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  1. Starting Village Bastard [Build: exported] at Mon Dec 19 14:40:33 EST 2011
  2. Running with asserts disabled
  3. Running as Application
  4. LWJGL version: 2.1.0
  5. Attempting to create screen display (1056 x 672 @60Hz)
  6. Running windowed
  7. All available modes:
  8.     800 x 600 x 32 @75Hz
  9.     800 x 600 x 32 @72Hz
  10.     720 x 480 x 16 @29Hz
  11.     720 x 480 x 16 @30Hz
  12.     640 x 480 x 16 @72Hz
  13.     640 x 480 x 16 @75Hz
  14.     1280 x 1024 x 32 @60Hz
  15.     1366 x 768 x 16 @60Hz
  16.     1024 x 768 x 32 @75Hz
  17.     1360 x 768 x 16 @60Hz
  18.     720 x 480 x 32 @60Hz
  19.     1024 x 768 x 32 @70Hz
  20.     720 x 480 x 32 @59Hz
  21.     1024 x 768 x 16 @75Hz
  22.     1366 x 768 x 32 @60Hz
  23.     1360 x 768 x 32 @60Hz
  24.     720 x 480 x 16 @60Hz
  25.     720 x 480 x 16 @59Hz
  26.     1024 x 768 x 16 @70Hz
  27.     800 x 600 x 16 @72Hz
  28.     800 x 600 x 16 @75Hz
  29.     720 x 480 x 32 @30Hz
  30.     720 x 480 x 32 @29Hz
  31.     1280 x 1024 x 16 @60Hz
  32.     640 x 480 x 32 @75Hz
  33.     640 x 480 x 32 @72Hz
  34.     1280 x 768 x 16 @60Hz
  35.     1176 x 664 x 16 @60Hz
  36.     800 x 600 x 16 @60Hz
  37.     1176 x 664 x 16 @59Hz
  38.     800 x 600 x 16 @56Hz
  39.     1600 x 1024 x 16 @59Hz
  40.     640 x 480 x 32 @59Hz
  41.     1280 x 1024 x 16 @75Hz
  42.     1176 x 664 x 16 @50Hz
  43.     640 x 480 x 32 @60Hz
  44.     1600 x 1024 x 16 @60Hz
  45.     1024 x 768 x 16 @60Hz
  46.     1280 x 800 x 32 @60Hz
  47.     1440 x 900 x 32 @60Hz
  48.     1400 x 1050 x 16 @60Hz
  49.     1768 x 992 x 16 @25Hz
  50.     1768 x 992 x 16 @30Hz
  51.     1768 x 992 x 16 @29Hz
  52.     1280 x 800 x 16 @60Hz
  53.     1024 x 768 x 32 @60Hz
  54.     1440 x 900 x 16 @60Hz
  55.     1768 x 992 x 32 @25Hz
  56.     1400 x 1050 x 32 @60Hz
  57.     1768 x 992 x 32 @29Hz
  58.     1768 x 992 x 32 @30Hz
  59.     800 x 600 x 32 @60Hz
  60.     1280 x 768 x 32 @60Hz
  61.     1176 x 664 x 32 @60Hz
  62.     800 x 600 x 32 @56Hz
  63.     1176 x 664 x 32 @59Hz
  64.     640 x 480 x 16 @59Hz
  65.     1600 x 1024 x 32 @59Hz
  66.     1600 x 1024 x 32 @60Hz
  67.     640 x 480 x 16 @60Hz
  68.     1280 x 1024 x 32 @75Hz
  69.     1176 x 664 x 32 @50Hz
  70.     1280 x 720 x 16 @50Hz
  71.     1920 x 1080 x 16 @29Hz
  72.     1680 x 1050 x 16 @60Hz
  73.     1600 x 900 x 32 @59Hz
  74.     1920 x 1080 x 16 @30Hz
  75.     1280 x 720 x 16 @59Hz
  76.     720 x 576 x 32 @50Hz
  77.     1280 x 720 x 16 @60Hz
  78.     1920 x 1080 x 16 @25Hz
  79.     1680 x 1050 x 16 @59Hz
  80.     1600 x 900 x 32 @60Hz
  81.     1280 x 960 x 16 @60Hz
  82.     720 x 576 x 16 @25Hz
  83.     1920 x 1080 x 32 @50Hz
  84.     1920 x 1080 x 32 @60Hz
  85.     1920 x 1080 x 32 @59Hz
  86.     720 x 576 x 32 @25Hz
  87.     1920 x 1080 x 16 @50Hz
  88.     1920 x 1080 x 16 @60Hz
  89.     1920 x 1080 x 16 @59Hz
  90.     1280 x 720 x 32 @50Hz
  91.     720 x 576 x 16 @50Hz
  92.     1280 x 720 x 32 @59Hz
  93.     1920 x 1080 x 32 @30Hz
  94.     1600 x 900 x 16 @59Hz
  95.     1920 x 1080 x 32 @29Hz
  96.     1680 x 1050 x 32 @60Hz
  97.     1280 x 960 x 32 @60Hz
  98.     1600 x 900 x 16 @60Hz
  99.     1680 x 1050 x 32 @59Hz
  100.     1920 x 1080 x 32 @25Hz
  101.     1280 x 720 x 32 @60Hz
  102.     1600 x 1200 x 32 @60Hz
  103.     1152 x 864 x 16 @75Hz
  104.     1600 x 1200 x 16 @60Hz
  105.     1152 x 864 x 32 @75Hz
  106. Adding fallback mode:
  107.     1056 x 672 x 0 @0Hz
  108.  
  109. Suitable display modes by preference:
  110.     1056 x 672 x 0 @0Hz
  111. Trying mode 1056 x 672 x 0 @0Hz
  112. Setting fullscreen disabled
  113. Centering @ 432,204
  114. Creating display
  115. System info:
  116.     OS Architecture: x86
  117.     OS Name: Windows 7
  118.     OS Version: 6.1
  119.     Java vendor: Oracle Corporation
  120.     Java version: 1.7.0_02
  121.     Working directory: E:\Roi Atalla\Downloads\VillageBastard
  122.     User home: C:\Users\Roi Atalla
  123.     Graphics vendor: GeForce GTX 570/PCI/SSE2
  124.     Graphics renderer: NVIDIA Corporation
  125.     OpenGL version: 4.2.0
  126. OpenGL Extensions:
  127.     GL_ARB_base_instance
  128.     GL_ARB_blend_func_extended
  129.     GL_ARB_color_buffer_float
  130.     GL_ARB_compatibility
  131.     GL_ARB_compressed_texture_pixel_storage
  132.     GL_ARB_conservative_depth
  133.     GL_ARB_copy_buffer
  134.     GL_ARB_depth_buffer_float
  135.     GL_ARB_depth_clamp
  136.     GL_ARB_depth_texture
  137.     GL_ARB_draw_buffers
  138.     GL_ARB_draw_buffers_blend
  139.     GL_ARB_draw_indirect
  140.     GL_ARB_draw_elements_base_vertex
  141.     GL_ARB_draw_instanced
  142.     GL_ARB_ES2_compatibility
  143.     GL_ARB_explicit_attrib_location
  144.     GL_ARB_fragment_coord_conventions
  145.     GL_ARB_fragment_program
  146.     GL_ARB_fragment_program_shadow
  147.     GL_ARB_fragment_shader
  148.     GL_ARB_framebuffer_object
  149.     GL_ARB_framebuffer_sRGB
  150.     GL_ARB_geometry_shader4
  151.     GL_ARB_get_program_binary
  152.     GL_ARB_gpu_shader5
  153.     GL_ARB_gpu_shader_fp64
  154.     GL_ARB_half_float_pixel
  155.     GL_ARB_half_float_vertex
  156.     GL_ARB_imaging
  157.     GL_ARB_instanced_arrays
  158.     GL_ARB_internalformat_query
  159.     GL_ARB_map_buffer_alignment
  160.     GL_ARB_map_buffer_range
  161.     GL_ARB_multisample
  162.     GL_ARB_multitexture
  163.     GL_ARB_occlusion_query
  164.     GL_ARB_occlusion_query2
  165.     GL_ARB_pixel_buffer_object
  166.     GL_ARB_point_parameters
  167.     GL_ARB_point_sprite
  168.     GL_ARB_provoking_vertex
  169.     GL_ARB_robustness
  170.     GL_ARB_sample_shading
  171.     GL_ARB_sampler_objects
  172.     GL_ARB_seamless_cube_map
  173.     GL_ARB_separate_shader_objects
  174.     GL_ARB_shader_atomic_counters
  175.     GL_ARB_shader_bit_encoding
  176.     GL_ARB_shader_image_load_store
  177.     GL_ARB_shader_objects
  178.     GL_ARB_shader_precision
  179.     GL_ARB_shader_subroutine
  180.     GL_ARB_shading_language_100
  181.     GL_ARB_shading_language_420pack
  182.     GL_ARB_shading_language_include
  183.     GL_ARB_shading_language_packing
  184.     GL_ARB_shadow
  185.     GL_ARB_sync
  186.     GL_ARB_tessellation_shader
  187.     GL_ARB_texture_border_clamp
  188.     GL_ARB_texture_buffer_object
  189.     GL_ARB_texture_buffer_object_rgb32
  190.     GL_ARB_texture_compression
  191.     GL_ARB_texture_compression_bptc
  192.     GL_ARB_texture_compression_rgtc
  193.     GL_ARB_texture_cube_map
  194.     GL_ARB_texture_cube_map_array
  195.     GL_ARB_texture_env_add
  196.     GL_ARB_texture_env_combine
  197.     GL_ARB_texture_env_crossbar
  198.     GL_ARB_texture_env_dot3
  199.     GL_ARB_texture_float
  200.     GL_ARB_texture_gather
  201.     GL_ARB_texture_mirrored_repeat
  202.     GL_ARB_texture_multisample
  203.     GL_ARB_texture_non_power_of_two
  204.     GL_ARB_texture_query_lod
  205.     GL_ARB_texture_rectangle
  206.     GL_ARB_texture_rg
  207.     GL_ARB_texture_rgb10_a2ui
  208.     GL_ARB_texture_storage
  209.     GL_ARB_texture_swizzle
  210.     GL_ARB_timer_query
  211.     GL_ARB_transform_feedback2
  212.     GL_ARB_transform_feedback3
  213.     GL_ARB_transform_feedback_instanced
  214.     GL_ARB_transpose_matrix
  215.     GL_ARB_uniform_buffer_object
  216.     GL_ARB_vertex_array_bgra
  217.     GL_ARB_vertex_array_object
  218.     GL_ARB_vertex_attrib_64bit
  219.     GL_ARB_vertex_buffer_object
  220.     GL_ARB_vertex_program
  221.     GL_ARB_vertex_shader
  222.     GL_ARB_vertex_type_2_10_10_10_rev
  223.     GL_ARB_viewport_array
  224.     GL_ARB_window_pos
  225.     GL_ATI_draw_buffers
  226.     GL_ATI_texture_float
  227.     GL_ATI_texture_mirror_once
  228.     GL_S3_s3tc
  229.     GL_EXT_texture_env_add
  230.     GL_EXT_abgr
  231.     GL_EXT_bgra
  232.     GL_EXT_bindable_uniform
  233.     GL_EXT_blend_color
  234.     GL_EXT_blend_equation_separate
  235.     GL_EXT_blend_func_separate
  236.     GL_EXT_blend_minmax
  237.     GL_EXT_blend_subtract
  238.     GL_EXT_compiled_vertex_array
  239.     GL_EXT_Cg_shader
  240.     GL_EXT_depth_bounds_test
  241.     GL_EXT_direct_state_access
  242.     GL_EXT_draw_buffers2
  243.     GL_EXT_draw_instanced
  244.     GL_EXT_draw_range_elements
  245.     GL_EXT_fog_coord
  246.     GL_EXT_framebuffer_blit
  247.     GL_EXT_framebuffer_multisample
  248.     GL_EXTX_framebuffer_mixed_formats
  249.     GL_EXT_framebuffer_object
  250.     GL_EXT_framebuffer_sRGB
  251.     GL_EXT_geometry_shader4
  252.     GL_EXT_gpu_program_parameters
  253.     GL_EXT_gpu_shader4
  254.     GL_EXT_multi_draw_arrays
  255.     GL_EXT_packed_depth_stencil
  256.     GL_EXT_packed_float
  257.     GL_EXT_packed_pixels
  258.     GL_EXT_pixel_buffer_object
  259.     GL_EXT_point_parameters
  260.     GL_EXT_provoking_vertex
  261.     GL_EXT_rescale_normal
  262.     GL_EXT_secondary_color
  263.     GL_EXT_separate_shader_objects
  264.     GL_EXT_separate_specular_color
  265.     GL_EXT_shader_image_load_store
  266.     GL_EXT_shadow_funcs
  267.     GL_EXT_stencil_two_side
  268.     GL_EXT_stencil_wrap
  269.     GL_EXT_texture3D
  270.     GL_EXT_texture_array
  271.     GL_EXT_texture_buffer_object
  272.     GL_EXT_texture_compression_dxt1
  273.     GL_EXT_texture_compression_latc
  274.     GL_EXT_texture_compression_rgtc
  275.     GL_EXT_texture_compression_s3tc
  276.     GL_EXT_texture_cube_map
  277.     GL_EXT_texture_edge_clamp
  278.     GL_EXT_texture_env_combine
  279.     GL_EXT_texture_env_dot3
  280.     GL_EXT_texture_filter_anisotropic
  281.     GL_EXT_texture_format_BGRA8888
  282.     GL_EXT_texture_integer
  283.     GL_EXT_texture_lod
  284.     GL_EXT_texture_lod_bias
  285.     GL_EXT_texture_mirror_clamp
  286.     GL_EXT_texture_object
  287.     GL_EXT_texture_shared_exponent
  288.     GL_EXT_texture_sRGB
  289.     GL_EXT_texture_sRGB_decode
  290.     GL_EXT_texture_storage
  291.     GL_EXT_texture_swizzle
  292.     GL_EXT_texture_type_2_10_10_10_REV
  293.     GL_EXT_timer_query
  294.     GL_EXT_transform_feedback2
  295.     GL_EXT_vertex_array
  296.     GL_EXT_vertex_array_bgra
  297.     GL_EXT_vertex_attrib_64bit
  298.     GL_EXT_import_sync_object
  299.     GL_IBM_rasterpos_clip
  300.     GL_IBM_texture_mirrored_repeat
  301.     GL_KTX_buffer_region
  302.     GL_NV_alpha_test
  303.     GL_NV_blend_minmax
  304.     GL_NV_blend_square
  305.     GL_NV_complex_primitives
  306.     GL_NV_conditional_render
  307.     GL_NV_copy_depth_to_color
  308.     GL_NV_copy_image
  309.     GL_NV_depth_buffer_float
  310.     GL_NV_depth_clamp
  311.     GL_NV_explicit_multisample
  312.     GL_NV_fbo_color_attachments
  313.     GL_NV_fence
  314.     GL_NV_float_buffer
  315.     GL_NV_fog_distance
  316.     GL_NV_fragdepth
  317.     GL_NV_fragment_program
  318.     GL_NV_fragment_program_option
  319.     GL_NV_fragment_program2
  320.     GL_NV_framebuffer_multisample_coverage
  321.     GL_NV_geometry_shader4
  322.     GL_NV_gpu_program4
  323.     GL_NV_gpu_program4_1
  324.     GL_NV_gpu_program5
  325.     GL_NV_gpu_program_fp64
  326.     GL_NV_gpu_shader5
  327.     GL_NV_half_float
  328.     GL_NV_light_max_exponent
  329.     GL_NV_multisample_coverage
  330.     GL_NV_multisample_filter_hint
  331.     GL_NV_occlusion_query
  332.     GL_NV_packed_depth_stencil
  333.     GL_NV_parameter_buffer_object
  334.     GL_NV_parameter_buffer_object2
  335.     GL_NV_path_rendering
  336.     GL_NV_pixel_data_range
  337.     GL_NV_point_sprite
  338.     GL_NV_primitive_restart
  339.     GL_NV_register_combiners
  340.     GL_NV_register_combiners2
  341.     GL_NV_shader_atomic_counters
  342.     GL_NV_shader_buffer_load
  343.     GL_NV_texgen_reflection
  344.     GL_NV_texture_barrier
  345.     GL_NV_texture_compression_vtc
  346.     GL_NV_texture_env_combine4
  347.     GL_NV_texture_expand_normal
  348.     GL_NV_texture_lod_clamp
  349.     GL_NV_texture_multisample
  350.     GL_NV_texture_rectangle
  351.     GL_NV_texture_shader
  352.     GL_NV_texture_shader2
  353.     GL_NV_texture_shader3
  354.     GL_NV_transform_feedback
  355.     GL_NV_transform_feedback2
  356.     GL_NV_vertex_array_range
  357.     GL_NV_vertex_array_range2
  358.     GL_NV_vertex_attrib_integer_64bit
  359.     GL_NV_vertex_buffer_unified_memory
  360.     GL_NV_vertex_program
  361.     GL_NV_vertex_program1_1
  362.     GL_NV_vertex_program2
  363.     GL_NV_vertex_program2_option
  364.     GL_NV_vertex_program3
  365.     GL_NVX_conditional_render
  366.     GL_NVX_gpu_memory_info
  367.     GL_OES_depth24
  368.     GL_OES_depth32
  369.     GL_OES_depth_texture
  370.     GL_OES_element_index_uint
  371.     GL_OES_fbo_render_mipmap
  372.     GL_OES_get_program_binary
  373.     GL_OES_mapbuffer
  374.     GL_OES_packed_depth_stencil
  375.     GL_OES_rgb8_rgba8
  376.     GL_OES_standard_derivatives
  377.     GL_OES_texture_3D
  378.     GL_OES_texture_float
  379.     GL_OES_texture_float_linear
  380.     GL_OES_texture_half_float
  381.     GL_OES_texture_half_float_linear
  382.     GL_OES_texture_npot
  383.     GL_OES_vertex_array_object
  384.     GL_OES_vertex_half_float
  385.     GL_SGIS_generate_mipmap
  386.     GL_SGIS_texture_lod
  387.     GL_SGIX_depth_texture
  388.     GL_SGIX_shadow
  389.     GL_SUN_slice_accum
  390.     GL_WIN_swap_hint
  391.     WGL_EXT_swap_control
  392. OpenGL max texture size: 16384
  393. OpenGL multitexture units: 4
  394. Loading evolved resources from xml...
  395. Including resources from:evolvedResources.xml
  396. Including evolvedMappings.xml
  397. Including resources from:evolvedMappings.xml
  398. Mapping <spotlight> to class com.shavenpuppy.jglib.texgen.SpotlightImageResource
  399. Mapping <ring> to class com.shavenpuppy.jglib.texgen.RingImageResource
  400. Mapping <font> to class com.shavenpuppy.jglib.opengl.GLFont
  401. Mapping <texture> to class com.shavenpuppy.jglib.opengl.GLTexture
  402. Mapping <opaque-style> to class com.shavenpuppy.jglib.sprites.OpaqueStyle
  403. Mapping <transparent-style> to class com.shavenpuppy.jglib.sprites.TransparentStyleSafe
  404. Mapping <glowing-style> to class com.shavenpuppy.jglib.sprites.GlowingStyleSafe
  405. Mapping <burn-style> to class com.shavenpuppy.jglib.sprites.BurnStyleSafe
  406. Mapping <colorseq> to class com.shavenpuppy.jglib.resources.ColorSequenceResource
  407. Mapping <imagebank> to class net.orangytang.evolved.sprites.ImageBank
  408. Mapping <buffer> to class com.shavenpuppy.jglib.openal.ALBuffer
  409. Mapping <ogg> to class com.shavenpuppy.jglib.sound.OggVorbis
  410. Mapping <soundbank> to class com.shavenpuppy.jglib.openal.SoundBank
  411. Mapping <soundclip> to class com.shavenpuppy.jglib.openal.SoundClip
  412. Mapping <PathGroupResource> to class net.orangytang.math.path.PathGroupResource
  413. Mapping <ColourGrid> to class net.orangytang.evolved.ColourGrid
  414. Mapping <BlurWeights> to class net.orangytang.renderer.filters.BlurWeights
  415. Mapping <BlurOffsets> to class net.orangytang.renderer.filters.BlurOffsets
  416. Mapping <BlurKernel> to class net.orangytang.renderer.filters.BlurKernel
  417. Mapping <Sound> to class ld22.sound.SoundResource
  418. Including Sprites/sprites.xml
  419. Including resources from:Sprites/sprites.xml
  420. Resource sprites0.texture: loaded
  421. Resource sprites0.imagebank: loaded
  422. Resource sprites1.texture: loaded
  423. Resource sprites1.imagebank: loaded
  424. Resource sprites2.texture: loaded
  425. Resource sprites2.imagebank: loaded
  426. Resource menuClick.sound: loaded
  427. Resource talk.sound: loaded
  428. Resource insult.sound: loaded
  429. Resource leave.sound: loaded
  430. Resource pickUp.sound: loaded
  431. Resource drop.sound: loaded
  432. Resource use.sound: loaded
  433. Loading rebirth resources...
  434.  + + + + + + + + + + + + + + + + + + +
  435.               Rebirth
  436.    Build 2208M
  437.    Conceived on April 30 2011 at 0037
  438.    www.triangularpixels.com/rebirth  
  439.  + + + + + + + + + + + + + + + + + + +
  440. Couldn't open from file, trying classpath (java.io.FileNotFoundException: Data\rebirthResources.xml (The system cannot find the path specified))
  441. Mapping 'House' to class ld22.world.HouseTemplate
  442. Mapping 'Family' to class ld22.world.FamilyTemplate
  443. Mapping 'Person' to class ld22.world.PersonTemplate
  444. Mapping 'AnimationSequence' to class ld22.renderer.AnimationSequence
  445. Couldn't open from file, trying classpath (java.io.FileNotFoundException: Data\blacksmith.xml (The system cannot find the path specified))
  446. Couldn't open from file, trying classpath (java.io.FileNotFoundException: Data\farmer.xml (The system cannot find the path specified))
  447. Couldn't open from file, trying classpath (java.io.FileNotFoundException: Data\doctor.xml (The system cannot find the path specified))
  448. Couldn't open from file, trying classpath (java.io.FileNotFoundException: Data\catLady.xml (The system cannot find the path specified))
  449. Couldn't open from file, trying classpath (java.io.FileNotFoundException: Data\dogMan.xml (The system cannot find the path specified))
  450. Couldn't open from file, trying classpath (java.io.FileNotFoundException: Data\newcommer.xml (The system cannot find the path specified))
  451. Couldn't open from file, trying classpath (java.io.FileNotFoundException: Data\opponent.xml (The system cannot find the path specified))
  452. Couldn't open from file, trying classpath (java.io.FileNotFoundException: Data\librarian.xml (The system cannot find the path specified))
  453. Couldn't open from file, trying classpath (java.io.FileNotFoundException: Data\allergy.xml (The system cannot find the path specified))
  454. Couldn't open from file, trying classpath (java.io.FileNotFoundException: Data\gardener.xml (The system cannot find the path specified))
  455. RenderToTextureController: using FBOs for render targets
  456. Creating shared FBO
  457. Created render to texture controller
  458. Creating FBO render target - size: 1056x672, hasBackingTexture: false
  459. Mon Dec 19 14:40:33 EST 2011 INFO:Initialising sounds..
  460. Mon Dec 19 14:40:34 EST 2011 INFO:- Sound works
  461. Mon Dec 19 14:40:34 EST 2011 INFO:- 64 OpenAL source available
  462. Mon Dec 19 14:40:34 EST 2011 INFO:- Sounds source generated
  463. java.io.IOException: mark/reset not supported
  464.     at java.io.InputStream.reset(Unknown Source)
  465.     at java.io.FilterInputStream.reset(Unknown Source)
  466.     at com.sun.media.sound.SoftMidiAudioFileReader.getAudioInputStream(Unknown Source)
  467.     at javax.sound.sampled.AudioSystem.getAudioInputStream(Unknown Source)
  468.     at org.newdawn.slick.openal.WaveData.create(WaveData.java:123)
  469.     at org.newdawn.slick.openal.SoundStore.getWAV(SoundStore.java:712)
  470.     at org.newdawn.slick.openal.SoundStore.getWAV(SoundStore.java:682)
  471.     at org.newdawn.slick.openal.AudioLoader.getAudio(AudioLoader.java:54)
  472.     at ld22.sound.SoundResource.doCreate(SoundResource.java:46)
  473.     at net.orangytang.evolved.resources.Resources.allocate(Resources.java:455)
  474.     at net.orangytang.evolved.resources.Resource.create(Resource.java:178)
  475.     at net.orangytang.evolved.resources.Resources.get(Resources.java:170)
  476.     at ld22.sound.SoundOutput.<init>(SoundOutput.java:20)
  477.     at ld22.Flow.<init>(Flow.java:55)
  478.     at ld22.Ld22Game.initialise(Ld22Game.java:58)
  479.     at net.orangytang.AppContainer.<init>(AppContainer.java:78)
  480.     at net.orangytang.AppContainer.main(AppContainer.java:45)
  481. Mon Dec 19 14:40:34 EST 2011 ERROR:null
  482. java.lang.NullPointerException
  483.     at org.newdawn.slick.openal.SoundStore.getWAV(SoundStore.java:714)
  484.     at org.newdawn.slick.openal.SoundStore.getWAV(SoundStore.java:682)
  485.     at org.newdawn.slick.openal.AudioLoader.getAudio(AudioLoader.java:54)
  486.     at ld22.sound.SoundResource.doCreate(SoundResource.java:46)
  487.     at net.orangytang.evolved.resources.Resources.allocate(Resources.java:455)
  488.     at net.orangytang.evolved.resources.Resource.create(Resource.java:178)
  489.     at net.orangytang.evolved.resources.Resources.get(Resources.java:170)
  490.     at ld22.sound.SoundOutput.<init>(SoundOutput.java:20)
  491.     at ld22.Flow.<init>(Flow.java:55)
  492.     at ld22.Ld22Game.initialise(Ld22Game.java:58)
  493.     at net.orangytang.AppContainer.<init>(AppContainer.java:78)
  494.     at net.orangytang.AppContainer.main(AppContainer.java:45)
  495. Failed to create resource menuClick.sound due to java.io.IOException: Failed to load: sun.net.www.protocol.jar.JarURLConnection$JarURLInputStream@1b0d0ed
  496. Failed to create menuClick.sound due to java.io.IOException: Failed to load: sun.net.www.protocol.jar.JarURLConnection$JarURLInputStream@1b0d0ed
  497. java.io.IOException: Failed to load: sun.net.www.protocol.jar.JarURLConnection$JarURLInputStream@1b0d0ed
  498.     at org.newdawn.slick.openal.SoundStore.getWAV(SoundStore.java:720)
  499.     at org.newdawn.slick.openal.SoundStore.getWAV(SoundStore.java:682)
  500.     at org.newdawn.slick.openal.AudioLoader.getAudio(AudioLoader.java:54)
  501.     at ld22.sound.SoundResource.doCreate(SoundResource.java:46)
  502.     at net.orangytang.evolved.resources.Resources.allocate(Resources.java:455)
  503.     at net.orangytang.evolved.resources.Resource.create(Resource.java:178)
  504.     at net.orangytang.evolved.resources.Resources.get(Resources.java:170)
  505.     at ld22.sound.SoundOutput.<init>(SoundOutput.java:20)
  506.     at ld22.Flow.<init>(Flow.java:55)
  507.     at ld22.Ld22Game.initialise(Ld22Game.java:58)
  508.     at net.orangytang.AppContainer.<init>(AppContainer.java:78)
  509.     at net.orangytang.AppContainer.main(AppContainer.java:45)
  510. Caused by: java.lang.NullPointerException
  511.     at org.newdawn.slick.openal.SoundStore.getWAV(SoundStore.java:714)
  512.     ... 11 more
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