Advertisement
Guest User

crashh

a guest
Nov 1st, 2014
210
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 46.54 KB | None | 0 0
  1. LOG START AT = 2014-11-01-17-05-46
  2. APP: Initializing application.
  3. APP: Initializing SDL.
  4. APP: Creating Game Object.
  5. APP: GameContainer creation start.
  6. APP: GameContainer creation finished.
  7. APP: SDL setting inital video mode.
  8. APP: SDL created openGL context
  9. SCRN: OpenGL testing function availability.
  10. SCRN: GL Version: 3.3.11672 Compatibility Profile Context Vendor: ATI Technologies Inc. Renderer: ATI Radeon HD 2400 GLSL: 3.30
  11. SCRN: OpenGL testing textures.
  12. SCRN: OpenGL testing textures complete.
  13. SCRN: OpenGL testing function availability finished.
  14. SCRN: Computer grahpics fully support game requirements.
  15. APP: Creating resolution list.
  16. APP: Reading settings from config file.
  17. APP: Setting window data to Game Object.
  18. APP: SDL setting inital video mode succed.
  19. APP: SDL setting up cursor and unicode.
  20. APP: SDL initialization successful.
  21. APP: GameContainer initialization start.
  22. APP: GameContainer: initializing MPQ's.
  23. APP: GameContainer: initializing MPQ's completed.
  24. APP: GameContainer: initializing Mixer instance.
  25. APP: GameContainer: initializing Mixer instance completed.
  26. APP: GameContainer: initializing ImageLoader instance.
  27. APP: GameContainer: initializing ImageLoader completed.
  28. APP: GameContainer: initializing GameScreen controller.
  29. SCRN: Video initialization started.
  30. SCRN: GLEW init.
  31. SCRN: GLEW complete.
  32. SCRN: Video rescaling started.
  33. SCRN: Video rescaling completed.
  34. SCRN: OpenGL setup started.
  35. SCRN: OpenGL setting up viewport.
  36. SCRN: OpenGL generating screen textures and framebuffers.
  37. SCRN: OpenGL max texture size is: 8192
  38. SCRN: OpenGL creating game screen texture.
  39. SCRN: OpenGL creating ui screen texture.
  40. SCRN: OpenGL setup completed.
  41. SCRN: Graphics initialization started.
  42. SCRN: Graphics initialization completed.
  43. SCRN: Video initialization completed.
  44. APP: GameContainer: initializing GameScreen controller completed.
  45. APP: GameContainer: creating ingame rendering context.
  46. APP: GameContainer: creating ingame rendering context complete.
  47. APP: GameContainer: creating cursor manager instance.
  48. APP: GameContainer: creating cursor manager instance completed.
  49. APP: GameContainer: initializing calculation module.
  50. APP: GameContainer: setting up player manager.
  51. APP: GameContainer: setting up player manager completed.
  52. APP: GameContainer: starting game resource manager.
  53. APP: GameContainer: starting game resource manager completed.
  54. APP: GameContainer: starting game menu controller.
  55. APP: GameContainer: starting game menu controller completed.
  56. APP: GameContainer: setting up screen offsets.
  57. APP: GameContainer: setting up screen offsets completed.
  58. APP: GameContainer: creating GameManager instance.
  59. APP: GameContainer: creating GameManager instance completed.
  60. APP: GameContainer: creating RenderManager instance.
  61. APP: GameContainer: creating RenderManager instance completed.
  62. APP: GameContainer: creating MovieManager instance.
  63. SMK: MovieManager created
  64. APP: GameContainer: creating MovieManager instance completed.
  65. APP: GameContainer: creating TextManager instance.
  66. APP: GameContainer: creating TextManager instance completed.
  67. APP: GameContainer: creating EntityId instance.
  68. APP: GameContainer: creating EntityId instance completed.
  69. SMK: MovieManager:addToPlayList:adding position to playlist
  70. SMK: MovieManager:addToPlayList:adding position to playlist
  71. SMK: MovieManager:playMovie:start
  72. SMK: MovieManager:loadMovie:start
  73. SMK: MovieManager:loadMovie:new movie object created
  74. SMK: MovieManager:loadMovie:movie data loaded successfuly
  75. SMK: MovieManager:playMovie:started playing
  76. APP: GameContainer initialization finished with success.
  77. APP: Event loop started.
  78. SMK: MovieManager:skip:successfuly skipping movie
  79. SMK: MovieManager:skip:attempt to skip first 500ms of movie
  80. SMK: MovieManager:skip:no movie to skip
  81. SMK: MovieManager:playMovie:start
  82. SMK: MovieManager:loadMovie:start
  83. SMK: MovieManager:loadMovie:new movie object created
  84. SMK: MovieManager:loadMovie:movie data loaded successfuly
  85. SMK: MovieManager:playMovie:started playing
  86. SMK: MovieManager:skip:successfuly skipping movie
  87. SMK: MovieManager:playMovie:start
  88. SMK: MovieManager:playMovie:play list is empty
  89. SMK: MovieManager:clearPlayList:clearing playlist
  90. SMK: MovieManager:clearMovies:start
  91. SMK: MovieManager:clearMovies:cleared
  92. SMK: MovieManager:clearMovies:start
  93. SMK: MovieManager:clearMovies:cleared
  94. LEVEL LOADING PROCEDURE INITIALIZED
  95.  
  96.  
  97. LOADING OF 0 LEVEL STARTED. SEED = 1414868757
  98. Loading tileset resources
  99. Loading animtileset resources
  100. Finished loading item resources
  101. Finished loading effect resources
  102. Loading 40 object resource
  103. Loading 18 object resource
  104. Loading 20 object resource
  105. Finished loading monster resources
  106. Binding objects to level
  107. Binding monsters to level
  108. Binding portals to level
  109. Binding effects to level
  110. Binding missiles to level
  111. Binding players to level
  112. Binding npcs to level
  113. Processing onload level events
  114. started equipment requirement scan
  115. finished equipment requirement scan
  116. Started event processing
  117. Finished event processing
  118. Finished processing onload level events
  119. Enabling interface action handler
  120. Initial sight update
  121. LOADING COMPLETE
  122.  
  123.  
  124.  
  125.  
  126. UNLOADING OF 0 LEVEL STARTED
  127. UNLOADING COMPLETE
  128.  
  129.  
  130. LEVEL LOADING PROCEDURE INITIALIZED
  131.  
  132.  
  133. LOADING OF 9 LEVEL STARTED. SEED = 1414868827
  134. Loading tileset resources
  135. Loading animtileset resources
  136. Finished loading item resources
  137. Finished loading effect resources
  138. Loading 16 object resource
  139. Loading 6 object resource
  140. Loading 13 object resource
  141. Loading 5 object resource
  142. Loading 17 object resource
  143. Loading 18 object resource
  144. Loading 20 object resource
  145. Loading 19 object resource
  146. Loading 4 object resource
  147. Loading 24 object resource
  148. Loading 43 object resource
  149. Loading 36 object resource
  150. Loading 56 monster resource
  151. Loading 105 monster resource
  152. Loading 79 monster resource
  153. Finished loading monster resources
  154. Binding objects to level
  155. Binding monsters to level
  156. Binding portals to level
  157. Binding effects to level
  158. Binding missiles to level
  159. Binding players to level
  160. Binding npcs to level
  161. Processing onload level events
  162. started equipment requirement scan
  163. finished equipment requirement scan
  164. Started event processing
  165. Finished event processing
  166. Finished processing onload level events
  167. Enabling interface action handler
  168. Initial sight update
  169. LOADING COMPLETE
  170.  
  171.  
  172.  
  173.  
  174. UNLOADING OF 9 LEVEL STARTED
  175. UNLOADING COMPLETE
  176.  
  177.  
  178. LEVEL LOADING PROCEDURE INITIALIZED
  179.  
  180.  
  181. LOADING OF 0 LEVEL STARTED. SEED = 1414868827
  182. Loading tileset resources
  183. Loading animtileset resources
  184. Finished loading item resources
  185. Finished loading effect resources
  186. Loading 40 object resource
  187. Loading 18 object resource
  188. Loading 20 object resource
  189. Finished loading monster resources
  190. Binding objects to level
  191. Binding monsters to level
  192. Binding portals to level
  193. Binding effects to level
  194. Binding missiles to level
  195. Binding players to level
  196. Binding npcs to level
  197. Processing onload level events
  198. started equipment requirement scan
  199. finished equipment requirement scan
  200. Started event processing
  201. Finished event processing
  202. Finished processing onload level events
  203. Enabling interface action handler
  204. Initial sight update
  205. LOADING COMPLETE
  206.  
  207.  
  208.  
  209.  
  210. UNLOADING OF 0 LEVEL STARTED
  211. UNLOADING COMPLETE
  212.  
  213.  
  214. LEVEL LOADING PROCEDURE INITIALIZED
  215.  
  216.  
  217. LOADING OF 9 LEVEL STARTED. SEED = 0
  218. Loading tileset resources
  219. Loading animtileset resources
  220. Finished loading item resources
  221. Loading 44 effect resource
  222. Loading 42 effect resource
  223. Loading 16 effect resource
  224. Loading 30 effect resource
  225. Loading 5 effect resource
  226. Loading 3 effect resource
  227. Loading 16 object resource
  228. Loading 6 object resource
  229. Loading 13 object resource
  230. Loading 5 object resource
  231. Loading 17 object resource
  232. Loading 18 object resource
  233. Loading 20 object resource
  234. Loading 19 object resource
  235. Loading 4 object resource
  236. Loading 24 object resource
  237. Loading 43 object resource
  238. Loading 36 object resource
  239. Loading 56 monster resource
  240. Loading 105 monster resource
  241. Loading 79 monster resource
  242. Finished loading monster resources
  243. Binding objects to level
  244. Binding monsters to level
  245. Binding portals to level
  246. Binding effects to level
  247. Binding missiles to level
  248. Binding players to level
  249. Binding npcs to level
  250. Processing onload level events
  251. started equipment requirement scan
  252. finished equipment requirement scan
  253. Started event processing
  254. Finished event processing
  255. Finished processing onload level events
  256. Enabling interface action handler
  257. Initial sight update
  258. LOADING COMPLETE
  259.  
  260.  
  261.  
  262.  
  263. UNLOADING OF 9 LEVEL STARTED
  264. UNLOADING COMPLETE
  265.  
  266.  
  267. LEVEL LOADING PROCEDURE INITIALIZED
  268.  
  269.  
  270. LOADING OF 0 LEVEL STARTED. SEED = 0
  271. Loading tileset resources
  272. Loading animtileset resources
  273. Finished loading item resources
  274. Finished loading effect resources
  275. Loading 40 object resource
  276. Loading 18 object resource
  277. Loading 20 object resource
  278. Finished loading monster resources
  279. Binding objects to level
  280. Binding monsters to level
  281. Binding portals to level
  282. Binding effects to level
  283. Binding missiles to level
  284. Binding players to level
  285. Binding npcs to level
  286. Processing onload level events
  287. started equipment requirement scan
  288. finished equipment requirement scan
  289. Started event processing
  290. Finished event processing
  291. Finished processing onload level events
  292. Enabling interface action handler
  293. Initial sight update
  294. LOADING COMPLETE
  295.  
  296.  
  297.  
  298.  
  299. UNLOADING OF 0 LEVEL STARTED
  300. UNLOADING COMPLETE
  301.  
  302.  
  303. LEVEL LOADING PROCEDURE INITIALIZED
  304.  
  305.  
  306. LOADING OF 9 LEVEL STARTED. SEED = 0
  307. Loading tileset resources
  308. Loading animtileset resources
  309. Finished loading item resources
  310. Loading 30 effect resource
  311. Loading 5 effect resource
  312. Loading 3 effect resource
  313. Loading 16 object resource
  314. Loading 6 object resource
  315. Loading 13 object resource
  316. Loading 5 object resource
  317. Loading 17 object resource
  318. Loading 18 object resource
  319. Loading 20 object resource
  320. Loading 19 object resource
  321. Loading 4 object resource
  322. Loading 24 object resource
  323. Loading 43 object resource
  324. Loading 36 object resource
  325. Loading 56 monster resource
  326. Loading 105 monster resource
  327. Loading 79 monster resource
  328. Finished loading monster resources
  329. Binding objects to level
  330. Binding monsters to level
  331. Binding portals to level
  332. Binding effects to level
  333. Binding missiles to level
  334. Binding players to level
  335. Binding npcs to level
  336. Processing onload level events
  337. started equipment requirement scan
  338. finished equipment requirement scan
  339. Started event processing
  340. Finished event processing
  341. Finished processing onload level events
  342. Enabling interface action handler
  343. Initial sight update
  344. LOADING COMPLETE
  345.  
  346.  
  347.  
  348.  
  349. UNLOADING OF 9 LEVEL STARTED
  350. UNLOADING COMPLETE
  351.  
  352.  
  353. LEVEL LOADING PROCEDURE INITIALIZED
  354.  
  355.  
  356. LOADING OF 10 LEVEL STARTED. SEED = 1414869222
  357. Loading tileset resources
  358. Loading animtileset resources
  359. Finished loading item resources
  360. Finished loading effect resources
  361. Loading 24 object resource
  362. Loading 16 object resource
  363. Loading 6 object resource
  364. Loading 17 object resource
  365. Loading 20 object resource
  366. Loading 19 object resource
  367. Loading 18 object resource
  368. Loading 5 object resource
  369. Loading 4 object resource
  370. Loading 40 object resource
  371. Loading 51 object resource
  372. Loading 36 object resource
  373. Loading 105 monster resource
  374. Loading 91 monster resource
  375. Loading 62 monster resource
  376. Loading 56 monster resource
  377. Finished loading monster resources
  378. Binding objects to level
  379. Binding monsters to level
  380. Binding portals to level
  381. Binding effects to level
  382. Binding missiles to level
  383. Binding players to level
  384. Binding npcs to level
  385. Processing onload level events
  386. started equipment requirement scan
  387. finished equipment requirement scan
  388. Started event processing
  389. Finished event processing
  390. Finished processing onload level events
  391. Enabling interface action handler
  392. Initial sight update
  393. LOADING COMPLETE
  394.  
  395.  
  396.  
  397.  
  398. UNLOADING OF 10 LEVEL STARTED
  399. UNLOADING COMPLETE
  400.  
  401.  
  402. LEVEL LOADING PROCEDURE INITIALIZED
  403.  
  404.  
  405. LOADING OF 0 LEVEL STARTED. SEED = 0
  406. Loading tileset resources
  407. Loading animtileset resources
  408. Finished loading item resources
  409. Finished loading effect resources
  410. Loading 40 object resource
  411. Loading 18 object resource
  412. Loading 20 object resource
  413. Finished loading monster resources
  414. Binding objects to level
  415. Binding monsters to level
  416. Binding portals to level
  417. Binding effects to level
  418. Binding missiles to level
  419. Binding players to level
  420. Binding npcs to level
  421. Processing onload level events
  422. started equipment requirement scan
  423. finished equipment requirement scan
  424. Started event processing
  425. Finished event processing
  426. Finished processing onload level events
  427. Enabling interface action handler
  428. Initial sight update
  429. LOADING COMPLETE
  430.  
  431.  
  432.  
  433.  
  434. UNLOADING OF 0 LEVEL STARTED
  435. UNLOADING COMPLETE
  436.  
  437.  
  438. LEVEL LOADING PROCEDURE INITIALIZED
  439.  
  440.  
  441. LOADING OF 10 LEVEL STARTED. SEED = 0
  442. Loading tileset resources
  443. Loading animtileset resources
  444. Finished loading item resources
  445. Finished loading effect resources
  446. Loading 24 object resource
  447. Loading 16 object resource
  448. Loading 6 object resource
  449. Loading 17 object resource
  450. Loading 20 object resource
  451. Loading 19 object resource
  452. Loading 18 object resource
  453. Loading 5 object resource
  454. Loading 4 object resource
  455. Loading 40 object resource
  456. Loading 51 object resource
  457. Loading 36 object resource
  458. Loading 105 monster resource
  459. Loading 91 monster resource
  460. Loading 62 monster resource
  461. Loading 56 monster resource
  462. Finished loading monster resources
  463. Binding objects to level
  464. Binding monsters to level
  465. Binding portals to level
  466. Binding effects to level
  467. Binding missiles to level
  468. Binding players to level
  469. Binding npcs to level
  470. Processing onload level events
  471. started equipment requirement scan
  472. finished equipment requirement scan
  473. Started event processing
  474. Finished event processing
  475. Finished processing onload level events
  476. Enabling interface action handler
  477. Initial sight update
  478. LOADING COMPLETE
  479.  
  480.  
  481.  
  482.  
  483. UNLOADING OF 10 LEVEL STARTED
  484. UNLOADING COMPLETE
  485.  
  486.  
  487. LEVEL LOADING PROCEDURE INITIALIZED
  488.  
  489.  
  490. LOADING OF 0 LEVEL STARTED. SEED = 0
  491. Loading tileset resources
  492. Loading animtileset resources
  493. Finished loading item resources
  494. Finished loading effect resources
  495. Loading 40 object resource
  496. Loading 18 object resource
  497. Loading 20 object resource
  498. Finished loading monster resources
  499. Binding objects to level
  500. Binding monsters to level
  501. Binding portals to level
  502. Binding effects to level
  503. Binding missiles to level
  504. Binding players to level
  505. Binding npcs to level
  506. Processing onload level events
  507. started equipment requirement scan
  508. finished equipment requirement scan
  509. Started event processing
  510. Finished event processing
  511. Finished processing onload level events
  512. Enabling interface action handler
  513. Initial sight update
  514. LOADING COMPLETE
  515.  
  516.  
  517.  
  518.  
  519. UNLOADING OF 0 LEVEL STARTED
  520. UNLOADING COMPLETE
  521.  
  522.  
  523. LEVEL LOADING PROCEDURE INITIALIZED
  524.  
  525.  
  526. LOADING OF 9 LEVEL STARTED. SEED = 0
  527. Loading tileset resources
  528. Loading animtileset resources
  529. Finished loading item resources
  530. Loading 30 effect resource
  531. Loading 5 effect resource
  532. Loading 3 effect resource
  533. Loading 16 object resource
  534. Loading 6 object resource
  535. Loading 13 object resource
  536. Loading 5 object resource
  537. Loading 17 object resource
  538. Loading 18 object resource
  539. Loading 20 object resource
  540. Loading 19 object resource
  541. Loading 4 object resource
  542. Loading 24 object resource
  543. Loading 43 object resource
  544. Loading 36 object resource
  545. Loading 56 monster resource
  546. Loading 105 monster resource
  547. Loading 79 monster resource
  548. Finished loading monster resources
  549. Binding objects to level
  550. Binding monsters to level
  551. Binding portals to level
  552. Binding effects to level
  553. Binding missiles to level
  554. Binding players to level
  555. Binding npcs to level
  556. Processing onload level events
  557. started equipment requirement scan
  558. finished equipment requirement scan
  559. Started event processing
  560. Finished event processing
  561. Finished processing onload level events
  562. Enabling interface action handler
  563. Initial sight update
  564. LOADING COMPLETE
  565.  
  566.  
  567.  
  568.  
  569. UNLOADING OF 9 LEVEL STARTED
  570. UNLOADING COMPLETE
  571.  
  572.  
  573. LEVEL LOADING PROCEDURE INITIALIZED
  574.  
  575.  
  576. LOADING OF 10 LEVEL STARTED. SEED = 0
  577. Loading tileset resources
  578. Loading animtileset resources
  579. Finished loading item resources
  580. Loading 44 effect resource
  581. Loading 19 effect resource
  582. Loading 30 effect resource
  583. Loading 3 effect resource
  584. Loading 5 effect resource
  585. Loading 24 object resource
  586. Loading 16 object resource
  587. Loading 6 object resource
  588. Loading 17 object resource
  589. Loading 20 object resource
  590. Loading 19 object resource
  591. Loading 18 object resource
  592. Loading 5 object resource
  593. Loading 4 object resource
  594. Loading 40 object resource
  595. Loading 51 object resource
  596. Loading 36 object resource
  597. Loading 105 monster resource
  598. Loading 91 monster resource
  599. Loading 62 monster resource
  600. Loading 56 monster resource
  601. Finished loading monster resources
  602. Binding objects to level
  603. Binding monsters to level
  604. Binding portals to level
  605. Binding effects to level
  606. Binding missiles to level
  607. Binding players to level
  608. Binding npcs to level
  609. Processing onload level events
  610. started equipment requirement scan
  611. finished equipment requirement scan
  612. Started event processing
  613. Finished event processing
  614. Finished processing onload level events
  615. Enabling interface action handler
  616. Initial sight update
  617. LOADING COMPLETE
  618.  
  619.  
  620.  
  621.  
  622. UNLOADING OF 10 LEVEL STARTED
  623. UNLOADING COMPLETE
  624.  
  625.  
  626. LEVEL LOADING PROCEDURE INITIALIZED
  627.  
  628.  
  629. LOADING OF 0 LEVEL STARTED. SEED = 0
  630. Loading tileset resources
  631. Loading animtileset resources
  632. Finished loading item resources
  633. Finished loading effect resources
  634. Loading 40 object resource
  635. Loading 18 object resource
  636. Loading 20 object resource
  637. Finished loading monster resources
  638. Binding objects to level
  639. Binding monsters to level
  640. Binding portals to level
  641. Binding effects to level
  642. Binding missiles to level
  643. Binding players to level
  644. Binding npcs to level
  645. Processing onload level events
  646. started equipment requirement scan
  647. finished equipment requirement scan
  648. Started event processing
  649. Finished event processing
  650. Finished processing onload level events
  651. Enabling interface action handler
  652. Initial sight update
  653. LOADING COMPLETE
  654.  
  655.  
  656.  
  657.  
  658. UNLOADING OF 0 LEVEL STARTED
  659. UNLOADING COMPLETE
  660.  
  661.  
  662. LEVEL LOADING PROCEDURE INITIALIZED
  663.  
  664.  
  665. LOADING OF 10 LEVEL STARTED. SEED = 0
  666. Loading tileset resources
  667. Loading animtileset resources
  668. Finished loading item resources
  669. Loading 30 effect resource
  670. Loading 3 effect resource
  671. Loading 5 effect resource
  672. Loading 24 object resource
  673. Loading 16 object resource
  674. Loading 6 object resource
  675. Loading 17 object resource
  676. Loading 20 object resource
  677. Loading 19 object resource
  678. Loading 18 object resource
  679. Loading 5 object resource
  680. Loading 4 object resource
  681. Loading 40 object resource
  682. Loading 51 object resource
  683. Loading 36 object resource
  684. Loading 132 monster resource
  685. Loading 105 monster resource
  686. Loading 91 monster resource
  687. Loading 62 monster resource
  688. Loading 56 monster resource
  689. Finished loading monster resources
  690. Binding objects to level
  691. Binding monsters to level
  692. Binding portals to level
  693. Binding effects to level
  694. Binding missiles to level
  695. Binding players to level
  696. Binding npcs to level
  697. Processing onload level events
  698. started equipment requirement scan
  699. finished equipment requirement scan
  700. Started event processing
  701. Finished event processing
  702. Finished processing onload level events
  703. Enabling interface action handler
  704. Initial sight update
  705. LOADING COMPLETE
  706.  
  707.  
  708.  
  709.  
  710. UNLOADING OF 10 LEVEL STARTED
  711. UNLOADING COMPLETE
  712.  
  713.  
  714. LEVEL LOADING PROCEDURE INITIALIZED
  715.  
  716.  
  717. LOADING OF 11 LEVEL STARTED. SEED = 1414869887
  718. Loading tileset resources
  719. Loading animtileset resources
  720. Finished loading item resources
  721. Finished loading effect resources
  722. Loading 13 object resource
  723. Loading 17 object resource
  724. Loading 18 object resource
  725. Loading 5 object resource
  726. Loading 20 object resource
  727. Loading 19 object resource
  728. Loading 4 object resource
  729. Loading 36 object resource
  730. Loading 100 monster resource
  731. Loading 80 monster resource
  732. Loading 76 monster resource
  733. Finished loading monster resources
  734. Binding objects to level
  735. Binding monsters to level
  736. Binding portals to level
  737. Binding effects to level
  738. Binding missiles to level
  739. Binding players to level
  740. Binding npcs to level
  741. Processing onload level events
  742. started equipment requirement scan
  743. finished equipment requirement scan
  744. Started event processing
  745. Finished event processing
  746. Finished processing onload level events
  747. Enabling interface action handler
  748. Initial sight update
  749. LOADING COMPLETE
  750.  
  751.  
  752.  
  753.  
  754. UNLOADING OF 11 LEVEL STARTED
  755. UNLOADING COMPLETE
  756.  
  757.  
  758. LEVEL LOADING PROCEDURE INITIALIZED
  759.  
  760.  
  761. LOADING OF 0 LEVEL STARTED. SEED = 0
  762. Loading tileset resources
  763. Loading animtileset resources
  764. Finished loading item resources
  765. Finished loading effect resources
  766. Loading 86 object resource
  767. Loading 40 object resource
  768. Loading 18 object resource
  769. Loading 20 object resource
  770. Finished loading monster resources
  771. Binding objects to level
  772. Binding monsters to level
  773. Binding portals to level
  774. Binding effects to level
  775. Binding missiles to level
  776. Binding players to level
  777. Binding npcs to level
  778. Processing onload level events
  779. started equipment requirement scan
  780. finished equipment requirement scan
  781. Started event processing
  782. Finished event processing
  783. Finished processing onload level events
  784. Enabling interface action handler
  785. Initial sight update
  786. LOADING COMPLETE
  787.  
  788.  
  789.  
  790.  
  791. UNLOADING OF 0 LEVEL STARTED
  792. UNLOADING COMPLETE
  793.  
  794.  
  795. LEVEL LOADING PROCEDURE INITIALIZED
  796.  
  797.  
  798. LOADING OF 31 LEVEL STARTED. SEED = 1414869976
  799. Loading tileset resources
  800. Loading animtileset resources
  801. Finished loading item resources
  802. Finished loading effect resources
  803. Loading 19 object resource
  804. Loading 18 object resource
  805. Loading 24 object resource
  806. Loading 58 object resource
  807. Loading 63 monster resource
  808. Loading 75 monster resource
  809. Loading 58 monster resource
  810. Loading 135 monster resource
  811. Finished loading monster resources
  812. Binding objects to level
  813. Binding monsters to level
  814. Binding portals to level
  815. Binding effects to level
  816. Binding missiles to level
  817. Binding players to level
  818. Binding npcs to level
  819. Processing onload level events
  820. started equipment requirement scan
  821. finished equipment requirement scan
  822. Started event processing
  823. Finished event processing
  824. Finished processing onload level events
  825. Enabling interface action handler
  826. Initial sight update
  827. LOADING COMPLETE
  828.  
  829.  
  830.  
  831.  
  832. UNLOADING OF 31 LEVEL STARTED
  833. UNLOADING COMPLETE
  834.  
  835.  
  836. LEVEL LOADING PROCEDURE INITIALIZED
  837.  
  838.  
  839. LOADING OF 0 LEVEL STARTED. SEED = 1414869976
  840. Loading tileset resources
  841. Loading animtileset resources
  842. Finished loading item resources
  843. Finished loading effect resources
  844. Loading 86 object resource
  845. Loading 40 object resource
  846. Loading 18 object resource
  847. Loading 20 object resource
  848. Finished loading monster resources
  849. Binding objects to level
  850. Binding monsters to level
  851. Binding portals to level
  852. Binding effects to level
  853. Binding missiles to level
  854. Binding players to level
  855. Binding npcs to level
  856. Processing onload level events
  857. started equipment requirement scan
  858. finished equipment requirement scan
  859. Started event processing
  860. Finished event processing
  861. Finished processing onload level events
  862. Enabling interface action handler
  863. Initial sight update
  864. LOADING COMPLETE
  865.  
  866.  
  867.  
  868.  
  869. UNLOADING OF 0 LEVEL STARTED
  870. UNLOADING COMPLETE
  871.  
  872.  
  873. LEVEL LOADING PROCEDURE INITIALIZED
  874.  
  875.  
  876. LOADING OF 31 LEVEL STARTED. SEED = 0
  877. Loading tileset resources
  878. Loading animtileset resources
  879. Finished loading item resources
  880. Loading 0 effect resource
  881. Loading 30 effect resource
  882. Loading 3 effect resource
  883. Loading 29 effect resource
  884. Loading 19 object resource
  885. Loading 18 object resource
  886. Loading 24 object resource
  887. Loading 58 object resource
  888. Loading 63 monster resource
  889. Loading 75 monster resource
  890. Loading 58 monster resource
  891. Loading 135 monster resource
  892. Finished loading monster resources
  893. Binding objects to level
  894. Binding monsters to level
  895. Binding portals to level
  896. Binding effects to level
  897. Binding missiles to level
  898. Binding players to level
  899. Binding npcs to level
  900. Processing onload level events
  901. started equipment requirement scan
  902. finished equipment requirement scan
  903. Started event processing
  904. Finished event processing
  905. Finished processing onload level events
  906. Enabling interface action handler
  907. Initial sight update
  908. LOADING COMPLETE
  909.  
  910.  
  911.  
  912.  
  913. UNLOADING OF 31 LEVEL STARTED
  914. UNLOADING COMPLETE
  915.  
  916.  
  917. LEVEL LOADING PROCEDURE INITIALIZED
  918.  
  919.  
  920. LOADING OF 0 LEVEL STARTED. SEED = 0
  921. Loading tileset resources
  922. Loading animtileset resources
  923. Finished loading item resources
  924. Finished loading effect resources
  925. Loading 86 object resource
  926. Loading 40 object resource
  927. Loading 18 object resource
  928. Loading 20 object resource
  929. Finished loading monster resources
  930. Binding objects to level
  931. Binding monsters to level
  932. Binding portals to level
  933. Binding effects to level
  934. Binding missiles to level
  935. Binding players to level
  936. Binding npcs to level
  937. Processing onload level events
  938. started equipment requirement scan
  939. finished equipment requirement scan
  940. Started event processing
  941. Finished event processing
  942. Finished processing onload level events
  943. Enabling interface action handler
  944. Initial sight update
  945. LOADING COMPLETE
  946.  
  947.  
  948.  
  949.  
  950. UNLOADING OF 0 LEVEL STARTED
  951. UNLOADING COMPLETE
  952.  
  953.  
  954. LEVEL LOADING PROCEDURE INITIALIZED
  955.  
  956.  
  957. LOADING OF 11 LEVEL STARTED. SEED = 0
  958. Loading tileset resources
  959. Loading animtileset resources
  960. Finished loading item resources
  961. Loading 3 effect resource
  962. Loading 13 object resource
  963. Loading 17 object resource
  964. Loading 18 object resource
  965. Loading 5 object resource
  966. Loading 20 object resource
  967. Loading 19 object resource
  968. Loading 4 object resource
  969. Loading 36 object resource
  970. Loading 100 monster resource
  971. Loading 80 monster resource
  972. Loading 76 monster resource
  973. Finished loading monster resources
  974. Binding objects to level
  975. Binding monsters to level
  976. Binding portals to level
  977. Binding effects to level
  978. Binding missiles to level
  979. Binding players to level
  980. Binding npcs to level
  981. Processing onload level events
  982. started equipment requirement scan
  983. finished equipment requirement scan
  984. Started event processing
  985. Finished event processing
  986. Finished processing onload level events
  987. Enabling interface action handler
  988. Initial sight update
  989. LOADING COMPLETE
  990.  
  991.  
  992.  
  993.  
  994. UNLOADING OF 11 LEVEL STARTED
  995. UNLOADING COMPLETE
  996.  
  997.  
  998. LEVEL LOADING PROCEDURE INITIALIZED
  999.  
  1000.  
  1001. LOADING OF 12 LEVEL STARTED. SEED = 1414870768
  1002. Loading tileset resources
  1003. Loading animtileset resources
  1004. Finished loading item resources
  1005. Finished loading effect resources
  1006. Loading 6 object resource
  1007. Loading 17 object resource
  1008. Loading 20 object resource
  1009. Loading 5 object resource
  1010. Loading 18 object resource
  1011. Loading 19 object resource
  1012. Loading 4 object resource
  1013. Loading 7 object resource
  1014. Loading 40 object resource
  1015. Loading 51 object resource
  1016. Loading 36 object resource
  1017. Loading 16 object resource
  1018. Loading 47 object resource
  1019. Loading 95 monster resource
  1020. Loading 76 monster resource
  1021. Finished loading monster resources
  1022. Binding objects to level
  1023. Binding monsters to level
  1024. Binding portals to level
  1025. Binding effects to level
  1026. Binding missiles to level
  1027. Binding players to level
  1028. Binding npcs to level
  1029. Processing onload level events
  1030. started equipment requirement scan
  1031. finished equipment requirement scan
  1032. Started event processing
  1033. Finished event processing
  1034. Finished processing onload level events
  1035. Enabling interface action handler
  1036. Initial sight update
  1037. LOADING COMPLETE
  1038.  
  1039.  
  1040.  
  1041.  
  1042. UNLOADING OF 12 LEVEL STARTED
  1043. UNLOADING COMPLETE
  1044.  
  1045.  
  1046. LEVEL LOADING PROCEDURE INITIALIZED
  1047.  
  1048.  
  1049. LOADING OF 0 LEVEL STARTED. SEED = 0
  1050. Loading tileset resources
  1051. Loading animtileset resources
  1052. Finished loading item resources
  1053. Finished loading effect resources
  1054. Loading 86 object resource
  1055. Loading 40 object resource
  1056. Loading 18 object resource
  1057. Loading 20 object resource
  1058. Finished loading monster resources
  1059. Binding objects to level
  1060. Binding monsters to level
  1061. Binding portals to level
  1062. Binding effects to level
  1063. Binding missiles to level
  1064. Binding players to level
  1065. Binding npcs to level
  1066. Processing onload level events
  1067. started equipment requirement scan
  1068. finished equipment requirement scan
  1069. Started event processing
  1070. Finished event processing
  1071. Finished processing onload level events
  1072. Enabling interface action handler
  1073. Initial sight update
  1074. LOADING COMPLETE
  1075.  
  1076.  
  1077.  
  1078.  
  1079. UNLOADING OF 0 LEVEL STARTED
  1080. UNLOADING COMPLETE
  1081.  
  1082.  
  1083. LEVEL LOADING PROCEDURE INITIALIZED
  1084.  
  1085.  
  1086. LOADING OF 12 LEVEL STARTED. SEED = 0
  1087. Loading tileset resources
  1088. Loading animtileset resources
  1089. Finished loading item resources
  1090. Loading 30 effect resource
  1091. Loading 3 effect resource
  1092. Loading 6 object resource
  1093. Loading 17 object resource
  1094. Loading 20 object resource
  1095. Loading 5 object resource
  1096. Loading 18 object resource
  1097. Loading 19 object resource
  1098. Loading 4 object resource
  1099. Loading 7 object resource
  1100. Loading 40 object resource
  1101. Loading 51 object resource
  1102. Loading 36 object resource
  1103. Loading 16 object resource
  1104. Loading 47 object resource
  1105. Loading 95 monster resource
  1106. Loading 76 monster resource
  1107. Finished loading monster resources
  1108. Binding objects to level
  1109. Binding monsters to level
  1110. Binding portals to level
  1111. Binding effects to level
  1112. Binding missiles to level
  1113. Binding players to level
  1114. Binding npcs to level
  1115. Processing onload level events
  1116. started equipment requirement scan
  1117. finished equipment requirement scan
  1118. Started event processing
  1119. Finished event processing
  1120. Finished processing onload level events
  1121. Enabling interface action handler
  1122. Initial sight update
  1123. LOADING COMPLETE
  1124.  
  1125.  
  1126.  
  1127.  
  1128. UNLOADING OF 12 LEVEL STARTED
  1129. UNLOADING COMPLETE
  1130.  
  1131.  
  1132. LEVEL LOADING PROCEDURE INITIALIZED
  1133.  
  1134.  
  1135. LOADING OF 26 LEVEL STARTED. SEED = 1414871156
  1136. Loading tileset resources
  1137. Loading animtileset resources
  1138. Finished loading item resources
  1139. Finished loading effect resources
  1140. Loading 18 object resource
  1141. Loading 19 object resource
  1142. Loading 20 object resource
  1143. Loading 17 object resource
  1144. Loading 36 object resource
  1145. Loading 6 object resource
  1146. Loading 51 object resource
  1147. Loading 65 object resource
  1148. Loading 2 object resource
  1149. Loading 16 object resource
  1150. Loading 1 object resource
  1151. Loading 107 monster resource
  1152. Loading 96 monster resource
  1153. Finished loading monster resources
  1154. Binding objects to level
  1155. Binding monsters to level
  1156. Binding portals to level
  1157. Binding effects to level
  1158. Binding missiles to level
  1159. Binding players to level
  1160. Binding npcs to level
  1161. Processing onload level events
  1162. started equipment requirement scan
  1163. finished equipment requirement scan
  1164. Started event processing
  1165. Finished event processing
  1166. Finished processing onload level events
  1167. Enabling interface action handler
  1168. Initial sight update
  1169. LOADING COMPLETE
  1170.  
  1171.  
  1172.  
  1173.  
  1174. UNLOADING OF 26 LEVEL STARTED
  1175. UNLOADING COMPLETE
  1176.  
  1177.  
  1178. LEVEL LOADING PROCEDURE INITIALIZED
  1179.  
  1180.  
  1181. LOADING OF 0 LEVEL STARTED. SEED = 1414871156
  1182. Loading tileset resources
  1183. Loading animtileset resources
  1184. Finished loading item resources
  1185. Finished loading effect resources
  1186. Loading 86 object resource
  1187. Loading 40 object resource
  1188. Loading 18 object resource
  1189. Loading 20 object resource
  1190. Finished loading monster resources
  1191. Binding objects to level
  1192. Binding monsters to level
  1193. Binding portals to level
  1194. Binding effects to level
  1195. Binding missiles to level
  1196. Binding players to level
  1197. Binding npcs to level
  1198. Processing onload level events
  1199. started equipment requirement scan
  1200. finished equipment requirement scan
  1201. Started event processing
  1202. Finished event processing
  1203. Finished processing onload level events
  1204. Enabling interface action handler
  1205. Initial sight update
  1206. LOADING COMPLETE
  1207.  
  1208.  
  1209.  
  1210.  
  1211. UNLOADING OF 0 LEVEL STARTED
  1212. UNLOADING COMPLETE
  1213.  
  1214.  
  1215. LEVEL LOADING PROCEDURE INITIALIZED
  1216.  
  1217.  
  1218. LOADING OF 12 LEVEL STARTED. SEED = 0
  1219. Loading tileset resources
  1220. Loading animtileset resources
  1221. Finished loading item resources
  1222. Loading 30 effect resource
  1223. Loading 3 effect resource
  1224. Loading 6 object resource
  1225. Loading 17 object resource
  1226. Loading 20 object resource
  1227. Loading 5 object resource
  1228. Loading 18 object resource
  1229. Loading 19 object resource
  1230. Loading 4 object resource
  1231. Loading 7 object resource
  1232. Loading 40 object resource
  1233. Loading 51 object resource
  1234. Loading 36 object resource
  1235. Loading 16 object resource
  1236. Loading 47 object resource
  1237. Loading 95 monster resource
  1238. Loading 76 monster resource
  1239. Finished loading monster resources
  1240. Binding objects to level
  1241. Binding monsters to level
  1242. Binding portals to level
  1243. Binding effects to level
  1244. Binding missiles to level
  1245. Binding players to level
  1246. Binding npcs to level
  1247. Processing onload level events
  1248. started equipment requirement scan
  1249. finished equipment requirement scan
  1250. Started event processing
  1251. Finished event processing
  1252. Finished processing onload level events
  1253. Enabling interface action handler
  1254. Initial sight update
  1255. LOADING COMPLETE
  1256.  
  1257.  
  1258.  
  1259.  
  1260. UNLOADING OF 12 LEVEL STARTED
  1261. UNLOADING COMPLETE
  1262.  
  1263.  
  1264. LEVEL LOADING PROCEDURE INITIALIZED
  1265.  
  1266.  
  1267. LOADING OF 26 LEVEL STARTED. SEED = 0
  1268. Loading tileset resources
  1269. Loading animtileset resources
  1270. Finished loading item resources
  1271. Loading 44 effect resource
  1272. Loading 30 effect resource
  1273. Loading 5 effect resource
  1274. Loading 3 effect resource
  1275. Loading 18 object resource
  1276. Loading 19 object resource
  1277. Loading 20 object resource
  1278. Loading 17 object resource
  1279. Loading 36 object resource
  1280. Loading 6 object resource
  1281. Loading 51 object resource
  1282. Loading 65 object resource
  1283. Loading 2 object resource
  1284. Loading 16 object resource
  1285. Loading 1 object resource
  1286. Loading 107 monster resource
  1287. Loading 96 monster resource
  1288. Finished loading monster resources
  1289. Binding objects to level
  1290. Binding monsters to level
  1291. Binding portals to level
  1292. Binding effects to level
  1293. Binding missiles to level
  1294. Binding players to level
  1295. Binding npcs to level
  1296. Processing onload level events
  1297. started equipment requirement scan
  1298. finished equipment requirement scan
  1299. Started event processing
  1300. Finished event processing
  1301. Finished processing onload level events
  1302. Enabling interface action handler
  1303. Initial sight update
  1304. LOADING COMPLETE
  1305.  
  1306.  
  1307.  
  1308.  
  1309. UNLOADING OF 26 LEVEL STARTED
  1310. UNLOADING COMPLETE
  1311.  
  1312.  
  1313. LEVEL LOADING PROCEDURE INITIALIZED
  1314.  
  1315.  
  1316. LOADING OF 12 LEVEL STARTED. SEED = 0
  1317. Loading tileset resources
  1318. Loading animtileset resources
  1319. Finished loading item resources
  1320. Loading 30 effect resource
  1321. Loading 3 effect resource
  1322. Loading 6 object resource
  1323. Loading 17 object resource
  1324. Loading 20 object resource
  1325. Loading 5 object resource
  1326. Loading 18 object resource
  1327. Loading 19 object resource
  1328. Loading 4 object resource
  1329. Loading 7 object resource
  1330. Loading 40 object resource
  1331. Loading 51 object resource
  1332. Loading 36 object resource
  1333. Loading 16 object resource
  1334. Loading 47 object resource
  1335. Loading 95 monster resource
  1336. Loading 76 monster resource
  1337. Finished loading monster resources
  1338. Binding objects to level
  1339. Binding monsters to level
  1340. Binding portals to level
  1341. Binding effects to level
  1342. Binding missiles to level
  1343. Binding players to level
  1344. Binding npcs to level
  1345. Processing onload level events
  1346. started equipment requirement scan
  1347. finished equipment requirement scan
  1348. Started event processing
  1349. Finished event processing
  1350. Finished processing onload level events
  1351. Enabling interface action handler
  1352. Initial sight update
  1353. LOADING COMPLETE
  1354.  
  1355.  
  1356.  
  1357.  
  1358. UNLOADING OF 12 LEVEL STARTED
  1359. UNLOADING COMPLETE
  1360.  
  1361.  
  1362. LEVEL LOADING PROCEDURE INITIALIZED
  1363.  
  1364.  
  1365. LOADING OF 13 LEVEL STARTED. SEED = 1414872153
  1366. Loading tileset resources
  1367. Loading animtileset resources
  1368. Finished loading item resources
  1369. Finished loading effect resources
  1370. Loading 17 object resource
  1371. Loading 24 object resource
  1372. Loading 18 object resource
  1373. Loading 20 object resource
  1374. Loading 5 object resource
  1375. Loading 4 object resource
  1376. Loading 19 object resource
  1377. Loading 61 object resource
  1378. Loading 10 object resource
  1379. Loading 13 object resource
  1380. Loading 58 object resource
  1381. Loading 59 object resource
  1382. Loading 65 object resource
  1383. Loading 2 object resource
  1384. Loading 64 monster resource
  1385. Loading 101 monster resource
  1386. Loading 96 monster resource
  1387. Loading 97 monster resource
  1388. Loading 119 monster resource
  1389. Finished loading monster resources
  1390. Binding objects to level
  1391. Binding monsters to level
  1392. Binding portals to level
  1393. Binding effects to level
  1394. Binding missiles to level
  1395. Binding players to level
  1396. Binding npcs to level
  1397. Processing onload level events
  1398. started equipment requirement scan
  1399. finished equipment requirement scan
  1400. Started event processing
  1401. Finished event processing
  1402. Finished processing onload level events
  1403. Enabling interface action handler
  1404. Initial sight update
  1405. LOADING COMPLETE
  1406.  
  1407.  
  1408.  
  1409.  
  1410. UNLOADING OF 13 LEVEL STARTED
  1411. UNLOADING COMPLETE
  1412.  
  1413.  
  1414. LEVEL LOADING PROCEDURE INITIALIZED
  1415.  
  1416.  
  1417. LOADING OF 0 LEVEL STARTED. SEED = 0
  1418. Loading tileset resources
  1419. Loading animtileset resources
  1420. Finished loading item resources
  1421. Finished loading effect resources
  1422. Loading 86 object resource
  1423. Loading 40 object resource
  1424. Loading 18 object resource
  1425. Loading 20 object resource
  1426. Finished loading monster resources
  1427. Binding objects to level
  1428. Binding monsters to level
  1429. Binding portals to level
  1430. Binding effects to level
  1431. Binding missiles to level
  1432. Binding players to level
  1433. Binding npcs to level
  1434. Processing onload level events
  1435. started equipment requirement scan
  1436. finished equipment requirement scan
  1437. Started event processing
  1438. Finished event processing
  1439. Finished processing onload level events
  1440. Enabling interface action handler
  1441. Initial sight update
  1442. LOADING COMPLETE
  1443.  
  1444.  
  1445.  
  1446.  
  1447. UNLOADING OF 0 LEVEL STARTED
  1448. UNLOADING COMPLETE
  1449.  
  1450.  
  1451. LEVEL LOADING PROCEDURE INITIALIZED
  1452.  
  1453.  
  1454. LOADING OF 13 LEVEL STARTED. SEED = 0
  1455. Loading tileset resources
  1456. Loading animtileset resources
  1457. Finished loading item resources
  1458. Loading 22 effect resource
  1459. Loading 30 effect resource
  1460. Loading 3 effect resource
  1461. Loading 17 object resource
  1462. Loading 24 object resource
  1463. Loading 18 object resource
  1464. Loading 20 object resource
  1465. Loading 5 object resource
  1466. Loading 4 object resource
  1467. Loading 19 object resource
  1468. Loading 61 object resource
  1469. Loading 10 object resource
  1470. Loading 13 object resource
  1471. Loading 58 object resource
  1472. Loading 59 object resource
  1473. Loading 65 object resource
  1474. Loading 2 object resource
  1475. Loading 64 monster resource
  1476. Loading 101 monster resource
  1477. Loading 96 monster resource
  1478. Loading 97 monster resource
  1479. Loading 119 monster resource
  1480. Finished loading monster resources
  1481. Binding objects to level
  1482. Binding monsters to level
  1483. Binding portals to level
  1484. Binding effects to level
  1485. Binding missiles to level
  1486. Binding players to level
  1487. Binding npcs to level
  1488. Processing onload level events
  1489. started equipment requirement scan
  1490. finished equipment requirement scan
  1491. Started event processing
  1492. Finished event processing
  1493. Finished processing onload level events
  1494. Enabling interface action handler
  1495. Initial sight update
  1496. LOADING COMPLETE
  1497.  
  1498.  
  1499.  
  1500.  
  1501. UNLOADING OF 13 LEVEL STARTED
  1502. UNLOADING COMPLETE
  1503.  
  1504.  
  1505. LEVEL LOADING PROCEDURE INITIALIZED
  1506.  
  1507.  
  1508. LOADING OF 14 LEVEL STARTED. SEED = 1414873067
  1509. Loading tileset resources
  1510. Loading animtileset resources
  1511. Finished loading item resources
  1512. Finished loading effect resources
  1513. Loading 13 object resource
  1514. Loading 17 object resource
  1515. Loading 18 object resource
  1516. Loading 20 object resource
  1517. Loading 19 object resource
  1518. Loading 24 object resource
  1519. Loading 5 object resource
  1520. Loading 4 object resource
  1521. Loading 61 object resource
  1522. Loading 40 object resource
  1523. Loading 59 object resource
  1524. Loading 58 object resource
  1525. Loading 51 object resource
  1526. Loading 56 object resource
  1527. Loading 47 object resource
  1528. Loading 108 monster resource
  1529. Loading 64 monster resource
  1530. Loading 118 monster resource
  1531. Finished loading monster resources
  1532. Binding objects to level
  1533. Binding monsters to level
  1534. Binding portals to level
  1535. Binding effects to level
  1536. Binding missiles to level
  1537. Binding players to level
  1538. Binding npcs to level
  1539. Processing onload level events
  1540. started equipment requirement scan
  1541. finished equipment requirement scan
  1542. Started event processing
  1543. Finished event processing
  1544. Finished processing onload level events
  1545. Enabling interface action handler
  1546. Initial sight update
  1547. LOADING COMPLETE
  1548.  
  1549.  
  1550.  
  1551.  
  1552. UNLOADING OF 14 LEVEL STARTED
  1553. UNLOADING COMPLETE
  1554.  
  1555.  
  1556. LEVEL LOADING PROCEDURE INITIALIZED
  1557.  
  1558.  
  1559. LOADING OF 0 LEVEL STARTED. SEED = 0
  1560. Loading tileset resources
  1561. Loading animtileset resources
  1562. Finished loading item resources
  1563. Finished loading effect resources
  1564. Loading 86 object resource
  1565. Loading 40 object resource
  1566. Loading 18 object resource
  1567. Loading 20 object resource
  1568. Finished loading monster resources
  1569. Binding objects to level
  1570. Binding monsters to level
  1571. Binding portals to level
  1572. Binding effects to level
  1573. Binding missiles to level
  1574. Binding players to level
  1575. Binding npcs to level
  1576. Processing onload level events
  1577. started equipment requirement scan
  1578. finished equipment requirement scan
  1579. Started event processing
  1580. Finished event processing
  1581. Finished processing onload level events
  1582. Enabling interface action handler
  1583. Initial sight update
  1584. LOADING COMPLETE
  1585.  
  1586.  
  1587.  
  1588.  
  1589. UNLOADING OF 0 LEVEL STARTED
  1590. UNLOADING COMPLETE
  1591.  
  1592.  
  1593. LEVEL LOADING PROCEDURE INITIALIZED
  1594.  
  1595.  
  1596. LOADING OF 14 LEVEL STARTED. SEED = 0
  1597. Loading tileset resources
  1598. Loading animtileset resources
  1599. Finished loading item resources
  1600. Loading 3 effect resource
  1601. Loading 13 object resource
  1602. Loading 17 object resource
  1603. Loading 18 object resource
  1604. Loading 20 object resource
  1605. Loading 19 object resource
  1606. Loading 24 object resource
  1607. Loading 5 object resource
  1608. Loading 4 object resource
  1609. Loading 61 object resource
  1610. Loading 40 object resource
  1611. Loading 59 object resource
  1612. Loading 58 object resource
  1613. Loading 51 object resource
  1614. Loading 56 object resource
  1615. Loading 47 object resource
  1616. Loading 108 monster resource
  1617. Loading 64 monster resource
  1618. Loading 118 monster resource
  1619. Finished loading monster resources
  1620. Binding objects to level
  1621. Binding monsters to level
  1622. Binding portals to level
  1623. Binding effects to level
  1624. Binding missiles to level
  1625. Binding players to level
  1626. Binding npcs to level
  1627. Processing onload level events
  1628. started equipment requirement scan
  1629. finished equipment requirement scan
  1630. Started event processing
  1631. Finished event processing
  1632. Finished processing onload level events
  1633. Enabling interface action handler
  1634. Initial sight update
  1635. LOADING COMPLETE
  1636.  
  1637.  
  1638.  
  1639.  
  1640. UNLOADING OF 14 LEVEL STARTED
  1641. UNLOADING COMPLETE
  1642.  
  1643.  
  1644. LEVEL LOADING PROCEDURE INITIALIZED
  1645.  
  1646.  
  1647. LOADING OF 0 LEVEL STARTED. SEED = 0
  1648. Loading tileset resources
  1649. Loading animtileset resources
  1650. Finished loading item resources
  1651. Finished loading effect resources
  1652. Loading 86 object resource
  1653. Loading 40 object resource
  1654. Loading 18 object resource
  1655. Loading 20 object resource
  1656. Finished loading monster resources
  1657. Binding objects to level
  1658. Binding monsters to level
  1659. Binding portals to level
  1660. Binding effects to level
  1661. Binding missiles to level
  1662. Binding players to level
  1663. Binding npcs to level
  1664. Processing onload level events
  1665. started equipment requirement scan
  1666. finished equipment requirement scan
  1667. Started event processing
  1668. Finished event processing
  1669. Finished processing onload level events
  1670. Enabling interface action handler
  1671. Initial sight update
  1672. LOADING COMPLETE
  1673.  
  1674.  
  1675.  
  1676.  
  1677. UNLOADING OF 0 LEVEL STARTED
  1678. UNLOADING COMPLETE
  1679.  
  1680.  
  1681. LEVEL LOADING PROCEDURE INITIALIZED
  1682.  
  1683.  
  1684. LOADING OF 14 LEVEL STARTED. SEED = 0
  1685. Loading tileset resources
  1686. Loading animtileset resources
  1687. Finished loading item resources
  1688. Loading 22 effect resource
  1689. Loading 30 effect resource
  1690. Loading 3 effect resource
  1691. Loading 13 object resource
  1692. Loading 17 object resource
  1693. Loading 18 object resource
  1694. Loading 20 object resource
  1695. Loading 19 object resource
  1696. Loading 24 object resource
  1697. Loading 5 object resource
  1698. Loading 4 object resource
  1699. Loading 61 object resource
  1700. Loading 40 object resource
  1701. Loading 59 object resource
  1702. Loading 58 object resource
  1703. Loading 51 object resource
  1704. Loading 56 object resource
  1705. Loading 47 object resource
  1706. Loading 108 monster resource
  1707. Loading 64 monster resource
  1708. Loading 118 monster resource
  1709. Finished loading monster resources
  1710. Binding objects to level
  1711. Binding monsters to level
  1712. Binding portals to level
  1713. Binding effects to level
  1714. Binding missiles to level
  1715. Binding players to level
  1716. Binding npcs to level
  1717. Processing onload level events
  1718. started equipment requirement scan
  1719. finished equipment requirement scan
  1720. Started event processing
  1721. Finished event processing
  1722. Finished processing onload level events
  1723. Enabling interface action handler
  1724. Initial sight update
  1725. LOADING COMPLETE
  1726.  
  1727.  
  1728.  
  1729.  
  1730. UNLOADING OF 14 LEVEL STARTED
  1731. UNLOADING COMPLETE
  1732.  
  1733.  
  1734. LEVEL LOADING PROCEDURE INITIALIZED
  1735.  
  1736.  
  1737. LOADING OF 0 LEVEL STARTED. SEED = 0
  1738. Loading tileset resources
  1739. Loading animtileset resources
  1740. Finished loading item resources
  1741. Loading 5 effect resource
  1742. Loading 86 object resource
  1743. Loading 40 object resource
  1744. Loading 18 object resource
  1745. Loading 20 object resource
  1746. Finished loading monster resources
  1747. Binding objects to level
  1748. Binding monsters to level
  1749. Binding portals to level
  1750. Binding effects to level
  1751. Binding missiles to level
  1752. Binding players to level
  1753. Binding npcs to level
  1754. Processing onload level events
  1755. started equipment requirement scan
  1756. finished equipment requirement scan
  1757. Started event processing
  1758. Finished event processing
  1759. Finished processing onload level events
  1760. Enabling interface action handler
  1761. Initial sight update
  1762. LOADING COMPLETE
  1763.  
  1764.  
  1765.  
  1766.  
  1767. UNLOADING OF 0 LEVEL STARTED
  1768. UNLOADING COMPLETE
  1769.  
  1770.  
  1771. LEVEL LOADING PROCEDURE INITIALIZED
  1772.  
  1773.  
  1774. LOADING OF 14 LEVEL STARTED. SEED = 0
  1775. Loading tileset resources
  1776. Loading animtileset resources
  1777. Finished loading item resources
  1778. Loading 0 effect resource
  1779. Loading 22 effect resource
  1780. Loading 30 effect resource
  1781. Loading 3 effect resource
  1782. Loading 13 object resource
  1783. Loading 17 object resource
  1784. Loading 18 object resource
  1785. Loading 20 object resource
  1786. Loading 19 object resource
  1787. Loading 24 object resource
  1788. Loading 5 object resource
  1789. Loading 4 object resource
  1790. Loading 61 object resource
  1791. Loading 40 object resource
  1792. Loading 59 object resource
  1793. Loading 58 object resource
  1794. Loading 51 object resource
  1795. Loading 56 object resource
  1796. Loading 47 object resource
  1797. Loading 108 monster resource
  1798. Loading 64 monster resource
  1799. Loading 118 monster resource
  1800. Finished loading monster resources
  1801. Binding objects to level
  1802. Binding monsters to level
  1803. Binding portals to level
  1804. Binding effects to level
  1805. Binding missiles to level
  1806. Binding players to level
  1807. Binding npcs to level
  1808. Processing onload level events
  1809. started equipment requirement scan
  1810. finished equipment requirement scan
  1811. Started event processing
  1812. Finished event processing
  1813. Finished processing onload level events
  1814. Enabling interface action handler
  1815. Initial sight update
  1816. LOADING COMPLETE
  1817.  
  1818.  
  1819.  
  1820.  
  1821. UNLOADING OF 14 LEVEL STARTED
  1822. UNLOADING COMPLETE
  1823.  
  1824.  
  1825. LEVEL LOADING PROCEDURE INITIALIZED
  1826.  
  1827.  
  1828. LOADING OF 28 LEVEL STARTED. SEED = 1414874871
  1829. Loading tileset resources
  1830. Loading animtileset resources
  1831. Finished loading item resources
  1832. Finished loading effect resources
  1833. Loading 53 object resource
  1834. Loading 20 object resource
  1835. Loading 18 object resource
  1836. Loading 19 object resource
  1837. Loading 17 object resource
  1838. Loading 29 object resource
  1839. Loading 5 object resource
  1840. Loading 4 object resource
  1841. Loading 84 object resource
  1842. Loading 3 object resource
  1843. Loading 2 object resource
  1844. Loading 65 object resource
  1845. Loading 6 object resource
  1846. Loading 36 object resource
  1847. Loading 40 object resource
  1848. Loading 98 monster resource
  1849. Loading 86 monster resource
  1850. Loading 81 monster resource
  1851. Loading 127 monster resource
  1852. Finished loading monster resources
  1853. Binding objects to level
  1854. Binding monsters to level
  1855. Binding portals to level
  1856. Binding effects to level
  1857. Binding missiles to level
  1858. Binding players to level
  1859. Binding npcs to level
  1860. Processing onload level events
  1861. started equipment requirement scan
  1862. finished equipment requirement scan
  1863. Started event processing
  1864. Finished event processing
  1865. Finished processing onload level events
  1866. Enabling interface action handler
  1867. Initial sight update
  1868. LOADING COMPLETE
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement