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Jan 18th, 2017
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  1. glBegin(GL_QUAD_STRIP);
  2.     //glColor3f(1.0, 0.0, 0.0);
  3.         for (angle = 0.0; angle <= 2.01*PI; angle += (2 * PI /N))
  4.         {
  5.             glVertex3f(15.0*cos(angle), 0.0, 15.0*sin(angle));
  6.             glVertex3f(17.0*cos(angle), 0.0, 17.0*sin(angle));
  7.         }
  8.         //glColor3f(0.0, 1.0, 0.0);
  9.         for (angle = 0.0; angle <= 2.01*PI; angle += (2 * PI / N))
  10.         {
  11.             glVertex3f(15.0*cos(angle), 0.0, 15.0*sin(angle));
  12.             glVertex3f(15.0*cos(angle), 4.0, 15.0*sin(angle));
  13.         }
  14.         //glColor3f(0.0, 0.0, 1.0);
  15.         for (angle = 0.0; angle <= 2.01*PI; angle += (2 * PI / N))
  16.         {
  17.             glVertex3f(17.0*cos(angle), 0.0, 17.0*sin(angle));
  18.             glVertex3f(17.0*cos(angle), 4.0, 17.0*sin(angle));
  19.         }
  20.         //glColor3f(1.0, 1.0, 0.0);
  21.         for (angle = 0.0; angle <= 2.01*PI; angle += (2 * PI / N))
  22.         {
  23.             glVertex3f(15.0*cos(angle), 4.0, 15.0*sin(angle));
  24.             glVertex3f(17.0*cos(angle), 4.0, 17.0*sin(angle));
  25.         }
  26.         glEnd();
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