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- Actions
- # 000 - Level 00 -
- # 001 - Level 00 - Key Item
- Help for the event item
- # 002 - Level 00 - Interaction
- Help for the event action
- # 003 - Level 00 - Sprint
- # 004 - Level 00 - Chocobo Whistle
- # 005 - Level 00 - Teleport
- # 006 - Level 00 - Return
- # 007 - Level 00 - Attack
- Hide [tentative]
- # 008 - Level 00 - Shot
- Delivers a ranged attack. Recast time varies with delay value of main hand weapon.
- # 009 - Level 01 - Fast Blade
- Delivers an attack with a potency of 150.
- # 010 - Level 02 - Rampart
- Reduces damage taken by {{}}% Duration:. 15s
- # 011 - Level 04 - Savage Blade
- Delivers an attack with a potency of 100.
- Additional Effect: Increased enmity
- Combo Action: Fast Blade Combo Potency: 200
- # 012 - Level 14 - Convalescence
- Increases HP restored by spells or actions by 20%.
- Duration: 20s
- # 013 - Level 34 - Awareness
- Reduces the chance of suffering critical damage by 10%.
- Duration: 20s
- # 014 - Level 10 - Flash
- Increases enmity in all nearby enemies. {{
- Additional Effect: Blind Duration: 12s,},}
- # 015 - Level 18 - Riot Blade
- Delivers an attack with a potency of 100.
- Combo Action: Fast Blade Combo Potency: 200
- Combo Bonus: Restores MP
- # 016 - Level 22 - Shield Bash
- Delivers an attack with a potency of 110.
- Additional Effect: Stun Duration: 3s
- # 017 - Level 38 - Sentinel
- Duration: 10s
- # 018 - Level 26 - Provoke
- Gesture threateningly, increasing enmity in target.
- # 019 - Level 42 - Tempered Will
- Immediately cures Bind, Frozen, and Heavy,
- while preventing knock-back and draw-in effects.
- Duration: 10s
- # 020 - Level 06 - Fight or Flight
- Increases attack power by 20% Duration:. {{}} S
- # 021 - Level 30 - Rage of Halone
- Delivers an attack with a potency of 100.
- Additional Effect: Increased enmity
- Combo Action: Savage Blade Combo Potency: 260 Combo Bonus: Reduce target's strength by 5% Duration: 20s
- # 022 - Level 46 - Shield Wall
- Duration: 9s
- # 023 - Level 50 - Tidebreaker
- Combo Action: Riot Blade Combo Potency: 230
- # 024 - Level 15 - Shield Lob
- Delivers an attack with a potency of 120.
- Additional Effect: Increased enmity
- # 025 - Level 30 - Shield Swipe
- Delivers an attack with a potency of 170.
- Can only be used immediately after blocking an attack.
- Additional Effect: Amnesia Duration: 6s
- # 026 - Level 30 - Sword Oath
- Effect ends upon reuse.
- # 027 - Level 35 - Cover - Can only be used when target is closer than 8 yalms Duration: 12s
- # 028 - Level 40 - Shield Oath
- Effect ends upon reuse.
- # 029 - Level 45 - Spirits Within
- Duration: 5s
- # 030 - Level 50 - Hallowed Ground
- Duration: 10s
- # 031 - Level 01 - Heavy Swing
- Delivers an attack with a potency of 150.
- # 032 - Level 02 - Foresight
- Increases defense by 20% Duration:. 15s
- # 033 - Level 04 - Brutal Swing
- Delivers an attack with a potency of 100.
- Potency doubled when delivered from a target's flank.
- # 034 - Level 06 - Bloodbath
- Duration: 6s
- # 035 - Level 10 - Skull Sunder
- Combo Action: Heavy Swing Combo Potency: 210
- # 036 - Level 14 - Mercy Stroke
- Subject to physical attack. 130: power
- And deliver a final blow by this attack, minutes to recover 20% of HP's own HP maximum.
- # 037 - Level 18 - Maim
- Delivers an attack with a potency of 100.
- Combo Action: Brutal Swing Combo Potency: 265 Combo Bonus: xxx with a potency of 10 Duration: 9s
- . Grants Wrath when used with Defiance Wrath Bonus: HP healed by spells increased by 2% Duration: 30s
- # 038 - Level 22 - Berserk
- Duration: 20s
- Unable to use weaponskills for 5 seconds after effect fades.
- # 039 - Level 26 - Fracture
- Duration: 12s
- # 040 - Level 30 - Thrill of Battle
- Duration: 10s
- # 041 - Level 34 - Overpower
- Angle: 120 °
- # 042 - Level 38 - Storm's Path
- Delivers an attack with a potency of 100.
- Potency increased to 240 when delivered from behind target.
- # 043 - Level 42 - Holmgang
- Binds both caster and target.Duration: 10s
- # 044 - Level 46 - Vengenace
- Duration: 10s
- # 045 - Level 50 - Rampage
- Delivers an attack with a potency of 100.
- Combo Action: Storm's Path Combo Potency: 330 Combo Bonus: xxxx Duration: 9s
- . Grants Wrath when used with Defiance Wrath Bonus: HP healed by spells increased by 2% Duration: 30s
- # 046 - Level 15 - Tomahawk
- Additional Effect: Increased enmity
- # 047 - Level 30 - Butcher's Block
- Combo Action: Skull Sunder Combo Potency: 270
- . Grants Wrath when used with Defiance Wrath Bonus: HP healed by spells increased by 2% Duration: 30s
- # 048 - Level 30 - Defiance
- Instead of increasing its maximum HP by 25%, 40% reduced damage all the giving.
- Released by reuse.
- Revenge change is granted in five Vu~enjensu, revenge is to run the page.
- If you clear the Vu~enjensu, rampage and revenge that are granted to it immediately disappears.
- # 049 - Level 35 - Inner Beast
- Additional Effect: Restores 10% of your total HP when Infuriated.
- # 050 - Level 40 - Unchained
- . Can only be executed when infuriated Duration: 20s
- # 051 - Level 45 - Steel Cyclone
- Range physical attack to nearby enemies. 200: power
- In effect "Rampage" transition condition
- # 052 - Level 50 - Infuriate
- Granted five "revenge" on their own.
- # 053 - Level 01 - One-two Punch
- Delivers an attack with a potency of 140.
- Additional Effect: Changes your form to Opo-opo Duration:. 10s
- Raptor Form Bonus: Blind Duration: 9s
- # 054 - Level 02 - True Strike
- Subject to physical attack. 100: power
- 30 seconds: Duration: 20 power to grant subject to continued damage Additional effect:
- Effect of their own time to grant the "type" Sun: 10 seconds
- In effect "type of 弐" transition condition
- # 055 - Level 04 - Featherfoot
- A certain period of time, increasing 15 percent to avoid its own physical force. Duration: 10 seconds
- # 056 - Level 06 - Snap Punch
- Subject to physical attack. 130: power
- : 3 seconds duration to stun the target Additional effect:
- Effect of their own time to grant the "type of 壱": 10 seconds
- The giving itself a 30% damage, granting "Shippujinrai" Haste 3 percent raise. Up to 3 duration: 10 seconds
- In effect, "type" Sun: transition condition
- # 057 - Level 10 - Second Wind
- HP to recover itself. 50 resilience
- # 058 - Level 14 - Hay Maker
- Subject to physical attack. 170: power
- Slow time to give effect to the target of 10%: Additional effect: after around: 12 seconds transition condition
- # 059 - Level 18 - Internal Release
- A certain period of time, to increase its 15% critical trigger percentage. Duration: 12 seconds
- # 060 - Level 22 - Fists of Earth
- 20% increase of its own critical trigger percentage.
- Released by reuse. Duration: infinite (in effect will continue to consume MP)
- I can not use at the same time is "poised Gale" "Guren stance."
- Shared with the "stance Gale" "Holding the Guren" a recast timer.
- # 061 - Level 26 - Uppercut
- Subject to physical attack. 160: power
- Effect of their own time to grant the type "see" Additional effect: 10 seconds
- In effect "type of 弐" transition condition
- # 062 - Level 30 - One Ilm Punch
- Subject to physical attack. 140: power
- Calculated to reduce 20% damage resistance to hitting the target.
- Effect of their own time to grant the "type of 壱:" Additional effect: 10 seconds
- The giving itself a 30% damage, granting "Shippujinrai" Haste 3 percent raise. Up to 3 duration: 10 seconds
- In effect, "type" Sun: transition condition
- # 063 - Level 34 - Fists of Fire
- 10% damage increase the giving itself.
- Released by reuse. Duration: infinite (in effect will continue to consume MP)
- I can not use at the same time is "poised Gale" "poised for Kongo".
- Shared with the "stance Gale" "Holding the Kongo" a recast timer.
- # 064 - Level 38 - Footfire
- Effect "5% damage reduction given" to surrounding enemies. Duration: 10 seconds
- # 065 - Level 42 - Mantra
- 5% increase recovery effect experienced by the target. Duration: 15 seconds
- I can not put only one person at a time.
- # 066 - Level 46 - Demolish
- Subject to physical attack. 120: power
- Effect of their own time to grant the "type of 弐:" Additional effect: 10 seconds
- Erase a single effect that is applied to the target auxiliary Additional effect: in effect the type of 壱
- # 067 - Level 50 - Howling Fist
- Straight line to the target range attack. 190: power
- # 068 - Level 15 - Touch of Death
- Subject to physical attack. 50: power
- 45 seconds: Duration: 10 power to grant subject to continued damage Additional effect:
- # 069 - Level 30 - Sucker Punch
- Subject to physical attack. 120: power
- And deliver a final blow by this attack, to recover 10% of the base MP itself.
- # 070 - Level 30 - Shockwave
- Forward toward the target range attacks fan. 90 degrees: 100 Range power
- Effect of their own time to grant the "type of 壱:" Additional effect: 10 seconds
- The giving itself a 30% damage, granting "Shippujinrai" Haste 3 percent raise. Up to 3 duration: 10 seconds
- In effect, "type" Sun: transition condition
- # 071 - Level 35 - Shoulder Tackle
- Subject to physical attack by approaching rapidly. 100: power
- Time effect to stun the target: Additional effect: 2 seconds
- 10m or more away from the subject: transition condition
- # 072 - Level 40 - Arm of the Destroyer
- Subject to physical attack. 100: power
- Time to give effect to its own type of participation to knock back a target 10m: Additional effect: in effect "type of 弐": 10 seconds transition condition
- # 073 - Level 45 - Fists of Wind
- Increase 10% the haste of their own.
- Released by reuse. Duration: infinite (in effect will continue to consume MP)
- I can not use at the same time is "poised for Guren" "poised for Kongo".
- Shared with the "stance of Guren" "Holding the Kongo" a recast timer.
- # 074 - Level 50 - Dragon Kick
- Subject to physical attack. 120: power
- Time to give effect to its own type of 弐: Additional effect: 10 seconds
- Effective time to grant "No WS" subject to: Additional effect: type of effect in 8 seconds 壱
- # 075 - Level 01 - True Thrust
- Delivers an attack with a potency of 150.
- # 076 - Level 02 - Feint
- Delivers an attack with a potency of 120.
- Additional Effect: Slow + {{}}% Duration: 8s
- # 077 - Level 04 - Keen Flurry
- Increases parry rate by 20%.
- Duration: {{}} s
- # 078 - Level 06 - Vorpal Thrust
- Delivers an attack with a potency of 100.
- Combo Action: True Thrust Combo Potency: 200
- # 079 - Level 26 - Heavy Thrust
- Delivers an attack with a potency of 100.
- Combo Action: Impulse Drive Combo Potency: 190
- Combo Bonus: Reduce target's piercing damage resistance by 10%
- Duration: 20s
- # 080 - Level 14 - Invigorate
- Instantly restores {{}} TP.
- # 081 - Level 10 - Impulse Drive
- Delivers an attack with a potency of 100.
- Potency 180 when delivered from behind target.
- # 082 - Level 18 - Leg Sweep
- Delivers an attack with a potency of 130.
- Additional Effect: Stun Duration: 3s
- # 083 - Level 22 - Life Surge
- . Ensures critical damage for first non-magic action used while Life Surge is active Damage dealt will be absorbed as HP, up to 20% of maximum HP Duration:. 10s
- # 084 - Level 30 - Full Thrust
- Delivers an attack with a potency of 100.
- Combo Action: Vorpal Thrust Combo Potency: 300
- # 085 - Level 34 - Blood for Blood
- Increases damage dealt by 10% and damage suffered by 20% Duration:. 15s
- # 086 - Level 38 - Piercing Talon
- Straight line to the target range attack. 135: power
- # 087 - Level 42 - Disembowel
- Subject to physical attack. 100: power
- 210: power at the time of the attack side
- 5% increase to its critical mover: Additional effect flank attack.
- # 088 - Level 46 - Chaos Thrust
- Subject to physical attack. 100: power
- 260: power during heavy thrust combo: combo conditions
- Damage continues to target: Combo Bonus
- 15 seconds: Duration: 10 teeth
- Time effect of reducing the rate of recovery of the target TP: 15 seconds
- # 089 - Level 50 - Ring of Thorns
- Physical attack range to target and surrounding enemies. 100: power
- 240: power disable time Sem bowl combo: combo conditions
- # 090 - Level 15 - Piercing Talon
- Delivers an attack with a potency of 120.
- # 091 - Level 30 - Phlebotomize
- Delivers an attack with a potency of 170.
- Additional Effect: Damage over time Potency: 10
- Duration: 18s
- # 092 - Level 30 - Jump
- Jump to target physical attack approaching. 180: power
- Returns to the original position after challenge.
- # 093 - Level 35 - Power Surge
- 50% increase of the power of the "spine Dive" and "Jump".
- # 094 - Level 40 - Elusive Jump
- The big jump in the back of their own. 15m: Distance
- Reduce the hostility of all to itself Additional effect:
- If you have received heavy, bind, icing, remove them while running.
- Sleep, while Stan can not run.
- # 095 - Level 45 - Spineshatter Dive
- Jump to target physical attack approaching. 170: power
- Time effect to stun the target: Additional effect: 2 seconds
- Bind, freeze, sleep, during Stan can not run.
- # 096 - Level 50 - Dragonfire Dive
- Range fire element attacks approaching a jump to the target. 300: power
- Bind, freeze, sleep, during Stan can not run.
- # 097 - Level 01 - Heavy Shot
- Delivers an attack with a potency of 150.
- # 098 - Level 02 - Gloom Arrow
- Delivers an attack with a potency of 120.
- Additional Effect: Blind Duration: 20s
- Additional Effect: 15% chance next Heavy Shot will be a critical hit Duration: 10s
- # 099 - Level 04 - Hawk's Eye
- Increases physical accuracy by 20%.
- Duration: {{}} s
- # 100 - Level 06 - Venomous Bite
- Delivers an attack with a potency of 100.
- Additional Effect: Venom damage
- Potency: 20 Duration: {{}} s
- # 101 - Level 10 - Raging Strike
- Increases attack power by 10%.
- Duration: 15s
- # 102 - Level 14 - Farshot
- Delivers an attack with a potency of 120.
- Additional Effect: 10% chance that next Farshot will not use any TP
- Duration: 15s
- # 103 - Level 18 - Misery's End
- Delivers an attack with a potency of 135.
- Can only be executed when target's HP is below 20%.
- {{Additional Effect: 20% chance that action will have no recast time,},}
- # 104 - Level 22 - Quelling Strike
- Reduces enmity generated by each attack.
- Duration: 15s
- # 105 - Level 26 - Swiftsong
- Increases the movement speed of all party members as long as they remain near the caster. Effect ends upon reuse or when enmity generated. Cannot be used with other songs.
- # 106 - Level 30 - Quick Nock
- Delivers an attack with a potency of 110 to enemies in a cone before you.
- # 107 - Level 34 - Barrage
- . Increases the number of strikes per auto-attack to two Duration: 10s
- # 108 - Level 15 - Shadowbind
- Binds target.
- Negates auto-attack upon execution.
- # 109 - Level 42 - Chameleon
- Increases 10% magic all its own attributes. Duration: 12 seconds
- # 110 - Level 46 - Bloodletter
- Subject to physical attack. 140: power
- Damage over time effect to refresh the time by shooting that it has to be applied to the Additional effect:.
- # 111 - Level 50 - Wide Volley
- Physical range attack to target and surrounding enemies. 150: power
- # 112 - Level 15 - Repelling Shot
- Delivers an attack with a potency of 80.
- Additional Effect: 5-yalm backstep
- # 113 - Level 30 - Windbite
- Delivers wind damage with a potency of 140.
- Additional Effect: Wind damage over time
- Potency: 25 Duration: 15s
- # 114 - Level 30 - Mage's Ballad
- The song continues to recover MP of party members and the surrounding itself.
- Damage the giving itself a 20% reduction in use will continue to consume MP.
- Party members receive only effective while you are within the range.
- Released by reuse. At the same time as the other songs I can not use.
- # 115 - Level 35 - Foe Requiem
- Song attributes to reduce 10% of all magic surrounding enemies.
- Give effect to enemies within range, in use continue to consume MP.
- Released by reuse. I can not use at the same time as the other songs.
- # 116 - Level 40 - Army's Paeon
- The song continues to recover itself and surrounding party members TP.
- Damage the giving itself a 20% reduction in use will continue to consume MP.
- Party members receive only effective while you are within the range.
- Released by reuse. At the same time as the other songs I can not use.
- # 117 - Level 45 - Rain of Death
- Physical attack on the target and surrounding enemies. 110: power
- Time the effect of reducing 10% of STR and VIT Target: Additional effect: 20 seconds
- Time of 10 seconds to extend the effect of the radius of 8m volley wide following with a probability of 15% at the time of execution
- # 118 - Level 50 - Battle Voice
- A certain period of time, increasing 20% a maximum HP of party members and surrounding himself, the effect of the song will be a factor of 2. Duration: 30 seconds
- # 119 - Level 01 - Stone
- Deals earth damage with a potency of 160.
- # 120 - Level 02 - Cure
- Restores a portion of target's HP Cure Potency:. 30
- {{Additional Effect: 15% chance that next Cure II will not cost any MP,},}
- # 121 - Level 04 - Aero
- Deals wind damage with a potency of 140.
- Additional Effect: Wind damage over time
- Potency: 30 Duration: 18s
- # 122 - Level 06 - Cleric Stance
- Increases potency of attack spells by 10% and reduces potency of healing spells by 20%. Effect ends upon reuse.
- # 123 - Level 10 - Protect
- Increases the physical {{and magic,},} defense of all party members within range of target.
- Duration: 30m
- # 124 - Level 14 - Medica
- Restores HP of all party members within range.
- Cure Potency: 25
- # 125 - Level 18 - Raise
- Resurrects target to a weakened state.
- {{, Cannot be used when in combat.}, Cannot be used when in combat.}
- # 126 - Level 22 - Esuna
- Removes a single enfeebling effect from target.
- Additional Effect: 20% chance next Esuna will have 5-yalm AoE
- Radius: 5y Duration: 30s
- # 127 - Level 26 - Stone II
- Deals earth damage with a potency of 220.
- Additional Effect: Heavy Duration: 10s
- # 128 - Level 30 - Repose
- . Inflicts target with Sleep Duration: 30s
- # 129 - Level 34 - Stoneskin
- Creates a barrier around target that prevents physical damage totaling 10% of target's HP.
- Duration: 30m
- # 130 - Level 38 - Shroud of Saints
- A certain period of time, in effect gradually and MP will be restored, let the halved hostile to itself. Duration: 15 seconds
- # 131 - Level 42 - Kearuga
- Restore the HP of party members and the surrounding target.
- 40 resilience
- # 132 - Level 46 - Aero II
- Wind attribute magic attack target. 200: power
- 18 seconds: Duration: 25 Damage over power wind attributes Additional effect:
- # 133 - Level 50 - Medikara
- Among the party members around itself and recover HP as a target up to four things low percentage of HP remaining. 50 resilience
- # 134 - Level 15 - Fluid Aura
- Deals water damage with a potency of 150.
- Additional Effect:. 15-yalm knock-back and Bind Duration: 3s
- # 135 - Level 30 - Cure II
- Restores a portion of target's HP.
- Cure Potency: 50
- # 136 - Level 30 - Presence of Mind
- A certain period of time, to increase its 30% fast cast. Duration: 10 seconds
- # 137 - Level 35 - Regen
- Grant continuation of HP recovery effect on the target. Duration: 21 seconds
- # 138 - Level 40 - Divine Seal
- A certain period of time, an increase of 30% the amount of recovery Recovery Magic itself. Duration: 15 seconds
- # 139 - Level 45 - Holy
- Magic to attack nearby enemies.
- Time to give effect to the target flash: Additional effect: 8 seconds
- # 140 - Level 50 - Benediction
- All you want to recover your HP.
- # 141 - Level 01 - Fire
- Deals fire damage with a potency of 110.
- # 142 - Level 02 - Blizzard
- Deals ice damage with a potency of 80.
- Additional Effect: Heavy +20% Duration: 15s
- # 143 - Level 04 - Surecast
- Ability after use, for one of the following magic chant, you will not be disturbed chant. Duration: 10 seconds
- # 144 - Level 06 - Thunder
- Deals lightning damage with a potency of 100.
- Additional Effect: Lightning damage over time
- Potency: 5 Duration: 12s
- # 145 - Level 10 - Sleep
- Granted subject to sleep. Duration: 30 seconds
- # 146 - Level 14 - Burizara
- Magical ice attack nearby enemies. 140: power
- # 147 - Level 18 - filer
- Magical fire to attack the target. 110: power
- I will give you a further 80% damage against enemies of the 80% damage against enemies who are closest to the target, are close to the second.
- # 148 - Level 22 - Sandara
- Lightning magic attack on target. 120: power
- Grant continuation of magic lightning damage to target Additional effect:
- Duration: 5 power 18 seconds
- # 149 - Level 26 - Ground
- 10% decrease of the target lightning. Duration: 15 seconds
- # 150 - Level 30 - Swiftcast
- Ability after use, for one of the following casting magic, you can cast without casting time. Duration: 10 seconds
- # 151 - Level 34 - Slow
- Reduces target's auto-attack speed, while increasing recast times for abilities and weaponskills by 20%.
- Duration: 12s
- # 152 - Level 38 - Faiga
- Magical fire attack on the enemy target and its surrounding.
- 120: power
- # 153 - Level 42 - Sandaga
- Lightning magic attack on target. 150: power
- Grant continuation of magic lightning damage to target Additional effect:
- Duration: 5 power 24 seconds
- # 154 - Level 46 - Burizaga
- Magical ice attack target. 20: power
- During freezing the target power: 180
- # 155 - Level 50 - Deep Freeze
- A certain period of time, to obtain the additional effect of freezing and Burizara Blizzard itself is cast. Duration: 10 seconds
- # 156 - Level 15 - Scathe
- Non-target magical attack. 70: power
- # 157 - Level 30 - Manaward
- A certain period of time, put the shield itself can be disabled minute magic damage up to 15% of HP.
- Shield off by disabling the minute Magic Damage 15% of maximum HP.
- I can not be used if the HP is less than 15% of maximum HP minutes today.
- # 158 - Level 30 - Convert
- Consume up to 20% of its current HP, MP of minutes to recover 30% of maximum MP.
- # 159 - Level 35 - Freeze
- To freeze the ground that you specify. 20: power
- Time freeze effect: Additional effect: 15 seconds
- # 160 - Level 40 - Apocatastasis
- 30% increase fire one party member except itself, ice, lightning resistance.
- Duration: 12 seconds
- Can not receive the same effect to be one minute.
- # 161 - Level 45 - Manawall
- Put up a barrier to take over in the MP, a certain amount of damage. Duration: 15 minutes
- This barrier to take over 30% of MP minutes maximum.
- # 162 - Level 50 - Flare
- Non-target magical attack. 220: power
- # 163 - Level 01 - Ruin
- Magic to attack the target. 100: power
- # 164 - Level 02 - Bio
- Grant continuation magic damage to the target. 30 seconds: Duration: 10 teeth
- # 165 - Level 04 - Ruby Carbuncle
- Mage to summon carbuncle.
- # 166 - Level 06 - Miasma
- Grant continuation magic damage to the target. Duration: 5 power for 30 seconds
- Effective time to give the disease to halve the amount of recovery of the heel and receive 20% subject to heavy: Additional effect: 30 seconds
- Heavy is not canceled this is subject to attack.
- # 167 - Level 10 - Sustain
- Grant continued to pet recovery to consume 15% of its maximum HP.
- Duration: 5 Power: 15 seconds recovery
- I can not be used if the HP is less than 15% of maximum HP minutes today.
- # 168 - Level 30 - Barrier
- 10% increase of its own physical defense. Duration: 15 minutes
- # 169 - Level 18 - Self-sacrifice
- Among its current HP, consumes up to 20% of HP,
- A certain period of time, to increase its 10% magic damage. Duration: 12 seconds
- I can not be used if the HP is less than 20% of maximum HP minutes today.
- # 170 - Level 22 - Miasma II
- Grant continuation magic damage around.
- Duration: 5 power 15 seconds
- Effective time to give the disease to halve the amount of recovery of the heel and receive 20% subject to heavy: Additional effect: 30 seconds
- # 171 - Level 26 - Fog
- Reduce the range 10m target throwing, bow, magic. Duration: 30 seconds
- # 172 - Level 14 - Wither
- Magic Attack fans forward toward the target range. : 120 degree range
- Decrease 5% magic resistance of enemies within range. Duration: 30 seconds
- # 173 - Level 34 - Bio II
- Grant continuation magic damage to the target. 60 seconds: Duration: 20 teeth
- Increase the rate of 3% critical target under Additional effect:.
- # 174 - Level 38 - Autoimmunity
- 10% increase in physical defense of its own. Duration: 12 seconds
- Transition condition: HP 20% or less of its own
- # 175 - Level 42 - Addle
- Granted the 10% target to cast Slow. Duration: 12 seconds
- # 176 - Level 46 - Serpent Tongue
- A certain period of time, increasing 10% fast cast instead of a range of 10m short of its own magic. Duration: 15 seconds
- # 177 - Level 50 - Aura Burst
- Magic to attack nearby enemies.
- Knock back the target to 10m Additional effect:
- # 178 - Level 15 - Diamond Carbuncle
- Summons a Guardian carbuncle.
- # 179 - Level 30 - Bane
- Diffused around magic damage and disease duration granted to the subject.
- Refer to things DoT / Disease parents when it is spread: Duration.
- If they did not grant the DoT / Disease subject to no effect.
- Additional effect: with a probability of 15%, rather than the duration of the parent and the effective time of their original, the duration of the DoT / Disease at the time of diffusion.
- # 180 - Level 04 - Proto Ramuh
- Ramuu to summon spirits.
- # 181 - Level 15 - Proto Titan
- Summon the Titan spirit.
- # 182 - Level 30 - Proto Garuda
- Garuda summon the spirit.
- # 183 - Level 35 - Fester
- I damage depending on the number of continuation magic damage and disease that it has granted to the subject.
- Per one "power: 60" damage.
- Intended only for DoT / Disease-professional art of Summoner Tomoe.
- If it has not granted the DoT / Disease subject to no effect.
- # 184 - Level 40 - Proto Ifrit
- Ifrit summon the spirit.
- # 185 - Level 45 - Harm's Way
- To take over the pet's own, the damage to one party member except itself. Duration: 12 seconds
- # 186 - Level 50 - Enkindle
- To execute the work performance to current pets are summoned.
- Available only if you have a pet to summon Summoner.
- # 187 - Level 00 -
- # 188 - Level 00 -
- # 189 - Level 00 -
- # 190 - Level 00 -
- # 191 - Level 00 -
- # 192 - Level 00 -
- # 193 - Level 00 -
- # 194 - Level 00 -
- # 195 - Level 00 -
- # 196 - Level 00 -
- # 197 - Level 00 - Limit Break _Tank_Lv1
- Help Lv1 Limit Break for Tank.
- # 198 - Level 00 - Limit Break _Tank_Lv2
- Help Limit Break Lv2 for Tank.
- # 199 - Level 00 - Limit Break _Tank_Lv3
- Help Limit Break Lv3 for Tank.
- # 200 - Level 00 - Limit Break _Melee_Lv1
- Help Lv1 Limit Break for Melee.
- # 201 - Level 00 - Limit Break _Melee_Lv2
- Help Limit Break Lv2 for Melee.
- # 202 - Level 00 - Limit Break _Melee_Lv3
- Help Limit Break Lv3 for Melee.
- # 203 - Level 00 - Limit Break _Ranged_Lv1
- Help Lv1 Limit Break for Ranged.
- # 204 - Level 00 - Limit Break _Ranged_Lv2
- Help Limit Break Lv2 for Ranged.
- # 205 - Level 00 - Limit Break _Ranged_Lv3
- Help Limit Break Lv3 for Ranged.
- # 206 - Level 00 - Limit Break _Healer_Lv1
- Help Lv1 Limit Break for Healer.
- # 207 - Level 00 - Limit Break _Healer_Lv2
- Help Limit Break Lv2 for Healer.
- # 208 - Level 00 - Limit Break _Healer_Lv3
- Help Limit Break Lv3 for Healer.
- # 209 - Level 00 - Limit Break
- Help for Limit Break.
- # 210 - Level 01 - Triangulate
- Allows you to discern mature trees and lush vegetation from normal foliage.
- # 211 - Level 05 - Arbor Call
- Survey the landscape to locate the highest-level mature tree or lush vegetation within your skill range.
- Duration: 10s
- # 212 - Level 08 - Stealth
- Conceal yourself and tread quietly, reducing movement speed, but enabling you to avoid enemies level {{{{}}}} and below.
- # 213 - Level 15 - Preparation
- Reveals the conditions for obtaining HQ items while gathering.
- # 214 - Level 00 -
- # 215 - Level 00 -
- # 216 - Level 00 -
- # 217 - Level 00 -
- # 218 - Level 06 - Field Mastery
- Increases the chance of obtaining items while gathering. Can only be activated after chain # 2.
- # 219 - Level 00 -
- # 220 - Level 26 - Field Mastery II
- Increases the chance of obtaining items while gathering. Can only be activated after chain # 4.
- # 221 - Level 00 -
- # 222 - Level 12 - Blessed Harvest
- Increases the number of items obtained while gathering. Can only be activated after chain # 3.
- # 223 - Level 00 -
- # 224 - Level 32 - Blessed Harvest II
- Increases the number of items obtained while gathering. Can only be activated after chain # 4.
- # 225 - Level 22 - Leaf Turn
- Increases the chance of obtaining HQ items while gathering. Can only be activated after chain # 2.
- # 226 - Level 35 - Leaf Turn II
- Increases the chance of obtaining HQ items while gathering. Can only be activated after chain # 4.
- # 227 - Level 01 -
- # 228 - Level 05 -
- # 229 - Level 08 -
- # 230 - Level 20 -
- # 231 - Level 24 -
- # 232 - Level 44 -
- # 233 - Level 46 -
- # 234 - Level 48 -
- # 235 - Level 14 -
- # 236 - Level 50 -
- # 237 - Level 34 -
- # 238 - Level 24 -
- # 239 - Level 16 -
- # 240 - Level 26 -
- # 241 - Level 36 -
- # 242 - Level 22 -
- # 243 - Level 40 -
- # 244 - Level 18 - Inner Quiet
- Grants a bonus to craftsmanship and control with every increase in progress. Both attributes are reset if a step fails.
- # 245 - Level 22 - Rumination
- Removes Inner Quiet effect and restores CP proportional to the number of times craftsmanship and control were increased.
- # 246 - Level 12 - Ingenuity
- Improves action success rate by 10% for the next five steps.
- # 247 - Level 14 - Inner Quiet
- A bonus is being granted to craftsmanship and control.
- # 248 - Level 34 - Inner Quiet
- Mechanics force increases significantly.
- # 249 - Level 30 - Action 01 production
- Action 01 production
- # 250 - Level 01 - Action 02 production
- Action 02 production
- # 251 - Level 41 - Action 03 production
- Action 03 production
- # 252 - Level 50 - Action 04 production
- Action 04 production
- # 253 - Level 01 - Action 05 production
- Action 05 production
- # 254 - Level 41 - Action 06 production
- Action 06 production
- # 255 - Level 50 - Action 07 production
- Action 07 production
- # 256 - Level 18 - Inner Quiet
- Grants a bonus to craftsmanship and control with every increase in progress. Both attributes are reset if a step fails.
- # 257 - Level 22 - Waste Not
- Reduces loss of durability by 50% for the next four steps.
- # 258 - Level 12 - Ingenuity
- Improves action success rate by 10% for the next five steps.
- # 259 - Level 01 - Action 08 production
- Action 08 production
- # 260 - Level 41 - Action 09 production
- Action 09 production
- # 261 - Level 50 - Action 10 production
- Action 10 production
- # 262 - Level 01 - Action 11 production
- Action 11 production
- # 263 - Level 41 - Action 12 production
- Action 12 production
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