Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
- # Blizz ABS Active Action Info
- # Version: 1.52
- # Author : LiTTleDRAgo
- #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
- module ZetsuDrago
- ACT_HUD_X = 200
- ACT_HUD_Y = 400
- ACT_FONT = 'Calibri'
- ACT_SIZE = 20
- ACT_BOLD = true
- ACT_ITALIC = true
- ACT_SE = "EF_Pop10"
- ACT_SWITCH = 47
- end
- #==============================================================================
- # Config End
- #==============================================================================
- class Game_Temp
- attr_accessor :act_hud ; attr_accessor :act_text_zoom
- attr_accessor :act_text; attr_accessor :act_start
- alias_method :drago_act_initialize, :initialize
- def initialize
- drago_act_initialize
- @act_hud, @act_text_zoom = [], []
- @act_hud[1...13] = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
- @act_text_zoom[1], @act_text_zoom[2] = 1.00, 1.00
- @act_text, @act_start = "", false
- end
- end
- class Game_System
- alias_method :drago25_init, :initialize
- def mpit() @mpit ||= [0, 0, 1, 1, 0, 0] end
- end
- class Interpreter
- alias_method :drago25_command126, :command_126
- alias_method :drago25_command127, :command_127
- alias_method :drago25_command128, :command_128
- alias_method :drago25_command125, :command_125
- def command_126; drago25_command126; $game_system.mpit[5] = 1; parsys; end
- def command_127; drago25_command127; $game_system.mpit[5] = 2; parsys; end
- def command_128; drago25_command128; $game_system.mpit[5] = 3; parsys; end
- def command_125; drago25_command125; $game_system.mpit[5] = 4
- $game_system.mpit[4] = operate_value(@parameters[0], @parameters[1], @parameters[2])
- end
- def parsys
- $game_system.mpit[3], @param, $ref = @parameters[0], @parameters, true
- $game_system.mpit[4] = operate_value (@param[1], @param[2], @param[3])
- end
- end
- class Game_Map
- attr_reader :map_id
- def mpitnm
- $mpitnm = load_data("Data/Items.rxdata")
- $mpitnm[$game_system.mpit[3]].name; end; def mpwpnm
- $mpwpnm = load_data("Data/Weapons.rxdata")
- $mpwpnm[$game_system.mpit[3]].name; end; def mparnm
- $mparnm = load_data("Data/Armors.rxdata")
- $mparnm[$game_system.mpit[3]].name
- end
- end
- class Window_Base < Window
- SWITCH = ZetsuDrago::ACT_SWITCH
- def draw_mpitem(x,y)
- $game_system.mpit = [] if $game_system.mpit == nil
- dev, @gam, @map = "Got "+$game_system.mpit[4].to_s, $game_system, $game_map
- $game_temp.act_text = dev + " x " + @map.mpitnm.to_s if @gam.mpit[5] == 1
- $game_temp.act_text = dev + " x " + @map.mpwpnm.to_s if @gam.mpit[5] == 2
- $game_temp.act_text = dev + " x " + @map.mparnm.to_s if @gam.mpit[5] == 3
- $game_temp.act_text = dev+" "+$data_system.words.gold if @gam.mpit[5] == 4
- if @gam.mpit[5] != 0 && $game_switches[SWITCH] && $game_system.mpit[4] > 0
- $game_temp.act_hud[13], $game_temp.act_start = 20, true
- Audio.se_play("Audio/SE/" + ZetsuDrago::ACT_SE , 70, 100) rescue nil
- end
- end
- end
- if $BlizzABS && BlizzABS::VERSION >= 2.7
- class Map_Battler
- alias use_skill_activeinfo_earlier use_skill
- def use_skill(skill,*args)
- result = use_skill_activeinfo_earlier(skill,*args)
- draw_skl(skill.name) if result
- return result
- end
- alias use_item_activeinfo_earlier use_item
- def use_item(item,*args)
- result = use_item_activeinfo_earlier(item,*args)
- draw_item(item.name) if result
- return result
- end
- def draw_skl(value)
- if @battler.is_a?(Game_Actor) && $game_switches[ZetsuDrago::ACT_SWITCH] &&
- @battler.id == $game_party.actors[0].id
- $game_temp.act_text = value
- $game_temp.act_hud[13], $game_temp.act_start = 20, true
- end
- end
- def draw_item(value)
- if @battler.is_a?(Game_Actor) && $game_switches[ZetsuDrago::ACT_SWITCH] &&
- @battler.id == $game_party.actors[0].id
- $game_temp.act_text = "Use "+ value
- $game_temp.act_hud[13], $game_temp.act_start = 20, true
- end
- end
- end
- end
- class Act < Sprite
- ACT_HUD_X, ACT_HUD_Y = ZetsuDrago::ACT_HUD_X, ZetsuDrago::ACT_HUD_Y
- def initialize
- @viewport = Viewport.new(0, 0, 640, 480)
- @viewport.z = 99999
- super(@viewport)
- @hud1, @hud2, @hud3, @text = Sprite.new, Sprite.new, Sprite.new, Sprite.new
- @hud1.bitmap = RPG::Cache.picture("AF_Lay1") rescue RPG::Cache.picture("")
- @hud2.bitmap = RPG::Cache.picture("AF_Lay2") rescue RPG::Cache.picture("")
- @hud3.bitmap = RPG::Cache.picture("AF_Lay3") rescue RPG::Cache.picture("")
- @text.bitmap = Bitmap.new(120,40); hudposition
- @hud1.z, @hud2.z, @hud3.z, @text.z = 9000, 9000, 9003, 9002
- @text.bitmap.font.name = ZetsuDrago::ACT_FONT
- @text.bitmap.font.size = ZetsuDrago::ACT_SIZE
- @text.bitmap.font.bold = ZetsuDrago::ACT_BOLD
- @text.bitmap.font.italic = ZetsuDrago::ACT_ITALIC
- @text.bitmap.font.color.set(250, 250, 250, 220)
- end
- def dispose
- [@hud1, @hud2, @hud3, @text, @viewport].each {|s| s.dispose if s != nil}
- end
- def refresh
- @temp.act_start = false; @text.bitmap.clear
- @xhud[9], @xhud[10], @xhud[11], @xhud[12], @xhud[1], @xhud[2], @zoom[1],
- @xhud[7] = 100, 100, 100, 100, 100, -100, 1.50, 0
- @text.bitmap.draw_text(0, 0, 120, 40, @temp.act_text.to_s,1)
- end
- def update
- hudposition
- @xhud[13] -= 1 if @xhud[13] > 0
- if @xhud[13] > 0
- @xhud[9] += 10 if @xhud[9] < 255; @xhud[10] += 10 if @xhud[9] < 255
- @xhud[11] += 10 if @xhud[9] < 255; @xhud[12] += 10 if @xhud[9] < 255
- @xhud[1] -= 10 if @xhud[1] > 0; @xhud[2] += 10 if @xhud[1] > 0
- @xhud[1] = @xhud[2] = 0 if @xhud[1] < 0;@zoom[1] -= 0.1 if @zoom[1] > 1.00
- @zoom[1] = 1.00 if @zoom[1] < 1.00; @zoom[2] = 1.00 if @zoom[1] < 1.00
- @xhud[4] = 0 if @zoom[1] < 1.00
- else
- @xhud[9] -= 10 if @xhud[9] > 0; @xhud[10] -= 10 if @xhud[9] > 0
- @xhud[11] -= 10 if @xhud[9] > 0; @xhud[12] -= 10 if @xhud[9] > 0
- @xhud[1] -= 10 if @xhud[1] < 100; @xhud[2] += 10 if @xhud[1] < 100
- @xhud[1] = @xhud[2] = 100 if @xhud[1] > 100
- end
- refresh if @temp.act_start == true
- end
- def hudposition
- @hud1.ox, @temp = -ACT_HUD_X + $game_temp.act_hud[1], $game_temp
- @hud1.oy, @xhud = -ACT_HUD_Y + @temp.act_hud[5], $game_temp.act_hud
- @hud2.ox, @zoom = -ACT_HUD_X - 50 + @xhud[2], $game_temp.act_text_zoom
- @hud2.oy = -ACT_HUD_Y - 20 + @xhud[6]; @hud3.ox = -ACT_HUD_X - 80 + @xhud[3]
- @hud3.oy = -ACT_HUD_Y + 20 + @xhud[7]; @text.ox = -ACT_HUD_X - 50 + @xhud[4]
- @text.oy = -ACT_HUD_Y + 5 + @xhud[8]
- @hud1.opacity, @hud2.opacity = @xhud[9], @xhud[10]
- @hud3.opacity, @text.opacity = @xhud[11], @xhud[12]
- @text.zoom_x, @text.zoom_y = @zoom[1], @zoom[2]
- end
- end
- class Mpitem < Window_Base
- def initialize
- super(0, 0, 250, 100)
- self.contents, self.opacity = Bitmap.new(width - 32, height - 32), 0
- self.contents.clear; refresh
- end
- def refresh; draw_mpitem(10,0); @gam.mpit[5] = 0; end
- end
- class Scene_Map
- alias_method :drago_act_main, :main
- alias_method :drago25_update, :update
- def main
- @act, @mpit = Act.new, Mpitem.new
- @mpit.visible, @mpit.contents_opacity = true, $game_system.mpit[6]
- drago_act_main;[@act, @mpit].each {|s| s.dispose if s != nil}
- @mpit = @act = nil
- end
- def update
- drago25_update
- @act.update if @act != nil; @mpit.refresh if @mpit != nil
- @mpit.x, @mpit.y, $ref = 200, 480, false if $ref == true
- $game_system.mpit[1], $game_system.mpit[2]= @mpit.x, @mpit.y
- @mpit.contents_opacity, @mpit.visible= $game_system.mpit[6], true
- @mpit.y -= 8 if @mpit.y > 380; @mpit.y = 380 if @mpit.y >= 380
- $game_system.mpit[6] -= 3
- end
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement