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- Starting Village Bastard [Build: exported] at Mon Dec 19 14:40:33 EST 2011
- Running with asserts disabled
- Running as Application
- LWJGL version: 2.1.0
- Attempting to create screen display (1056 x 672 @60Hz)
- Running windowed
- All available modes:
- 800 x 600 x 32 @75Hz
- 800 x 600 x 32 @72Hz
- 720 x 480 x 16 @29Hz
- 720 x 480 x 16 @30Hz
- 640 x 480 x 16 @72Hz
- 640 x 480 x 16 @75Hz
- 1280 x 1024 x 32 @60Hz
- 1366 x 768 x 16 @60Hz
- 1024 x 768 x 32 @75Hz
- 1360 x 768 x 16 @60Hz
- 720 x 480 x 32 @60Hz
- 1024 x 768 x 32 @70Hz
- 720 x 480 x 32 @59Hz
- 1024 x 768 x 16 @75Hz
- 1366 x 768 x 32 @60Hz
- 1360 x 768 x 32 @60Hz
- 720 x 480 x 16 @60Hz
- 720 x 480 x 16 @59Hz
- 1024 x 768 x 16 @70Hz
- 800 x 600 x 16 @72Hz
- 800 x 600 x 16 @75Hz
- 720 x 480 x 32 @30Hz
- 720 x 480 x 32 @29Hz
- 1280 x 1024 x 16 @60Hz
- 640 x 480 x 32 @75Hz
- 640 x 480 x 32 @72Hz
- 1280 x 768 x 16 @60Hz
- 1176 x 664 x 16 @60Hz
- 800 x 600 x 16 @60Hz
- 1176 x 664 x 16 @59Hz
- 800 x 600 x 16 @56Hz
- 1600 x 1024 x 16 @59Hz
- 640 x 480 x 32 @59Hz
- 1280 x 1024 x 16 @75Hz
- 1176 x 664 x 16 @50Hz
- 640 x 480 x 32 @60Hz
- 1600 x 1024 x 16 @60Hz
- 1024 x 768 x 16 @60Hz
- 1280 x 800 x 32 @60Hz
- 1440 x 900 x 32 @60Hz
- 1400 x 1050 x 16 @60Hz
- 1768 x 992 x 16 @25Hz
- 1768 x 992 x 16 @30Hz
- 1768 x 992 x 16 @29Hz
- 1280 x 800 x 16 @60Hz
- 1024 x 768 x 32 @60Hz
- 1440 x 900 x 16 @60Hz
- 1768 x 992 x 32 @25Hz
- 1400 x 1050 x 32 @60Hz
- 1768 x 992 x 32 @29Hz
- 1768 x 992 x 32 @30Hz
- 800 x 600 x 32 @60Hz
- 1280 x 768 x 32 @60Hz
- 1176 x 664 x 32 @60Hz
- 800 x 600 x 32 @56Hz
- 1176 x 664 x 32 @59Hz
- 640 x 480 x 16 @59Hz
- 1600 x 1024 x 32 @59Hz
- 1600 x 1024 x 32 @60Hz
- 640 x 480 x 16 @60Hz
- 1280 x 1024 x 32 @75Hz
- 1176 x 664 x 32 @50Hz
- 1280 x 720 x 16 @50Hz
- 1920 x 1080 x 16 @29Hz
- 1680 x 1050 x 16 @60Hz
- 1600 x 900 x 32 @59Hz
- 1920 x 1080 x 16 @30Hz
- 1280 x 720 x 16 @59Hz
- 720 x 576 x 32 @50Hz
- 1280 x 720 x 16 @60Hz
- 1920 x 1080 x 16 @25Hz
- 1680 x 1050 x 16 @59Hz
- 1600 x 900 x 32 @60Hz
- 1280 x 960 x 16 @60Hz
- 720 x 576 x 16 @25Hz
- 1920 x 1080 x 32 @50Hz
- 1920 x 1080 x 32 @60Hz
- 1920 x 1080 x 32 @59Hz
- 720 x 576 x 32 @25Hz
- 1920 x 1080 x 16 @50Hz
- 1920 x 1080 x 16 @60Hz
- 1920 x 1080 x 16 @59Hz
- 1280 x 720 x 32 @50Hz
- 720 x 576 x 16 @50Hz
- 1280 x 720 x 32 @59Hz
- 1920 x 1080 x 32 @30Hz
- 1600 x 900 x 16 @59Hz
- 1920 x 1080 x 32 @29Hz
- 1680 x 1050 x 32 @60Hz
- 1280 x 960 x 32 @60Hz
- 1600 x 900 x 16 @60Hz
- 1680 x 1050 x 32 @59Hz
- 1920 x 1080 x 32 @25Hz
- 1280 x 720 x 32 @60Hz
- 1600 x 1200 x 32 @60Hz
- 1152 x 864 x 16 @75Hz
- 1600 x 1200 x 16 @60Hz
- 1152 x 864 x 32 @75Hz
- Adding fallback mode:
- 1056 x 672 x 0 @0Hz
- Suitable display modes by preference:
- 1056 x 672 x 0 @0Hz
- Trying mode 1056 x 672 x 0 @0Hz
- Setting fullscreen disabled
- Centering @ 432,204
- Creating display
- System info:
- OS Architecture: x86
- OS Name: Windows 7
- OS Version: 6.1
- Java vendor: Oracle Corporation
- Java version: 1.7.0_02
- Working directory: E:\Roi Atalla\Downloads\VillageBastard
- User home: C:\Users\Roi Atalla
- Graphics vendor: GeForce GTX 570/PCI/SSE2
- Graphics renderer: NVIDIA Corporation
- OpenGL version: 4.2.0
- OpenGL Extensions:
- GL_ARB_base_instance
- GL_ARB_blend_func_extended
- GL_ARB_color_buffer_float
- GL_ARB_compatibility
- GL_ARB_compressed_texture_pixel_storage
- GL_ARB_conservative_depth
- GL_ARB_copy_buffer
- GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp
- GL_ARB_depth_texture
- GL_ARB_draw_buffers
- GL_ARB_draw_buffers_blend
- GL_ARB_draw_indirect
- GL_ARB_draw_elements_base_vertex
- GL_ARB_draw_instanced
- GL_ARB_ES2_compatibility
- GL_ARB_explicit_attrib_location
- GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB
- GL_ARB_geometry_shader4
- GL_ARB_get_program_binary
- GL_ARB_gpu_shader5
- GL_ARB_gpu_shader_fp64
- GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex
- GL_ARB_imaging
- GL_ARB_instanced_arrays
- GL_ARB_internalformat_query
- GL_ARB_map_buffer_alignment
- GL_ARB_map_buffer_range
- GL_ARB_multisample
- GL_ARB_multitexture
- GL_ARB_occlusion_query
- GL_ARB_occlusion_query2
- GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters
- GL_ARB_point_sprite
- GL_ARB_provoking_vertex
- GL_ARB_robustness
- GL_ARB_sample_shading
- GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map
- GL_ARB_separate_shader_objects
- GL_ARB_shader_atomic_counters
- GL_ARB_shader_bit_encoding
- GL_ARB_shader_image_load_store
- GL_ARB_shader_objects
- GL_ARB_shader_precision
- GL_ARB_shader_subroutine
- GL_ARB_shading_language_100
- GL_ARB_shading_language_420pack
- GL_ARB_shading_language_include
- GL_ARB_shading_language_packing
- GL_ARB_shadow
- GL_ARB_sync
- GL_ARB_tessellation_shader
- GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object
- GL_ARB_texture_buffer_object_rgb32
- GL_ARB_texture_compression
- GL_ARB_texture_compression_bptc
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map
- GL_ARB_texture_cube_map_array
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_float
- GL_ARB_texture_gather
- GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_multisample
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle
- GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_storage
- GL_ARB_texture_swizzle
- GL_ARB_timer_query
- GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3
- GL_ARB_transform_feedback_instanced
- GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object
- GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object
- GL_ARB_vertex_attrib_64bit
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_viewport_array
- GL_ARB_window_pos
- GL_ATI_draw_buffers
- GL_ATI_texture_float
- GL_ATI_texture_mirror_once
- GL_S3_s3tc
- GL_EXT_texture_env_add
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_bindable_uniform
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_compiled_vertex_array
- GL_EXT_Cg_shader
- GL_EXT_depth_bounds_test
- GL_EXT_direct_state_access
- GL_EXT_draw_buffers2
- GL_EXT_draw_instanced
- GL_EXT_draw_range_elements
- GL_EXT_fog_coord
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXTX_framebuffer_mixed_formats
- GL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB
- GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4
- GL_EXT_multi_draw_arrays
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_float
- GL_EXT_packed_pixels
- GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters
- GL_EXT_provoking_vertex
- GL_EXT_rescale_normal
- GL_EXT_secondary_color
- GL_EXT_separate_shader_objects
- GL_EXT_separate_specular_color
- GL_EXT_shader_image_load_store
- GL_EXT_shadow_funcs
- GL_EXT_stencil_two_side
- GL_EXT_stencil_wrap
- GL_EXT_texture3D
- GL_EXT_texture_array
- GL_EXT_texture_buffer_object
- GL_EXT_texture_compression_dxt1
- GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_format_BGRA8888
- GL_EXT_texture_integer
- GL_EXT_texture_lod
- GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp
- GL_EXT_texture_object
- GL_EXT_texture_shared_exponent
- GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_storage
- GL_EXT_texture_swizzle
- GL_EXT_texture_type_2_10_10_10_REV
- GL_EXT_timer_query
- GL_EXT_transform_feedback2
- GL_EXT_vertex_array
- GL_EXT_vertex_array_bgra
- GL_EXT_vertex_attrib_64bit
- GL_EXT_import_sync_object
- GL_IBM_rasterpos_clip
- GL_IBM_texture_mirrored_repeat
- GL_KTX_buffer_region
- GL_NV_alpha_test
- GL_NV_blend_minmax
- GL_NV_blend_square
- GL_NV_complex_primitives
- GL_NV_conditional_render
- GL_NV_copy_depth_to_color
- GL_NV_copy_image
- GL_NV_depth_buffer_float
- GL_NV_depth_clamp
- GL_NV_explicit_multisample
- GL_NV_fbo_color_attachments
- GL_NV_fence
- GL_NV_float_buffer
- GL_NV_fog_distance
- GL_NV_fragdepth
- GL_NV_fragment_program
- GL_NV_fragment_program_option
- GL_NV_fragment_program2
- GL_NV_framebuffer_multisample_coverage
- GL_NV_geometry_shader4
- GL_NV_gpu_program4
- GL_NV_gpu_program4_1
- GL_NV_gpu_program5
- GL_NV_gpu_program_fp64
- GL_NV_gpu_shader5
- GL_NV_half_float
- GL_NV_light_max_exponent
- GL_NV_multisample_coverage
- GL_NV_multisample_filter_hint
- GL_NV_occlusion_query
- GL_NV_packed_depth_stencil
- GL_NV_parameter_buffer_object
- GL_NV_parameter_buffer_object2
- GL_NV_path_rendering
- GL_NV_pixel_data_range
- GL_NV_point_sprite
- GL_NV_primitive_restart
- GL_NV_register_combiners
- GL_NV_register_combiners2
- GL_NV_shader_atomic_counters
- GL_NV_shader_buffer_load
- GL_NV_texgen_reflection
- GL_NV_texture_barrier
- GL_NV_texture_compression_vtc
- GL_NV_texture_env_combine4
- GL_NV_texture_expand_normal
- GL_NV_texture_lod_clamp
- GL_NV_texture_multisample
- GL_NV_texture_rectangle
- GL_NV_texture_shader
- GL_NV_texture_shader2
- GL_NV_texture_shader3
- GL_NV_transform_feedback
- GL_NV_transform_feedback2
- GL_NV_vertex_array_range
- GL_NV_vertex_array_range2
- GL_NV_vertex_attrib_integer_64bit
- GL_NV_vertex_buffer_unified_memory
- GL_NV_vertex_program
- GL_NV_vertex_program1_1
- GL_NV_vertex_program2
- GL_NV_vertex_program2_option
- GL_NV_vertex_program3
- GL_NVX_conditional_render
- GL_NVX_gpu_memory_info
- GL_OES_depth24
- GL_OES_depth32
- GL_OES_depth_texture
- GL_OES_element_index_uint
- GL_OES_fbo_render_mipmap
- GL_OES_get_program_binary
- GL_OES_mapbuffer
- GL_OES_packed_depth_stencil
- GL_OES_rgb8_rgba8
- GL_OES_standard_derivatives
- GL_OES_texture_3D
- GL_OES_texture_float
- GL_OES_texture_float_linear
- GL_OES_texture_half_float
- GL_OES_texture_half_float_linear
- GL_OES_texture_npot
- GL_OES_vertex_array_object
- GL_OES_vertex_half_float
- GL_SGIS_generate_mipmap
- GL_SGIS_texture_lod
- GL_SGIX_depth_texture
- GL_SGIX_shadow
- GL_SUN_slice_accum
- GL_WIN_swap_hint
- WGL_EXT_swap_control
- OpenGL max texture size: 16384
- OpenGL multitexture units: 4
- Loading evolved resources from xml...
- Including resources from:evolvedResources.xml
- Including evolvedMappings.xml
- Including resources from:evolvedMappings.xml
- Mapping <spotlight> to class com.shavenpuppy.jglib.texgen.SpotlightImageResource
- Mapping <ring> to class com.shavenpuppy.jglib.texgen.RingImageResource
- Mapping <font> to class com.shavenpuppy.jglib.opengl.GLFont
- Mapping <texture> to class com.shavenpuppy.jglib.opengl.GLTexture
- Mapping <opaque-style> to class com.shavenpuppy.jglib.sprites.OpaqueStyle
- Mapping <transparent-style> to class com.shavenpuppy.jglib.sprites.TransparentStyleSafe
- Mapping <glowing-style> to class com.shavenpuppy.jglib.sprites.GlowingStyleSafe
- Mapping <burn-style> to class com.shavenpuppy.jglib.sprites.BurnStyleSafe
- Mapping <colorseq> to class com.shavenpuppy.jglib.resources.ColorSequenceResource
- Mapping <imagebank> to class net.orangytang.evolved.sprites.ImageBank
- Mapping <buffer> to class com.shavenpuppy.jglib.openal.ALBuffer
- Mapping <ogg> to class com.shavenpuppy.jglib.sound.OggVorbis
- Mapping <soundbank> to class com.shavenpuppy.jglib.openal.SoundBank
- Mapping <soundclip> to class com.shavenpuppy.jglib.openal.SoundClip
- Mapping <PathGroupResource> to class net.orangytang.math.path.PathGroupResource
- Mapping <ColourGrid> to class net.orangytang.evolved.ColourGrid
- Mapping <BlurWeights> to class net.orangytang.renderer.filters.BlurWeights
- Mapping <BlurOffsets> to class net.orangytang.renderer.filters.BlurOffsets
- Mapping <BlurKernel> to class net.orangytang.renderer.filters.BlurKernel
- Mapping <Sound> to class ld22.sound.SoundResource
- Including Sprites/sprites.xml
- Including resources from:Sprites/sprites.xml
- Resource sprites0.texture: loaded
- Resource sprites0.imagebank: loaded
- Resource sprites1.texture: loaded
- Resource sprites1.imagebank: loaded
- Resource sprites2.texture: loaded
- Resource sprites2.imagebank: loaded
- Resource menuClick.sound: loaded
- Resource talk.sound: loaded
- Resource insult.sound: loaded
- Resource leave.sound: loaded
- Resource pickUp.sound: loaded
- Resource drop.sound: loaded
- Resource use.sound: loaded
- Loading rebirth resources...
- + + + + + + + + + + + + + + + + + + +
- Rebirth
- Build 2208M
- Conceived on April 30 2011 at 0037
- www.triangularpixels.com/rebirth
- + + + + + + + + + + + + + + + + + + +
- Couldn't open from file, trying classpath (java.io.FileNotFoundException: Data\rebirthResources.xml (The system cannot find the path specified))
- Mapping 'House' to class ld22.world.HouseTemplate
- Mapping 'Family' to class ld22.world.FamilyTemplate
- Mapping 'Person' to class ld22.world.PersonTemplate
- Mapping 'AnimationSequence' to class ld22.renderer.AnimationSequence
- Couldn't open from file, trying classpath (java.io.FileNotFoundException: Data\blacksmith.xml (The system cannot find the path specified))
- Couldn't open from file, trying classpath (java.io.FileNotFoundException: Data\farmer.xml (The system cannot find the path specified))
- Couldn't open from file, trying classpath (java.io.FileNotFoundException: Data\doctor.xml (The system cannot find the path specified))
- Couldn't open from file, trying classpath (java.io.FileNotFoundException: Data\catLady.xml (The system cannot find the path specified))
- Couldn't open from file, trying classpath (java.io.FileNotFoundException: Data\dogMan.xml (The system cannot find the path specified))
- Couldn't open from file, trying classpath (java.io.FileNotFoundException: Data\newcommer.xml (The system cannot find the path specified))
- Couldn't open from file, trying classpath (java.io.FileNotFoundException: Data\opponent.xml (The system cannot find the path specified))
- Couldn't open from file, trying classpath (java.io.FileNotFoundException: Data\librarian.xml (The system cannot find the path specified))
- Couldn't open from file, trying classpath (java.io.FileNotFoundException: Data\allergy.xml (The system cannot find the path specified))
- Couldn't open from file, trying classpath (java.io.FileNotFoundException: Data\gardener.xml (The system cannot find the path specified))
- RenderToTextureController: using FBOs for render targets
- Creating shared FBO
- Created render to texture controller
- Creating FBO render target - size: 1056x672, hasBackingTexture: false
- Mon Dec 19 14:40:33 EST 2011 INFO:Initialising sounds..
- Mon Dec 19 14:40:34 EST 2011 INFO:- Sound works
- Mon Dec 19 14:40:34 EST 2011 INFO:- 64 OpenAL source available
- Mon Dec 19 14:40:34 EST 2011 INFO:- Sounds source generated
- java.io.IOException: mark/reset not supported
- at java.io.InputStream.reset(Unknown Source)
- at java.io.FilterInputStream.reset(Unknown Source)
- at com.sun.media.sound.SoftMidiAudioFileReader.getAudioInputStream(Unknown Source)
- at javax.sound.sampled.AudioSystem.getAudioInputStream(Unknown Source)
- at org.newdawn.slick.openal.WaveData.create(WaveData.java:123)
- at org.newdawn.slick.openal.SoundStore.getWAV(SoundStore.java:712)
- at org.newdawn.slick.openal.SoundStore.getWAV(SoundStore.java:682)
- at org.newdawn.slick.openal.AudioLoader.getAudio(AudioLoader.java:54)
- at ld22.sound.SoundResource.doCreate(SoundResource.java:46)
- at net.orangytang.evolved.resources.Resources.allocate(Resources.java:455)
- at net.orangytang.evolved.resources.Resource.create(Resource.java:178)
- at net.orangytang.evolved.resources.Resources.get(Resources.java:170)
- at ld22.sound.SoundOutput.<init>(SoundOutput.java:20)
- at ld22.Flow.<init>(Flow.java:55)
- at ld22.Ld22Game.initialise(Ld22Game.java:58)
- at net.orangytang.AppContainer.<init>(AppContainer.java:78)
- at net.orangytang.AppContainer.main(AppContainer.java:45)
- Mon Dec 19 14:40:34 EST 2011 ERROR:null
- java.lang.NullPointerException
- at org.newdawn.slick.openal.SoundStore.getWAV(SoundStore.java:714)
- at org.newdawn.slick.openal.SoundStore.getWAV(SoundStore.java:682)
- at org.newdawn.slick.openal.AudioLoader.getAudio(AudioLoader.java:54)
- at ld22.sound.SoundResource.doCreate(SoundResource.java:46)
- at net.orangytang.evolved.resources.Resources.allocate(Resources.java:455)
- at net.orangytang.evolved.resources.Resource.create(Resource.java:178)
- at net.orangytang.evolved.resources.Resources.get(Resources.java:170)
- at ld22.sound.SoundOutput.<init>(SoundOutput.java:20)
- at ld22.Flow.<init>(Flow.java:55)
- at ld22.Ld22Game.initialise(Ld22Game.java:58)
- at net.orangytang.AppContainer.<init>(AppContainer.java:78)
- at net.orangytang.AppContainer.main(AppContainer.java:45)
- Failed to create resource menuClick.sound due to java.io.IOException: Failed to load: sun.net.www.protocol.jar.JarURLConnection$JarURLInputStream@1b0d0ed
- Failed to create menuClick.sound due to java.io.IOException: Failed to load: sun.net.www.protocol.jar.JarURLConnection$JarURLInputStream@1b0d0ed
- java.io.IOException: Failed to load: sun.net.www.protocol.jar.JarURLConnection$JarURLInputStream@1b0d0ed
- at org.newdawn.slick.openal.SoundStore.getWAV(SoundStore.java:720)
- at org.newdawn.slick.openal.SoundStore.getWAV(SoundStore.java:682)
- at org.newdawn.slick.openal.AudioLoader.getAudio(AudioLoader.java:54)
- at ld22.sound.SoundResource.doCreate(SoundResource.java:46)
- at net.orangytang.evolved.resources.Resources.allocate(Resources.java:455)
- at net.orangytang.evolved.resources.Resource.create(Resource.java:178)
- at net.orangytang.evolved.resources.Resources.get(Resources.java:170)
- at ld22.sound.SoundOutput.<init>(SoundOutput.java:20)
- at ld22.Flow.<init>(Flow.java:55)
- at ld22.Ld22Game.initialise(Ld22Game.java:58)
- at net.orangytang.AppContainer.<init>(AppContainer.java:78)
- at net.orangytang.AppContainer.main(AppContainer.java:45)
- Caused by: java.lang.NullPointerException
- at org.newdawn.slick.openal.SoundStore.getWAV(SoundStore.java:714)
- ... 11 more
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