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- <?xml version="1.0"?>
- <!--
- Default configurations
- -->
- <device name="default">
- <attributes>
- <int name="menu_car_lod" value="5" />
- <int name="gameplay_car_lod" value="5" />
- <int name="skid_marks_trail_length" value="24" />
- <int name="nitro_trail_length" value="10" />
- <bool name="draw_interior_in_gameplay" value="true" />
- <bool name="use_dynamic_screen_ratio" value="true" />
- <bool name="use_adrenaline_nitro" value="true" />
- <bool name="use_one_car_model" value="false" />
- <bool name="use_car_morph_mesh" value="true" />
- <bool name="use_full_sounds" value="true" />
- <bool name="use_render_target_aa" value="true" />
- <bool name="use_msaa" value="true" />
- <bool name="use_real_physic_crash" value="true" />
- <bool name="use_car_shadow" value="true" />
- <bool name="use_radial_blur_on_nitro" value="true" />
- <bool name="use_blur_on_impact" value="true" />
- <bool name="use_hires_map" value="true" />
- <bool name="use_hud_low_res_texture" value="false" />
- <bool name="use_menu_high_res_texture" value="true" />
- <bool name="use_menu_ultra_res_texture" value="true" />
- <bool name="use_orientation_locked" value="false" />
- <bool name="use_traffic_shadow" value="true" />
- <bool name="use_set_min_filter_linear" value="true" />
- <bool name="use_swf_posteffect_render_texture" value="true" />
- <bool name="use_factor_color" value="true" />
- <bool name="is_low_res_platform" value="false" />
- <bool name="use_glLive_iPad" value="false" />
- <bool name="use_splitScreen" value="false" />
- <bool name="use_appdrive_scheme" value="true" />
- <float name="gameplay_far_clip" value="900000.0" />
- <float name="gameplay_ref_clip" value="90000.0" />
- <float name="devicefactorlod" value="0.4f" />
- <float name="render_target_screen_ratio" value="1.0" />
- <float name="a_lod_table_none" value="225000000.0" />
- <float name="a_lod_table_box" value="125000000.0" />
- <float name="a_lod_table_low" value="85000000.0" />
- <float name="a_pickup_visibility_multiplier" value="2.25" />
- <float name="car_particle_multiplier" value="1.0f" />
- <float name="near_clip_distance" value="5.0" />
- <float name="crash_amplitude_modifier" value="1.0" />
- <float name="use_particle_rate_pct" value="80.0" />
- <bool name="use_lodev_textures" value="false" />
- <string name="showTrackLowLODDistance" value="FAR" />
- <string name="igp_tracking_name" value="ASP7" />
- <int name="game_ggi" value="27012" />
- <int name="map_mipmap_skip_count" value="0" />
- <bool name="use_high_quality_car_shader" value="true" />
- <bool name="use_gamma_luminance" value="true" />
- <bool name="use_second_render_target" value="true" />
- <bool name="use_quantization" value="false" />
- <bool name="use_low_audio_effect" value="true" /><!-- enable/disable enhanced 3d / reverb effect -->
- <float name="ReflectionMapU" value="0.46875" /><!-- Dynamic Reflection Shader U coordinate to take for the relfection -->
- <float name="ReflectionMapV" value="0.3125" /><!-- Dynamic Reflection Shader V coordinate to take for the relfection -->
- <int name="use_fps_limit" value="0" />
- <bool name="use_dynamic_reflection_on_cars" value="true" /><!-- Special case for low device, ignore on high end one -->
- <bool name="optimize_dynamic_reflection" value="true" /><!-- Skip one frame on two -->
- <bool name="draw_car_reflection_garage" value="true" />
- <bool name="use_ipad_camera_roll" value="false" />
- <bool name="use_black_and_white_effect" value="false" />
- <bool name="use_commlib_receiver_thread_for_bluetooth" value="false" />
- <float name="lotteryFloorTextureW" value="1024.0" />
- <float name="lotteryFloorTextureH" value="1024.0" />
- </attributes>
- </device>
- <!--
- Medium class devices
- -->
- <device name="medium" parent="default">
- <attributes>
- <bool name="use_msaa" value="true" />
- <bool name="use_car_shadow" value="true" />
- <bool name="use_radial_blur_on_nitro" value="true" />
- <bool name="use_menu_high_res_texture" value="true" />
- <bool name="use_orientation_locked" value="false" />
- <bool name="use_traffic_shadow" value="true" />
- <bool name="use_set_min_filter_linear" value="true" />
- <bool name="use_swf_posteffect_render_texture" value="true" />
- <bool name="is_low_res_platform" value="false" />
- <bool name="use_glLive_iPad" value="false" />
- <float name="a_lod_table_box" value="27500000.0" />
- <float name="a_lod_table_low" value="15000000.0" />
- <float name="a_pickup_visibility_multiplier" value="1.0" />
- <string name="showTrackLowLODDistance" value="FAR" />
- <bool name="use_gamma_luminance" value="true" />
- <bool name="use_second_render_target" value="false" />
- </attributes>
- </device>
- <!--
- Medium-Hidev class devices
- -->
- <device name="android_medium" parent="default">
- <attributes>
- <bool name="use_msaa" value="true" />
- <bool name="use_car_shadow" value="true" />
- <bool name="use_dynamic_reflection_on_cars" value="true" />
- <bool name="use_radial_blur_on_nitro" value="true" />
- <bool name="use_menu_high_res_texture" value="true" />
- <bool name="use_orientation_locked" value="false" />
- <bool name="use_hud_low_res_texture" value="false" />
- <bool name="use_traffic_shadow" value="true" />
- <bool name="use_set_min_filter_linear" value="true" />
- <bool name="use_hires_map" value="true" />
- <bool name="use_swf_posteffect_render_texture" value="true" />
- <bool name="is_low_res_platform" value="false" />
- <bool name="use_lodev_textures" value="false" />
- <bool name="use_glLive_iPad" value="false" />
- <float name="a_lod_table_box" value="27500000.0" />
- <float name="a_lod_table_low" value="15000000.0" />
- <float name="a_pickup_visibility_multiplier" value="1.0" />
- <string name="showTrackLowLODDistance" value="FAR" />
- <bool name="use_gamma_luminance" value="false" />
- <bool name="use_second_render_target" value="false" />
- <bool name="use_high_quality_car_shader" value="TRUE" />
- </attributes>
- </device>
- <!--
- Galaxy S3 class devices
- -->
- <device name="android_high" parent="default">
- <attributes>
- <int name="menu_car_lod" value="2" />
- <int name="gameplay_car_lod" value="2" />
- <bool name="use_msaa" value="true" />
- <bool name="use_hires_map" value="false" />
- <bool name="use_render_target_aa" value="false" />
- <bool name="use_blur_on_impact" value="true" />
- <bool name="use_car_shadow" value="true" />
- <bool name="use_radial_blur_on_nitro" value="true" />
- <bool name="use_menu_high_res_texture" value="true" />
- <bool name="use_orientation_locked" value="false" />
- <bool name="use_hud_low_res_texture" value="false" />
- <bool name="use_traffic_shadow" value="false" />
- <bool name="use_set_min_filter_linear" value="true" />
- <bool name="use_swf_posteffect_render_texture" value="true" />
- <bool name="is_low_res_platform" value="false" />
- <bool name="use_lodev_textures" value="false" />
- <bool name="use_glLive_iPad" value="false" />
- <float name="a_lod_table_box" value="27500000.0" />
- <float name="a_lod_table_low" value="15000000.0" />
- <float name="a_pickup_visibility_multiplier" value="1.0" />
- <string name="showTrackLowLODDistance" value="FAR" />
- <bool name="use_gamma_luminance" value="false" />
- <bool name="use_second_render_target" value="true" />
- <float name="ReflectionMapU" value="0.46875" /><!-- Dynamic Reflection Shader U coordinate to take for the relfection -->
- <float name="ReflectionMapV" value="0.3125" /><!-- Dynamic Reflection Shader V coordinate to take for the relfection -->
- <bool name="use_high_quality_car_shader" value="true" />
- <bool name="use_dynamic_reflection_on_cars" value="false" /><!-- Special case for low device, ignore on high end one -->
- <bool name="optimize_dynamic_reflection" value="false" /><!-- Skip one frame on two -->
- <bool name="draw_car_reflection_garage" value="true" />
- </attributes>
- </device>
- <!--
- Medium-Hidev class devices
- -->
- <device name="android_medium_hidev" parent="default">
- <attributes>
- <bool name="use_msaa" value="false" />
- <bool name="use_car_shadow" value="true" />
- <bool name="use_dynamic_reflection_on_cars" value="true" />
- <bool name="use_radial_blur_on_nitro" value="true" />
- <bool name="use_menu_high_res_texture" value="true" />
- <bool name="use_orientation_locked" value="false" />
- <bool name="use_hud_low_res_texture" value="false" />
- <bool name="use_traffic_shadow" value="false" />
- <bool name="use_set_min_filter_linear" value="true" />
- <bool name="use_hires_map" value="false" />
- <bool name="use_swf_posteffect_render_texture" value="false" />
- <bool name="is_low_res_platform" value="false" />
- <bool name="use_lodev_textures" value="false" />
- <bool name="use_glLive_iPad" value="false" />
- <float name="a_lod_table_box" value="27500000.0" />
- <float name="a_lod_table_low" value="15000000.0" />
- <float name="a_pickup_visibility_multiplier" value="1.0" />
- <string name="showTrackLowLODDistance" value="MEDIUM" />
- <bool name="use_gamma_luminance" value="false" />
- <bool name="use_second_render_target" value="false" />
- <bool name="use_high_quality_car_shader" value="true" />
- <bool name="draw_car_reflection_garage" value="true" />
- </attributes>
- </device>
- <!--
- Medium-Lodev class devices
- -->
- <device name="android_medium_lodev" parent="default">
- <attributes>
- <bool name="use_msaa" value="false" />
- <bool name="use_car_shadow" value="true" />
- <bool name="use_radial_blur_on_nitro" value="false" />
- <bool name="use_menu_high_res_texture" value="false" />
- <bool name="use_orientation_locked" value="false" />
- <bool name="use_hud_low_res_texture" value="false" />
- <bool name="use_traffic_shadow" value="false" />
- <bool name="use_set_min_filter_linear" value="true" />
- <bool name="use_hires_map" value="false" />
- <bool name="use_swf_posteffect_render_texture" value="false" />
- <bool name="is_low_res_platform" value="false" />
- <bool name="use_lodev_textures" value="true" />
- <bool name="use_glLive_iPad" value="false" />
- <float name="a_lod_table_box" value="27500000.0" />
- <float name="a_lod_table_low" value="15000000.0" />
- <float name="a_pickup_visibility_multiplier" value="1.0" />
- <string name="showTrackLowLODDistance" value="MEDIUM" />
- <bool name="use_gamma_luminance" value="false" />
- <bool name="use_second_render_target" value="false" />
- <bool name="use_high_quality_car_shader" value="false" />
- </attributes>
- </device>
- <!--
- Low class devices
- -->
- <device name="low" parent="medium">
- <attributes>
- <int name="menu_car_lod" value="2" />
- <int name="gameplay_car_lod" value="2" />
- <bool name="use_car_shadow" value="TRUE" />
- <float name="a_lod_table_none" value="200000000.0" />
- <float name="a_lod_table_box" value="25000000.0" />
- <float name="a_lod_table_low" value="10240000.0" />
- <bool name="use_hires_map" value="true" />
- <bool name="use_hud_low_res_texture" value="true" />
- <float name="devicefactorlod" value="-1.0" />
- <float name="use_particle_rate_pct" value="50.0" />
- <bool name="is_low_res_platform" value="true" />
- <bool name="use_lodev_textures" value="true" />
- <string name="showTrackLowLODDistance" value="FAR" />
- <bool name="use_high_quality_car_shader" value="TRUE" />
- <bool name="use_low_audio_effect" value="true"/><!-- enable/disable enhanced 3d / reverb effect -->
- <bool name="use_splitScreen" value="false" />
- <bool name="optimize_dynamic_reflection" value="TRUE" />
- <bool name="draw_car_reflection_garage" value="TRUE" />
- <bool name="use_dynamic_reflection_on_cars" value="TRUE" />
- </attributes>
- </device>
- <!--
- High class devices
- -->
- <device name="high" parent="default">
- </device>
- <!--
- Low devices implementation
- -->
- <device name="ipod_1G" parent="low">
- </device>
- <device name="ipod_2G" parent="low">
- </device>
- <device name="iphone_1G" parent="low">
- </device>
- <device name="iphone_3G" parent="low">
- </device>
- <device name="iphone_3GS" parent="low">
- </device>
- <device name="iphone_4" parent="low">
- <attributes>
- <bool name="use_hud_low_res_texture" value="true" />
- <bool name="use_menu_high_res_texture" value="true" />
- </attributes>
- </device>
- <device name="iphone_4S" parent="high">
- <attributes>
- <bool name="use_orientation_locked" value="false" />
- <bool name="use_commlib_receiver_thread_for_bluetooth" value="true" />
- </attributes>
- </device>
- <device name="iphone_unknown" parent="medium">
- </device>
- <device name="ipod_3G" parent="low">
- </device>
- <device name="ipod_4G" parent="low">
- <attributes>
- <bool name="use_hud_low_res_texture" value="true" />
- <bool name="use_menu_high_res_texture" value="true" />
- </attributes>
- </device>
- <device name="ipod_unkown" parent="low">
- </device>
- <device name="ipad_1" parent="low">
- <attributes>
- <bool name="use_hud_low_res_texture" value="true" />
- <bool name="use_menu_high_res_texture" value="true" />
- <bool name="use_menu_low_res_alpha_texture" value="true" />
- <bool name="use_hires_map" value="false" />
- <string name="igp_tracking_name" value="AS7I" />
- <bool name="use_glLive_iPad" value="true" />
- <bool name="use_ipad_camera_roll" value="true" />
- <bool name="use_dynamic_reflection_on_cars" value="false" />
- <bool name="use_black_and_white_effect" value="false" />
- </attributes>
- </device>
- <!--
- High devices implementation
- -->
- <device name="ipad_2" parent="high">
- <attributes>
- <string name="igp_tracking_name" value="AS7I" />
- <bool name="use_glLive_iPad" value="true" />
- </attributes>
- </device>
- <device name="ipad_3" parent="high">
- <attributes>
- <float name="render_target_screen_ratio" value="0.707106781" /> <!-- 0.707106781 ratio of half the screen pixels (sqrt(y*y/2)) -->
- <bool name="use_menu_ultra_res_texture" value="true" />
- <string name="igp_tracking_name" value="AS7I" />
- <bool name="use_glLive_iPad" value="true" />
- <float name="ReflectionMapU" value="0.3400" /><!-- Dynamic Reflection Shader U coordinate to take for the relfection -->
- <float name="ReflectionMapV" value="0.2000" /><!-- Dynamic Reflection Shader V coordinate to take for the relfection -->
- <int name="use_fps_limit" value="30" />
- </attributes>
- </device>
- <device name="win32" parent="high">
- </device>
- <device name="win32Simulator" parent="high">
- </device>
- <device name="android" parent="medium">
- <attributes>
- <int name="game_ggi" value="51797" />
- <bool name="use_orientation_locked" value="false" />
- </attributes>
- </device>
- <device name="android_low_low" parent="default"><!-- Mas jodido no se puede....-->
- <attributes>
- <int name="menu_car_lod" value="1" />
- <int name="gameplay_car_lod" value="1" />
- <int name="skid_marks_trail_length" value="24" />
- <int name="nitro_trail_length" value="6" />
- <bool name="draw_interior_in_gameplay" value="false" />
- <bool name="use_dynamic_screen_ratio" value="false" />
- <bool name="use_adrenaline_nitro" value="false" />
- <bool name="use_one_car_model" value="false" />
- <bool name="use_car_morph_mesh" value="false" />
- <bool name="use_full_sounds" value="false" />
- <bool name="use_render_target_aa" value="false" />
- <bool name="use_msaa" value="false" />
- <bool name="use_real_physic_crash" value="true" />
- <bool name="use_car_shadow" value="true" />
- <bool name="use_radial_blur_on_nitro" value="false" />
- <bool name="use_blur_on_impact" value="false" />
- <bool name="use_hires_map" value="false" />
- <bool name="use_hud_low_res_texture" value="true" />
- <bool name="use_menu_high_res_texture" value="false" />
- <bool name="use_menu_ultra_res_texture" value="false" />
- <bool name="use_orientation_locked" value="false" />
- <bool name="use_traffic_shadow" value="false" />
- <bool name="use_set_min_filter_linear" value="true" />
- <bool name="use_swf_posteffect_render_texture" value="false" />
- <bool name="use_factor_color" value="false" />
- <bool name="is_low_res_platform" value="true" />
- <bool name="use_glLive_iPad" value="false" />
- <bool name="use_splitScreen" value="false" />
- <float name="gameplay_far_clip" value="500000.0" />
- <float name="gameplay_ref_clip" value="50000.0" />
- <float name="devicefactorlod" value="-1.0f" />
- <float name="render_target_screen_ratio" value="1.0" />
- <float name="a_lod_table_none" value="150000000.0" />
- <float name="a_lod_table_box" value="75000000.0" />
- <float name="a_lod_table_low" value="40000000.0" />
- <float name="a_pickup_visibility_multiplier" value="1.0" />
- <float name="car_particle_multiplier" value="0.2f" />
- <float name="near_clip_distance" value="5.0" />
- <float name="crash_amplitude_modifier" value="1.0" />
- <float name="use_particle_rate_pct" value="100.0" />
- <bool name="use_lodev_textures" value="true" />
- <string name="showTrackLowLODDistance" value="CLOSE" />
- <int name="map_mipmap_skip_count" value="0" />
- <bool name="use_high_quality_car_shader" value="false" />
- <bool name="use_gamma_luminance" value="false" />
- <bool name="use_second_render_target" value="false" />
- <bool name="use_quantization" value="false" />
- <int name="game_ggi" value="51797" />
- </attributes>
- </device>
- <device name="android_low_low_special" parent="android_low_low">
- <attributes>
- <int name="menu_car_lod" value="2" />
- <int name="gameplay_car_lod" value="2" />
- </attributes>
- </device>
- <device name="android_low" parent="low">
- <bool name="use_factor_color" value="false" />
- <bool name="use_menu_high_res_texture" value="false" />
- <bool name="use_swf_posteffect_render_texture" value="false" />
- <bool name="use_second_render_target" value="false" />
- <bool name="use_gamma_luminance" value="false" />
- <int name="game_ggi" value="51797" />
- <bool name="use_orientation_locked" value="false" />
- </device>
- <device name="unknown" parent="high">
- <attributes>
- <string name="igp_tracking_name" value="AS7I" />
- <bool name="use_glLive_iPad" value="true" />
- </attributes>
- </device>
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