grim Specter] (2)
  488. Cast-time: ¾ s; Recharge: 5 s
  489. * Conjure a hand from the ground that crushes and bleeds foes in its grip after a delay.
  490. * Delay: 2 s
  491. * Damage: 467 (1.25)
  492. * Bleeding (4): 8 s
  493. * Combo Finisher: Blast
  494. * Radius: 210
  495. * Range: 1200
  496.  
  497. [Marked for Death] (3)
  498. Cast-time: ½ s; Recharge: 5 s
  499. * Make foes vulnerable at the target area.
  500. * Vulnerability (8): 5 s
  501. * Number of targets: 5
  502. * Radius: 180
  503. * Range: 1200
  504.  
  505. [Chilling Wind] (4)
  506. Cast-time: ¼ s; Recharge: 45 s
  507. * Release a freezing wind that chills and pushes back foes.
  508. * Chilled: 4 s
  509. * Knock-back: 300
  510. * Number of targets: 5
  511. * Radius: 450
  512.  
  513. [Mark of Horror] (5)
  514. Cast-time: 1¼ s; Recharge: 60 s
  515. * Gain reaper's aspect.
  516. * Reaper's aspect: 30 s
  517.  
  518.  
  519. = *MINIONS* =
  520. [Summon Bone Minions]
  521. * Cast-time reduced from 1½ s to 1 s.
  522. * Recharge reduced from 20 s to 15 s.
  523. * Damage adjusted from 159 to 101 (0.3).
  524. * Model size increased by 25%.
  525.  
  526. [Putrid Explosion]
  527. Cast-time: 0; Recharge: 1 s
  528. * Minion command. Command a bone minion to leap to the target area and explode.
  529. * Damage: 286 (0.75)
  530. * Damage radius: 180
  531. * Range: 1500
  532. * Leap range: 700
  533. * Combo Finisher: Blast
  534. [] This skill now makes a Bone Minion execute a [Jump Shot]-style attack to target location before exploding (attack has a max range of 700 units). If a Bone Minion is outside of this range when assigned to explode at a target location, it will path to 700 range from the location and then perform the attack.
  535.  
  536. [Summon Bone Fiend]
  537. Cast-time: 1 s; Recharge: 25 s
  538. * Minion. Summon a bone fiend that attacks foes at range.
  539. * Number of strikes: 2
  540. * Damage per strike: 132 (0.35)
  541. * Range: 900
  542.  
  543. [Rigor Mortis] – name changed to – [Bone Wall]
  544. Cast-time: ¼ s
  545. * Minion command. Destroy your bone fiend and conjure a tall wall of bone directly in front of you. This bone wall knocks back foes when it appears.
  546. * Knock-back: 300
  547. * Duration: 8 s
  548. [] The summoned bone wall is a structure with 8000 HP; 80% width and 150% height of Guardian [Wall of Reflection]; bone walls have collision detection with all players and NPCs.
  549. [] [Bone Wall] crumbles into large chunks and its remains fade quickly when its duration ends or when it is destroyed via damage; effect similar to the clocktower walls being destroyed by the trebuchets on Kyhlo.
  550.  
  551. [Summon Flesh Wurm]
  552. * Cast-time reduced from 1¼ s to 0 (instant; can be used while stunned)
  553. * Recharge reduced from 40 s to 35 s.
  554. * Damage adjusted from 833 to 252 (0.6)
  555.  
  556. [Necrotic Transversal]
  557. * Blast finisher and effect now occurs on both the Necromancer and the Flesh Wurm.
  558. * Poison duration
  559.  
  560. [Summon Shadow Fiend]
  561. * Recharge reduced from 30 s to 25 s.
  562. * Damage adjusted from 350 to 114 (0.4)
  563.  
  564. [Haunt]
  565. Cast-time: 0; Recharge: 20 s
  566. * Minion command. Command your shadow fiend to teleport and blind foes at the target area. This attack interrupts cursed foes.
  567. * Damage: 101 (0.3)
  568. * Blind: 5 s
  569. * Daze vs cursed foes: ¼ s
  570. * Radius: 120
  571. * Range: 1200
  572.  
  573. [Summon Flesh Golem]
  574. * Slash (first strike) damage adjusted from 578 to 186 (0.5).
  575. * Fist (final strike) damage adjusted from 963 to 314 (0.85).
  576.  
  577. [Charge]
  578. Cast-time: 0; Recharge: 35 s
  579. * Minion command. Command your flesh golem to charge across the target location, knocking down foes.
  580. * Damage per strike: 101 (0.3)
  581. * Number of strikes: 8
  582. * Number of targets: 3
  583. * Knockdown: ¼ s
  584. * Charge range: 600
  585. * Command range: 1200
  586. [] This skill now has a line reticle that designates the flesh golem's charge direction and total path covered.
  587. [] Upon placing the reticle, the flesh golem will teleport to the start of the line and perform its charging attack after a brief (½-second or so) wind-up.
  588. [] This attack will prioritize players over other NPCs.
  589.  
  590.  
  591. = *CORRUPTIONS* =
  592. [Blood is Power]
  593. Cast-time: 2½ s; Recharge: 25 s
  594. * Corruption. Consume life force to grant might to other allies in the area. If you cannot consume life force, you instead sacrifice health.
  595. * Pulse (4x): every ½ s
  596. * Might (2) per pulse: 12 s
  597. * Life force per pulse: 4%
  598. * Health per pulse: 2%
  599. * Radius: 600
  600. [] Health is consumed only if there is not a full 4% packet of life force left to consume. At that point, each pulse costs the player a packet of health equal to 2% of his/her total HP.
  601. [] Movement interrupts channeling.
  602.  
  603. [Corrosive Poison Cloud]
  604. Cast-time: ¾ s; Recharge: 35 s
  605. * Corruption. Envelop target area in a noxious cloud that poisons foes. If you were above 25% life force when you activated this skill, the cloud also inflicts vulnerability. If you were above 50% life force when you activated this skill, the cloud also inflicts weakness.
  606. * Pulse (5x): every 2 s
  607. * Poison per pulse: 2 s
  608. * Vulnerability (3) per pulse: 8 s
  609. * Weakness per pulse: 3 s
  610. * Unblockable
  611. * Duration: 8 s
  612. * Radius: 240
  613. * Combo Field: Poison
  614. * Range: 900
  615. [] The first pulse occurs immediately upon creation.
  616.  
  617. [Epidemic]
  618. Cast-time: 1¼ s; Recharge: 40 s
  619. * Corruption hex. Inflict your target with 1 stack of epidemic for every 10% of max life force that you have. While under the effects of epidemic, each time target foe would suffer from a condition, nearby foes also gain that condition.
  620. * Epidemic (x): 5 s
  621. * Epidemic radius: 210
  622. * Range: 1200
  623. [] Foes affected by [Epidemic] will have a large [Epidemic] skill icon above his/her head throughout its duration; a red/white circle will follow the marked target in order to clearly designate the mark's damage radius.
  624. [] The target will not suffer from the effects of [Epidemic]—that is to say that the target won't suffer double conditions during [Epidemic]'s duration.
  625. [] [Epidemic]'s effect has no internal cool-down.
  626.  
  627. [Corrupt Boon]
  628. Cast-time: ¾ s; Energy: 2; Recharge: 20 s
  629. * Corruption. Spend life force and unleash a cone of necrotic energy that strips boons. If you cannot consume life force, you instead sacrifice health. Strikes against cursed foes affect an extra boon and instead transform boons on affected foes into negative conditions.
  630. * Boons stripped per cast: 1
  631. * Boons transformed per cast vs cursed foes: 2
  632. * Life force per cast: 6%
  633. * Health per cast: 6%
  634. * Number of targets: 5
  635. * Unblockable
  636. * Range: 600
  637. [] Engineer Blunderbuss cone.
  638. [] Health is consumed only if there is not a full 6% packet of life force left to consume. At that point, the cast costs the player a packet of health equal to 6% of his/her total HP.
  639.  
  640. [Plague]
  641. Cast-time: ½ s; Recharge: 15 s
  642. * Corruption form. Become a virulent cloud and inflict conditions on foes you touch. You sustain plague by consuming life force. If you cannot consume enough life force to sustain this form, you are forced back to your normal form. Entering this form destroys all minions and removes spectral effects.
  643. * Pulse: every 1 s
  644. * Damage per pulse: 96 (0.1)
  645. * Poison per pulse: 1 s
  646. * Life force per pulse: 6%
  647. * Number of targets: 5
  648. * Radius: 210
  649. [] [Plague] no longer grants stability nor bonuses to vitality and toughness.
  650. [] This form still uses the player's regular health pool; life force is drained simultaneously.
  651. [] As is the case now, the player has no access to any skills except plague skills while this form is in effect.
  652. [] The recharge on this skill begins counting down only after the player exits the form.
  653.  
  654. [Withering Plague]
  655. * Recharge increased from 1 s to 15 s.
  656. * Duration decreased from ∞ to 4 s.
  657. * Radius decreased from 240 to 210.
  658.  
  659. [Plague of Darkness]
  660. * Recharge increased from 1 s to 40 s.
  661. * Duration decreased from ∞ to 4 s.
  662. * Radius decreased from 240 to 210.
  663.  
  664. [Plague of Pestilence]
  665. * Recharge increased from 1 s to 40 s.
  666. * Duration decreased from ∞ to 4 s.
  667. * Crippled duration increased from 1 s to 2 s.
  668. * Weakness duration decreased from 3 s to 1 s.
  669. * Radius decreased from 240 to 210.
  670.  
  671.  
  672. = *SIGNETS* =
  673. [Plague Signet]
  674. Cast-time: 2¼; Recharge: 40 s
  675. * Passive: Whenever you enter death shroud, you draw up to 1 condition from allies in the area to you.
  676. * Number of allies: 5
  677. * Radius: 360
  678. * Active: Cure up to 5 conditions and release a noxious cone of breath that poisons and weakens foes. The power of this breath attack increases with the more conditions that you cured.
  679. * Pulse (3x): every ½ s
  680. * Damage per pulse: 224 (0.5)
  681. * Poison per pulse: 2 s
  682. * Weakness per pulse: 1 s
  683. * Bonus damage per cured condition: 10%
  684. * Number of targets: 5
  685. * Range: 400
  686. [] Identical to Elementalist [Drake's Breath] except with an additional ½-second wind-up period before the skill's attack channel begins pulsing.
  687.  
  688. [Signet of the Locust]
  689. Cast-time: 0; Recharge: 40 s
  690. * Passive: You move 25% faster.
  691. * Gain energy for each foe in the area.
  692. * Energy per foe: 1
  693. * Number of targets: 5
  694. * Radius: 600
  695. * Breaks stun
  696.  
  697. [Signet of Spite]
  698. Cast-time: 0; Recharge: 30 s
  699. * Passive: Curse inflicts vulnerability to foes that it strikes.
  700. * Vulnerability (5): 8 s
  701. * Active: Blind and weaken nearby foes. You and nearby allies gain protection.
  702. * Blind: 2 s
  703. * Weakness: 3 s
  704. * Protection (15): 3 s
  705. * Number of foes: 5
  706. * Number of allies: 5
  707. * Radius: 300
  708. * Breaks stun
  709.  
  710. [Signet of Undeath]
  711. Cast-time: 0; Recharge: 15 s
  712. * Passive: While in combat, you gain life force and energy when you enter death shroud.
  713. * Life force: 3%
  714. * Energy: 1
  715. * Active: Recharge death shroud.
  716.  
  717.  
  718. = *WELLS* =
  719. [Well of Corruption]
  720. Cast-time: 0; Recharge: 35 s
  721. * Well. Target area pulses and attempts to pull foes in the area into its center. After a delay, this well explodes with energy that removes boons. This explosion converts boons on cursed foes into conditions.
  722. * Pull delay: 1 s
  723. * Pull radius: 300
  724. * Pull: 280
  725. * Explosion delay: 3 s
  726. * Explosion radius: 240
  727. * Explosion damage: 625 (1.6)
  728. * Boons affected: 3
  729. * Number of targets: 5
  730. * Unblockable
  731. * Combo Finisher: Blast
  732. [] Both delay count-downs begin simultaneously when the skill successfully resolves.
  733. [] When this skill resolves, its delayed pull immediately applies a black [Tainted Shackles] effect to each of its selected targets for the pull; this effect remains until the pull triggers; the current well remains as a marker for the explosion radius.
  734. [] This skill can be used while stunned or while using other skills.
  735. [] Both the “Number of targets: 5” and the “unblockable” skill facts each apply to both the pull and the explosion respectively.
  736.  
  737. [Well of Darkness]
  738. * Recharge reduced from 50 s to 30 s.
  739. * Well duration reduced from 5 s to 4 s.
  740. * Blind duration per pulse reduced from 3 s to 1½ s.
  741. * Radius decreased from 240 to 210.
  742.  
  743. [Well of Power]
  744. Cast-time: ¼ s; Recharge: 40 s
  745. * Target area pulses, converting conditions on allies into boons. If you had 5 or more energy when you activated this skill, each pulse also grants healing.
  746. * Pulse (5x): every 1 s
  747. * Conditions converted into boons per pulse: 1
  748. * Healing per pulse: 280 (0.4)
  749. * Number of targets: 5
  750. * Radius: 240
  751.  
  752. [Well of Suffering]
  753. Cast-time: ½ s; Energy 2; Recharge: 10 s
  754. * Target area pulses, damaging foes. If you do not have enough energy to cast this skill, you instead sacrifice health for each point of energy that you lacked.
  755. * Pulse (5x): every 1 s
  756. * Damage per pulse: 295 (0.55)
  757. * Duration: 5 s
  758. * Radius: 150
  759. * Health sacrificed per point of energy: 1.5%
  760. * Combo Field: Dark
  761. [] Damage pulse now occurs at the end of every second.
  762.  
  763.  
  764. = *DOWNED* =
  765. [Life Leech]
  766. * Strikes per full channel reduced from 20 to 8; pulses now occur once every ¾ s.
  767. * Damage per pulse remains the same.
  768.  
  769. [Fear]
  770. * Cast-time reduced from 1¼ s to ¾ s.
  771. * Fear duration reduced from 2 s to ¾ s.
  772. * This skill is now a ground-targeted directional cone AoE with a target reticle similar to Warrior [Whirlwind Attack].
  773. * Now affects up to 3 foes.
  774.  
  775. [Fetid Ground]
  776. * Cast-time increased from ¼ s to ¾ s.
  777. * Radius reduced from 240 to 180.
  778. * This skill is now a ground-targeted AoE with a range of 900.
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