Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- =====================================================================
- == D:\steam\steamapps\common\arma 2 operation arrowhead\Expansion\beta\arma2oaserver.exe
- == "D:\steam\steamapps\common\arma 2 operation arrowhead\Expansion\beta\arma2oaserver.exe" -mod=EXPANSION\beta;EXPANSION\beta\Expansion;EXPANSION;ca;@DayZ_Epoch1042;661\@bliss -port=3170 -profiles=661 -config=661\server-MU7GO.cfg -cfg=661\arma2.cfg -name=cfgdayzDEFAULT -world=Chernarus -cpuCount=2 -exThreads=1 -noSound
- =====================================================================
- Exe timestamp: 2014/06/01 09:23:10
- Current time: 2014/07/06 01:15:29
- Version 1.63.112555
- Item STR_EPOCH_BULK_DESC_MP5SD listed twice
- Item STR_ACTIONS_BUILD listed twice
- Item STR_EQUIP_NAME_41 listed twice
- Item STR_EQUIP_DESC_41 listed twice
- Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
- Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
- Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
- Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
- Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
- Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
- Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
- Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
- Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
- Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
- Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
- Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
- Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
- Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
- Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
- Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
- Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
- Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
- Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
- Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
- Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
- Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
- Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
- Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
- Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
- Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
- Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
- Obsolete class Animations defined in bin\config.bin/RscCompass/
- Obsolete class Animations defined in bin\config.bin/RscWatch/
- 1:15:59 NAT Negotiation completed
- 1:16:01 Server error: Player without identity Cpt. Warq (id 629167207)
- 1:16:16 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
- 1:16:16 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
- 1:16:16 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
- 1:16:16 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
- 1:16:16 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
- 1:16:16 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
- 1:16:16 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
- 1:16:16 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
- 1:16:16 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
- 1:16:16 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
- 1:16:16 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
- 1:16:16 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
- 1:16:16 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
- 1:16:16 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
- 1:16:16 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
- 1:16:16 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
- 1:16:16 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
- 1:16:16 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
- 1:16:16 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
- 1:16:16 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
- 1:16:16 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
- 1:16:16 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
- 1:16:16 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
- 1:16:16 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
- 1:16:16 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
- 1:16:16 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
- 1:16:16 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
- 1:16:16 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
- 1:16:16 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
- 1:16:16 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
- 1:16:16 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
- 1:16:16 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
- 1:16:16 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
- 1:16:16 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
- 1:16:16 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
- 1:16:16 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
- 1:16:16 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
- 1:16:16 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
- 1:16:16 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
- 1:16:16 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
- 1:16:16 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
- 1:16:16 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
- 1:16:16 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
- 1:16:16 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
- 1:16:16 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
- 1:16:16 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
- 1:16:16 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
- 1:16:16 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
- 1:16:16 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
- 1:16:16 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
- 1:16:16 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
- 1:16:16 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
- 1:16:16 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
- 1:16:16 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
- 1:16:16 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
- 1:16:16 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
- 1:16:16 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
- 1:16:16 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
- 1:16:16 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
- 1:16:16 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
- 1:16:16 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
- 1:16:16 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
- 1:16:16 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
- 1:16:16 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
- 1:16:16 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
- 1:16:16 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
- 1:16:16 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
- 1:16:16 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
- 1:16:16 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
- 1:16:16 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
- 1:16:16 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
- 1:16:16 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
- 1:16:16 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
- 1:16:16 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
- 1:16:16 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
- 1:16:16 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
- 1:16:16 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
- 1:16:16 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
- 1:16:16 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
- 1:16:16 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
- 1:16:16 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
- 1:16:16 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
- 1:16:16 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
- 1:16:16 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
- 1:16:16 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
- 1:16:16 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
- 1:16:16 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
- 1:16:16 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
- 1:16:16 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
- 1:16:16 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
- 1:16:25 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
- 1:16:25 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
- 1:16:26 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 1:16:26 "DayZ Epoch: MPframework inited"
- 1:16:56 "Res3tting B!S effects..."
- 1:16:57 Error in expression <ivate.sqf"
- if ((getPlayerUID player) in AdminList || (getPlayerUID player) in Mo>
- 1:16:57 Error position: <AdminList || (getPlayerUID player) in Mo>
- 1:16:57 Error Undefined variable in expression: adminlist
- 1:16:57 File mpmissions\__cur_mp.chernarus\admintools\Activate.sqf, line 1
- 1:16:57 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
- mbg_killhouses
- 1:16:57 "[AGN] Starting Trader City Safezone Commander!"
- 1:16:57 "Error: Attempting to start AGN products on a server where it should not be!"
- 1:16:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:16:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:16:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:16:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:16:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:16:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:16:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:16:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:16:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:16:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:16:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:16:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:16:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:16:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:16:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:16:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:16:59 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
- 1:17:02 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
- 1:17:03 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:17:03 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:17:03 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:17:03 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:17:03 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:17:03 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:17:03 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:17:03 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:17:03 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:17:03 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:17:03 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:17:03 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:17:03 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:17:03 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:17:03 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:17:03 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:17:03 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:17:03 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:17:03 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:17:03 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 1:17:03 "HIVE: Starting"
- 1:17:03 "server_monitor.sqf execution count = 1"
- 1:17:03 "HIVE: trying to get objects"
- 1:17:03 "HIVE: found 1466 objects"
- 1:17:03 "HIVE: Commence Object Streaming..."
- 1:17:04 "HIVE: got 866 Epoch Objects and 600 Vehicles"
- 1:17:05 "Res3tting B!S effects..."
- 1:17:18 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
- 1:17:18 UH1Y_DZE: ObsGun - unknown animation source ObsGun
- 1:17:18 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
- 1:17:18 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
- 1:17:23 "HIVE: Vehicle Spawn limit reached!"
- 1:17:23 "HIVE: Spawning # of Debris: 500"
- 1:17:23 "HIVE: Spawning # of Ammo Boxes: 3"
- 1:17:23 "HIVE: Spawning # of Veins: 50"
- 1:17:23 "Total Number of spawn locations 5"
- 1:17:23 "EPOCH EVENTS INIT"
- 1:17:31 "DEBUG: Too many at [2520.11,9612.15]"
- 1:17:31 "DEBUG VEIN: Too many objects at [12675.6,12635.6]"
- 1:17:32 "DEBUG VEIN: on road [4430.98,8803.57]"
- 1:17:33 "DEBUG VEIN: on road [12698.1,12640.5]"
- 1:17:35 "DEBUG VEIN: Too many objects at [5328.22,8264.81]"
- 1:17:46 Server: Object 3:16 not found (message 70)
- 1:17:46 "TIME SYNC: Local Time set to [2013,8,3,8,17]"
- 1:17:48 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 17)
- 1:17:48 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: Bad move
- 1:17:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: item count not multiple of 2 (is 9)
- 1:17:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: Bad move
- 1:17:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: item count not multiple of 2 (is 9)
- 1:17:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: Bad move
- 1:17:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: item count not multiple of 2 (is 9)
- 1:17:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: Bad move
- 1:17:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 11)
- 1:17:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: Bad move
- 1:17:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medicEnd
- 1:17:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
- 1:17:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0
- 1:17:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic1
- 1:17:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic2
- 1:17:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic3
- 1:17:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic3
- 1:17:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic4
- 1:17:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic5
- 1:17:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic4
- 1:17:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic5
- 1:17:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0S
- 1:17:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0
- 1:17:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic1
- 1:17:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic2
- 1:17:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
- 1:17:48 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDr_medic0S
- 1:17:51 "DEBUG: Too many at [2259.92,5154.93]"
- 1:17:54 Error: Bone leftshoulder doesn't exist in some skeleton
- 1:17:54 Error: Bone rightshoulder doesn't exist in some skeleton
- 1:17:54 Error: Bone rightshoulder doesn't exist in some skeleton
- 1:17:54 Error: Bone leftshoulder doesn't exist in some skeleton
- 1:17:54 Error: Bone rightshoulder doesn't exist in some skeleton
- 1:17:54 Error: Bone leftshoulder doesn't exist in some skeleton
- 1:17:54 Error: Bone rightshoulder doesn't exist in some skeleton
- 1:17:54 Error: Bone leftshoulder doesn't exist in some skeleton
- 1:17:54 Error: Bone rightshoulder doesn't exist in some skeleton
- 1:17:54 Error: Bone leftshoulder doesn't exist in some skeleton
- 1:17:54 Error: Bone rightshoulder doesn't exist in some skeleton
- 1:17:54 Error: Bone leftshoulder doesn't exist in some skeleton
- 1:17:54 Error: Bone leftshoulder doesn't exist in some skeleton
- 1:17:54 Error: Bone rightshoulder doesn't exist in some skeleton
- 1:17:54 Error: Bone leftshoulder doesn't exist in some skeleton
- 1:17:54 Error: Bone rightshoulder doesn't exist in some skeleton
- 1:18:34 [DZMS]: Starting DayZ Mission System.
- 1:18:34 [DZMS]: Relations not found! Using DZMS Relations.
- 1:18:34 [DZMS]: Currently Running Version: 1.1FIN
- 1:18:34 [DZMS]: Mission and Extended Configuration Loaded!
- 1:18:34 [DZMS]: chernarus Detected. Map Specific Settings Adjusted!
- 1:18:34 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
- 1:18:38 [DZMS]: Loading ExecVM Functions.
- 1:18:38 [DZMS]: Loading Compiled Functions.
- 1:18:38 [DZMS]: Loading All Other Functions.
- 1:18:41 [DZMS]: Mission Functions Script Loaded!
- 1:18:45 [DZMS]: Mission Marker Loop for JIPs Starting!
- 1:18:45 [DZMS]: Minor Mission Clock Starting!
- 1:18:45 [DZMS]: Major Mission Clock Starting!
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement